• League


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 8 armour, 10 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                2 armour and 3 mech_infantrys moved from Western Germany to Normandy Bordeaux
                3 armour and 3 mech_infantrys moved from Germany to Holland Belgium
                2 mech_infantrys moved from Western Germany to Normandy Bordeaux
                1 armour moved from Volgograd to Tsinghai
                      Germans take Kazakhstan from Russians
                1 artillery moved from Rostov to Caucasus
                      Germans take Caucasus from Russians
                1 infantry moved from Bessarabia to Ukraine
                1 armour and 1 mech_infantry moved from Bessarabia to Ukraine
                1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
                1 armour moved from Samara to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour moved from Novosibirsk to Tsinghai
                1 armour moved from Vologda to Urals
                      Germans take Urals from Russians
                1 armour moved from Urals to Timguska
                      Germans take Timguska from Russians
                3 armour, 2 infantry and 3 mech_infantrys moved from Baltic States to Novgorod
                1 armour moved from Archangel to Novgorod
                2 armour and 3 mech_infantrys moved from Belarus to Novgorod
                1 armour moved from Russia to Nenetsia
                      Germans take Nenetsia from Russians
                11 armour moved from Russia to Rostov
                2 armour moved from Russia to Ukraine
                1 fighter and 1 tactical_bomber moved from Egypt to Tobruk

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 2 armour and 5 mech_infantrys
                    Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from Americans with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Holland Belgium
                    Germans attack with 3 armour and 3 mech_infantrys
                    British defend with 2 infantry
                    Germans win, taking Holland Belgium from British with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Ukraine
                    Germans attack with 4 armour, 1 infantry and 2 mech_infantrys
                    Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Tsinghai
                    Germans attack with 2 armour
                    Chinese defend with 1 infantry
                    Germans win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for Chinese: 1 infantry
                Battle in Tobruk
                    Germans attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 armour
                    Germans win with 1 fighter remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for Americans: 1 armour
                Battle in Novgorod
                    Germans attack with 6 armour, 2 infantry and 6 mech_infantrys
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Germans win, taking Novgorod from Russians with 6 armour, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Germans
                1 fighter moved from Tobruk to Egypt

    Place Units - Germans
                1 armour, 3 infantry and 1 mech_infantry placed in Western Germany
                1 armour, 3 infantry and 1 mech_infantry placed in Germany
                1 infantry placed in Germany
                2 infantry and 1 mech_infantry placed in France
                1 infantry placed in Germany
                3 armour placed in Volgograd
                3 armour placed in Russia
                3 mech_infantrys placed in Southern France
                1 mech_infantry placed in Western Germany
                1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 68 PUs; end with 68 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs

    triplea_39974_Ger7.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Combat Move - Russians
                1 submarine moved from 112 Sea Zone to 110 Sea Zone

    triplea_39974_Rus7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Combat Move - Russians
                1 submarine moved from 112 Sea Zone to 110 Sea Zone

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_39974_Rus7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 5 Sea Zone
                1 mech_infantry moved from Kwangtung to Yunnan
                2 armour moved from Siam to Yunnan
                2 infantry moved from French Indo China to Siam
                1 armour moved from French Indo China to Yunnan
                1 artillery and 1 infantry moved from Hopei to Suiyuyan
                1 fighter moved from Shensi to Suiyuyan
                1 tactical_bomber moved from Chahar to Suiyuyan
                1 tactical_bomber moved from Sikang to Yunnan
                1 fighter moved from Szechwan to Yunnan
                1 mech_infantry moved from Kweichow to Yunnan
                1 fighter moved from Hunan to Yunnan
                2 fighters moved from Anhwe to Yunnan
                1 tactical_bomber moved from Kwangsi to Yunnan
                1 armour moved from Evenkiyskiy to Kansu
                1 mech_infantry moved from Kansu to Sikang

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 3 armour, 4 fighters, 2 mech_infantrys and 2 tactical_bombers
                    British defend with 1 aaGun, 1 armour, 1 artillery and 3 infantry
                    Japanese win, taking Yunnan from Chinese with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -10
                    Casualties for British: 1 aaGun, 1 armour, 1 artillery and 3 infantry
                    Casualties for Japanese: 1 armour, 2 fighters and 2 mech_infantrys
                Battle in 5 Sea Zone
                    Japanese attack with 1 cruiser, 2 destroyers and 1 submarine
                    Americans defend with 1 battleship
                    Units damaged: 1 battleship owned by the Americans
                    Japanese win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 battleship
                    Casualties for Japanese: 1 submarine
                Battle in Suiyuyan
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Suiyuyan to Chahar
                1 tactical_bomber moved from Suiyuyan to Hopei
                1 infantry moved from Amur to Siberia
                2 artilleries moved from Manchuria to Amur
                2 infantry moved from Manchuria to Amur
                1 mech_infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Kiangsu to Kweichow
                1 armour moved from Kiangsu to Hunan
                1 tactical_bomber moved from Yunnan to Shensi
                1 tactical_bomber moved from Yunnan to Szechwan
                2 fighters moved from Yunnan to French Indo China

    Place Units - Japanese
                1 armour, 1 artillery and 1 infantry placed in French Indo China
                1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
                1 artillery and 7 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,2,4,6,5
                Japanese collect 47 PUs (1 lost to blockades); end with 47 PUs total

    triplea_39974_Jap7.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 armour, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 7 Sea Zone to 5 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
                1 destroyer and 1 submarine moved from 16 Sea Zone to 5 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                2 transports moved from 3 Sea Zone to 1 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 mech_infantry moved from Morocco to 92 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Tunisia to Tobruk
                1 artillery and 1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 infantry moved from Suriname to French Guiana
                      Americans take French Guiana from Neutral_Axis
                1 bomber moved from Caroline Islands to 5 Sea Zone

    triplea_39974_Ame7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 armour, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 7 Sea Zone to 5 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
                1 destroyer and 1 submarine moved from 16 Sea Zone to 5 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                2 transports moved from 3 Sea Zone to 1 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 mech_infantry moved from Morocco to 92 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Tunisia to Tobruk
                1 artillery and 1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 infantry moved from Suriname to French Guiana
                      Americans take French Guiana from Neutral_Axis
                1 bomber moved from Caroline Islands to 5 Sea Zone

    Combat - Americans
                Battle in Siberia
                    Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Siberia, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Siberia, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in Siberia
                        Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Siberia, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Siberia, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Siberia
                    Americans win, taking Siberia from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 5 Sea Zone
                    Americans attack with 1 bomber, 2 destroyers and 2 submarines
                    Japanese defend with 1 cruiser and 2 destroyers
                        Americans roll dice for 2 submarines in 5 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 bomber and 2 destroyers in 5 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 cruiser and 2 destroyers in 5 Sea Zone, round 2 :  3/3 hits
                        2 destroyers owned by the Japanese, 2 submarines owned by the Americans, 1 cruiser owned by the Japanese and 1 destroyer owned by the Americans lost in 5 Sea Zone
                    Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer and 2 submarines
                    Casualties for Japanese: 1 cruiser and 2 destroyers
                Battle in Southern Italy
                    Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                        Americans roll dice for 1 cruiser in Southern Italy, round 2 :  1/1 hits
                        Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Southern Italy, round 2 :  0/4 hits
                        Italians roll dice for 2 aaGuns and 2 infantry in Southern Italy, round 2 :  1/2 hits
                        1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
                        Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Southern Italy, round 3 :  1/3 hits
                        Italians roll dice for 1 aaGun and 2 infantry in Southern Italy, round 3 :  1/2 hits
                        1 mech_infantry owned by the Americans and 1 aaGun owned by the Italians lost in Southern Italy
                        Americans roll dice for 1 artillery and 1 infantry in Southern Italy, round 4 :  1/2 hits
                        Italians roll dice for 2 infantry in Southern Italy, round 4 :  0/2 hits
                        1 infantry owned by the Italians lost in Southern Italy
                        Americans roll dice for 1 artillery and 1 infantry in Southern Italy, round 5 :  1/2 hits
                        Italians roll dice for 1 infantry in Southern Italy, round 5 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                    Americans captures 18PUs while taking Italians capital
                    Americans win, taking Southern Italy from Italians with 1 artillery remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 aaGuns and 2 infantry
                    Casualties for Americans: 2 infantry and 1 mech_infantry
                triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 carrier and 1 fighter moved from 21 Sea Zone to 36 Sea Zone
                1 carrier and 2 fighters moved from 33 Sea Zone to 36 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 bomber moved from 5 Sea Zone to Soviet Far East
                1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
                1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier and 1 destroyer placed in 101 Sea Zone
                1 armour and 1 fighter placed in Eastern United States
                1 infantry placed in Eastern United States
                1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry placed in Western United States
                1 fighter and 1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 65 PUs; end with 83 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 108 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 118 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 11 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.194
            Median : 3.000
            Variance : 0.914
            Standard Deviation : 0.956
            Total rolls : 36

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Americans Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.292
            Median : 3.000
            Variance : 0.609
            Standard Deviation : 0.780
            Total rolls : 24

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.400
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    triplea_39974_Ame7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
                Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
                Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi

    Combat - Chinese
                Chinese creates battle in territory Shensi
                Chinese creates battle in territory Hopei
                Chinese creates battle in territory Szechwan
                Chinese creates battle in territory Chahar
                Battle in Hopei
                    Chinese attack with 1 infantry
                    Japanese defend with 1 tactical_bomber
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Japanese roll dice for 1 tactical_bomber in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 1 infantry
                    Japanese defend with 1 tactical_bomber
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        Japanese roll dice for 1 tactical_bomber in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Chahar
                    Chinese attack with 1 infantry
                    Japanese defend with 1 fighter
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter in Chahar, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Chinese attack with 1 infantry
                    Japanese defend with 1 tactical_bomber
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Japanese roll dice for 1 tactical_bomber in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs total

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 13 times
                3 was rolled 9 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.114
            Median : 3.000
            Variance : 1.256
            Standard Deviation : 1.121
            Total rolls : 44

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Americans Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.292
            Median : 3.000
            Variance : 0.609
            Standard Deviation : 0.780
            Total rolls : 24

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.250
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    triplea_39974_Chi7.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Combat Move - British
                1 artillery and 3 infantry moved from Burma to Yunnan
                2 infantry moved from Shan State to Siam
                1 fighter and 1 tactical_bomber moved from West India to Yunnan
                1 battleship and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 infantry moved from Iraq to Trans-Jordan
                      British take Trans-Jordan from Italians
                1 infantry moved from Finland to Vyborg
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 3 infantry moved from 112 Sea Zone to Denmark

    triplea_39974_Bri7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Purchase Units - British
                British buy 3 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 3 infantry moved from Burma to Yunnan
                2 infantry moved from Shan State to Siam
                1 fighter and 1 tactical_bomber moved from West India to Yunnan
                1 battleship and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 infantry moved from Iraq to Trans-Jordan
                      British take Trans-Jordan from Italians
                1 infantry moved from Finland to Vyborg
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 3 infantry moved from 112 Sea Zone to Denmark

    Combat - British
                Battle in Siam
                    British attack with 2 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 2 infantry in Siam, round 2 :  0/2 hits
                        Japanese roll dice for 2 infantry in Siam, round 2 :  0/2 hits
                        British roll dice for 2 infantry in Siam, round 3 :  0/2 hits
                        Japanese roll dice for 2 infantry in Siam, round 3 :  2/2 hits
                        2 infantry owned by the British lost in Siam
                    Japanese win with 2 infantry remaining. Battle score for attacker is -6
                    Casualties for British: 2 infantry
                Battle in Yunnan
                    British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Japanese defend with 2 armour
                        British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 :  2/6 hits
                        Japanese roll dice for 2 armour in Yunnan, round 2 :  2/2 hits
                        2 armour owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 2 armour
                Battle in Denmark
                    British attack with 1 artillery and 3 infantry
                    Germans defend with 2 infantry
                        British roll dice for 1 artillery and 3 infantry in Denmark, round 2 :  1/4 hits
                        Germans roll dice for 2 infantry in Denmark, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Denmark
                        British roll dice for 1 artillery and 2 infantry in Denmark, round 3 :  1/3 hits
                        Germans roll dice for 1 infantry in Denmark, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Denmark
                    British win, taking Denmark from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from Gibraltar to United Kingdom
                1 fighter moved from Malta to Gibraltar
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 fighter moved from West India to Persia
                1 armour moved from Iraq to Persia
                1 fighter and 1 tactical_bomber moved from Yunnan to Burma
                2 infantry moved from Burma to Shan State
                1 artillery and 4 infantry moved from India to Burma
                1 armour moved from India to Burma

    Place Units - British
                3 infantry placed in Persia
                2 armour and 1 mech_infantry placed in Union of South Africa
                1 armour, 1 artillery and 3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 38 PUs; end with 39 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs

    Place Units - UK_Pacific
                1 armour and 5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
                Some Units in India change ownership: 1 armour and 5 infantry

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 19 times
                3 was rolled 14 times
                4 was rolled 9 times
                5 was rolled 8 times
                6 was rolled 10 times
            Average roll : 3.229
            Median : 3.000
            Variance : 1.275
            Standard Deviation : 1.129
            Total rolls : 70

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    British Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.706
            Median : 4.000
            Variance : 0.688
            Standard Deviation : 0.829
            Total rolls : 17

    Americans Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.292
            Median : 3.000
            Variance : 0.609
            Standard Deviation : 0.780
            Total rolls : 24

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.250
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.533
            Median : 2.000
            Variance : 2.214
            Standard Deviation : 1.488
            Total rolls : 15

    triplea_39974_UK_7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Purchase Units - British
                British buy 3 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 3 infantry moved from Burma to Yunnan
                2 infantry moved from Shan State to Siam
                1 fighter and 1 tactical_bomber moved from West India to Yunnan
                1 battleship and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 infantry moved from Iraq to Trans-Jordan
                      British take Trans-Jordan from Italians
                1 infantry moved from Finland to Vyborg
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 3 infantry moved from 112 Sea Zone to Denmark

    Combat - British
                Battle in Siam
                    British attack with 2 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 2 infantry in Siam, round 2 :  0/2 hits
                        Japanese roll dice for 2 infantry in Siam, round 2 :  0/2 hits
                        British roll dice for 2 infantry in Siam, round 3 :  0/2 hits
                        Japanese roll dice for 2 infantry in Siam, round 3 :  2/2 hits
                        2 infantry owned by the British lost in Siam
                    Japanese win with 2 infantry remaining. Battle score for attacker is -6
                    Casualties for British: 2 infantry
                Battle in Yunnan
                    British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Japanese defend with 2 armour
                        British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 :  2/6 hits
                        Japanese roll dice for 2 armour in Yunnan, round 2 :  2/2 hits
                        2 armour owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 2 armour
                Battle in Denmark
                    British attack with 1 artillery and 3 infantry
                    Germans defend with 2 infantry
                        British roll dice for 1 artillery and 3 infantry in Denmark, round 2 :  1/4 hits
                        Germans roll dice for 2 infantry in Denmark, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Denmark
                        British roll dice for 1 artillery and 2 infantry in Denmark, round 3 :  1/3 hits
                        Germans roll dice for 1 infantry in Denmark, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Denmark
                    British win, taking Denmark from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from Gibraltar to United Kingdom
                1 fighter moved from Malta to Gibraltar
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 fighter moved from West India to Persia
                1 armour moved from Iraq to Persia
                1 fighter and 1 tactical_bomber moved from Yunnan to Burma
                2 infantry moved from Burma to Shan State
                1 artillery and 4 infantry moved from India to Burma
                1 armour moved from India to Burma

    Place Units - British
                3 infantry placed in Persia
                2 armour and 1 mech_infantry placed in Union of South Africa
                1 armour, 1 artillery and 3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 38 PUs; end with 39 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs

    Place Units - UK_Pacific
                1 armour and 5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
                Some Units in India change ownership: 1 armour and 5 infantry

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 19 times
                3 was rolled 14 times
                4 was rolled 9 times
                5 was rolled 8 times
                6 was rolled 10 times
            Average roll : 3.229
            Median : 3.000
            Variance : 1.275
            Standard Deviation : 1.129
            Total rolls : 70

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    British Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.706
            Median : 4.000
            Variance : 0.688
            Standard Deviation : 0.829
            Total rolls : 17

    Americans Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.292
            Median : 3.000
            Variance : 0.609
            Standard Deviation : 0.780
            Total rolls : 24

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.250
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.533
            Median : 2.000
            Variance : 2.214
            Standard Deviation : 1.488
            Total rolls : 15

    triplea_39974_UK_7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Combat Move - Italians
                3 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy
                4 infantry moved from Southern France to Northern Italy
                3 fighters moved from Egypt to 95 Sea Zone
                1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British

    Combat - Italians
                Battle in Southern Italy
                    Italians attack with 3 infantry and 2 mech_infantrys
                    Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Italians win, taking Southern Italy from Americans with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery
                Battle in 95 Sea Zone
                    Italians attack with 3 fighters
                    Americans defend with 1 cruiser, 1 destroyer and 2 transports
                    Italians win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 fighters
                    Casualties for Americans: 1 cruiser, 1 destroyer and 2 transports

    Non Combat Move - Italians
                1 fighter moved from 95 Sea Zone to Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    triplea_39974_Ita7.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour moved from New South Wales to 62 Sea Zone
                1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 infantry moved from Shan State to French Indo China
                2 fighters moved from 37 Sea Zone to French Indo China
                1 fighter moved from Malaya to French Indo China
                1 carrier and 1 submarine moved from 37 Sea Zone to 36 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone

    triplea_39974_ANZ7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour moved from New South Wales to 62 Sea Zone
                1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 infantry moved from Shan State to French Indo China
                2 fighters moved from 37 Sea Zone to French Indo China
                1 fighter moved from Malaya to French Indo China
                1 carrier and 1 submarine moved from 37 Sea Zone to 36 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in French Indo China
                    ANZAC attack with 1 artillery, 3 fighters and 2 infantry
                    Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 2 fighters and 1 infantry
                    Japanese win with 2 fighters remaining. Battle score for attacker is -17
                    Casualties for ANZAC: 1 artillery, 2 fighters and 2 infantry
                    Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
                    1 fighter owned by the ANZAC retreated

    Non Combat Move - ANZAC
                1 fighter moved from French Indo China to 36 Sea Zone
                1 tactical_bomber moved from Queensland to 36 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java

    Place Units - ANZAC
                1 armour placed in Queensland
                1 artillery placed in New South Wales
                1 transport placed in 54 Sea Zone
                1 transport placed in 62 Sea Zone
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    triplea_39974_ANZ7.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Combat Move - French

    triplea_39974_Fre7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Combat Move - French

    Turn Complete - French

    triplea_39974_Fre7.tsvg


  • did i win with the victory cities?


  • NEWS FLASH!!!
    War game at my place, Sat. at 6:00
    Jeff…Birthday boy
    Scott
    and myself will be attending


  • @dawgoneit:

    did i win with the victory cities?

    i have 8 on the europe side


  • Look for a new one Sunday evening

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Axis & Allies Boardgaming Custom Painted Miniatures

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