@Ragnell804 gg, I concede
JuanSpain (Allies) vs simon33 (Axis) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 95 Sea ZoneCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 95 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 bomber moved from Greece to Western Germany
1 artillery moved from France to Western Germany
1 fighter moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
1 fighter and 2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 3 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
2 infantry moved from 6 Sea Zone to KoreaCombat - ANZAC
Battle in Japan
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
ANZAC captures 39PUs while taking Japanese capital
ANZAC converts factory_major into different units
ANZAC win, taking Japan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 3 aaGuns
Battle in 5 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Korea
Battle in Formosa
triggerJapaneseDestroyPUsAnzac: Setting destroysPUs to true for playerAttachment attached to JapaneseNon Combat Move - ANZAC
1 carrier moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from Philippines to Caroline Islands
1 carrier moved from 17 Sea Zone to 25 Sea Zone
1 artillery moved from Kiangsi to Kiangsu
1 fighter moved from New South Wales to Queensland
1 bomber moved from New South Wales to PhilippinesPlace Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 26 PUs; end with 67 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 70 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 73 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 3 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
2 infantry moved from 6 Sea Zone to KoreaCombat - ANZAC
Battle in Japan
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
ANZAC captures 39PUs while taking Japanese capital
ANZAC converts factory_major into different units
ANZAC win, taking Japan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 3 aaGuns
Battle in 5 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Korea
Battle in Formosa
triggerJapaneseDestroyPUsAnzac: Setting destroysPUs to true for playerAttachment attached to JapaneseNon Combat Move - ANZAC
1 carrier moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from Philippines to Caroline Islands
1 carrier moved from 17 Sea Zone to 25 Sea Zone
1 artillery moved from Kiangsi to Kiangsu
1 fighter moved from New South Wales to Queensland
1 bomber moved from New South Wales to PhilippinesPlace Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 26 PUs; end with 67 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 70 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 73 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 76 PUsCombat Move - French
Combat - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 5 infantry, 2 mech_infantrys and 7 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 20 submarines and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 artillery and 1 infantry moved from France to Holland Belgium
1 marine moved from Western Germany to Holland Belgium
5 artilleries and 3 infantry moved from France to Western Germany
1 mech_infantry moved from Kazakhstan to Caucasus
Germans take Caucasus from AmericansCombat - Germans
Battle in EireNon Combat Move - Germans
1 submarine moved from 113 Sea Zone to 109 Sea Zone
2 destroyers moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Samara to Kazakhstan
2 aaGuns, 15 armour and 2 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Rostov to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 artillery moved from Ukraine to Rostov
2 fighters moved from Tambov to Novgorod
3 bombers moved from Tambov to Western Germany
3 mech_infantrys moved from Western Germany to Southern ItalyPlace Units - Germans
1 artillery and 1 infantry placed in Volgograd
7 transports placed in 113 Sea Zone
1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Combat Move - Japanese
1 artillery and 1 infantry moved from Amur to Korea
2 infantry moved from Buyant-Uhaa to Jehol
1 artillery moved from Shantung to Jehol
2 artilleries and 2 infantry moved from Shantung to KiangsuCombat - Japanese
Battle in Kiangsu
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 2 mech_infantrys; ANZAC defend with 1 artillery
Japanese roll dice for 2 artilleries and 2 infantry in Kiangsu, round 2 : 1/4 hits
Chinese roll dice for 1 artillery and 2 mech_infantrys in Kiangsu, round 2 : 2/3 hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Kiangsu
Japanese roll dice for 2 artilleries in Kiangsu, round 3 : 0/2 hits
Chinese roll dice for 1 artillery and 1 mech_infantry in Kiangsu, round 3 : 0/2 hits
Japanese roll dice for 2 artilleries in Kiangsu, round 4 : 1/2 hits
Chinese roll dice for 1 artillery and 1 mech_infantry in Kiangsu, round 4 : 1/2 hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the Americans lost in Kiangsu
Japanese roll dice for 1 artillery in Kiangsu, round 5 : 0/1 hits
Chinese roll dice for 1 artillery in Kiangsu, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Kiangsu, round 6 : 1/1 hits
Chinese roll dice for 1 artillery in Kiangsu, round 6 : 0/1 hits
1 artillery owned by the ANZAC lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is 2
Casualties for Americans: 2 mech_infantrys
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Jehol
Japanese attack with 1 artillery and 2 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 0/3 hits
Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 3 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Korea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits
ANZAC roll dice for 2 infantry in Korea, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Korea
Japanese roll dice for 1 artillery in Korea, round 3 : 1/1 hits
ANZAC roll dice for 1 infantry in Korea, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Korea
Japanese win, taking Korea from ANZAC with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Shantung to Buyant-UhaaTurn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
2 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from Kiangsi to Jehol
3 fighters moved from 6 Sea Zone to Jehol
8 fighters moved from 94 Sea Zone to 95 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sicily
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to CreteCombat - Americans
Battle in Sicily
Battle in Crete
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Americans win, taking Sicily from Italians, taking Crete from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Jehol
Americans attack with 4 fighters
Japanese defend with 1 artillery and 2 infantry
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Korea
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Americans win, taking Korea from Japanese with 1 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
3 fighters moved from Jehol to Anhwe
3 mech_infantrys moved from Burma to Szechwan
3 mech_infantrys moved from French Indo China to Szechwan
5 fighters moved from Gibraltar to United Kingdom
4 artilleries, 4 carriers, 1 cruiser, 6 infantry and 5 transports moved from 94 Sea Zone to 91 Sea Zone
8 fighters moved from 95 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
5 fighters moved from Eastern United States to 101 Sea Zone
1 artillery, 3 carriers, 1 destroyer, 5 fighters, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 carriers and 9 submarines moved from 6 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 3 destroyers and 2 transports placed in 101 Sea Zone
4 fighters placed in Eastern United States
2 artilleries and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 109 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
1 fighter moved from Kweichow to Tsinghai
2 artilleries moved from Hopei to Chahar
2 artilleries moved from Hopei to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 2 artilleries
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Chinese: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 2 artilleries
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Chinese: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to KweichowPlace Units - Chinese
4 artilleries placed in AnhweTurn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
2 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from Kiangsi to Jehol
3 fighters moved from 6 Sea Zone to Jehol
8 fighters moved from 94 Sea Zone to 95 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sicily
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to CreteCombat - Americans
Battle in Sicily
Battle in Crete
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Americans win, taking Sicily from Italians, taking Crete from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Jehol
Americans attack with 4 fighters
Japanese defend with 1 artillery and 2 infantry
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Korea
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Americans win, taking Korea from Japanese with 1 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
3 fighters moved from Jehol to Anhwe
3 mech_infantrys moved from Burma to Szechwan
3 mech_infantrys moved from French Indo China to Szechwan
5 fighters moved from Gibraltar to United Kingdom
4 artilleries, 4 carriers, 1 cruiser, 6 infantry and 5 transports moved from 94 Sea Zone to 91 Sea Zone
8 fighters moved from 95 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
5 fighters moved from Eastern United States to 101 Sea Zone
1 artillery, 3 carriers, 1 destroyer, 5 fighters, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 carriers and 9 submarines moved from 6 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 3 destroyers and 2 transports placed in 101 Sea Zone
4 fighters placed in Eastern United States
2 artilleries and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 109 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
1 fighter moved from Kweichow to Tsinghai
2 artilleries moved from Hopei to Chahar
2 artilleries moved from Hopei to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 2 artilleries
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Chinese: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 2 artilleries
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Chinese: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to KweichowPlace Units - Chinese
4 artilleries placed in AnhweTurn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUsPurchase Units - British
British buy 5 armour and 5 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
2 armour moved from Sikang to KansuCombat - British
Battle in Kansu
British attack with 2 armour
Japanese defend with 1 infantry
British win, taking Kansu from Japanese with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Hunan to Kweichow
1 aaGun moved from Hunan to Kweichow
1 aaGun moved from Sikang to Szechwan
1 aaGun moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Szechwan
5 armour and 1 mech_infantry moved from Yunnan to Shensi
4 armour moved from India to Eastern Persia
4 infantry moved from Iraq to Northwest Persia
6 mech_infantrys moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
4 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Tobruk to Alexandria
3 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 fighter moved from French Central Africa to Gibraltar
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
2 fighters moved from 94 Sea Zone to Gibraltar
2 carriers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
5 armour and 5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,1,4,6,3,5,4,3,3,1,3,3,5,1,5,6,5,2,6,5,5,3,1,2,5,6,3,1,5,4,2,1,4,4,4,3,4,4,3,2,6,5,4,6,6,3,6,4
British collect 32 PUs (8 lost to blockades); end with 33 PUs total
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry -
I concede. My sea lion gambit isn’t going to work and stuffing Tokyo was a major blow.
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Very good game Sir. Your G1 and other stuff were interesting + overall you played very well. I see potential in you, I’m sure your TIER in the league will increase a lot. Good luck and thanks for the game.