No scramble in France. Cheers! 🤓
L17 BM3 majikforce (X) vs AetV (L) Game 2
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On US turn, I assumed no scramble on 99% Odds against you.
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Correct on the scramble decision. But there is a problem with your transports in sz 95. The 3 trn that were in sz 95 are not able to pick up any units from sicily or sardinia. Since sz 95 was hostile to start the turn they would not be able to load units if you fight in sz 95. They can move out of sz 95 to pick up units but since it is during the combat move they would have to unload for an amphib assault. You can’t move them out of sz 95 after the battle and load/unload since they participated in combat. So they either stay in sz 95 empty or they move out during the combat move phase and stay empty. I will let you rearrange your units before I go with Italy. Kind of a crazy loop hole rule but I did check it with Gamerman.
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Correct, it is a stupid loophole.
I played it through twice in local mode.
What i did is, i sent my TT’s out in CM one space to sz96 and back in on NCM to load 'em plus an additional TT from sz91.
On my NCM the sz was not hostile anymore.
Please check the history therefore.
You See, i obeyed the rule. -
I checked on the CM and NCM rules.
Since i moved out in CM with my TTs i can’t move anymore in NCM.
So i will rearrange my move.The battle remains as is, BUT will add an amphib assault on N. Italy from sz91.
Still assuming no scramble.If that is ok with you, i will edit the IPC change/ territory ownership and the TT’s on the cprrect way in on the UK file and post a new file then.
Sorry die the inconvinience. :oops:
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I checked on the CM and NCM rules.
Since i moved out in CM with my TTs i can’t move anymore in NCM.
So i will rearrange my move.The battle remains as is, BUT will add an amphib assault on N. Italy from sz91.
Still assuming no scramble.If that is ok with you, i will edit the IPC change/ territory ownership and the TT’s on the cprrect way in on the UK file and post a new file then.
Sorry for the inconvinience. :oops:
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Sounds good. No inconvenience. Just one of those unique situations that arise sometimes in a game. I will wait for the edited file before I go with Italy. Game on!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - British
British buy 1 aaGun, 1 fighter, 1 harbour and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from GermansCombat - British
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 infantry
EDIT: Removing units owned by Japanese from Burma: 2 artilleries and 1 infantry
EDIT: Turning off Edit Mode
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomberNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 fighter moved from India to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Tunisia to Tobruk
1 mech_infantry moved from Libya to Alexandria
1 infantry and 1 marine moved from United Kingdom to 110 Sea Zone
1 infantry, 1 marine and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to GibraltarPlace Units - British
1 aaGun, 1 harbour and 1 mech_infantry placed in Iraq
British undo move 1.
1 aaGun and 1 fighter placed in Iraq
1 mech_infantry placed in Iraq
1 harbour placed in Iraq
2 mech_infantrys placed in EgyptTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
So there is still an issue with the US turn. You took an Inf from Morocco to take Northern Italy, which would have been transported with the trn in sz 91. Then you moved the trn from sz 91 to sz 95 with the other inf from Morocco. This is illegal because you would of had to load both inf during the combat phase and both would have to unload for the amphib assault. So basically what Im saying is if you choose to take N italy with units from morocco the trn cannot end in sz 95 with units on board. Hope that makes sense. Sorry for being a stickler but the rules are the rules. You can edit it yourself or let me know what you would like to do and I can do it before i go with italy.
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No it does not make any sense to me.
I am allowed to load from Two different spots.
Correct?
If i choose to only unload one unit it should be du e too.
Correct? -
@aequitas:
No it does not make any sense to me.
I am allowed to load from Two different spots.
Correct?
If i choose to only unload one unit it should be du e too.
Correct?After a second review, especially about TT’s, i agree with you now a 100%.
Sorry.In this case please edit the 1x Inf out of the TT and add it back to Marocco if you wish to continue immediatley.
Or you wait till tonight were i will do normally my goes.Allways learning.
And i have to admit i played it a few times the wrong way.
I will put this on my reminding list i started to post to every new game.My apologies majikforce and Thank you for your patience.
AetV
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That sounds good. I wont be able to log on until tonight around 9 pm EST so if you get to it first you can edit otherwise I will tonight. Cheers!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 fighter moved from Caucasus to Southern Italy
1 armour moved from Rostov to Northwest Persia
1 fighter moved from Caucasus to Northwest Persia
1 fighter moved from Caucasus to Southern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 factory_major and 1 infantry
Italians converts factory_major into different units
Italians win, taking Northern Italy from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Northwest Persia
Italians attack with 1 armour and 1 fighter
British defend with 1 infantry
Italians win, taking Northwest Persia from British with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Northwest Persia to Persia
1 infantry moved from Rostov to Caucasus
1 fighter moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 55 Sea ZonePlace Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Algeria to MoroccoTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 7 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 mech_infantry moved from Tambov to Samara
Germans take Samara from Russians
1 infantry moved from Rostov to Tambov
4 armour and 3 mech_infantrys moved from Ukraine to Volgograd
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 bomber moved from Ukraine to Bryansk
3 artilleries and 5 infantry moved from Rostov to Volgograd
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
5 infantry moved from Finland to Karelia
4 artilleries moved from Germany to Poland
1 armour moved from Persia to West India
Germans take Eastern Persia from British
Germans take West India from UK_PacificCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Volgograd
Germans attack with 4 armour, 3 artilleries, 5 infantry and 3 mech_infantrys
Russians defend with 1 armour and 1 factory_minor
Germans win, taking Volgograd from Russians with 4 armour, 3 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 artillery
Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 bomber moved from Bryansk to Ukraine
2 fighters and 4 tactical_bombers moved from Ukraine to Southern Italy
1 mech_infantry moved from Smolensk to Rostov
1 infantry moved from Belarus to Smolensk
2 artilleries and 1 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Romania to Belarus
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 carrier moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 bomber and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to FrancePlace Units - Germans
3 infantry placed in Persia
1 artillery and 2 infantry placed in Novgorod
1 armour and 2 infantry placed in Ukraine
5 mech_infantrys placed in Germany
1 bomber and 1 fighter placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,6,6,3,5,6
Germans collect 63 PUs (2 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 infantry moved from Vologda to Smolensk
1 fighter moved from Russia to Smolensk
2 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 tactical_bomber moved from Russia to Kansu
2 infantry moved from Novosibirsk to Kansu
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 artillery moved from Vologda to Samara
5 infantry moved from Russia to Bryansk
3 artilleries moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
5 infantry moved from Novosibirsk to SamaraCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kansu
Russians attack with 2 infantry and 1 tactical_bomber
Japanese defend with 2 armour
retreated to Kansu
Japanese win with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour
Battle in Bryansk
Russians attack with 3 artilleries and 5 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Bryansk from Germans with 3 artilleries and 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
2 aaGuns moved from Novosibirsk to Vologda
1 fighter moved from Smolensk to Russia
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Kansu to Vologda
1 aaGun moved from Vologda to Russia
1 artillery and 4 infantry moved from Vologda to Russia
1 infantry moved from Vologda to Russia
43 infantry moved from Russia to Bryansk
6 artilleries moved from Russia to Bryansk
2 aaGuns moved from Russia to Bryansk
1 infantry moved from Russia to BryanskPlace Units - Russians
1 artillery and 1 fighter placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 destroyer, 5 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Manchuria to Siberia
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 7 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Evenkiyskiy to Timguska
1 armour moved from Tsinghai to Timguska
1 armour moved from Kansu to Timguska
1 mech_infantry moved from Sikang to Kazakhstan
1 armour moved from Tsinghai to Kazakhstan
2 armour moved from Tsinghai to Novosibirsk
1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hopei
1 armour and 1 infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
2 bombers moved from French Indo China to Burma
1 bomber moved from Malaya to Burma
1 submarine moved from 42 Sea Zone to 55 Sea Zone
6 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
1 armour moved from Szechwan to Sikang
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Kiangsu to Hunan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from Malaya to Burma
1 tactical_bomber moved from Japan to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from Japan to PhilippinesCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 1 armour, 3 bombers, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 3 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Timguska
Japanese attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Timguska from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Siberia
Japanese attack with 1 armour and 2 mech_infantrys
Americans defend with 1 infantry
Japanese win, taking Siberia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Novosibirsk
Japanese attack with 2 armour
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Kazakhstan
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kazakhstan to Persia
3 bombers and 1 tactical_bomber moved from Burma to Malaya
1 artillery moved from Java to 42 Sea Zone
1 artillery, 2 battleships, 4 carriers, 2 destroyers and 2 transports moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
6 fighters and 2 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 aaGun moved from Evenkiyskiy to UralsPlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
2 armour and 1 mech_infantry placed in French Indo China
1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 marine and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
4 transports moved from 95 Sea Zone to 92 Sea Zone
2 carriers moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 bomber moved from Gibraltar to 95 Sea Zone
1 bomber moved from United Kingdom to 95 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
2 fighters moved from 10 Sea Zone to 25 Sea Zone
2 bombers moved from Western United States to 25 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from JapaneseCombat - Americans
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 marine and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
4 transports moved from 95 Sea Zone to 92 Sea Zone
2 carriers moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 bomber moved from Gibraltar to 95 Sea Zone
1 bomber moved from United Kingdom to 95 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
2 fighters moved from 10 Sea Zone to 25 Sea Zone
2 bombers moved from Western United States to 25 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from JapaneseCombat - Americans
Battle in 25 Sea Zone
Americans attack with 2 bombers, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 bombers, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 95 Sea Zone
British loiter and taunt; Americans attack with 2 bombers, 4 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win with 2 bombers, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 5 carriers, 3 destroyers, 7 fighters, 3 tactical_bombers and 2 transports
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese -
Sz 96 assumed no scramble b/c of a low Odds.
Need Ool for sz37.
1st Round:Both SS hit -> CV and BB dent plus 7 more hits.