@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
3 more hits
Hmm, was I thinking you held Java?
dent CV, lose DD and tac.
Max D if you continue.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - Americans
1 battleship, 2 carriers, 4 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
4 fighters moved from Sumatra to 42 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 1 infantry moved from Algeria to Tunisia
2 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
1 mech_infantry moved from Morocco to Algeria
Purchase Units - Americans
Americans buy 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 battleship, 2 carriers, 4 cruisers, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 4 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is -58
Casualties for Americans: 1 battleship, 2 carriers, 4 cruisers, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 4 carriers, 3 destroyers, 1 submarine and 3 tactical_bombers
3 fighters owned by the Japanese forced to land in Java
Non Combat Move - Americans
1 cruiser, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 cruiser, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Algeria to Tunisia
Place Units - Americans
1 carrier, 1 cruiser and 1 destroyer placed in 10 Sea Zone
1 mech_infantry placed in Eastern United States
1 cruiser and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kweichow to Shensi
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - British
3 armour and 1 mech_infantry moved from Iraq to Eastern Persia
2 infantry moved from Iraq to Persia
3 mech_infantrys moved from Egypt to Iraq
4 armour moved from Egypt to Iraq
1 fighter moved from Egypt to Eastern Persia
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
Purchase Units - British
British buy 1 armour, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Non Combat Move - British
1 battleship moved from 91 Sea Zone to 92 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - Italians
1 armour and 1 bomber moved from Ukraine to Tambov
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 0 PUs;
Combat - Italians
Battle in Tambov
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Tambov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Tambov to Greece
2 fighters moved from Southern Italy to 95 Sea Zone
Place Units - Italians
1 carrier placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - ANZAC
5 fighters moved from Sumatra to 39 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to Queensland
1 armour and 1 infantry moved from New South Wales to Queensland
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 3 destroyers
Japanese defend with 1 cruiser and 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 11
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 cruiser and 1 transport
Battle in 39 Sea Zone
ANZAC attack with 5 fighters
Japanese defend with 2 battleships and 1 transport
Units damaged: 1 battleship owned by the Japanese
ANZAC win with 3 fighters remaining. Battle score for attacker is 27
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 2 battleships and 1 transport
Non Combat Move - ANZAC
3 fighters moved from 39 Sea Zone to Sumatra
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
So nothing for France.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - Germans
1 artillery moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
8 armour, 17 artilleries, 21 infantry and 17 mech_infantrys moved from Bryansk to Russia
3 armour and 1 bomber moved from Ukraine to Russia
1 armour moved from Volgograd to Russia
1 bomber, 2 fighters and 1 tactical_bomber moved from Novgorod to Russia
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 2 fighters and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Russia
Germans attack with 12 armour, 17 artilleries, 2 bombers, 2 fighters, 21 infantry, 17 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 airfield, 2 armour, 8 artilleries, 1 factory_major, 9 fighters, 31 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Russia : 0/5 hits
Germans roll dice for 12 armour, 17 artilleries, 2 bombers, 2 fighters, 21 infantry, 17 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 19/72 hits
Russians roll dice for 2 aaGuns, 2 armour, 8 artilleries, 9 fighters, 31 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 24/52 hits
2 mech_infantrys owned by the Germans, 2 aaGuns owned by the Russians, 21 infantry owned by the Germans, 1 artillery owned by the Germans and 17 infantry owned by the Russians lost in Russia
Germans roll dice for 12 armour, 16 artilleries, 2 bombers, 2 fighters, 15 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 14/48 hits
Russians roll dice for 2 armour, 8 artilleries, 9 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 11/35 hits
5 mech_infantrys owned by the Germans, 6 artilleries owned by the Germans and 14 infantry owned by the Russians lost in Russia
Germans roll dice for 12 armour, 10 artilleries, 2 bombers, 2 fighters, 10 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 11/37 hits
Russians roll dice for 2 armour, 8 artilleries, 9 fighters, 1 mech_infantry and 1 tactical_bomber in Russia, round 4 : 12/21 hits
7 mech_infantrys owned by the Germans, 1 mech_infantry owned by the Russians, 2 armour owned by the Russians, 8 artilleries owned by the Russians and 5 artilleries owned by the Germans lost in Russia
Germans roll dice for 12 armour, 5 artilleries, 2 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Russia, round 5 : 10/25 hits
Russians roll dice for 9 fighters and 1 tactical_bomber in Russia, round 5 : 6/10 hits
1 mech_infantry owned by the Germans, 1 tactical_bomber owned by the Russians, 9 fighters owned by the Russians and 5 artilleries owned by the Germans lost in Russia
Germans captures 17PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 12 armour, 2 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 61
Casualties for Germans: 17 artilleries, 21 infantry and 15 mech_infantrys
Casualties for Russians: 2 aaGuns, 2 armour, 8 artilleries, 9 fighters, 31 infantry, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - Germans
1 aaGun moved from Rostov to Volgograd
2 bombers moved from Russia to Novgorod
1 mech_infantry moved from Archangel to Novgorod
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
3 fighters and 3 mech_infantrys moved from Western Germany to Southern Italy
2 mech_infantrys moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from Southern France to France
1 transport moved from 127 Sea Zone to 112 Sea Zone
Place Units - Germans
3 artilleries placed in France
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
Germans undo move 2.
2 armour and 1 mech_infantry placed in Volgograd
2 fighters and 5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 80 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 105 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Smolensk to Bryansk
Russians take Bryansk from Germans
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Timguska
Japanese take Yenisey from Russians
Japanese take Timguska from Russians
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 mech_infantry moved from Shantung to Hunan
Japanese take Hunan from Chinese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
3 fighters moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from Burma to 42 Sea Zone
1 tactical_bomber moved from Burma to 42 Sea Zone
2 bombers moved from French Indo China to Yunnan
Purchase Units - Japanese
Japanese repair damage of 1x factory_minor; Remaining resources: 6 SuicideAttackTokens; 66 PUs;
Japanese buy 3 artilleries, 1 carrier, 2 destroyers, 1 fighter and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 3 fighters and 2 tactical_bombers
ANZAC defend with 2 destroyers
Japanese roll dice for 3 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/5 hits
ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the ANZAC lost in 42 Sea Zone
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for ANZAC: 2 destroyers
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to India
1 armour moved from French Indo China to Burma
1 aaGun, 1 artillery and 1 mech_infantry moved from Anhwe to Hunan
1 artillery moved from Shantung to Anhwe
1 armour moved from Shantung to Hunan
1 artillery moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Manchuria to Jehol
1 infantry moved from Sakha to Buryatia
1 mech_infantry moved from Yakut S.S.R. to Timguska
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
2 fighters moved from Burma to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to India
2 tactical_bombers moved from 42 Sea Zone to Java
1 transport moved from 19 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier, 2 destroyers and 1 fighter placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in India
1 artillery placed in French Indo China
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in Malaya
Non Combat Move - Americans
1 cruiser, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Tunisia to Libya
2 mech_infantrys moved from Tunisia to Tobruk
2 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Tunisia
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters and 1 transport placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - Chinese
14 infantry moved from Shensi to Szechwan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - British
1 armour moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 armour moved from West India to Eastern Persia
2 infantry moved from Persia to Eastern Persia
4 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
1 armour and 5 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
Purchase Units - British
British buy 3 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - British
3 armour placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 infantry placed in Quebec
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - Italians
1 bomber moved from Greece to 92 Sea Zone
2 destroyers, 2 fighters and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Tambov to Samara
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;
Combat - Italians
Scramble to SZ92?
yes please
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - Italians
1 bomber moved from Greece to 92 Sea Zone
2 destroyers, 2 fighters and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Tambov to Samara
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;
Combat - Italians
Americans scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 carrier, 2 destroyers, 3 fighters, 1 submarine and 1 transport
French defend with 1 fighter; British defend with 1 battleship and 1 tactical_bomber; Americans defend with 1 cruiser, 2 destroyers and 1 submarine
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 1 transport in 92 Sea Zone, round 2 : 3/6 hits
Units damaged: 1 battleship owned by the British
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/6 hits
1 carrier owned by the Italians, 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 transport in 92 Sea Zone, round 3 : 4/5 hits
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 3 : 2/5 hits
1 tactical_bomber owned by the British, 1 cruiser owned by the Americans, 1 fighter owned by the French, 1 fighter owned by the Italians, 1 destroyer owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Italians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 bomber, 2 fighters and 1 transport in 92 Sea Zone, round 4 : 2/3 hits
Americans roll dice for 1 battleship in 92 Sea Zone, round 4 : 1/1 hits
1 battleship owned by the British and 1 submarine owned by the Italians lost in 92 Sea Zone
Italians win with 1 bomber, 2 fighters and 1 transport remaining. Battle score for attacker is 27
Casualties for French: 1 fighter
Casualties for Italians: 1 carrier, 2 destroyers, 1 fighter and 1 submarine
Casualties for British: 1 battleship and 1 tactical_bomber
Casualties for Americans: 1 cruiser, 2 destroyers and 1 submarine
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 airfield and 1 harbour
Battle in Samara
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Samara, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Italians winItalians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining, taking Samara from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber and 2 fighters moved from 92 Sea Zone to Southern France
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 13 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - ANZAC
3 fighters moved from Sumatra to Malaya
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Malaya
2 infantry moved from Egypt to Trans-Jordan
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total