Neither.
Odonis (Axis) vs Giallo BM 3.0 League
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 1 cruiser, 5 fighters, 3 infantry and 1 marine; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery moved from Kweichow to Hopei
Chinese take Hopei from Japanese
2 armour moved from Hunan to Shensi
1 armour moved from Szechwan to Shensi
9 fighters moved from Korea to Siberia
3 cruisers moved from 10 Sea Zone to 26 Sea Zone
3 battleships, 4 carriers, 1 cruiser and 6 destroyers moved from 4 Sea Zone to 6 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 fighter moved from Western United States to 6 Sea ZoneCombat - Americans
Battle in Siberia
Americans attack with 9 fighters
Japanese defend with 1 fighter and 1 tactical_bomber
Americans win with 7 fighters remaining. Battle score for attacker is 1
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in Shensi
Americans attack with 3 armour
Japanese defend with 1 mech_infantry
Americans win, taking Shensi from Japanese with 3 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
7 fighters moved from Siberia to Korea
2 fighters moved from Burma to Persia
5 fighters moved from Gibraltar to Egypt
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 transports moved from 125 Sea Zone to 112 Sea Zone
4 fighters moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
4 fighters moved from Iraq to Persia
1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 transport moved from 33 Sea Zone to 26 Sea Zone
3 armour moved from French Indo China to SzechwanPlace Units - Americans
2 fighters and 1 marine placed in Korea
3 armour placed in French Indo China
3 infantry placed in Norway
3 fighters placed in Persia
1 cruiser placed in 10 Sea Zone
1 bomber placed in Western United States
Americans undo move 6.
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 70 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 110 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 41 PUs;
British buy 3 armour, 1 bomber and 3 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Szechwan to Shensi
1 infantry moved from Shantung to Anhwe
7 infantry moved from West India to Eastern Persia
3 armour moved from Eastern Persia to Persia
6 armour moved from India to Eastern Persia
1 infantry moved from Persia to Northwest Persia
2 fighters and 1 tactical_bomber moved from Persia to Northwest Persia
3 armour moved from Egypt to Iraq
1 battleship, 1 carrier and 1 destroyer moved from 4 Sea Zone to 6 Sea Zone
1 bomber moved from Iraq to Northwest PersiaCombat - British
Battle in Northwest Persia
British attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
British win, taking Northwest Persia from Germans with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - British
2 fighters moved from Northwest Persia to Persia
1 tactical_bomber moved from Northwest Persia to Persia
1 bomber moved from Northwest Persia to Iraq
1 aaGun moved from Szechwan to Shensi
1 infantry moved from Manchuria to AmurPlace Units - British
3 infantry placed in Iraq
3 armour placed in Egypt
1 bomber placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
9 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 30 PUs; end with 30 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 33 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 36 PUs
Some Units in India change ownership: 9 mech_infantrys -
Test summary from TripleA, engine version: 1.9, time: 09:32:14
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sorry about test post wrong topic!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 3 mech_infantrys moved from Rostov to Northwest Persia
2 armour moved from Caucasus to Northwest Persia
3 fighters moved from Caucasus to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 3 armour, 3 fighters and 3 mech_infantrys
British defend with 1 infantry
Italians win, taking Northwest Persia from British with 3 armour, 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Volgograd
1 fighter moved from Northwest Persia to Rostov
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Romania to UkrainePlace Units - Italians
2 infantry placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,2,3,1
Italians collect 5 PUs (7 lost to blockades); end with 5 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Combat Move - French
1 destroyer moved from 125 Sea Zone to 112 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 4 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 mech_infantry moved from Caucasus to Northwest Persia
2 fighters and 2 tactical_bombers moved from Caucasus to Northwest PersiaCombat - Germans
Battle in Northwest Persia
Germans attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
ANZAC defend with 1 armour
Germans win, taking Northwest Persia from ANZAC with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armourNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Northwest Persia to Greece
3 bombers moved from Caucasus to Greece
3 armour moved from Volgograd to Caucasus
3 armour and 2 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 artillery moved from France to Western Germany
1 infantry moved from France to Western Germany
1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 113 Sea Zone to 115 Sea Zone
9 mech_infantrys moved from Novgorod to Vyborg
3 infantry moved from Novgorod to VyborgPlace Units - Germans
3 infantry placed in Volgograd
2 artilleries and 1 infantry placed in Rostov
3 armour placed in Ukraine
3 fighters placed in Novgorod
1 fighter placed in Western Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 fighter and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Tsinghai to Sikang
2 tactical_bombers moved from Caucasus to Sikang
1 fighter and 1 tactical_bomber moved from Buryatia to Amur
3 fighters moved from Japan to AmurCombat - Japanese
Battle in Amur
Japanese attack with 4 fighters and 1 tactical_bomber
British defend with 1 infantry
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for British: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Sikang
Japanese attack with 1 armour and 2 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Sikang from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 tactical_bomberNon Combat Move - Japanese
1 tactical_bomber moved from Sikang to Caucasus
1 armour moved from Kansu to Tsinghai
1 fighter and 1 tactical_bomber moved from Amur to Yenisey
2 fighters moved from Amur to Yakut S.S.R.Place Units - Japanese
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,6,4,4,2,2,2,3,5,4,2,6,2,4,5,4,4,2,1,5,1,1,6,1,2
Japanese collect 13 PUs (8 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18
Purchase Units - Americans
Americans buy 6 armour, 2 artilleries, 3 bombers, 2 fighters and 3 infantry; Remaining resources: 1 PUs;Combat Move - Americans
3 armour moved from Shensi to Kansu
3 armour moved from Szechwan to Sikang
10 fighters moved from Iraq to Northwest Persia
9 fighters and 1 infantry moved from Persia to Northwest Persia
5 fighters moved from Egypt to Northwest Persia
1 infantry moved from Norway to Finland
Americans take Finland from GermansCombat - Americans
Battle in Kansu
Americans attack with 3 armour
Japanese defend with 1 mech_infantry
Americans win, taking Kansu from Japanese with 2 armour remaining. Battle score for attacker is -2
Casualties for Americans: 1 armour
Casualties for Japanese: 1 mech_infantry
Battle in Northwest Persia
Americans attack with 24 fighters and 1 infantry
Germans defend with 1 artillery and 1 mech_infantry
Americans win with 24 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Sikang
Americans attack with 3 armour
Japanese defend with 1 armour
Americans win, taking Sikang from Japanese with 2 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 armour
Casualties for Japanese: 1 armourNon Combat Move - Americans
12 fighters moved from Northwest Persia to Iraq
12 fighters moved from Northwest Persia to Persia
3 armour moved from French Indo China to Szechwan
1 artillery moved from Hopei to Shensi
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 transports moved from 112 Sea Zone to 125 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
3 cruisers and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Eastern United States to NorwayPlace Units - Americans
3 armour placed in Persia
3 armour placed in French Indo China
3 infantry placed in Korea
2 artilleries and 1 fighter placed in Norway
3 bombers and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 70 PUs; end with 71 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 106 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 111 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 artilleries and 6 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Tsinghai
Chinese attack with 4 artilleries and 6 infantry
Japanese defend with 1 armour
Chinese win, taking Tsinghai from Japanese with 4 artilleries and 6 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
Place Units - Chinese
3 artilleries and 4 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18
Purchase Units - British
British buy 4 artilleries, 1 fighter, 3 infantry and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
7 infantry moved from Eastern Persia to Persia
3 armour moved from Eastern Persia to Persia
3 armour moved from Egypt to Iraq
9 mech_infantrys moved from India to Eastern Persia
1 armour moved from Eastern Persia to Kazakhstan
British take Turkmenistan from Japanese
British take Kazakhstan from Japanese
2 armour moved from Eastern Persia to Iraq
1 infantry moved from Shensi to Kansu
1 infantry moved from Anhwe to Hopei
2 bombers moved from United Kingdom to GermanyCombat - British
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.Non Combat Move - British
1 bomber moved from Germany to Norway
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 aaGun moved from Shensi to KansuPlace Units - British
1 transport placed in 110 Sea Zone
1 artillery and 1 fighter placed in United Kingdom
3 artilleries placed in Iraq
3 infantry placed in EgyptTurn Complete - British
British collect 40 PUs; end with 42 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
2 armour and 6 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 30 PUs; end with 30 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 33 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 36 PUs
Some Units in India change ownership: 2 armour and 6 mech_infantrys -
Another fine game!
I always seem to get stuck in the ME even after taking Moscow with a ton of tanks.
Didn’t help that I misplayed Japan badly!
Any interest in a rematch, switch sides?
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Good game, im up for a rematch. Ill set it up somewhere today. If Japan handles US for a longer period us cant buy so many planes for ME… I believe you also had some bad luck with dice early game but im not sure