@AndrewAAGamer Ok, sounds good. I am turning in for the night as I work early hours. I should be able to view your turn in the AM should you post this evening.
17L BM2.0 Oysteilo (x) vs Gamerman01
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All in all, dice has been very friendly to me in this game
I appreciate that
This G8 was a big relief for meAnd sorry about that long delay
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 8 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Italians
1 infantry and 2 mech_infantrys moved from Kazakhstan to Caucasus
3 mech_infantrys moved from Bryansk to Volgograd
1 infantry moved from Bryansk to Belarus
2 artilleries and 3 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Russia to Vologda
2 artilleries moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Belarus
1 fighter moved from Bryansk to Caucasus
1 bomber moved from Russia to Caucasus
1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Bryansk to Volgograd
2 infantry moved from Russia to Vologda
1 armour and 2 mech_infantrys moved from Novosibirsk to Vologda
2 armour moved from Bryansk to Vologda
3 mech_infantrys moved from Bryansk to VologdaCombat - Russians
Battle in Vologda
Russians attack with 3 armour, 1 artillery, 2 infantry and 5 mech_infantrys
Italians defend with 1 aaGun and 1 infantry
Russians win, taking Vologda from Italians with 3 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Italians: 1 aaGun and 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 artilleries and 3 infantry
Germans defend with 3 infantry
Germans win with 2 infantry remaining. Battle score for attacker is -14
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Caucasus
Russians attack with 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys
Germans defend with 2 mech_infantrys
Russians win, taking Caucasus from Germans with 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Volgograd
Russians attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians win, taking Volgograd from Germans with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Western Ukraine
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 aaGun, 1 artillery and 2 infantry
Russians win, taking Western Ukraine from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 aaGun, 1 artillery and 2 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Russia
1 aaGun moved from Bryansk to Western Ukraine
3 aaGuns, 8 artilleries and 26 infantry moved from Bryansk to Russia
1 fighter moved from Caucasus to Northwest Persia
1 bomber moved from Caucasus to Russia
1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Volgograd to RussiaPlace Units - Russians
1 armour, 8 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs -
smolensk was pretty ugly, was 92% or so and all I wanted to do was to clear the area, so what can you do?
payback in ukraine, so all in all okey I guess
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This is real German-Russian fight. Blood in so many battles.
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From my side of the table it looks like I got summarily mowed down everywhere except one :lol:
At least I got some resistance somewhere -
https://www.axisandallies.org/forums/index.php?topic=39093.0
Looks like people are having some technical issues with Triple A now? I tried getting the update files a couple different places and can’t get it to go. Computer blocking suspicious file from running, blah blah blah. Tried running as administrator, that didn’t work so I give up. I’m sure it won’t be long and someone will have the solution for us. Or do you know what it is?
I was going to sit down and do this big Japan move
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I don’t know too much about it, first you couldn’t post from triple a, only manual post from forum, now it looks like maybe the forum is out of disk space. But I haven’t posted for 5 days or so, so I don’t know the details……
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It’s not about disc space this time I assume something on the forum software change, guess it has something to do with https.
TripleA needs to be updated.
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Thanks guys, and thanks for your patience, Oysteilo. I’m sorry I’m making you wait so much, it’s awful.
I’ll try it again soon, see if I can get MARTI to work, can manually post the game save if necessary. What I can’t figure out is why the version on the Triple A site is a lower number than the ones the guys are talking about in league discussion
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Gonna see if I can make time today to move
Hopefully I can get MARTI to cooperate and can at least post a file -
Japan turn attached. Looks like the online dice worked fine, but this version (7527) doesn’t let me post, so I saved and uploaded the save file here
NCM of fighter from Yunnan to Phil, changed to Malaya (Yunnan to Malaya in NCM, plane not used in combat)
Tac from Yunnan attacked Burma (3 movement left), then moved to Malaya in NCM. Edited to Anhwe (3 movement from Burma) -
yeah you should load the new version 7398 works fine. I will post over the weekend
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yeah you should load the new version 7398 works fine. I will post over the weekend
OK, I hope this save file works for you and thanks for the tip!
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sorry for this slow play. I will try my best to post on sunday/monday (I am away this weekend). Hopefully you are busy eating turkey and getting up at 5 am to get the best deals……
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:-) Very nice message, thank you
No, the delay is fine and it makes me feel less bad about my even longer delays
Turkey was great, thanks!!! Gonna sleep in tomorrow though!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
2 bombers moved from Western United States to Aleutian Islands
1 mech_infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
2 submarines moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 submarines moved from 97 Sea Zone to 98 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery, 2 bombers and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Aleutian Islands, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Aleutian Islands, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 43 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 2 submarines in 43 Sea Zone, round 3 : 0/2 hits
Americans win, taking 43 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - Americans
2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Hawaiian Islands
1 submarine moved from 91 Sea Zone to 106 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 1 Sea Zone to 10 Sea Zone
2 bombers moved from Aleutian Islands to British Columbia
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
2 destroyers moved from 10 Sea Zone to 30 Sea Zone
1 mech_infantry moved from British Columbia to Western United StatesPlace Units - Americans
2 artilleries and 2 infantry placed in Western United States
1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
2 bombers moved from Western United States to Aleutian Islands
1 mech_infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
2 submarines moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 submarines moved from 97 Sea Zone to 98 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery, 2 bombers and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Aleutian Islands, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Aleutian Islands, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 43 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 2 submarines in 43 Sea Zone, round 3 : 0/2 hits
Americans win, taking 43 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - Americans
2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Hawaiian Islands
1 submarine moved from 91 Sea Zone to 106 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 1 Sea Zone to 10 Sea Zone
2 bombers moved from Aleutian Islands to British Columbia
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
2 destroyers moved from 10 Sea Zone to 30 Sea Zone
1 mech_infantry moved from British Columbia to Western United StatesPlace Units - Americans
2 artilleries and 2 infantry placed in Western United States
1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Amur: 1 bomber
EDIT: Adding units owned by Americans to Vologda: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British repair damage of 3x airfield; Remaining resources: 41 PUs;
British buy 2 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 2 PUs;Combat Move - British
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
2 fighters moved from 110 Sea Zone to 119 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from India to Burma
2 infantry moved from India to BurmaCombat - British
Battle in 119 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 119 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Burma
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Burma to India
1 infantry moved from Libya to Tunisia
1 fighter moved from 119 Sea Zone to United Kingdom
1 fighter moved from 119 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Scotland to United Kingdom
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 battleships, 1 carrier, 2 cruisers, 2 submarines and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
1 armour moved from Iraq to Persia
1 armour moved from Northwest Persia to Persia
2 mech_infantrys moved from Northwest Persia to Persia
2 armour and 2 mech_infantrys moved from Persia to Eastern Persia
3 fighters and 1 tactical_bomber moved from Bryansk to Vologda
1 fighter moved from Russia to BryanskPlace Units - British
1 destroyer placed in 98 Sea Zone
1 fighter placed in Egypt
1 destroyer placed in 106 Sea Zone
3 infantry placed in United Kingdom
2 infantry placed in IraqTurn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 4 infantry -
And for the record for americas turn, the sea battle in sz 44 is automatic as first battle by triple A, chosen automatically by triple a before (any other battle) the landing in aleutian……





