@The_Good_Captain Nice, I’ll stay tunned!
JuanSpain (Allies) vs simon33 (Axis) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 17 Sea Zone
1 artillery and 3 infantry moved from 17 Sea Zone to Iwo JimaCombat - ANZAC
Battle in Iwo Jima
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to Philippines
1 carrier and 1 submarine moved from 35 Sea Zone to 17 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Kwangtung to KiangsiPlace Units - ANZAC
1 bomber and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 17 Sea Zone
1 artillery and 3 infantry moved from 17 Sea Zone to Iwo JimaCombat - ANZAC
Battle in Iwo Jima
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to Philippines
1 carrier and 1 submarine moved from 35 Sea Zone to 17 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Kwangtung to KiangsiPlace Units - ANZAC
1 bomber and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - French
Turn Complete - French
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I can’t believe you attack SZ93. Worked though.
Honestly I didn�t know the french would fight, but in the end they alost didn�t… the defense dice were a disaster. Is there a bug? why are they still neutral?
Cheers
Juan
It’s correct according to my knowledge. If USSR/USA/UK/ANZAC attack, the standing army defends. Only the French or Axis can walk in without a battle.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 8 submarines; Remaining resources: 4 PUs;Combat Move - Germans
3 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Russia to Samara
Germans take Samara from Russians
15 armour, 33 artilleries, 21 infantry and 21 mech_infantrys moved from Tambov to Volgograd
2 bombers moved from Novgorod to Volgograd
1 bomber and 2 fighters moved from Greece to Volgograd
1 mech_infantry moved from Vologda to Kazakhstan
Germans take Kazakhstan from RussiansCombat - Germans
Battle in Volgograd
Germans attack with 15 armour, 33 artilleries, 3 bombers, 2 fighters, 21 infantry and 21 mech_infantrys
Russians defend with 1 armour, 14 artilleries, 1 factory_minor, 60 infantry and 2 mech_infantrys; British defend with 8 armour and 7 mech_infantrys; Americans defend with 1 armour
Germans roll dice for 15 armour, 33 artilleries, 3 bombers, 2 fighters, 21 infantry and 21 mech_infantrys in Volgograd, round 2 : 39/95 hits
Russians roll dice for 10 armour, 14 artilleries, 60 infantry and 9 mech_infantrys in Volgograd, round 2 : 33/93 hits
21 infantry owned by the Germans, 12 artilleries owned by the Germans and 39 infantry owned by the Russians lost in Volgograd
Germans roll dice for 15 armour, 21 artilleries, 3 bombers, 2 fighters and 21 mech_infantrys in Volgograd, round 3 : 24/62 hits
Russians roll dice for 10 armour, 14 artilleries, 21 infantry and 9 mech_infantrys in Volgograd, round 3 : 19/54 hits
15 mech_infantrys owned by the Germans, 1 mech_infantry owned by the British, 2 mech_infantrys owned by the Russians, 4 artilleries owned by the Germans and 21 infantry owned by the Russians lost in Volgograd
Germans roll dice for 15 armour, 17 artilleries, 3 bombers, 2 fighters and 6 mech_infantrys in Volgograd, round 4 : 16/43 hits
Russians roll dice for 10 armour, 14 artilleries and 6 mech_infantrys in Volgograd, round 4 : 14/30 hits
2 mech_infantrys owned by the Germans, 6 mech_infantrys owned by the British, 10 artilleries owned by the Russians and 12 artilleries owned by the Germans lost in Volgograd
Germans roll dice for 15 armour, 5 artilleries, 3 bombers, 2 fighters and 4 mech_infantrys in Volgograd, round 5 : 7/29 hits
Russians roll dice for 10 armour and 4 artilleries in Volgograd, round 5 : 5/14 hits
2 mech_infantrys owned by the Germans, 1 armour owned by the Americans, 1 armour owned by the British, 1 armour owned by the Russians, 4 artilleries owned by the Russians and 3 artilleries owned by the Germans lost in Volgograd
Germans roll dice for 15 armour, 2 artilleries, 3 bombers, 2 fighters and 2 mech_infantrys in Volgograd, round 6 : 14/24 hits
Russians roll dice for 7 armour in Volgograd, round 6 : 2/7 hits
7 armour owned by the British and 2 artilleries owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 15 armour, 3 bombers, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 61
Casualties for Germans: 33 artilleries, 21 infantry and 19 mech_infantrys
Casualties for Russians: 1 armour, 14 artilleries, 60 infantry and 2 mech_infantrys
Casualties for British: 8 armour and 7 mech_infantrys
Casualties for Americans: 1 armour
Battle in Rostov
Germans attack with 3 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 3 mech_infantrys in Rostov, round 2 : 0/3 hits
British roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
Germans roll dice for 3 mech_infantrys in Rostov, round 3 : 2/3 hits
British roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from British with 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
2 aaGuns moved from Tambov to Volgograd
3 bombers and 2 fighters moved from Volgograd to Tambov
4 fighters moved from Western Germany to Southern Italy
1 artillery moved from France to Western Germany
1 infantry moved from Holland Belgium to Western GermanyPlace Units - Germans
3 fighters placed in Western Germany
1 artillery placed in France
2 infantry placed in France
1 artillery and 2 mech_infantrys placed in Ukraine
7 submarines placed in 112 Sea Zone
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 64 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Combat Move - Russians
Non Combat Move - Russians
3 fighters moved from Iraq to Northwest PersiaTurn Complete - Russians
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Thx for the answer. Volgo was lucky, I think that can give you a chance.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from Shantung to KiangsuCombat - Japanese
Battle in Kiangsu
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 3/6 hits
Chinese roll dice for 1 mech_infantry in Kiangsu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 infantry moved from Amur to Buyant-Uhaa
2 artilleries, 1 infantry and 1 marine moved from Japan to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 artillery, 1 marine and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 artillery and 1 marine moved from 19 Sea Zone to ShantungPlace Units - Japanese
1 carrier, 1 destroyer and 1 fighter placed in 6 Sea Zone
1 artillery and 2 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs -
I assumed nothing for USSR.
Thx for the answer. Volgo was lucky, I think that can give you a chance.
Actually, Volgo was about 80% my way.
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Yeah, but not with that output.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 carriers, 5 fighters, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Sardinia
7 fighters moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
5 fighters moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to 19 Sea Zone
1 fighter moved from Philippines to Kiangsu
2 mech_infantrys moved from Hunan to Kiangsu
6 fighters moved from Western United States to 6 Sea Zone
3 carriers moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 battleship, 2 destroyers and 14 submarines moved from 17 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
2 infantry and 1 transport moved from 17 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands -
Kamis? Scramble 6, 95?
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Kamis? Scramble 6, 95?
I only saw that the CVs off Iwo Jima could do double duty after I clicked on the combat in the Japanese turn. Bummer!
2 Kamis on each CV. Scramble SZ6,
no scramble SZ95. -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 carriers, 5 fighters, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Sardinia
7 fighters moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
5 fighters moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to 19 Sea Zone
1 fighter moved from Philippines to Kiangsu
2 mech_infantrys moved from Hunan to Kiangsu
6 fighters moved from Western United States to 6 Sea Zone
3 carriers moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 battleship, 2 destroyers and 14 submarines moved from 17 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
2 infantry and 1 transport moved from 17 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall IslandsCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5,4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,6
Battle in 6 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 destroyers, 11 fighters and 15 submarines
Japanese defend with 1 battleship, 3 carriers, 2 destroyers, 6 fighters, 6 submarines and 2 tactical_bombers
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
9 submarines owned by the Americans Submerged
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 carriers and 3 fighters remaining. Battle score for attacker is 54
Casualties for Americans: 1 carrier, 2 destroyers, 8 fighters and 6 submarines
Casualties for Japanese: 1 battleship, 3 carriers, 2 destroyers, 6 fighters, 6 submarines and 2 tactical_bombers
Battle in Marshall Islands
Battle in Sardinia
Battle in Kiangsu
Americans attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 artillery
Americans win, taking Marshall Islands from Japanese, taking Sardinia from Italians, taking Kiangsu from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in MarianasNon Combat Move - Americans
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Kiangsu to Kiangsi
8 fighters moved from 95 Sea Zone to 94 Sea Zone
5 artilleries, 4 carriers, 1 cruiser, 9 infantry and 7 transports moved from 91 Sea Zone to 94 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
5 fighters moved from United Kingdom to Gibraltar
3 mech_infantrys moved from French Indo China to BurmaPlace Units - Americans
3 mech_infantrys placed in French Indo China
5 fighters and 2 infantry placed in Eastern United States
2 carriers and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 108 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
1 fighter moved from Kweichow to Shensi
1 infantry moved from Kweichow to Hopei
2 artilleries moved from Kweichow to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KweichowPlace Units - Chinese
2 artilleries placed in HopeiTurn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 carriers, 5 fighters, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Sardinia
7 fighters moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
5 fighters moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to 19 Sea Zone
1 fighter moved from Philippines to Kiangsu
2 mech_infantrys moved from Hunan to Kiangsu
6 fighters moved from Western United States to 6 Sea Zone
3 carriers moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 battleship, 2 destroyers and 14 submarines moved from 17 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
2 infantry and 1 transport moved from 17 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall IslandsCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5,4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,6
Battle in 6 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 destroyers, 11 fighters and 15 submarines
Japanese defend with 1 battleship, 3 carriers, 2 destroyers, 6 fighters, 6 submarines and 2 tactical_bombers
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
9 submarines owned by the Americans Submerged
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 carriers and 3 fighters remaining. Battle score for attacker is 54
Casualties for Americans: 1 carrier, 2 destroyers, 8 fighters and 6 submarines
Casualties for Japanese: 1 battleship, 3 carriers, 2 destroyers, 6 fighters, 6 submarines and 2 tactical_bombers
Battle in Marshall Islands
Battle in Sardinia
Battle in Kiangsu
Americans attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 artillery
Americans win, taking Marshall Islands from Japanese, taking Sardinia from Italians, taking Kiangsu from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in MarianasNon Combat Move - Americans
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Kiangsu to Kiangsi
8 fighters moved from 95 Sea Zone to 94 Sea Zone
5 artilleries, 4 carriers, 1 cruiser, 9 infantry and 7 transports moved from 91 Sea Zone to 94 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
5 fighters moved from United Kingdom to Gibraltar
3 mech_infantrys moved from French Indo China to BurmaPlace Units - Americans
3 mech_infantrys placed in French Indo China
5 fighters and 2 infantry placed in Eastern United States
2 carriers and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 108 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
1 fighter moved from Kweichow to Shensi
1 infantry moved from Kweichow to Hopei
2 artilleries moved from Kweichow to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KweichowPlace Units - Chinese
2 artilleries placed in HopeiTurn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUsPurchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 41 PUs;
British buy 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from French Central Africa to French West Africa
1 fighter moved from 91 Sea Zone to French West Africa
1 artillery moved from Caucasus to Northwest Persia
3 armour moved from Eastern Persia to Northwest Persia
3 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
6 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
2 armour moved from Szechwan to SikangCombat - British
Battle in French West Africa
British attack with 1 fighter and 3 infantry
Neutral_Axis defend with 1 infantry
British win, taking French West Africa from Neutral_Axis with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in Sikang
British attack with 2 armour
Japanese defend with 1 infantry
British win, taking Sikang from Germans with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun moved from Szechwan to Sikang
1 infantry moved from Hunan to Anhwe
3 armour moved from Szechwan to Yunnan
2 armour and 1 mech_infantry moved from India to Yunnan
2 infantry moved from French Indo China to Yunnan
2 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
1 fighter moved from French West Africa to French Central AfricaPlace Units - British
3 infantry placed in Iraq
1 infantry and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUsPlace Units - UK_Pacific
4 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 4 armour
Turning on Edit Mode
EDIT: Removing units owned by Russians from Iraq: 3 fighters
EDIT: Adding units owned by Russians to Northwest Persia: 3 fighters
EDIT: Removing units owned by British from Belgian Congo: 2 mech_infantrys
EDIT: Adding units owned by British to Egypt: 2 mech_infantrys
EDIT: Removing units owned by British from Union of South Africa: 3 mech_infantrys
EDIT: Adding units owned by British to Belgian Congo: 3 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 95 Sea ZoneCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 95 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 bomber moved from Greece to Western Germany
1 artillery moved from France to Western Germany
1 fighter moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
1 fighter and 2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 3 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
2 infantry moved from 6 Sea Zone to KoreaCombat - ANZAC
Battle in Japan
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
ANZAC captures 39PUs while taking Japanese capital
ANZAC converts factory_major into different units
ANZAC win, taking Japan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 3 aaGuns
Battle in 5 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Korea
Battle in Formosa
triggerJapaneseDestroyPUsAnzac: Setting destroysPUs to true for playerAttachment attached to JapaneseNon Combat Move - ANZAC
1 carrier moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from Philippines to Caroline Islands
1 carrier moved from 17 Sea Zone to 25 Sea Zone
1 artillery moved from Kiangsi to Kiangsu
1 fighter moved from New South Wales to Queensland
1 bomber moved from New South Wales to PhilippinesPlace Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 26 PUs; end with 67 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 70 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 73 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 3 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
2 infantry moved from 6 Sea Zone to KoreaCombat - ANZAC
Battle in Japan
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
ANZAC captures 39PUs while taking Japanese capital
ANZAC converts factory_major into different units
ANZAC win, taking Japan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 3 aaGuns
Battle in 5 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Korea
Battle in Formosa
triggerJapaneseDestroyPUsAnzac: Setting destroysPUs to true for playerAttachment attached to JapaneseNon Combat Move - ANZAC
1 carrier moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from Philippines to Caroline Islands
1 carrier moved from 17 Sea Zone to 25 Sea Zone
1 artillery moved from Kiangsi to Kiangsu
1 fighter moved from New South Wales to Queensland
1 bomber moved from New South Wales to PhilippinesPlace Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 26 PUs; end with 67 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 70 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 73 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 76 PUsCombat Move - French
Combat - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 5 infantry, 2 mech_infantrys and 7 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 20 submarines and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 artillery and 1 infantry moved from France to Holland Belgium
1 marine moved from Western Germany to Holland Belgium
5 artilleries and 3 infantry moved from France to Western Germany
1 mech_infantry moved from Kazakhstan to Caucasus
Germans take Caucasus from AmericansCombat - Germans
Battle in EireNon Combat Move - Germans
1 submarine moved from 113 Sea Zone to 109 Sea Zone
2 destroyers moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Samara to Kazakhstan
2 aaGuns, 15 armour and 2 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Rostov to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 artillery moved from Ukraine to Rostov
2 fighters moved from Tambov to Novgorod
3 bombers moved from Tambov to Western Germany
3 mech_infantrys moved from Western Germany to Southern ItalyPlace Units - Germans
1 artillery and 1 infantry placed in Volgograd
7 transports placed in 113 Sea Zone
1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Combat Move - Japanese
1 artillery and 1 infantry moved from Amur to Korea
2 infantry moved from Buyant-Uhaa to Jehol
1 artillery moved from Shantung to Jehol
2 artilleries and 2 infantry moved from Shantung to KiangsuCombat - Japanese
Battle in Kiangsu
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 2 mech_infantrys; ANZAC defend with 1 artillery
Japanese roll dice for 2 artilleries and 2 infantry in Kiangsu, round 2 : 1/4 hits
Chinese roll dice for 1 artillery and 2 mech_infantrys in Kiangsu, round 2 : 2/3 hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Kiangsu
Japanese roll dice for 2 artilleries in Kiangsu, round 3 : 0/2 hits
Chinese roll dice for 1 artillery and 1 mech_infantry in Kiangsu, round 3 : 0/2 hits
Japanese roll dice for 2 artilleries in Kiangsu, round 4 : 1/2 hits
Chinese roll dice for 1 artillery and 1 mech_infantry in Kiangsu, round 4 : 1/2 hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the Americans lost in Kiangsu
Japanese roll dice for 1 artillery in Kiangsu, round 5 : 0/1 hits
Chinese roll dice for 1 artillery in Kiangsu, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Kiangsu, round 6 : 1/1 hits
Chinese roll dice for 1 artillery in Kiangsu, round 6 : 0/1 hits
1 artillery owned by the ANZAC lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is 2
Casualties for Americans: 2 mech_infantrys
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Jehol
Japanese attack with 1 artillery and 2 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 0/3 hits
Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 3 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Korea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits
ANZAC roll dice for 2 infantry in Korea, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Korea
Japanese roll dice for 1 artillery in Korea, round 3 : 1/1 hits
ANZAC roll dice for 1 infantry in Korea, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Korea
Japanese win, taking Korea from ANZAC with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Shantung to Buyant-UhaaTurn Complete - Japanese