If I didn’t get to Leningrad, I didn’t get a benefit from the G2 DOW.
PP +22 Allies vs SA Axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 2 fighters, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
3 fighters moved from 33 Sea Zone to 34 Sea Zone
3 fighters moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from Midway to 23 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 battleship and 7 carriers moved from 33 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
3 fighters moved from 34 Sea Zone to 54 Sea Zone
2 fighters moved from 23 Sea Zone to 54 Sea Zone
1 fighter moved from 23 Sea Zone to Caroline Islands
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from Gibraltar to Persia
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 artillery placed in Eastern United States
1 destroyer and 2 submarines placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 artilleries and 3 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 3 artilleries and 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese win, taking Shensi from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 artilleries, 1 fighter, 4 infantry and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from India to 36 Sea Zone
1 mech_infantry moved from India to Shan State
1 infantry moved from Burma to Yunnan
2 fighters moved from India to Yunnan
3 artilleries and 7 infantry moved from Burma to Shan StateCombat - British
Battle in 36 Sea Zone
British attack with 1 bomber
Japanese defend with 2 transports
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Yunnan
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
retreated to Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Shan State
British attack with 3 artilleries, 7 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 3 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Yunnan to India
1 bomber moved from 36 Sea Zone to Burma
1 artillery and 7 infantry moved from India to Burma
1 artillery and 5 infantry moved from West India to India
1 armour moved from Eastern Persia to India
1 artillery and 3 infantry moved from Eastern Persia to West India
2 artilleries and 4 infantry moved from Persia to Eastern Persia
3 infantry moved from Iraq to Persia
2 infantry moved from Trans-Jordan to Iraq
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 armour moved from Tobruk to Egypt
1 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial AfricaPlace Units - British
1 artillery and 2 infantry placed in Persia
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
British undo move 1.
2 artilleries and 1 infantry placed in Persia
1 fighter and 1 infantry placed in IraqTurn Complete - British
British collect 34 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Bulgaria to Romania
1 artillery and 3 infantry moved from Yugoslavia to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Bulgaria to Romania
1 artillery and 3 infantry moved from Yugoslavia to RomaniaCombat - Italians
Battle in Romania
Italians attack with 2 artilleries and 4 infantry
Russians defend with 4 armour, 3 artilleries, 5 infantry and 3 mech_infantrys
Italians roll dice for 2 artilleries and 4 infantry in Romania, round 2 : 0/6 hits
Russians roll dice for 4 armour, 3 artilleries, 5 infantry and 3 mech_infantrys in Romania, round 2 : 4/15 hits
4 infantry owned by the Italians lost in Romania
2 artilleries owned by the Italians retreated to Bulgaria
Russians win with 4 armour, 3 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is -12
Casualties for Italians: 4 infantryNon Combat Move - Italians
1 artillery and 4 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs totalDice Statistics:
Total
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 4.095
Median : 4.000
Variance : 1.450
Standard Deviation : 1.204
Total rolls : 21Italians Combat
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.167
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Russians Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.067
Median : 4.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 infantry moved from New Guinea to Dutch New Guinea
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Caroline Islands to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter and 1 transport
Japanese defend with 1 transport
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -13
Casualties for ANZAC: 1 artillery and 3 infantry
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to Northern Territory
2 fighters moved from Caroline Islands to Queensland
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
2 destroyers moved from 33 Sea Zone to 54 Sea Zone
2 infantry moved from Eastern Persia to West IndiaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from Eastern Persia to West India
1 infantry moved from Alexandria to EgyptTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Norway to Finland
2 infantry moved from Denmark to 112 Sea Zone
2 destroyers and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 4 infantry moved from Germany to Poland
2 artilleries and 4 infantry moved from Slovakia Hungary to Romania
1 armour, 1 fighter and 1 mech_infantry moved from Germany to Romania
1 submarine moved from 94 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone -
Any scramble orders for sz 110 and 92?
Have you gone to YG’s youtube video see us all living the dream -
Full scramble in sz92 please Kris but none in sz110.
Not see the video I am afraid to say. Have had a very busy time of it sine we got back from Japan.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Norway to Finland
2 infantry moved from Denmark to 112 Sea Zone
2 destroyers and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 4 infantry moved from Germany to Poland
2 artilleries and 4 infantry moved from Slovakia Hungary to Romania
1 armour, 1 fighter and 1 mech_infantry moved from Germany to Romania
1 submarine moved from 94 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from Western Germany to 112 Sea ZoneCombat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in Poland
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 4 infantry in Poland, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans roll dice for 1 artillery and 3 infantry in Poland, round 3 : 2/4 hits
Russians roll dice for 1 artillery in Poland, round 3 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Romania
Germans attack with 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
Russians defend with 4 armour, 3 artilleries, 5 infantry and 3 mech_infantrys
Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Romania, round 2 : 2/9 hits
Russians roll dice for 4 armour, 3 artilleries, 5 infantry and 3 mech_infantrys in Romania, round 2 : 3/15 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Romania
1 mech_infantry owned by the Germans, 1 infantry owned by the Germans, 2 artilleries owned by the Germans and 1 armour owned by the Germans retreated to Slovakia Hungary
Russians win with 4 armour, 3 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in 92 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer and 3 fighters
Germans roll dice for 2 submarines in 92 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 3/4 hits
2 submarines owned by the Germans and 1 destroyer owned by the Americans lost in 92 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 2 submarines
Casualties for Americans: 1 destroyer
Battle in 110 Sea Zone
Germans attack with 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: GibraltarNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
3 infantry moved from Germany to Slovakia Hungary
1 fighter moved from Romania to Germany
1 artillery and 1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to GermanyPlace Units - Germans
1 submarine placed in 93 Sea Zone
1 armour, 1 artillery and 4 infantry placed in Western Germany
1 artillery and 3 infantry placed in Germany
2 infantry placed in France
1 infantry placed in Germany
Germans undo move 2.
1 armour, 1 artillery and 4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Germans collect 38 PUs (2 lost to blockades); end with 38 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUsDice Statistics:
Total
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 14 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.423
Median : 4.000
Variance : 0.863
Standard Deviation : 0.929
Total rolls : 52Null / Other
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Germans Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.333
Median : 3.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21British Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Russians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 6 times
6 was rolled 3 times
Average roll : 3.333
Median : 3.500
Variance : 1.412
Standard Deviation : 1.188
Total rolls : 18 -
Hi Kris - it won’t let me post the game, so have saved it and attached it here. You should have the dice emails. You will see that I was lucky!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 bomber, 1 cruiser, 1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
2 armour and 1 mech_infantry moved from Hunan to Shan State
1 infantry moved from Yunnan to Shan State
1 armour and 1 mech_infantry moved from Kwangsi to Shan State
1 bomber and 1 tactical_bomber moved from Kwangsi to Shan State
2 fighters and 1 tactical_bomber moved from Philippines to Shan State
1 armour moved from Chahar to Suiyuyan
1 mech_infantry moved from Hopei to Suiyuyan
2 infantry moved from Korea to Manchuria
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 bomber, 1 cruiser, 1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
2 armour and 1 mech_infantry moved from Hunan to Shan State
1 infantry moved from Yunnan to Shan State
1 armour and 1 mech_infantry moved from Kwangsi to Shan State
1 bomber and 1 tactical_bomber moved from Kwangsi to Shan State
2 fighters and 1 tactical_bomber moved from Philippines to Shan State
1 armour moved from Chahar to Suiyuyan
1 mech_infantry moved from Hopei to Suiyuyan
2 infantry moved from Korea to Manchuria
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Suiyuyan
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 3 armour, 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 3 artilleries, 7 infantry and 1 mech_infantry
Japanese roll dice for 3 armour, 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Shan State, round 2 : 8/11 hits
UK_Pacific roll dice for 3 artilleries, 7 infantry and 1 mech_infantry in Shan State, round 2 : 1/11 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 7 infantry owned by the British lost in Shan State
Japanese roll dice for 3 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Shan State, round 3 : 5/10 hits
UK_Pacific roll dice for 3 artilleries in Shan State, round 3 : 1/3 hits
1 mech_infantry owned by the Japanese and 3 artilleries owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for British: 3 artilleries, 7 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 fighter moved from Shan State to French Indo China
1 fighter moved from Shan State to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
1 bomber moved from Shan State to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Szechwan to Kweichow
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 bomber moved from French Indo China to PhilippinesPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour, 1 artillery, 1 bomber and 2 infantry placed in Japan
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs totalDice Statistics:
Total
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.447
Median : 3.500
Variance : 0.811
Standard Deviation : 0.900
Total rolls : 38Chinese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 4.143
Median : 4.000
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14Japanese Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.087
Median : 3.000
Variance : 0.955
Standard Deviation : 0.977
Total rolls : 23 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 fighters and 1 tactical_bomber moved from Western United States to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in BorneoNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to Midway
1 carrier, 1 destroyer and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
1 battleship, 7 carriers, 1 destroyer, 10 fighters and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
1 armour and 1 mech_infantry moved from Eastern Persia to India
3 mech_infantrys moved from Iraq to Eastern Persia
1 bomber moved from Persia to IndiaPlace Units - Americans
1 destroyer and 2 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 artilleries moved from Shensi to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 1 bomber and 7 infantry moved from Burma to Shan State
2 fighters moved from India to Shan State
1 armour moved from India to Shan StateCombat - British
Battle in Shan State
British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 7 infantry
Japanese defend with 3 armour and 1 mech_infantry
British win, taking Shan State from Japanese with 1 armour, 1 artillery, 1 bomber, 2 fighters and 5 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 3 armour and 1 mech_infantry
Casualties for British: 2 infantryNon Combat Move - British
2 fighters moved from Shan State to India
1 bomber moved from Shan State to India
1 artillery and 7 infantry moved from India to Burma
1 artillery moved from West India to India
3 infantry moved from West India to India
2 artilleries and 4 infantry moved from Eastern Persia to West India
2 artilleries and 4 infantry moved from Persia to Eastern Persia
1 fighter moved from Iraq to India
1 armour moved from Egypt to Iraq
1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from French Equatorial Africa to 82 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Iraq to Persia
2 infantry moved from 39 Sea Zone to India
1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South AfricaPlace Units - British
1 fighter and 1 tactical_bomber placed in United Kingdom
1 artillery and 2 infantry placed in Persia
1 fighter placed in IraqTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 4 infantry moved from Yugoslavia to Slovakia Hungary -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 4 infantry moved from Yugoslavia to Slovakia HungaryCombat - Italians
Battle in Slovakia Hungary
Italians attack with 1 artillery and 4 infantry
Russians defend with 4 armour, 3 artilleries, 3 infantry and 5 mech_infantrys
Italians roll dice for 1 artillery and 4 infantry in Slovakia Hungary, round 2 : 2/5 hits
Russians roll dice for 4 armour, 3 artilleries, 3 infantry and 5 mech_infantrys in Slovakia Hungary, round 2 : 5/15 hits
2 infantry owned by the Russians, 1 artillery owned by the Italians and 4 infantry owned by the Italians lost in Slovakia Hungary
Russians win with 4 armour, 3 artilleries, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is -10
Casualties for Italians: 1 artillery and 4 infantry
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Italians collect 11 PUs; end with 12 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.818
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 22Null / Other
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Italians Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Russians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.867
Median : 4.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New GuineaCombat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
3 fighters moved from Queensland to Caroline Islands
1 cruiser and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Northern Territory to Queensland
1 infantry moved from New South Wales to Queensland
2 infantry moved from West India to IndiaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total