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Gamerman v JWW (axis) 12 bid, part 2

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    that is the way I have been playing it for the past year  :roll: :oops: :?

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    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 destroyer and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                2 infantry moved from Hunan to Yunnan
                2 bombers moved from Kwangsi to Yunnan
                2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Yunnan from Chinese with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 mech_infantry moved from Anhwe to Hunan
                1 artillery moved from Hunan to Kwangsi
                2 fighters moved from Kwangsi to 6 Sea Zone
                1 marine moved from Japan to 6 Sea Zone
                1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone
                1 marine moved from 36 Sea Zone to Kwangsi
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from Siam to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Kiangsi to Kwangsi
                1 artillery and 4 infantry moved from Anhwe to Hunan
                1 artillery moved from Anhwe to Hunan
                1 armour moved from Kwangsi to Hunan
                1 infantry moved from Jehol to Chahar
                4 infantry moved from Manchuria to Korea
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 aaGun and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 fighter moved from 36 Sea Zone to Korea
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
                1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
                1 cruiser moved from 20 Sea Zone to 6 Sea Zone
                1 aaGun moved from Jehol to Anhwe
                1 infantry moved from Jehol to Chahar
                3 fighters and 3 tactical_bombers moved from Kwangsi to 36 Sea Zone
                2 bombers moved from Yunnan to Kwangsi
                2 fighters and 2 tactical_bombers moved from Yunnan to Hunan
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 6 Sea Zone
                1 artillery and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Korea: 1 aaGun
                EDIT: Adding units owned by Japanese to Korea: 1 infantry
                EDIT: Removing units owned by Japanese from Japan: 1 infantry
                EDIT: Adding units owned by Japanese to Japan: 1 aaGun
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of French Indo China from Neutral_Axis to Japanese
                EDIT: Removing units owned by Japanese from Kwangsi: 1 infantry
                EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
                EDIT: Changing PUs for Japanese from 43 to 45
                EDIT: Turning off Edit Mode

    triplea_39895_Jap2.tsvg


  • @JWW:

    @Gamerman01:

    Can’t you take FIC without losing the NO, because it’s not an attack?

    I’ll let you edit if you want.  Let me know either way

    NCM, walk in? I thought if I had FIC I would lose the 10 NO??

    Yes, it’s a friendly neutral so it’s a walk in during non-combat movement.  The NO says Japan can’t ATTACK FIC!!!


  • We’ll have to ask the Balanced Mod guys to be sure.

    They wrote the NO in Triple A “has not occupied FIC” but I looked at the rules in the stickied thread and they just have the additional NO’s, so I would think no change to the original NO.

    The NO in the rulebook says “has not attacked FIC”.  But I maybe do remember some discussion about Vichy and FIC and the NO and I don’t remember what the conclusion was.

    The whole Vichy thing is a crackpot idea IMO

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    @Gamerman01:

    We’ll have to ask the Balanced Mod guys to be sure.

    They wrote the NO in Triple A “has not occupied FIC” but I looked at the rules in the stickied thread and they just have the additional NO’s, so I would think no change to the original NO.

    The NO in the rulebook says “has not attacked FIC”.  But I maybe do remember some discussion about Vichy and FIC and the NO and I don’t remember what the conclusion was.

    The whole Vichy thing is a crackpot idea IMO

    I am getting too old to remember all these rules and using them to your advantage makes a big difference, obviously, in the final outcome…we are way beyond the KISS principle here.


  • No problem, Adam is answering my question in the forums.  I think he’s saying I was right (you can get the +2 and take control of FIC) but I just asked again to make sure that’s what he means.

    But you’re right, “little” things like +2 and control of FIC 1 turn earlier (and denying me a walkin) have a significant effect!  If you control FIC you have the option of building an IC there J3!

    Anyway, you know me, I want to play according to the rules even if it benefits my opponent.  I’m not an ends justifies the means kind of guy.  It’s not the destination but the journey!

    I can’t remember all these quirky Vichy rules either.  I was writing some of these BM rules down in my notes, but I didn’t jot this one down.  I guess I will now

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    whatever the outcome just edit it, I trust you and proceed when you can……I might have to go back to checkers…


  • :-) I will just use your first map.  Sorry I was wrong and caused inconvenience for you

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    @Gamerman01:

    :-) I will just use your first map.  Sorry I was wrong and caused inconvenience for you

    no worries man


  • Moving soon, hopefully today


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 infantry moved from Western United States to 10 Sea Zone
                1 armour moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 30 Sea Zone to 26 Sea Zone
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 bomber moved from Midway to Wake Island
                1 fighter moved from 30 Sea Zone to Wake Island
                1 battleship moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Midway to Hawaiian Islands
                1 fighter moved from Midway to Wake Island
                2 mech_infantrys moved from Central United States to Western United States

    Place Units - Americans
                1 carrier and 1 destroyer placed in 10 Sea Zone
                1 infantry placed in Western United States
                1 carrier placed in 101 Sea Zone
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

    triplea_39895_Ame2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter moved from Shensi to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan
                2 infantry moved from Shensi to Szechwan

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs

    triplea_39895_Chi2.tsvg


  • Need a break, so UK later


  • Ooh, I must have told you wrong in game 1 - I was just re-reading the Vichy rules for the 20th time and saw a sentence that says fly-over restrictions applicable to other neutrals do not apply to Vichy territories.  This after it says that “Vichy French territory operates the same way as other pro-Axis Neutral territory”

    I still can’t figure out what happens if I liberate South France.

    I hate the Vichy ruleset, and I hate how Adam always defends everything he does like he can do no wrong.


  • @Gamerman01:

    I still can’t figure out what happens if I liberate South France.

    I guess it’s the same as any other non-Paris Vichy territories.  Another question is if it is taken overland without attacking Z93, what happens to the 2 Vichy boats.  Way, way too many rules with Vichy


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from India to 39 Sea Zone
                1 artillery moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                1 battleship moved from 39 Sea Zone to 76 Sea Zone
                1 cruiser moved from 76 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                2 infantry moved from 72 Sea Zone to Kenya
                1 fighter moved from Malta to 99 Sea Zone
                1 battleship moved from 92 Sea Zone to 98 Sea Zone
                1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Syria
                1 bomber moved from Malta to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from Egypt to Kenya
                1 tactical_bomber moved from Egypt to Kenya
                1 destroyer moved from 76 Sea Zone to 98 Sea Zone

    Combat - British
                Battle in Syria
                    British attack with 1 infantry
                    Neutral_Axis defend with 1 infantry
                    British win, taking Syria from Neutral_Axis with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 1 infantry
                Battle in British Somaliland
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                    Italians win with no units remaining. Battle score for attacker is -4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Kenya
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                    British win, taking Kenya from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 99 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Anglo Egyptian Sudan
                    British attack with 1 artillery, 1 bomber and 1 infantry
                    Italians defend with 1 infantry
                    British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 bomber moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from 99 Sea Zone to 98 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kenya to Egypt
                2 infantry moved from Rhodesia to Belgian Congo
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                2 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
                2 infantry moved from 38 Sea Zone to Burma
                1 infantry moved from Shan State to Burma
                1 infantry moved from India to Burma
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 armour and 1 infantry moved from British Guiana to Brazil
                      British take Brazil from Neutral_Allies
                1 transport moved from 88 Sea Zone to 86 Sea Zone
                1 artillery and 1 infantry moved from Ontario to Alberta Saskatchewan Manitoba
                1 fighter moved from 92 Sea Zone to United Kingdom
                1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 92 Sea Zone to 98 Sea Zone

    Place Units - British
                1 factory_minor placed in Egypt
                1 destroyer and 1 submarine placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,1
                British collect 31 PUs (2 lost to blockades); end with 33 PUs total

    Place Units - UK_Pacific
                2 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 22 PUs total
                Some Units in India change ownership: 2 armour and 2 mech_infantrys

    triplea_39895_UK_2.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Italians
                1 infantry moved from Greece to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 armour moved from Slovakia Hungary to Eastern Poland
                      Italians take Eastern Poland from Russians
                1 armour moved from Eastern Poland to Baltic States
                      Italians take Baltic States from Russians
                1 bomber moved from Southern Italy to Ukraine

    Combat - Italians
                Battle in Gibraltar
                Strategic bombing raid in Ukraine
                    Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 6 damage total.

    Non Combat Move - Italians
                1 bomber moved from Ukraine to Romania
                1 aaGun, 1 artillery and 2 infantry moved from Yugoslavia to Romania
                1 armour moved from Greece to Romania
                1 artillery moved from Greece to Bulgaria
                1 artillery moved from Tobruk to Libya
                1 aaGun moved from France to Northern Italy
                1 mech_infantry moved from Northern Italy to Romania

    Place Units - Italians
                1 submarine and 1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Bulgaria: 1 artillery
                EDIT: Adding units owned by Italians to Albania: 1 artillery
                EDIT: Turning off Edit Mode

    Territory Summary for Italians :

    British Somaliland : 1 flag
        Gibraltar : 1 flag, 1 harbour and 2 infantry
        Romania : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
        Albania : 1 artillery
        Northern Italy : 1 aaGun and 1 factory_major
        Libya : 1 artillery
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
        Ethiopia : 1 artillery
        Baltic States : 1 flag, 1 armour
        Eastern Poland : 1 flag
        Crete : 1 flag, 2 infantry
        Greece : 1 flag
        97 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer, 3 submarines and 1 transport
        92 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 41 / 53
        Russians : 35 / 37
        Japanese : 32 / 43
        Americans : 52 / 52
        Chinese : 6 / 9
        British : 33 / 33
        UK_Pacific : 21 / 22
        Italians : 14 / 19
        ANZAC : 14 / 14
        French : 1 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 13 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39895_Ita2.tsvg


  • You get good dice bombing when it’s a complex you will soon own  :-D

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    @Gamerman01:

    You get good dice bombing when it’s a complex you will soon own  :-D

    yeah, that is the way I roll.


  • https://www.youtube.com/watch?v=MK569J-ZYmA
    Since you made that Albanian edit, you have to watch this

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