@AndrewAAGamer I concur. I am pretty used to playing “no turning back” having been playing Axis and Allies 1942 Online primarily the past few years. My only question is point C. I assume you mean you allow edits to correct illegal moves. Also, this is my first game via forum. Since you begin the game from your save, do I just load the savegame file, make my moves, and then select post to forum? Or do I need to load the save in the play by forum selection in TripleA.
17L BM2.0 Oysteilo (x) vs Gamerman01
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I am really sorry about disrupting the flow of the game with long delays. Please take as long as you like to make your huge move. I will move Italy soon after you’re done so you can move on to Russia whenever that time comes.
It was 4 days for me to move Italy last time?! That’s terrible - I’m sorry. -
I am really sorry about disrupting the flow of the game with long delays. Please take as long as you like to make your huge move. I will move Italy soon after you’re done so you can move on to Russia whenever that time comes.
It was 4 days for me to move Italy last time?! That’s terrible - I’m sorry.Thanks, coming up later today I think
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 3 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 106 Sea Zone to 123 Sea Zone
1 bomber moved from Gibraltar to France
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
2 bombers moved from Amur to Japan
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea ZoneCombat - Americans
Strategic bombing raid in Japan
1 bomber killed by AA
Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Japan causes 5 damage total.
Strategic bombing raid in France
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in Borneo
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 8 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 123 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 bomber moved from Japan to Amur
1 fighter moved from 54 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from New Guinea to 54 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from Central United States to Western United States
1 mech_infantry moved from Soviet Far East to Amur
2 mech_infantrys moved from Alaska to British Columbia
1 transport moved from 3 Sea Zone to 1 Sea Zone
2 mech_infantrys moved from British Columbia to Western United StatesPlace Units - Americans
1 fighter placed in Eastern United States
2 bombers placed in Western United States
3 destroyers and 2 transports placed in 10 Sea Zone
Americans undo move 3.
3 destroyers and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to British Columbia: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 artillery, 1 fighter and 2 infantry moved from Kansu to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British repair damage of 6x factory_major; Remaining resources: 35 PUs;
British buy 1 artillery, 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 2 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from India to Shan State
1 bomber moved from India to French Indo China
1 fighter and 1 tactical_bomber moved from India to Shan StateCombat - British
British creates battle in territory 97 Sea Zone
Strategic bombing raid in French Indo China
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.
Battle in Holland Belgium
Battle in Scotland
British attack with 1 artillery and 2 infantry
Germans defend with 1 airfield and 1 infantry
British win, taking Holland Belgium from Germans, taking Scotland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Battle in Shan State
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Normandy Bordeaux from Germans, taking Shan State from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to India
1 artillery moved from Burma to India
1 infantry moved from India to Burma
1 bomber moved from Union of South Africa to India
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
2 battleships and 2 cruisers moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 92 Sea Zone to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 6 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-JordanPlace Units - British
1 destroyer, 1 fighter and 2 submarines placed in 110 Sea Zone
1 artillery placed in IraqTurn Complete - British
British collect 37 PUs; end with 38 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by Germans from 111 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
come on, 3 out of 4 bombers down??? German transport was killed by british fighter from gibraltar
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one british inf to caucasus please
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amd destroyer in 77 goes to egypt sea zone, red sea
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nah
sorry, caucasus stands, destroyer goes to india sz 39
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come on, 3 out of 4 bombers down???
Wow
We’re both having trouble keeping metal in the sky, aren’t we? -
yeah……at least my two destroyers vs single subs was 100%, at least something…
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come on, 3 out of 4 bombers down??? German transport was killed by british fighter from gibraltar
The fighter wasn’t on Gibraltar, it was in Z92 and can’t reach.
Do you want to attack the transport with something else? -
come on, 3 out of 4 bombers down??? German transport was killed by british fighter from gibraltar
The fighter wasn’t on Gibraltar, it was in Z92 and can’t reach.
Do you want to attack the transport with something else?It appears as you are correct. I am sorry for this. It is not my intention to pull tricks on you. I have nothing that can reach/or I am willing to loose. edit in your transport
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I need to look at the map here before I make final orders. I might have made a blunder here and put london at risk. I might need to block 111. I dont have the map memorized in detail. So please hold on
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British repair damage of 6x factory_major; Remaining resources: 35 PUs;
British buy 1 artillery, 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 2 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from India to Shan State
1 bomber moved from India to French Indo China
1 fighter and 1 tactical_bomber moved from India to Shan StateCombat - British
British creates battle in territory 97 Sea Zone
Strategic bombing raid in French Indo China
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.
Battle in Holland Belgium
Battle in Scotland
British attack with 1 artillery and 2 infantry
Germans defend with 1 airfield and 1 infantry
British win, taking Holland Belgium from Germans, taking Scotland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Battle in Shan State
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Normandy Bordeaux from Germans, taking Shan State from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to India
1 artillery moved from Burma to India
1 infantry moved from India to Burma
1 bomber moved from Union of South Africa to India
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
2 battleships and 2 cruisers moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 92 Sea Zone to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 6 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-JordanPlace Units - British
1 destroyer, 1 fighter and 2 submarines placed in 110 Sea Zone
1 artillery placed in IraqTurn Complete - British
British collect 37 PUs; end with 38 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by Germans from 111 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 111 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 119 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to Caucasus: 1 infantry
EDIT: Removing units owned by British from 77 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 39 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Northwest Persia: 1 infantry
EDIT: Turning off Edit Mode -
you can look at the file and see if you allow it (also added the caucasus and sz 39 edits)
I looked at the possibility of you going through the backdoor and knock out london during Russia but forgot about it the other night when I was doing USA/UK, but realized it again hen reading your post
Given the resources I have available, my buys and combat moves this is the best I see I can do
I can only hope for your generous acceptance
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It appears as you are correct. I am sorry for this. It is not my intention to pull tricks on you.
I know it was an honest mistake. I have no doubt :-)
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you can look at the file and see if you allow it (also added the caucasus and sz 39 edits)
I looked at the possibility of you going through the backdoor and knock out london during Russia but forgot about it the other night when I was doing USA/UK, but realized it again hen reading your post
Well, this is good then because I am the cause of the long delay since Germany’s last turn.
Given the resources I have available, my buys and combat moves this is the best I see I can do
I can only hope for your generous acceptance
I will look over your edits when I go to make the Italian turn (later today). I will treat you the way I would want to be treated. :-)
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Edits are fine
I don’t mind the American double block after the UK turn in this instance -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
2 armour, 1 bomber, 3 infantry and 2 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Archangel to Vologda
Italians take Vologda from Russians
2 infantry moved from France to Holland Belgium
1 bomber moved from Western Germany to Holland BelgiumCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Rostov
Italians attack with 2 armour, 1 bomber, 3 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Italians win, taking Rostov from Russians with 2 armour, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Holland Belgium
Italians attack with 1 bomber and 2 infantry
British defend with 2 infantry
Italians win, taking Holland Belgium from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
1 bomber moved from Holland Belgium to Western Germany
1 mech_infantry moved from Southern Italy to Western Germany
1 infantry moved from Western Germany to France
1 mech_infantry moved from Greater Southern Germany to Western Germany
1 mech_infantry moved from Eastern Poland to Novgorod
1 aaGun moved from Archangel to Vologda
1 aaGun moved from Ukraine to Rostov
1 bomber moved from Rostov to YunnanPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,6,2,3
Italians collect 8 PUs (8 lost to blockades); end with 10 PUs total





