@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Russians
Russians buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Vologda
2 fighters moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Samara
Combat - Russians
Battle in Vologda
Russians attack with 3 fighters and 2 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Vologda from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
3 fighters moved from Vologda to Russia
Place Units - Russians
3 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 armour and 1 mech_infantry moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 armour and 1 mech_infantry moved from Sakha to Amur
1 mech_infantry moved from Malaya to Shan State
1 infantry moved from Siam to Shan State
1 bomber moved from Anhwe to Shan State
1 mech_infantry moved from Suiyuyan to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kiangsu to Chahar
1 artillery and 1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Shantung to Hopei
7 fighters moved from 36 Sea Zone to 20 Sea Zone
18 fighters and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to Amur
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 7 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 7 fighters in 20 Sea Zone, round 2 : 6/8 hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 7 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 18 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 18 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 11/19 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win with 17 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Shan State
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Shan State, round 2 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 bomber and 1 mech_infantry in Shan State, round 3 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 1 bomber remaining. Battle score for attacker is -4
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Amur
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Amur, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Amur, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 artillery and 2 mech_infantrys
British defend with 2 mech_infantrys
Japanese roll dice for 1 artillery and 2 mech_infantrys in Yunnan, round 2 : 1/3 hits
Chinese roll dice for 2 mech_infantrys in Yunnan, round 2 : 2/2 hits
1 mech_infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Non Combat Move - Japanese
1 bomber moved from Shan State to Anhwe
17 fighters and 1 tactical_bomber moved from 37 Sea Zone to 19 Sea Zone
7 fighters moved from 20 Sea Zone to 19 Sea Zone
1 battleship, 13 carriers, 2 destroyers, 15 submarines and 4 transports moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Amur to 19 Sea Zone
1 aaGun moved from Tsagaan Olom to Suiyuyan
Place Units - Japanese
4 fighters placed in Japan
1 destroyer placed in 19 Sea Zone
3 infantry placed in Shantung
1 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 armour and 1 mech_infantry moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 armour and 1 mech_infantry moved from Sakha to Amur
1 mech_infantry moved from Malaya to Shan State
1 infantry moved from Siam to Shan State
1 bomber moved from Anhwe to Shan State
1 mech_infantry moved from Suiyuyan to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kiangsu to Chahar
1 artillery and 1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Shantung to Hopei
7 fighters moved from 36 Sea Zone to 20 Sea Zone
18 fighters and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to Amur
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 7 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 7 fighters in 20 Sea Zone, round 2 : 6/8 hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 7 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 18 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 18 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 11/19 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win with 17 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Shan State
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Shan State, round 2 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 bomber and 1 mech_infantry in Shan State, round 3 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 1 bomber remaining. Battle score for attacker is -4
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Amur
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Amur, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Amur, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 artillery and 2 mech_infantrys
British defend with 2 mech_infantrys
Japanese roll dice for 1 artillery and 2 mech_infantrys in Yunnan, round 2 : 1/3 hits
Chinese roll dice for 2 mech_infantrys in Yunnan, round 2 : 2/2 hits
1 mech_infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Non Combat Move - Japanese
1 bomber moved from Shan State to Anhwe
17 fighters and 1 tactical_bomber moved from 37 Sea Zone to 19 Sea Zone
7 fighters moved from 20 Sea Zone to 19 Sea Zone
1 battleship, 13 carriers, 2 destroyers, 15 submarines and 4 transports moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Amur to 19 Sea Zone
1 aaGun moved from Tsagaan Olom to Suiyuyan
Place Units - Japanese
4 fighters placed in Japan
1 destroyer placed in 19 Sea Zone
3 infantry placed in Shantung
1 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 mech_infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 mech_infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor and 7 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 35 Sea Zone to 20 Sea Zone
14 fighters moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
16 fighters moved from 35 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 15 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 15 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Korea
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Finland from Germans to Americans
EDIT: Turning off Edit Mode
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 battleship, 17 carriers, 3 cruisers, 1 destroyer and 4 submarines moved from 35 Sea Zone to 6 Sea Zone
15 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
2 carriers and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
4 fighters moved from Western United States to 6 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 64 Sea Zone
2 transports moved from 102 Sea Zone to 64 Sea Zone
3 fighters moved from Gibraltar to Norway
4 fighters moved from United Kingdom to Norway
1 fighter moved from United Kingdom to Norway
4 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Norway: 6 infantry
EDIT: Adding units owned by Americans to Finland: 6 infantry
EDIT: Turning off Edit Mode
1 factory_minor placed in Norway
1 destroyer placed in 10 Sea Zone
7 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - British
British buy 1 bomber and 6 mech_infantrys; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from Burma to Malaya
UK_Pacific take Malaya from Japanese
1 mech_infantry moved from Novosibirsk to Yenisey
2 fighters moved from Russia to 115 Sea Zone
10 fighters moved from Norway to 115 Sea Zone
1 mech_infantry moved from Kazakhstan to Volgograd
Russians take Volgograd from Germans
1 mech_infantry moved from Kazakhstan to Samara
1 mech_infantry moved from Samara to Tambov
Russians take Tambov from Germans
3 fighters moved from Kazakhstan to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
Combat - British
Battle in 115 Sea Zone
British attack with 12 fighters
Germans defend with 4 carriers, 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
Units damaged: 2 carriers owned by the Germans
British win with 9 fighters remaining. Battle score for attacker is 42
Casualties for Germans: 4 carriers and 1 destroyer
Casualties for British: 3 fighters
Battle in Caucasus
British attack with 3 fighters and 3 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
British win, taking Caucasus from Germans with 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - British
3 fighters moved from Caucasus to Russia
2 mech_infantrys moved from Kazakhstan to Russia
1 fighter and 1 tactical_bomber moved from Burma to Eastern Persia
4 infantry moved from Burma to Yunnan
3 mech_infantrys moved from India to Yunnan
9 fighters moved from 115 Sea Zone to Finland
1 artillery moved from Norway to Finland
5 infantry moved from Norway to Finland
1 mech_infantry moved from Eastern Persia to Kazakhstan
6 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 bombers moved from Quebec to United Kingdom
Place Units - British
1 bomber placed in Quebec
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 42 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Italians
Italians buy nothing; Remaining resources: 7 PUs;
Combat Move - Italians
1 bomber moved from Western Germany to Caucasus
1 mech_infantry moved from Western Ukraine to Tambov
1 mech_infantry moved from Bryansk to Vologda
1 mech_infantry moved from Bryansk to Caucasus
1 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 fighter moved from Bryansk to Vologda
1 fighter moved from Bryansk to Tambov
1 fighter moved from Bryansk to Caucasus
1 fighter moved from Bryansk to Caucasus
3 mech_infantrys moved from Romania to Ukraine
1 armour and 1 mech_infantry moved from Northern Italy to Romania
Combat - Italians
Battle in Vologda
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Vologda, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 mech_infantry owned by the Italians lost in Vologda
retreated to Vologda
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Battle in Caucasus
Italians attack with 1 armour, 1 bomber, 2 fighters and 2 mech_infantrys
British defend with 3 mech_infantrys
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 mech_infantrys in Caucasus, round 2 : 3/6 hits
Russians roll dice for 3 mech_infantrys in Caucasus, round 2 : 2/3 hits
2 mech_infantrys owned by the Italians and 3 mech_infantrys owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 2 mech_infantrys
Casualties for British: 3 mech_infantrys
Battle in Tambov
Italians attack with 1 fighter and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Tambov, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Tambov
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Tambov to Greece
2 fighters moved from Caucasus to Greece
1 bomber moved from Caucasus to Greece
1 fighter moved from Vologda to Novgorod
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,3,5,5
Italians collect 11 PUs (4 lost to blockades); end with 18 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Russia to Caucasus
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
Combat - ANZAC
Battle in Borneo
Battle in Guam
Battle in Caucasus
ANZAC attack with 1 fighter and 2 infantry
Italians defend with 1 armour
ANZAC win, taking Borneo from Japanese, taking Guam from Japanese, taking Caucasus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from Queensland to Philippines
2 bombers moved from New South Wales to Caroline Islands
2 infantry moved from South Australia to New South Wales
1 fighter moved from Caucasus to Eastern Persia
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Combat Move - French
Turn Complete - French
I apologize for the long wait. I have been just SLAMMED lately with work and other commitments.
In the next few hours I’ll decide whether there’s any reasonable way out of this hole I find myself in.
Yea, I got no options left here.
Tight play, Juan! I will keep this game in mind next time I play the Allies.
Thanks for the game Shin Ji. You have improved a lot since we last played I believe, was very tight.
My turn now for Axis, right? let me know if you want the game now or you prefer it in September. I will have to stop in August. Thx