@Witt we concede the game! congrats
Garganuta vs Karl7 Live in Vancouver BC
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@SS:
I forgot that it’s ok to drop F bombs at church, school, court, and anywhere else you prefer.
I’m so sorry for my earlier post.
Ya, I also apologize… didn’t mean to derail the topic, good game guys.
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Well I do not apologise for politely requesting a tiny amendment to replace the F word. It seems such a small request involving so little effort and absolutely no pain to make the change.
But given the unwillingness to display even the slightest consideration I will do exactly as suggested and go elsewhere.
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My reply was not meant to apologize.
@Private:
Well I do not apologise for politely requesting a tiny amendment to replace the F word. It seems such a small request involving so little effort and absolutely no pain to make the change.
But given the unwillingness to display even the slightest consideration I will do exactly as suggested and go elsewhere.
I agree. It was just a few members asking to remove the f bomb word and just don’t post it no more. Simple request that got a bashing reply to the request. So that was uncalled for.
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@Young:
@SS:
I forgot that it’s ok to drop F bombs at church, school, court, and anywhere else you prefer.
I’m so sorry for my earlier post.
Ya, I also apologize… didn’t mean to derail the topic, good game guys.
I was being facetious, but mostly disinterested… feeling duped as if all 3 know each other in some way (still doesn’t excuse foul language on a public forum IMO).
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No matter how we we feel about it, I know how Curtmungus feels.

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We’ve been censored! and moved into obscurity!!
DELIBERATELY MISFILED!
This wasn’t PLAY BY FORUM, and it was more than one game. And the discussion morphed significantly about the future of what kind of community A&A.org would be.
This was friggin news!
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We’ve been censored! and moved into obscurity!!
DELIBERATELY MISFILED!
This wasn’t PLAY BY FORUM, and it was more than one game. And the discussion morphed significantly about the future of what kind of community A&A.org would be.
This was friggin news!
I’m sorry your thread got derailed, looked like a pretty awesome battle between you guys… I certainly didn’t move this topic here, and I don’t understand your comment about the future of this website and community. Anyway, my point was and always is… if David doesn’t give a shit, why should I.
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@Young:
We’ve been censored!� and moved into obscurity!!
DELIBERATELY MISFILED!
This wasn’t PLAY BY FORUM, and it was more than one game. And the discussion morphed significantly about the future of what kind of community A&A.org would be.
This was friggin news!
I’m sorry your thread got derailed, looked like a pretty awesome battle between you guys… I certainly didn’t move this topic here, and I definitely don’t understand your comment about the future of this website and our community. Anyway, my point was and always is… if David Jensen doesn’t give a ����, than why should I.
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OMG YG DROPPED AN S BOMB
HO LEE
What are we gonna do? This mother is burning down!
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OMG YG DROPPED AN S BOMB
HO LEE
What are we gonna do? This mother is burning down!
I knew you would like that… but at least I let the black diamond question marks do their job.
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Apparently Karl is going to have this uploaded as a TripleA map! Looking forward to the results of that!
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Ok, here is the map.
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Joel, please review for your approval. USA was not a 100, but 99… alas…
Actually, looking at it on the computer, it’s a weird game… Allies have bigger numbers but slightly lower income, and not so great position… Russia is a beast but locked in.
It’s China’s turn. Once you give me the go, I will start moving here.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Changing PUs for Germans from 199 to 100
EDIT: Changing PUs for Russians from 148 to 20
EDIT: Changing PUs for Japanese from 179 to 71
EDIT: Changing PUs for Americans from 318 to 100
EDIT: Changing PUs for Chinese from 39 to 13
EDIT: Changing PUs for British from 96 to 35
EDIT: Changing PUs for British from 35 to 31
EDIT: Changing PUs for Italians from 30 to 18
EDIT: Changing PUs for ANZAC from 42 to 20
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Americans from 100 to 99
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Malaya: 1 fighter
EDIT: Adding units owned by Germans to Volgograd: 2 tactical_bombers
EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 8
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Hunan: 4 infantry
EDIT: Adding units owned by British to Hunan: 3 aaGuns and 2 infantry
EDIT: Removing units owned by British from Hunan: 1 infantry
EDIT: Adding units owned by Germans to Eastern Poland: 1 armour
EDIT: Turning off Edit Mode
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Anhwe
2 infantry moved from Hunan to Yunnan
3 infantry moved from Hunan to KwangsiCombat - Chinese
Battle in Yunnan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Chinese attack with 3 infantry
Japanese defend with 1 airfield, 1 harbour and 1 mech_infantry
Chinese win, taking Kwangsi from Japanese with 1 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - British
British buy 4 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 122 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 battleship, 1 cruiser and 1 destroyer moved from 79 Sea Zone to 41 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Iraq
5 infantry moved from Hunan to KiangsiCombat - British
Battle in 41 Sea Zone
British attack with 1 battleship, 1 cruiser and 1 destroyer
Japanese defend with 1 cruiser and 1 transport
British win, taking 41 Sea Zone from Neutral with 1 battleship and 1 cruiser remaining. Battle score for attacker is 11
Casualties for British: 1 destroyer
Casualties for Japanese: 1 cruiser and 1 transport
Battle in 122 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Germans defend with 3 armour and 1 mech_infantry
1 armour owned by the British retreated to Trans-Jordan
Germans win with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Kiangsi
British attack with 5 infantry
Japanese defend with 1 artillery and 1 mech_infantry
British win, taking Kiangsi from Japanese with 4 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Normandy BordeauxNon Combat Move - British
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from Tunisia to Morocco
1 fighter moved from Tunisia to Egypt
1 fighter moved from Iraq to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Eastern Persia to Turkmenistan
1 artillery and 1 infantry moved from Ontario to Quebec
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
2 armour and 1 infantry placed in Egypt
2 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs totalTurn Complete - UK_Pacific
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Oh god! Not this game again! GRRR! THis game has too much pain, too much violence!! Can there be an end to the bleeding?

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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Syria to Trans-Jordan
2 transports moved from 99 Sea Zone to 97 Sea Zone
1 cruiser moved from 99 Sea Zone to 97 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
2 artilleries and 2 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 marine moved from 98 Sea Zone to Trans-Jordan
3 destroyers moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from Southern Italy to France
1 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Greece to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
3 submarines moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from Tobruk to Libya
Italians take Libya from Americans
1 armour moved from Libya to TobrukCombat - Italians
Battle in Trans-Jordan
Italians attack with 3 artilleries, 4 infantry and 1 marine
British defend with 1 armour
Italians win, taking Trans-Jordan from British with 3 artilleries, 3 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armourNon Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 2 submarines
EDIT: Adding units owned by Italians to 95 Sea Zone: 2 submarines
EDIT: Removing units owned by Italians from 93 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 destroyer placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tobruk: 1 aaGun
EDIT: Adding units owned by Italians to Libya: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Libya: 1 aaGun
EDIT: Adding units owned by Italians to Tobruk: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Italians to Alexandria: 1 infantry
EDIT: Changing ownership of Alexandria from British to Italians
EDIT: Removing units owned by Italians from Tobruk: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tobruk: 1 aaGun
EDIT: Adding units owned by Italians to Libya: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs -
Better start crying into that Pillow tonight Curtmungus!
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oh FFS, the Italian Bomber wasn’t added Karl.





