PP +22 Allies vs SA Axis


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 2 fighters, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
                3 fighters moved from 33 Sea Zone to 34 Sea Zone
                3 fighters moved from 33 Sea Zone to 46 Sea Zone
                1 fighter moved from Midway to 23 Sea Zone
                2 fighters moved from 33 Sea Zone to 23 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone

    Combat - Americans
                Battle in 46 Sea Zone
                    Americans attack with 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 3 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 22 Sea Zone
                    Americans attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 23 Sea Zone
                    Americans attack with 3 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 battleship and 7 carriers moved from 33 Sea Zone to 54 Sea Zone
                3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
                3 fighters moved from 34 Sea Zone to 54 Sea Zone
                2 fighters moved from 23 Sea Zone to 54 Sea Zone
                1 fighter moved from 23 Sea Zone to Caroline Islands
                2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 bomber moved from Gibraltar to Persia
                1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
                3 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Libya to Tobruk
                1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 artillery placed in Eastern United States
                1 destroyer and 2 submarines placed in 101 Sea Zone
                1 destroyer and 2 submarines placed in 10 Sea Zone
                2 fighters and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    triplea_39897.0_Ame9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                3 artilleries and 3 infantry moved from Kansu to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 3 artilleries and 3 infantry
                    Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese win, taking Shensi from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total

    triplea_39897.0_Chi9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 2 artilleries, 1 fighter, 4 infantry and 1 transport; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from India to 36 Sea Zone
                1 mech_infantry moved from India to Shan State
                1 infantry moved from Burma to Yunnan
                2 fighters moved from India to Yunnan
                3 artilleries and 7 infantry moved from Burma to Shan State

    Combat - British
                Battle in 36 Sea Zone
                    British attack with 1 bomber
                    Japanese defend with 2 transports
                    British win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in Yunnan
                    British attack with 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                    retreated to Yunnan
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry
                Battle in Shan State
                    British attack with 3 artilleries, 7 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 3 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 fighters moved from Yunnan to India
                1 bomber moved from 36 Sea Zone to Burma
                1 artillery and 7 infantry moved from India to Burma
                1 artillery and 5 infantry moved from West India to India
                1 armour moved from Eastern Persia to India
                1 artillery and 3 infantry moved from Eastern Persia to West India
                2 artilleries and 4 infantry moved from Persia to Eastern Persia
                3 infantry moved from Iraq to Persia
                2 infantry moved from Trans-Jordan to Iraq
                1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 armour moved from Tobruk to Egypt
                1 infantry moved from Tunisia to Libya
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
                1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                2 infantry placed in Union of South Africa
                1 transport placed in 71 Sea Zone
                British undo move 1.
                2 artilleries and 1 infantry placed in Persia
                1 fighter and 1 infantry placed in Iraq

    Turn Complete - British
                British collect 34 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
                UK_Pacific collect 7 PUs; end with 7 PUs total
                Some Units in India change ownership: 2 infantry

    triplea_39897.0_UK_9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Bulgaria to Romania
                1 artillery and 3 infantry moved from Yugoslavia to Romania

    triplea_39897.0_Ita9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Bulgaria to Romania
                1 artillery and 3 infantry moved from Yugoslavia to Romania

    Combat - Italians
                Battle in Romania
                    Italians attack with 2 artilleries and 4 infantry
                    Russians defend with 4 armour, 3 artilleries, 5 infantry and 3 mech_infantrys
                        Italians roll dice for 2 artilleries and 4 infantry in Romania, round 2 :  0/6 hits
                        Russians roll dice for 4 armour, 3 artilleries, 5 infantry and 3 mech_infantrys in Romania, round 2 :  4/15 hits
                        4 infantry owned by the Italians lost in Romania
                    2 artilleries owned by the Italians retreated to Bulgaria
                    Russians win with 4 armour, 3 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is -12
                    Casualties for Italians: 4 infantry

    Non Combat Move - Italians
                1 artillery and 4 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 artillery and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total

    Dice Statistics:

    Total
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 4.095
            Median : 4.000
            Variance : 1.450
            Standard Deviation : 1.204
            Total rolls : 21

    Italians Combat
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.167
            Median : 4.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Russians Combat
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4.067
            Median : 4.000
            Variance : 0.786
            Standard Deviation : 0.886
            Total rolls : 15

    triplea_39897.0_Ita9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                2 infantry moved from New Guinea to Dutch New Guinea
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from Caroline Islands to 45 Sea Zone

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 fighter and 1 transport
                    Japanese defend with 1 transport
                    ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Dutch New Guinea
                    ANZAC attack with 1 artillery and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -13
                    Casualties for ANZAC: 1 artillery and 3 infantry
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from 45 Sea Zone to Northern Territory
                2 fighters moved from Caroline Islands to Queensland
                1 cruiser moved from 33 Sea Zone to 54 Sea Zone
                2 destroyers moved from 33 Sea Zone to 54 Sea Zone
                2 infantry moved from Eastern Persia to West India

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

    triplea_39897.0_ANZ9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Eastern Persia to West India
                1 infantry moved from Alexandria to Egypt

    Turn Complete - French

    triplea_39897.0_Fre9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 10 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 infantry moved from Norway to Finland
                2 infantry moved from Denmark to 112 Sea Zone
                2 destroyers and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 4 infantry moved from Germany to Poland
                2 artilleries and 4 infantry moved from Slovakia Hungary to Romania
                1 armour, 1 fighter and 1 mech_infantry moved from Germany to Romania
                1 submarine moved from 94 Sea Zone to 92 Sea Zone
                1 submarine moved from 93 Sea Zone to 92 Sea Zone
                2 infantry moved from Western Germany to 112 Sea Zone

    triplea_39897.0_Ger10.tsvg


  • Any scramble orders for sz 110 and 92?
    Have you gone to YG’s youtube video see us all living the dream


  • Full scramble in sz92 please Kris but none in sz110.

    Not see the video I am afraid to say. Have had a very busy time of it sine we got back from Japan.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 10 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 infantry moved from Norway to Finland
                2 infantry moved from Denmark to 112 Sea Zone
                2 destroyers and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 4 infantry moved from Germany to Poland
                2 artilleries and 4 infantry moved from Slovakia Hungary to Romania
                1 armour, 1 fighter and 1 mech_infantry moved from Germany to Romania
                1 submarine moved from 94 Sea Zone to 92 Sea Zone
                1 submarine moved from 93 Sea Zone to 92 Sea Zone
                2 infantry moved from Western Germany to 112 Sea Zone

    Combat - Germans
                Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
                Battle in Poland
                    Germans attack with 1 artillery and 4 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery and 4 infantry in Poland, round 2 :  1/5 hits
                        Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                        Germans roll dice for 1 artillery and 3 infantry in Poland, round 3 :  2/4 hits
                        Russians roll dice for 1 artillery in Poland, round 3 :  1/1 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Poland
                    Germans win, taking Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Romania
                    Germans attack with 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
                    Russians defend with 4 armour, 3 artilleries, 5 infantry and 3 mech_infantrys
                        Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Romania, round 2 :  2/9 hits
                        Russians roll dice for 4 armour, 3 artilleries, 5 infantry and 3 mech_infantrys in Romania, round 2 :  3/15 hits
                        2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Romania
                    1 mech_infantry owned by the Germans, 1 infantry owned by the Germans, 2 artilleries owned by the Germans and 1 armour owned by the Germans retreated to Slovakia Hungary
                    Russians win with 4 armour, 3 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is -3
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 2 infantry
                Battle in 92 Sea Zone
                    Germans attack with 2 submarines
                    Americans defend with 1 destroyer and 3 fighters
                        Germans roll dice for 2 submarines in 92 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 :  3/4 hits
                        2 submarines owned by the Germans and 1 destroyer owned by the Americans lost in 92 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is -4
                    Casualties for Germans: 2 submarines
                    Casualties for Americans: 1 destroyer
                Battle in 110 Sea Zone
                    Germans attack with 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
                Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
                Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                4 infantry moved from 112 Sea Zone to Norway
                3 infantry moved from Germany to Slovakia Hungary
                1 fighter moved from Romania to Germany
                1 artillery and 1 infantry moved from Western Germany to France
                1 infantry moved from Western Germany to Germany

    Place Units - Germans
                1 submarine placed in 93 Sea Zone
                1 armour, 1 artillery and 4 infantry placed in Western Germany
                1 artillery and 3 infantry placed in Germany
                2 infantry placed in France
                1 infantry placed in Germany
                Germans undo move 2.
                1 armour, 1 artillery and 4 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
                Germans collect 38 PUs (2 lost to blockades); end with 38 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 14 times
                5 was rolled 7 times
                6 was rolled 7 times
            Average roll : 3.423
            Median : 4.000
            Variance : 0.863
            Standard Deviation : 0.929
            Total rolls : 52

    Null / Other
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Germans Combat
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.550
            Standard Deviation : 0.742
            Total rolls : 21

    British Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Russians Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 6 times
                6 was rolled 3 times
            Average roll : 3.333
            Median : 3.500
            Variance : 1.412
            Standard Deviation : 1.188
            Total rolls : 18

    triplea_39897.0_Ger10.tsvg


  • Hi Kris - it won’t let me post the game, so have saved it and attached it here. You should have the dice emails. You will see that I was lucky!

    triplea_39897.0_Rus10.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 1 bomber, 1 cruiser, 1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Timguska to Urals
                      Japanese take Urals from Russians
                1 fighter moved from 35 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                2 armour and 1 mech_infantry moved from Hunan to Shan State
                1 infantry moved from Yunnan to Shan State
                1 armour and 1 mech_infantry moved from Kwangsi to Shan State
                1 bomber and 1 tactical_bomber moved from Kwangsi to Shan State
                2 fighters and 1 tactical_bomber moved from Philippines to Shan State
                1 armour moved from Chahar to Suiyuyan
                1 mech_infantry moved from Hopei to Suiyuyan
                2 infantry moved from Korea to Manchuria
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone

    triplea_39897.0_Jap10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 1 bomber, 1 cruiser, 1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Timguska to Urals
                      Japanese take Urals from Russians
                1 fighter moved from 35 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                2 armour and 1 mech_infantry moved from Hunan to Shan State
                1 infantry moved from Yunnan to Shan State
                1 armour and 1 mech_infantry moved from Kwangsi to Shan State
                1 bomber and 1 tactical_bomber moved from Kwangsi to Shan State
                2 fighters and 1 tactical_bomber moved from Philippines to Shan State
                1 armour moved from Chahar to Suiyuyan
                1 mech_infantry moved from Hopei to Suiyuyan
                2 infantry moved from Korea to Manchuria
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in Suiyuyan
                    Japanese attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Shan State
                    Japanese attack with 3 armour, 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
                    British defend with 3 artilleries, 7 infantry and 1 mech_infantry
                        Japanese roll dice for 3 armour, 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Shan State, round 2 :  8/11 hits
                        UK_Pacific roll dice for 3 artilleries, 7 infantry and 1 mech_infantry in Shan State, round 2 :  1/11 hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 7 infantry owned by the British lost in Shan State
                        Japanese roll dice for 3 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Shan State, round 3 :  5/10 hits
                        UK_Pacific roll dice for 3 artilleries in Shan State, round 3 :  1/3 hits
                        1 mech_infantry owned by the Japanese and 3 artilleries owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 3 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 30
                    Casualties for British: 3 artilleries, 7 infantry and 1 mech_infantry
                    Casualties for Japanese: 1 infantry and 1 mech_infantry

    Non Combat Move - Japanese
                1 fighter moved from 42 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
                1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                1 fighter moved from Shan State to French Indo China
                1 fighter moved from Shan State to French Indo China
                1 tactical_bomber moved from Shan State to French Indo China
                1 bomber moved from Shan State to French Indo China
                1 tactical_bomber moved from Shan State to French Indo China
                1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
                1 infantry moved from Szechwan to Kweichow
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                1 bomber moved from French Indo China to Philippines

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 armour, 1 artillery, 1 bomber and 2 infantry placed in Japan
                1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 66 PUs total

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 3 times
                6 was rolled 9 times
            Average roll : 3.447
            Median : 3.500
            Variance : 0.811
            Standard Deviation : 0.900
            Total rolls : 38

    Chinese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    UK_Pacific Combat
                1 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 4.143
            Median : 4.000
            Variance : 1.231
            Standard Deviation : 1.109
            Total rolls : 14

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.087
            Median : 3.000
            Variance : 0.955
            Standard Deviation : 0.977
            Total rolls : 23

    triplea_39897.0_Jap10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                      Americans take 97 Sea Zone from Italians
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                2 fighters and 1 tactical_bomber moved from Western United States to 25 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Borneo

    Non Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from 25 Sea Zone to Midway
                1 carrier, 1 destroyer and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
                1 battleship, 7 carriers, 1 destroyer, 10 fighters and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
                1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Tobruk to Alexandria
                1 armour and 1 mech_infantry moved from Eastern Persia to India
                3 mech_infantrys moved from Iraq to Eastern Persia
                1 bomber moved from Persia to India

    Place Units - Americans
                1 destroyer and 2 submarines placed in 101 Sea Zone
                1 fighter placed in Eastern United States
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    triplea_39897.0_Ame10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery moved from Shensi to Suiyuyan
                2 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                2 artilleries moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 armour
                    Chinese win, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total

    triplea_39897.0_Chi10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery, 1 bomber and 7 infantry moved from Burma to Shan State
                2 fighters moved from India to Shan State
                1 armour moved from India to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 7 infantry
                    Japanese defend with 3 armour and 1 mech_infantry
                    British win, taking Shan State from Japanese with 1 armour, 1 artillery, 1 bomber, 2 fighters and 5 infantry remaining. Battle score for attacker is 16
                    Casualties for Japanese: 3 armour and 1 mech_infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                2 fighters moved from Shan State to India
                1 bomber moved from Shan State to India
                1 artillery and 7 infantry moved from India to Burma
                1 artillery moved from West India to India
                3 infantry moved from West India to India
                2 artilleries and 4 infantry moved from Eastern Persia to West India
                2 artilleries and 4 infantry moved from Persia to Eastern Persia
                1 fighter moved from Iraq to India
                1 armour moved from Egypt to Iraq
                1 infantry moved from Libya to Tobruk
                1 artillery and 1 infantry moved from French Equatorial Africa to 82 Sea Zone
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Eastern Persia
                2 infantry moved from Iraq to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 infantry moved from Iraq to Persia
                2 infantry moved from 39 Sea Zone to India
                1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa

    Place Units - British
                1 fighter and 1 tactical_bomber placed in United Kingdom
                1 artillery and 2 infantry placed in Persia
                1 fighter placed in Iraq

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry

    triplea_39897.0_UK_10.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 4 infantry moved from Yugoslavia to Slovakia Hungary

    triplea_39897.0_Ita10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 4 infantry moved from Yugoslavia to Slovakia Hungary

    Combat - Italians
                Battle in Slovakia Hungary
                    Italians attack with 1 artillery and 4 infantry
                    Russians defend with 4 armour, 3 artilleries, 3 infantry and 5 mech_infantrys
                        Italians roll dice for 1 artillery and 4 infantry in Slovakia Hungary, round 2 :  2/5 hits
                        Russians roll dice for 4 armour, 3 artilleries, 3 infantry and 5 mech_infantrys in Slovakia Hungary, round 2 :  5/15 hits
                        2 infantry owned by the Russians, 1 artillery owned by the Italians and 4 infantry owned by the Italians lost in Slovakia Hungary
                    Russians win with 4 armour, 3 artilleries, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is -10
                    Casualties for Italians: 1 artillery and 4 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Italians
                1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
                Italians collect 11 PUs; end with 12 PUs total

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.818
            Median : 4.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 22

    Null / Other
                6 was rolled 2 times
            Average roll : 6.000
            Median : 6.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Italians Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.800
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Russians Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.867
            Median : 4.000
            Variance : 0.929
            Standard Deviation : 0.964
            Total rolls : 15

    triplea_39897.0_Ita10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea

    Combat - ANZAC
                Battle in New Guinea
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                3 fighters moved from Queensland to Caroline Islands
                1 cruiser and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from Northern Territory to Queensland
                1 infantry moved from New South Wales to Queensland
                2 infantry moved from West India to India

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

    triplea_39897.0_ANZ10.tsvg

Suggested Topics

  • 34
  • 35
  • 86
  • 189
  • 186
  • 212
  • 315
  • 211
Axis & Allies Boardgaming Custom Painted Miniatures

34

Online

17.7k

Users

40.4k

Topics

1.8m

Posts