dice…
Colt(Axis) vs Oyst 1940 Global 2E
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And yeah, to clarify, this is round two and you have lost one infantry so far and I have lost two infantry.
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You scored one hit that round. Next round I scored one hit again to assign.
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@Colt45:
You scored one hit that round. Next round I scored one hit again to assign.
sorry, how does this work? AA fires every round if they are alive? In that case, keep the AA, If it is not correct loose AA this round. I am iffy on the rules here
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Triple A’s only fire before first round of combat. Does that change your preference for this casualty?
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@Colt45:
Triple A’s only fire before first round of combat. Does that change your preference for this casualty?
Then I think the selection is easy. loose AA
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Western Germany to Holland Belgium
2 infantry moved from France to Holland Belgium
2 fighters moved from Southern Italy to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery, 2 fighters and 5 infantry
British defend with 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry
AA fire in Holland Belgium : 0/2 hits
Italians roll dice for 1 artillery, 2 fighters and 5 infantry in Holland Belgium, round 2 : 1/8 hits
British roll dice for 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/7 hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Holland Belgium, round 3 : 1/6 hits
British roll dice for 1 aaGun, 1 artillery, 4 infantry and 1 mech_infantry in Holland Belgium, round 3 : 1/6 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 4 : 1/5 hits
British roll dice for 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry in Holland Belgium, round 4 : 1/5 hits
1 aaGun owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 5 : 1/4 hits
British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Holland Belgium, round 5 : 4/5 hits
2 fighters owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
British win with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -25
Casualties for Italians: 1 artillery, 2 fighters and 5 infantry
Casualties for British: 1 aaGun and 3 infantryNon Combat Move - Italians
1 infantry moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern Italy
1 submarine moved from 97 Sea Zone to 98 Sea ZonePlace Units - Italians
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs totalTerritory Summary for Italians :
Cyprus : 1 flag, 1 aaGun and 3 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 infantry
Northern Italy : 2 artilleries, 1 factory_major and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
Tambov : 1 flag
Western Ukraine : 1 flag
Caucasus : 1 aaGun
97 Sea Zone : 1 flag, 1 destroyer
98 Sea Zone : 1 submarine -
went one round too many and got diced hard… ouch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 bomber moved from Philippines to Manchuria
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo JimaCombat - ANZAC
Strategic bombing raid in Manchuria
Bombing raid in Manchuria rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Manchuria causes 6 damage total.
Battle in Iwo JimaNon Combat Move - ANZAC
1 bomber moved from Manchuria to Hopei
1 fighter moved from Sumatra to Philippines
2 fighters moved from Persia to Northwest Persia
2 fighters moved from Egypt to Northwest Persia
3 fighters moved from Sumatra to Persia
1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 bomber moved from Philippines to Manchuria
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo JimaCombat - ANZAC
Strategic bombing raid in Manchuria
Bombing raid in Manchuria rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Manchuria causes 6 damage total.
Battle in Iwo JimaNon Combat Move - ANZAC
1 bomber moved from Manchuria to Hopei
1 fighter moved from Sumatra to Philippines
2 fighters moved from Persia to Northwest Persia
2 fighters moved from Egypt to Northwest Persia
3 fighters moved from Sumatra to Persia
1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUsCombat Move - French
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea ZoneCombat - French
Battle in 98 Sea Zone
French attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
French win, taking 98 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - French
1 fighter moved from 98 Sea Zone to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
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my russian fighters should have landed in egypt, so not perfect play. ohh welll
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and aaa guns dies first in normandy if you attack with overwhelming power
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Caucasus to Kazakhstan
2 fighters moved from Volgograd to Kazakhstan
1 artillery, 1 infantry and 3 mech_infantrys moved from Western Germany to Holland Belgium
1 artillery and 4 infantry moved from France to Normandy Bordeaux
6 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
8 bombers moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Southern Italy to Holland Belgium
2 tactical_bombers moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 mech_infantry moved from Germany to Holland BelgiumCombat - Germans
Battle in Kazakhstan
Germans attack with 2 fighters and 2 infantry
British defend with 1 mech_infantry
Germans win, taking Kazakhstan from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery, 2 infantry and 1 mech_infantry
Germans win, taking Holland Belgium from British with 1 artillery, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 8 bombers, 3 fighters, 4 infantry, 7 mech_infantrys and 2 tactical_bombers
French defend with 1 infantry; British defend with 1 aaGun and 1 fighter; Americans defend with 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 8 bombers, 2 fighters, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for French: 1 infantry
Casualties for Germans: 1 fighter, 4 infantry and 2 mech_infantrys
Casualties for British: 1 aaGun and 1 fighter
Casualties for Americans: 2 aaGuns, 1 armour, 1 artillery and 8 infantryNon Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Bryansk
1 mech_infantry moved from Caucasus to Samara
1 mech_infantry moved from Volgograd to Samara
2 armour moved from Volgograd to Caucasus
1 mech_infantry moved from Caucasus to Samara
3 tactical_bombers moved from Southern Italy to Caucasus
1 fighter moved from Yugoslavia to Volgograd
2 infantry and 2 mech_infantrys moved from Germany to Western Germany
2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
8 bombers moved from Normandy Bordeaux to Western Germany
1 fighter moved from Kazakhstan to Caucasus
1 fighter moved from Kazakhstan to VolgogradPlace Units - Germans
3 artilleries placed in Caucasus
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Russia
2 infantry placed in Germany
1 mech_infantry placed in Germany
1 bomber, 1 fighter, 2 infantry and 5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 64 PUs (4 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag, 2 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 5 mech_infantrys
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 armour, 9 bombers, 1 factory_major, 5 fighters, 1 harbour, 4 infantry, 8 mech_infantrys and 3 tactical_bombers
Germany : 1 artillery, 1 factory_major, 5 infantry and 2 mech_infantrys
Holland Belgium : 1 artillery and 3 mech_infantrys
Southern Italy : 2 fighters
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 mech_infantry
Rostov : 1 flag
Urals : 1 flag
Vyborg : 1 flag, 5 armour and 2 mech_infantrys
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Ukraine : 1 flag, 1 factory_minor
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor, 2 fighters and 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 2 aaGuns, 11 armour, 19 artilleries, 1 factory_minor, 1 fighter, 27 infantry, 1 mech_infantry and 3 tactical_bombers
Smolensk : 1 flag
Samara : 1 flag, 3 mech_infantrys
113 Sea Zone : 1 destroyer and 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
114 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 3 submarines
115 Sea Zone : 3 transports
Yugoslavia : 1 flag
Finland : 1 flag, 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
Non Combat Move - Russians
1 armour moved from Iraq to Northwest Persia
3 fighters and 1 tactical_bomber moved from Iraq to Northwest PersiaTurn Complete - Russians
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one sec
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 destroyer, 5 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from Jehol to Chahar
3 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter and 2 tactical_bombers moved from Kiangsu to Chahar
1 tactical_bomber moved from Kiangsu to Anhwe
1 bomber moved from Cyprus to EgyptCombat - Japanese
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in 17 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Chahar
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 2 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 3 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
1 fighter and 2 tactical_bombers moved from Chahar to Kiangsu
1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Egypt to Cyprus
1 bomber moved from Volgograd to Caucasus
1 fighter moved from 6 Sea Zone to KiangsuPlace Units - Japanese
3 infantry placed in Kiangsu
2 infantry placed in Japan
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 32 PUs; end with 33 PUs totalTerritory Summary for Japanese :
Shantung : 1 flag, 1 infantry
Korea : 2 infantry
Kiangsu : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 4 fighters, 6 infantry, 1 mech_infantry and 5 tactical_bombers
Kiangsi : 1 flag, 2 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Jehol : 1 flag, 3 infantry
Manchuria : 1 flag, 1 factory_minor and 8 infantry
Anhwe : 1 flag, 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
6 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 13 submarines, 2 tactical_bombers and 1 transport
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Cyprus : 1 bomber
Caucasus : 1 bomber -
I’d like a round-by-round OOL if you go into Cauc.
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I dont get to this before monday
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from Kwangtung to Kiangsi
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
8 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber and 1 fighter moved from United Kingdom to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 tactical_bomber moved from 91 Sea Zone to Holland Belgium
5 fighters and 1 tactical_bomber moved from 35 Sea Zone to KiangsiCombat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 mech_infantrys
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 3 mech_infantrys
Casualties for Americans: 1 artillery, 1 bomber and 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 8 fighters and 3 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 5 mech_infantrys
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 8 fighters and 1 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 1 artillery and 5 mech_infantrys
Casualties for Americans: 2 infantry
Battle in Kiangsi
Americans attack with 1 artillery, 5 fighters and 1 tactical_bomber
Japanese defend with 2 infantry
Americans win with 5 fighters remaining. Battle score for attacker is -9
Casualties for Americans: 1 artillery and 1 tactical_bomber
Casualties for Japanese: 2 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 fighters moved from Kiangsi to 35 Sea Zone
1 fighter moved from Kiangsi to 35 Sea Zone
11 transports moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
8 fighters moved from Normandy Bordeaux to 110 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 1 Sea Zone to 10 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
2 fighters and 4 infantry placed in Eastern United States
1 submarine placed in 10 Sea Zone
1 tactical_bomber could not land in 110 Sea Zone and was removedTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to United Kingdom: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hopei to Anhwe
1 fighter moved from Hopei to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to HunanPlace Units - Chinese
3 infantry placed in Hopei
2 infantry placed in Hunan
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs





