Scramble sz110?
L17 G40 Me1945 (Axis) vs. Omega1759 (Allies + 30) Game 2
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Belarus to Archangel
Italians take Archangel from Russians
2 infantry moved from Bessarabia to Ukraine
1 bomber moved from Slovakia Hungary to UkraineCombat - Italians
Battle in Ukraine
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 2 infantry
Italians win, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Italians
3 armour and 2 infantry moved from Bessarabia to Ukraine
1 artillery and 2 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to France
2 aaGuns and 2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
1 bomber moved from Ukraine to Slovakia Hungary
1 destroyer and 2 submarines moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs totalTerritory Summary for Italians :
British Somaliland : 1 flag, 1 artillery and 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 aaGun, 1 artillery and 2 infantry
Tunisia : 1 flag
Slovakia Hungary : 1 bomber
Romania : 1 artillery and 1 infantry
Northern Italy : 1 factory_major
Libya : 1 armour, 1 artillery and 3 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
Belarus : 1 flag
Archangel : 1 flag, 1 mech_infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 3 armour, 1 factory_minor and 3 infantry
97 Sea Zone : 1 destroyer and 2 submarinesProduction/PUs Summary :
Germans : 49 / 62
Russians : 26 / 29
Japanese : 39 / 41
Americans : 52 / 73
Chinese : 5 / 12
British : 33 / 29
UK_Pacific : 18 / 14
Italians : 18 / 18
ANZAC : 15 / 24
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - ANZAC
Battle in Caroline IslandsNon Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Queensland to South Australia
1 aaGun moved from Queensland to South Australia
1 artillery moved from New South Wales to South Australia
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from New South Wales to 33 Sea Zone
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 armour placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,3,1,3,4
ANZAC collect 14 PUs (1 lost to blockades); end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Siam : 1 flag, 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 factory_minor and 1 harbour
South Australia : 2 aaGuns, 3 artilleries and 4 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
33 Sea Zone : 1 cruiser, 1 destroyer, 2 fighters and 1 transport
62 Sea Zone : 1 destroyer and 1 transport
Trans-Jordan : 2 infantryProduction/PUs Summary :
Germans : 49 / 62
Russians : 26 / 29
Japanese : 39 / 41
Americans : 52 / 73
Chinese : 5 / 12
British : 33 / 29
UK_Pacific : 18 / 14
Italians : 18 / 18
ANZAC : 15 / 27
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Anglo Egyptian SudanTurn Complete - French
Territory Summary for French :
39 Sea Zone : 1 destroyer
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 2 infantryProduction/PUs Summary :
Germans : 49 / 62
Russians : 26 / 29
Japanese : 39 / 41
Americans : 52 / 73
Chinese : 5 / 12
British : 33 / 29
UK_Pacific : 18 / 14
Italians : 18 / 18
ANZAC : 15 / 27
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Smolensk
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 bomber moved from Bessarabia to Smolensk
1 bomber moved from Romania to SmolenskCombat - Germans
Battle in Smolensk
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Smolensk, round 2 : 3/4 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 armour and 1 mech_infantry moved from Eastern Poland to Archangel
2 infantry moved from Novgorod to Archangel
4 infantry moved from Novgorod to Belarus
1 infantry moved from Karelia to Novgorod
6 aaGuns, 9 armour, 8 artilleries, 19 infantry and 8 mech_infantrys moved from Western Ukraine to Ukraine
4 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Poland to Bessarabia
1 infantry moved from Romania to Bessarabia
4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Southern Italy to Slovakia Hungary
1 tactical_bomber moved from Western Germany to Slovakia Hungary
1 artillery moved from France to Normandy Bordeaux
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 bombers moved from Smolensk to NovgorodPlace Units - Germans
1 infantry placed in Normandy Bordeaux
3 armour placed in Novgorod
1 armour and 3 mech_infantrys placed in Germany
1 bomber and 1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3
Germans collect 50 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 tactical_bombers
Western Germany : 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 1 harbour
Germany : 1 armour, 1 factory_major and 3 mech_infantrys
Southern Italy : 1 fighter
Belarus : 4 infantry
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 1 mech_infantry
Vyborg : 1 flag
Archangel : 2 armour, 2 infantry and 1 mech_infantry
Eastern Poland : 4 armour and 4 mech_infantrys
Bessarabia : 1 armour, 1 infantry and 1 mech_infantry
Ukraine : 6 aaGuns, 13 armour, 8 artilleries, 19 infantry and 9 mech_infantrys
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 2 bombers, 1 factory_minor, 1 harbour and 2 infantry
Smolensk : 1 flag, 2 mech_infantrys
119 Sea Zone : 1 submarine
104 Sea Zone : 1 destroyer
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag, 1 infantry
Finland : 1 flag
110 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 52 / 61
Russians : 23 / 29
Japanese : 39 / 41
Americans : 52 / 73
Chinese : 5 / 12
British : 33 / 29
UK_Pacific : 18 / 14
Italians : 18 / 18
ANZAC : 15 / 27
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Bryansk to Western Ukraine
3 artilleries and 4 infantry moved from Bryansk to Belarus
2 artilleries and 2 infantry moved from Russia to Smolensk
2 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Bryansk to RostovCombat - Russians
Battle in Belarus
Russians attack with 3 artilleries and 4 infantry
Germans defend with 4 infantry
Russians win, taking Belarus from Italians with 3 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 4 infantry
Casualties for Russians: 4 infantry
Battle in Smolensk
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Smolensk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 1 artillery remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Western Ukraine to Bryansk
1 infantry moved from Samara to Tambov
2 artilleries and 4 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Russia to Bryansk
2 aaGuns, 2 artilleries and 18 infantry moved from Buryatia to Amur
3 infantry moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian SudanPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs totalTerritory Summary for Russians :
Amur : 2 aaGuns, 2 artilleries and 18 infantry
Anglo Egyptian Sudan : 1 mech_infantry
Belarus : 3 artilleries
Bryansk : 3 aaGuns, 3 armour, 7 artilleries, 1 fighter, 36 infantry and 4 mech_infantrys
Rostov : 1 aaGun, 1 artillery and 3 infantry
Russia : 1 airfield, 2 artilleries, 1 factory_major and 7 infantry
Tambov : 1 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Smolensk : 2 artilleries and 1 infantry
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 61
Russians : 29 / 29
Japanese : 39 / 41
Americans : 52 / 73
Chinese : 5 / 12
British : 33 / 29
UK_Pacific : 18 / 14
Italians : 17 / 18
ANZAC : 15 / 27
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 15 times
4 was rolled 14 times
5 was rolled 12 times
6 was rolled 14 times
Average roll : 3.726
Median : 4.000
Variance : 0.486
Standard Deviation : 0.697
Total rolls : 73Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.308
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Russians Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.900
Median : 4.000
Variance : 1.020
Standard Deviation : 1.010
Total rolls : 50Italians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.400
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10 -
That was probably silly after a full bottle of wine, but that was the winning recipe last time, let’s see.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from French Indo China to Shan State
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 infantry moved from Tsinghai to Shensi
1 mech_infantry moved from Anhwe to Shensi
2 bombers moved from Kwangsi to Shensi
1 infantry moved from Anhwe to Kweichow
1 tactical_bomber moved from Anhwe to Shensi
1 fighter moved from Anhwe to Kweichow
1 tactical_bomber moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from 38 Sea Zone to Shan State
1 fighter moved from 38 Sea Zone to Shan State
1 fighter moved from 38 Sea Zone to Yunnan
1 infantry moved from French Indo China to Siam
1 tactical_bomber moved from 37 Sea Zone to Siam
1 tactical_bomber moved from 37 Sea Zone to Siam
1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Borneo
Battle in Siam
Japanese attack with 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Siam, round 2 : 1/3 hits
ANZAC roll dice for 1 infantry in Siam, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Siam
Japanese win, taking Borneo from UK_Pacific with 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sumatra
Battle in Shensi
Japanese attack with 2 bombers, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 2 bombers, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 1/5 hits
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 2 bombers, 1 mech_infantry and 1 tactical_bomber in Shensi, round 3 : 3/4 hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits
2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Sumatra from UK_Pacific, taking Shensi from Chinese with 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits
Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/5 hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Chinese: 1 artillery and 3 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in MalayaNon Combat Move - Japanese
1 transport moved from 38 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 cruisers, 1 destroyer, 2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Kwangtung to Kwangsi
1 armour moved from Kwangtung to Kwangsi
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from Anhwe to Manchuria
1 armour moved from Jehol to Manchuria
1 fighter moved from Yunnan to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 fighter moved from Shan State to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 38 Sea Zone to 41 Sea Zone
2 carriers moved from 38 Sea Zone to 41 Sea Zone
1 battleship moved from 38 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Shan State to 41 Sea Zone
1 tactical_bomber moved from Shensi to Anhwe
1 fighter moved from Kweichow to Anhwe
1 fighter moved from 36 Sea Zone to Anhwe
1 tactical_bomber moved from Kweichow to Anhwe
1 tactical_bomber moved from Yunnan to Anhwe
1 tactical_bomber moved from Siam to 41 Sea Zone
2 bombers moved from Shensi to Kwangsi
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Siam to KwangsiPlace Units - Japanese
1 factory_minor placed in French Indo China
2 artilleries and 1 infantry placed in Manchuria
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 56 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 armour, 1 artillery, 2 bombers, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 2 armour, 7 artilleries, 1 factory_minor, 1 fighter and 7 infantry
Shensi : 1 flag, 1 mech_infantry
Yunnan : 1 flag, 1 artillery and 1 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 2 fighters and 4 tactical_bombers
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 4 artilleries, 1 factory_minor and 3 infantry
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport
43 Sea Zone : 1 transport
37 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
36 Sea Zone : 1 flag, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines and 4 transports
6 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 47 / 61
Russians : 29 / 29
Japanese : 54 / 56
Americans : 52 / 73
Chinese : 2 / 12
British : 33 / 29
UK_Pacific : 6 / 14
Italians : 17 / 18
ANZAC : 15 / 27
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 5 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 submarine moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
3 fighters moved from Western United States to 6 Sea Zone
1 submarine moved from 23 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone -
Scramble in 95/6?
-
No scramble
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 5 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 submarine moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
3 fighters moved from Western United States to 6 Sea Zone
1 submarine moved from 23 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 5 fighters, 3 submarines and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 5 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Korea
Battle in Northern Italy
Americans converts factory_major into different units
Battle in 104 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 104 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win, taking Korea from Japanese, taking Northern Italy from Italians with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 fighter moved from 104 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 95 Sea Zone to Northern Italy
1 fighter moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
4 submarines moved from 91 Sea Zone to 95 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 fighter moved from Amur to Evenkiyskiy
1 bomber moved from 6 Sea Zone to Yakut S.S.R.
2 cruisers moved from 33 Sea Zone to 6 Sea Zone
1 battleship and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
2 carriers and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 carrier and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Midway to 7 Sea Zone
1 fighter moved from Midway to Siberia
1 fighter moved from Midway to Siberia
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
3 fighters placed in Eastern United States
1 fighter placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,5,5
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
Evenkiyskiy : 1 fighter
Yakut S.S.R. : 1 bomber
Siberia : 2 fighters
26 Sea Zone : 1 submarine and 1 transport
17 Sea Zone : 1 flag
7 Sea Zone : 1 carrier and 2 fighters
6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 submarines and 1 transport
Central United States : 1 factory_major, 1 infantry and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 4 fighters and 1 harbour
Gibraltar : 1 fighter, 1 infantry and 1 mech_infantry
Northern Italy : 1 flag, 1 armour, 2 artilleries, 1 factory_minor and 3 infantry
104 Sea Zone : 1 submarine
95 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines, 1 tactical_bomber and 3 transports
101 Sea Zone : 1 carrier and 1 transport
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 47 / 61
Russians : 29 / 29
Japanese : 51 / 56
Americans : 59 / 77
Chinese : 2 / 12
British : 33 / 29
UK_Pacific : 6 / 14
Italians : 13 / 18
ANZAC : 15 / 27
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 artillery moved from Szechwan to Shensi
1 fighter and 4 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 1/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUsTerritory Summary for Chinese :
Shensi : 1 artillery
Yunnan : 2 infantry
Szechwan : 1 fighter and 4 infantryProduction/PUs Summary :
Germans : 47 / 61
Russians : 29 / 29
Japanese : 49 / 56
Americans : 59 / 77
Chinese : 4 / 10
British : 33 / 29
UK_Pacific : 6 / 14
Italians : 13 / 18
ANZAC : 15 / 27
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour and 2 fighters; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Ethiopia to British Somaliland
1 battleship moved from 79 Sea Zone to 76 Sea Zone
2 mech_infantrys moved from Burma to Kweichow
1 tactical_bomber moved from India to Kweichow
1 artillery and 2 infantry moved from Burma to Shan State
1 transport moved from 79 Sea Zone to 80 Sea Zone
1 armour moved from Eastern Persia to 80 Sea Zone
1 armour and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 armour moved from 76 Sea Zone to British Somaliland
2 infantry moved from Ethiopia to British SomalilandCombat - British
Battle in British Somaliland
British attack with 1 armour and 3 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 battleship in British Somaliland, round 2 : 1/1 hits
British roll dice for 1 armour and 3 infantry in British Somaliland, round 2 : 1/4 hits
Italians roll dice for 1 artillery and 2 infantry in British Somaliland, round 2 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in British Somaliland
British roll dice for 1 armour and 2 infantry in British Somaliland, round 3 : 0/3 hits
Italians roll dice for 1 artillery in British Somaliland, round 3 : 1/1 hits
1 infantry owned by the British lost in British Somaliland
British roll dice for 1 armour and 1 infantry in British Somaliland, round 4 : 0/2 hits
Italians roll dice for 1 artillery in British Somaliland, round 4 : 0/1 hits
British roll dice for 1 armour and 1 infantry in British Somaliland, round 5 : 0/2 hits
Italians roll dice for 1 artillery in British Somaliland, round 5 : 0/1 hits
British roll dice for 1 armour and 1 infantry in British Somaliland, round 6 : 1/2 hits
Italians roll dice for 1 artillery in British Somaliland, round 6 : 0/1 hits
1 artillery owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Kweichow
British attack with 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kweichow
British win, taking Kweichow from Japanese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Shan State, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery and 1 infantry in Shan State, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Shan State, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
2 infantry moved from West India to India
2 fighters moved from India to Rostov
1 fighter moved from Caucasus to Bryansk
3 fighters moved from Egypt to Bryansk
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 artilleries moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
1 tactical_bomber moved from Kweichow to Sikang
2 mech_infantrys moved from India to Eastern Persia
2 mech_infantrys moved from India to Eastern Persia
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
1 armour and 4 infantry moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United KingdomPlace Units - British
1 armour and 2 fighters placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3
British collect 31 PUs (2 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,6,1,2,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry and 2 mech_infantrysTerritory Summary for British and UK_Pacific :
Kweichow : 1 mech_infantry
Sikang : 1 tactical_bomber
Shan State : 1 artillery
Burma : 1 aaGun and 2 infantry
India : 2 aaGuns, 1 airfield, 3 armour, 1 factory_major, 1 harbour, 13 infantry and 6 mech_infantrys
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
British Somaliland : 1 armour and 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 armour, 1 factory_minor, 2 fighters and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Northern Italy : 1 artillery and 1 infantry
Ethiopia : 1 flag
Bryansk : 4 fighters
Rostov : 2 fighters
76 Sea Zone : 1 battleship, 1 destroyer and 1 transport
95 Sea Zone : 1 destroyer and 1 transport
93 Sea Zone : 1 flag
99 Sea Zone : 1 submarine
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour, 2 artilleries and 1 mech_infantry
Eastern Persia : 1 flag, 4 mech_infantrys
Persia : 1 flagProduction/PUs Summary :
Germans : 47 / 61
Russians : 29 / 29
Japanese : 47 / 56
Americans : 59 / 77
Chinese : 5 / 10
British : 33 / 39
UK_Pacific : 7 / 6
Italians : 13 / 18
ANZAC : 15 / 27
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
It’s really hard to stop the Germans from pushing the Soviets back in this game. Even after killing most of the German air force, 3 fast movers on round 1 and naval builds. I guess the loss of the Soviet air force is a big deal!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 armour and 3 infantry moved from Ukraine to Rostov
1 bomber moved from Slovakia Hungary to Rostov
2 fighters moved from Southern Italy to Rostov
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
Italians take 97 Sea Zone from British
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Archangel to Vologda
Italians take Vologda from RussiansCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 1 submarine
British defend with 1 submarine
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Rostov
Italians attack with 3 armour, 1 bomber, 2 fighters and 3 infantry
Russians defend with 1 aaGun, 1 artillery and 3 infantry; British defend with 2 fighters
AA fire in Rostov : 0/3 hits
Italians roll dice for 3 armour, 1 bomber, 2 fighters and 3 infantry in Rostov, round 2 : 5/9 hits
Russians roll dice for 1 aaGun, 1 artillery, 2 fighters and 3 infantry in Rostov, round 2 : 3/6 hits
1 aaGun owned by the Russians, 1 fighter owned by the Italians, 1 artillery owned by the Russians, 2 infantry owned by the Italians and 3 infantry owned by the Russians lost in Rostov
Italians roll dice for 3 armour, 1 bomber, 1 fighter and 1 infantry in Rostov, round 3 : 0/6 hits
Russians roll dice for 2 fighters in Rostov, round 3 : 1/2 hits
1 infantry owned by the Italians lost in Rostov
Italians roll dice for 3 armour, 1 bomber and 1 fighter in Rostov, round 4 : 4/5 hits
Russians roll dice for 2 fighters in Rostov, round 4 : 2/2 hits
1 fighter owned by the Italians, 2 fighters owned by the British and 1 armour owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour, 2 fighters and 3 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 3 infantry
Casualties for British: 2 fightersNon Combat Move - Italians
1 artillery and 1 infantry moved from Romania to Bessarabia
1 aaGun, 1 artillery and 2 infantry moved from France to Southern France
1 bomber moved from Rostov to Romania
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 3 infantry moved from Libya to TunisiaPlace Units - Italians
1 infantry placed in Ukraine
2 armour and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Tunisia : 1 flag, 1 armour, 1 artillery and 3 infantry
Romania : 1 bomber
Southern Italy : 3 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 4 infantry
Rostov : 1 flag, 2 armour
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 artillery and 1 infantry
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Vologda : 1 flag, 1 mech_infantry
99 Sea Zone : 1 flag, 1 destroyer and 1 submarine
97 Sea Zone : 1 flag
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 61
Russians : 26 / 29
Japanese : 47 / 56
Americans : 59 / 77
Chinese : 5 / 10
British : 33 / 39
UK_Pacific : 7 / 6
Italians : 16 / 16
ANZAC : 15 / 27
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
It’s really hard to stop the Germans from pushing the Soviets back in this game. Even after killing most of the German air force, 3 fast movers on round 1 and naval builds. I guess the loss of the Soviet air force is a big deal!
I don’t take the loss of the Rus air as an excuse for the deteriorating Allies positions in the Rus front. Sorry. I believe that is the strategy issue.
The game is not over, but let me repeat - pray on dice. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 aaGun and 1 infantry moved from South Australia to 61 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
1 armour moved from New South Wales to South Australia
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 6 Sea Zone to Korea
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 armour and 2 fighters placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,1,3,6,6
ANZAC collect 14 PUs (1 lost to blockades); end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 2 fighters and 1 infantry
Siam : 1 flag
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 factory_minor, 2 fighters and 1 harbour
South Australia : 1 aaGun, 1 armour, 3 artilleries and 3 infantry
Java : 1 flag, 1 aaGun and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 destroyer and 1 transport
43 Sea Zone : 1 cruiser
19 Sea Zone : 1 destroyer
6 Sea Zone : 1 transport
Iraq : 2 infantryProduction/PUs Summary :
Germans : 47 / 61
Russians : 26 / 29
Japanese : 47 / 56
Americans : 59 / 77
Chinese : 5 / 10
British : 33 / 39
UK_Pacific : 7 / 6
Italians : 16 / 16
ANZAC : 15 / 20
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
It’s really hard to stop the Germans from pushing the Soviets back in this game. Even after killing most of the German air force, 3 fast movers on round 1 and naval builds. I guess the loss of the Soviet air force is a big deal!
I don’t take the loss of the Rus air as an excuse for the deteriorating Allies positions in the Rus front. Sorry. I believe that is the strategy issue.
The game is not over, but let me repeat - pray on dice.I admit I haven’t quite figured out how to stop this heavy German mechanized build.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
2 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Territory Summary for French :
39 Sea Zone : 1 destroyer
Egypt : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 47 / 61
Russians : 26 / 29
Japanese : 47 / 56
Americans : 59 / 77
Chinese : 5 / 10
British : 33 / 39
UK_Pacific : 7 / 6
Italians : 16 / 16
ANZAC : 15 / 20
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Bye bye beachhead! :-D





