• Liaison TripleA 11 10

    The challenge with “internal” dice, is that you can do your turn 380957894379 times if you want, until you get the dice you want, and your opponent wont be the wiser.

    I recommend Marti!


  • Test summary from TripleA, engine version: 1.9, time: 15:39:21


  • Test summary from TripleA, engine version: 1.9, time: 15:42:23


  • Test summary from TripleA, engine version: 1.9, time: 15:43:51


  • Test summary from TripleA, engine version: 1.9, time: 15:52:28


  • Germany needs to take a turn.  Down load the file from Russia’s turn (at the bottom of my Turn Summary), take your turn and post it!

    Sigh


  • For the love God!  Would you please do something!


  • I’m laughing at the ‘Superior Intellect.’


  • TripleA Turn Summary for game: World War II v4, version: 2.8

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 bomber, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 8 Sea Zone to 2 Sea Zone
                2 infantry moved from Belorussia to Karelia S.S.R.
                2 infantry moved from Eastern Europe to Karelia S.S.R.
                1 infantry moved from Norway to Karelia S.S.R.
                2 armour moved from Germany to Karelia S.S.R.
                1 infantry moved from Balkans to Ukraine S.S.R.
                1 bomber moved from Germany to 2 Sea Zone
                1 fighter moved from Norway to 2 Sea Zone
                1 armour moved from Southern Europe to 14 Sea Zone
                1 infantry moved from Southern Europe to 14 Sea Zone
                1 battleship moved from 14 Sea Zone to 15 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
                1 infantry moved from Libya to Anglo Egypt
                1 armour moved from Libya to Anglo Egypt
                1 armour moved from 15 Sea Zone to Anglo Egypt
                1 infantry moved from 15 Sea Zone to Anglo Egypt
                1 fighter moved from Balkans to Anglo Egypt
                1 artillery moved from Algeria to Libya
                1 infantry moved from Algeria to Libya
                1 fighter moved from Eastern Europe to Ukraine S.S.R.
                1 armour moved from Balkans to Ukraine S.S.R.
                1 armour moved from Eastern Europe to Karelia S.S.R.
                3 infantry moved from Germany to Eastern Europe
                1 fighter moved from Western Europe to 13 Sea Zone
                1 fighter moved from Germany to 13 Sea Zone
                2 submarines moved from 5 Sea Zone to 6 Sea Zone
                1 destroyer moved from 5 Sea Zone to 7 Sea Zone
                1 armour moved from Western Europe to 5 Sea Zone
                1 armour moved from 5 Sea Zone to Karelia S.S.R.

    Combat - Germans
                Battle in Ukraine S.S.R.
                    Germans attack with 1 armour, 1 fighter and 1 infantry
                    Russians defend with 1 armour
                    Germans win, taking Ukraine S.S.R. from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour
                Battle in 2 Sea Zone
                    Germans attack with 1 bomber, 1 fighter and 1 submarine
                    British defend with 1 battleship and 1 transport; Russians defend with 1 submarine
                    Units damaged: 1 battleship owned by the British
                    1 submarine owned by the Russians Submerged
                    British win with 1 battleship and 1 transport remaining. Battle score for attacker is -28
                    Casualties for Germans: 1 bomber, 1 fighter and 1 submarine
                Battle in 15 Sea Zone
                    Germans attack with 1 battleship and 1 transport
                    British defend with 1 destroyer
                    Units damaged: 1 battleship owned by the Germans
                    Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Anglo Egypt
                    Germans attack with 2 armour, 1 fighter and 2 infantry
                    British defend with 1 armour, 1 fighter and 1 infantry
                    1 armour retreated to Libya
                    British win with 1 armour and 1 fighter remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 armour and 2 infantry
                    Casualties for British: 1 infantry
                Battle in 13 Sea Zone
                    Germans attack with 2 fighters
                    British defend with 1 cruiser
                    Germans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 cruiser
                Battle in Karelia S.S.R.
                    Germans attack with 4 armour and 5 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Karelia S.S.R. from Russians with 4 armour and 5 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 fighter moved from 13 Sea Zone to Western Europe
                1 fighter moved from Anglo Egypt to Libya
                1 fighter moved from Ukraine S.S.R. to Western Europe

    Place Units - Germans
                3 armour, 1 artillery, 1 bomber and 1 infantry placed in Germany
                1 submarine placed in 14 Sea Zone

    Turn Complete - Germans
                Germans collect 40 PUs; end with 40 PUs total
                2 units repaired.

    triplea_40143.0_Ger1.tsvg


  • TripleA Manual Gamesave Post for game: World War II v4, version: 2.8

    Game History

    Round: 1

    Purchase Units - British

    triplea_40143.0_Bri1.tsvg


  • Germany air took a beating.  UK navy intact.  All German subs should submerge if attacked.


  • TripleA Manual Gamesave Post for game: World War II v4, version: 2.8

    Game History

    Round: 1

    Purchase Units - Japanese

    triplea_40143.0_Jap1.tsvg


  • Maybe the goal of the Axis here is to win through inaction…


  • TripleA Turn Summary for game: World War II v4, version: 2.8

    Game History

    Round: 1

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 transport moved from 59 Sea Zone to 60 Sea Zone
                1 fighter moved from Manchuria to China
                1 fighter moved from French Indochina to China
                1 bomber moved from Japan to China
                1 carrier moved from 37 Sea Zone to 30 Sea Zone
                1 fighter moved from 37 Sea Zone to 30 Sea Zone
                1 fighter moved from 37 Sea Zone to 30 Sea Zone
                1 battleship moved from 37 Sea Zone to 30 Sea Zone
                1 submarine moved from 45 Sea Zone to 52 Sea Zone
                1 infantry moved from Kwantung to China
                1 infantry moved from Kwantung to China

    Combat - Japanese
                Battle in 30 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier and 2 fighters
                    British defend with 1 cruiser, 2 infantry, 1 submarine and 2 transports
                    1 submarine owned by the British Submerged
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 32
                    Casualties for British: 1 cruiser, 2 infantry and 2 transports
                Battle in 52 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 carrier, 1 fighter and 1 submarine
                    1 submarine owned by the Americans Submerged
                    1 submarine owned by the Japanese retreated to 45 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 carrier
                Battle in China
                    Japanese attack with 1 bomber, 2 fighters and 2 infantry
                    Americans defend with 1 fighter and 2 infantry
                    Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 fighter and 2 infantry
                    Casualties for Japanese: 1 fighter and 2 infantry
                    1 fighter owned by the Americans forced to land in Hawaiian Islands

    Non Combat Move - Japanese
                1 cruiser moved from 50 Sea Zone to 51 Sea Zone
                1 carrier moved from 50 Sea Zone to 51 Sea Zone
                1 fighter moved from 50 Sea Zone to 51 Sea Zone
                1 fighter moved from China to Kwantung
                1 bomber moved from China to Japan

    Place Units - Japanese
                1 carrier placed in 60 Sea Zone
                1 fighter and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 30 PUs total
                1 unit repaired.

    triplea_40143.0_Jap1.tsvg


  • No pressure Jack. None.  It’s chill.


  • Test summary from TripleA, engine version: 1.9, time: 16:32:12


  • TripleA Turn Summary for game: World War II v4, version: 2.8

    Game History

    Round: 1

    Purchase Units - Americans
                Americans buy 1 armour, 1 cruiser, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Non Combat Move - Americans
                1 bomber moved from Eastern United States to United Kingdom
                1 fighter moved from Western United States to 2 Sea Zone
                1 infantry moved from Eastern United States to 10 Sea Zone
                1 artillery moved from Eastern United States to 10 Sea Zone
                1 infantry moved from Eastern United States to 10 Sea Zone
                1 armour moved from Eastern United States to 10 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
                2 infantry moved from 12 Sea Zone to Algeria
                1 armour moved from 12 Sea Zone to Algeria
                1 artillery moved from 12 Sea Zone to Algeria
                1 cruiser moved from 10 Sea Zone to 12 Sea Zone
                1 fighter moved from Hawaiian Islands to Australia
                2 infantry moved from Central United States to Eastern United States

    Place Units - Americans
                1 cruiser, 1 destroyer and 2 transports placed in 55 Sea Zone
                Americans undo move 1.
                1 cruiser and 1 transport placed in 10 Sea Zone
                1 destroyer and 1 transport placed in 55 Sea Zone
                1 armour and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 42 PUs; end with 42 PUs total

    Territory Summary for Americans :

    Midway : 1 infantry
        Australia : 1 fighter
        Alaska : 1 infantry
        Western United States : 1 aaGun, 1 armour, 1 factory and 3 infantry
        Hawaiian Islands : 1 fighter and 2 infantry
        United Kingdom : 1 bomber
        Sinkiang : 2 infantry
        Algeria : 1 armour, 1 artillery and 2 infantry
        Eastern United States : 1 aaGun, 1 factory, 1 fighter and 2 infantry
        12 Sea Zone : 1 cruiser and 2 transports
        52 Sea Zone : 1 submarine
        10 Sea Zone : 1 cruiser and 1 transport
        2 Sea Zone : 1 fighter
        55 Sea Zone : 1 battleship, 1 destroyer and 2 transports
        20 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Russians : 24 / 29
        Germans : 39 / 40
        British : 31 / 32
        Japanese : 30 / 30
        Americans : 42 / 42

    triplea_40143.0_Ame1.tsvg

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