@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
Odonis (Allies +25) vs Marshmallow of War (Axis)
-
I assumed a scramble. OOL in SZ6?
-
Max defense.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 5 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Western United States to 6 Sea Zone
1 bomber and 5 fighters moved from Korea to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 armour moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 armour moved from Shantung to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 armour moved from Chahar to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Albania to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern FranceCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Southern France
Battle in 6 Sea Zone
Americans attack with 1 bomber and 9 fighters
Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 2 tactical_bombers and 3 transports
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese win, taking Southern France from Germans with 1 battleship, 3 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -51
Casualties for Americans: 1 bomber and 9 fighters
Casualties for Japanese: 2 carriers, 1 destroyer and 1 tactical_bomber
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
2 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese forced to land in JapanNon Combat Move - Americans
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
1 fighter moved from Eastern United States to Western United States
1 infantry moved from Amur to Korea
1 destroyer moved from 46 Sea Zone to 32 Sea Zone
4 transports moved from 92 Sea Zone to 89 Sea Zone
3 fighters moved from 97 Sea Zone to Volgograd
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Scotland to Western United StatesPlace Units - Americans
3 fighters placed in Korea
1 carrier and 1 destroyer placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
3 infantry moved from Jehol to AnhwePlace Units - Chinese
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 fighter and 7 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Sikang to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour and 1 mech_infantry moved from Shensi to Timguska
Chinese take Kansu from Japanese
2 artilleries moved from Caucasus to Rostov
3 fighters moved from Russia to Rostov
4 infantry moved from Yunnan to Shan State
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 armour and 1 mech_infantry moved from Greece to Romania
2 fighters moved from Albania to Romania
2 artilleries and 2 infantry moved from Albania to YugoslaviaCombat - British
Battle in Timguska
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Yugoslavia
British attack with 2 artilleries and 2 infantry
Germans defend with 2 infantry
British win, taking Yugoslavia from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Romania
British attack with 1 armour, 2 fighters and 1 mech_infantry
Germans defend with 2 infantry
British win, taking Romania from Germans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Rostov
British attack with 2 artilleries and 3 fighters
Germans defend with 1 infantry
British win, taking Rostov from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Shan State
British attack with 4 infantry
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 mech_infantry moved from Yunnan to Hunan
1 mech_infantry moved from Hunan to Anhwe
2 mech_infantrys moved from Kwangsi to Anhwe
5 infantry moved from Kwangsi to Hunan
1 infantry moved from Hunan to Anhwe
1 aaGun and 1 infantry moved from Yunnan to Hunan
1 artillery moved from Kwangsi to Hunan
1 armour moved from Sikang to Kweichow
3 infantry moved from India to Burma
3 mech_infantrys moved from Persia to Caucasus
2 mech_infantrys moved from Caucasus to Rostov
2 mech_infantrys moved from Caucasus to Samara
1 fighter moved from Rostov to Russia
1 fighter moved from Rostov to Russia
1 fighter moved from Rostov to Russia
2 fighters moved from Romania to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 aaGun and 3 infantry moved from Egypt to 98 Sea Zone
1 aaGun, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
3 infantry moved from 99 Sea Zone to Greece
1 aaGun moved from 99 Sea Zone to Greece
2 transports moved from 97 Sea Zone to 98 Sea Zone
1 carrier moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
2 battleships and 1 cruiser moved from 92 Sea Zone to 99 Sea Zone
2 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Algeria to Tunisia
1 aaGun and 8 infantry moved from Kwangsi to Yunnan
2 infantry moved from India to BurmaPlace Units - British
1 fighter and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
2 mech_infantrys placed in EgyptTurn Complete - British
British collect 43 PUs; end with 43 PUs totalPlace Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,4,6
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry -
Going to edit the second round sea zone 6 casualities to lose a tac and put a carrier back.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 7 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Southern Italy to Yugoslavia
1 fighter moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in Yugoslavia
Italians attack with 1 artillery, 1 fighter and 7 infantry
British defend with 2 artilleries and 2 infantry
Italians win, taking Yugoslavia from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is -1
Casualties for Italians: 5 infantry
Casualties for British: 2 artilleries and 2 infantry
Battle in 93 Sea Zone
Italians attack with 1 fighter
Russians defend with 1 submarine; Americans defend with 1 transport
1 submarine owned by the Russians Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
1 fighter moved from Yugoslavia to Southern Italy
2 infantry moved from Southern Italy to Northern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 fighter moved from Queensland to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 carrier, 1 fighter and 3 transports remaining. Battle score for attacker is -13
Casualties for ANZAC: 1 destroyer, 1 fighter and 1 submarine
Casualties for Japanese: 1 tactical_bomber
1 fighter owned by the Japanese forced to land in MalayaNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Caucasus to Volgograd
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Tobruk to Alexandria
2 infantry moved from United Kingdom to ScotlandTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 bombers and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Bryansk
3 armour moved from Novgorod to Bryansk
5 armour moved from Eastern Poland to Ukraine
4 infantry moved from Ukraine to Rostov
1 fighter and 2 tactical_bombers moved from Ukraine to Rostov
1 bomber, 1 infantry and 1 tactical_bomber moved from Bryansk to Tambov
1 artillery and 2 infantry moved from Slovakia Hungary to Romania
1 fighter moved from Western Germany to Romania
1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov
1 fighter moved from Germany to Romania
4 infantry moved from France to Southern France
3 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Greater Southern Germany to Yugoslavia
2 artilleries moved from Germany to Slovakia Hungary
8 infantry moved from Germany to Slovakia HungaryCombat - Germans
Battle in Romania
Germans attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 armour and 1 mech_infantry
Germans win, taking Romania from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Southern France
Germans attack with 4 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from Americans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Rostov
Germans attack with 2 fighters, 4 infantry and 3 tactical_bombers
British defend with 1 artillery and 2 mech_infantrys
Germans win, taking Rostov from Russians with 2 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 1 artillery and 2 mech_infantrys
Battle in Tambov
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber and 1 tactical_bomber moved from Tambov to Bryansk
2 fighters moved from Romania to Ukraine
1 fighter moved from Rostov to Ukraine
1 fighter moved from Rostov to Bryansk
2 tactical_bombers moved from Rostov to Ukraine
1 tactical_bomber moved from Rostov to Bryansk
1 aaGun moved from Greater Southern Germany to Yugoslavia
1 aaGun moved from Greater Southern Germany to Slovakia Hungary
1 aaGun moved from Slovakia Hungary to Eastern PolandPlace Units - Germans
2 bombers and 1 mech_infantry placed in Western Germany
3 armour placed in Ukraine
3 armour placed in Western UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 bombers and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Bryansk
3 armour moved from Novgorod to Bryansk
5 armour moved from Eastern Poland to Ukraine
4 infantry moved from Ukraine to Rostov
1 fighter and 2 tactical_bombers moved from Ukraine to Rostov
1 bomber, 1 infantry and 1 tactical_bomber moved from Bryansk to Tambov
1 artillery and 2 infantry moved from Slovakia Hungary to Romania
1 fighter moved from Western Germany to Romania
1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov
1 fighter moved from Germany to Romania
4 infantry moved from France to Southern France
3 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Greater Southern Germany to Yugoslavia
2 artilleries moved from Germany to Slovakia Hungary
8 infantry moved from Germany to Slovakia HungaryCombat - Germans
Battle in Romania
Germans attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 armour and 1 mech_infantry
Germans win, taking Romania from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Southern France
Germans attack with 4 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from Americans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Rostov
Germans attack with 2 fighters, 4 infantry and 3 tactical_bombers
British defend with 1 artillery and 2 mech_infantrys
Germans win, taking Rostov from Russians with 2 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 1 artillery and 2 mech_infantrys
Battle in Tambov
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber and 1 tactical_bomber moved from Tambov to Bryansk
2 fighters moved from Romania to Ukraine
1 fighter moved from Rostov to Ukraine
1 fighter moved from Rostov to Bryansk
2 tactical_bombers moved from Rostov to Ukraine
1 tactical_bomber moved from Rostov to Bryansk
1 aaGun moved from Greater Southern Germany to Yugoslavia
1 aaGun moved from Greater Southern Germany to Slovakia Hungary
1 aaGun moved from Slovakia Hungary to Eastern PolandPlace Units - Germans
2 bombers and 1 mech_infantry placed in Western Germany
3 armour placed in Ukraine
3 armour placed in Western UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Bryansk: 3 infantry
EDIT: Removing units owned by Germans from Western Ukraine: 3 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Tambov
4 fighters moved from Russia to Tambov
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from JapaneseCombat - Russians
Battle in Tambov
Russians attack with 4 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Smolensk from Germans to Russians
EDIT: Turning off Edit Mode
4 fighters moved from Tambov to Russia
1 armour and 1 infantry moved from Tsinghai to Novosibirsk
2 infantry moved from Novosibirsk to Samara
1 armour moved from Russia to Smolensk
1 armour moved from Smolensk to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 units repaired.
1 infantry moved from Kiangsu to Shantung
Japanese take Shantung from Chinese
1 artillery moved from Kiangsu to Kiangsi
1 battleship and 1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
2 transports moved from 37 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Dutch New Guinea
Battle in Kiangsi
Japanese attack with 1 artillery
British defend with 1 infantry
Chinese win, taking Dutch New Guinea from ANZAC with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artilleryNon Combat Move - Japanese
1 aaGun moved from Kiangsu to Shantung
1 fighter moved from Malaya to 37 Sea Zone
1 carrier and 1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 35 Sea Zone to 41 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from Japan to 6 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
3 artilleries and 3 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 carrier, 1 destroyer, 2 fighters and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 40 PUs -
Gonna adjust those noncombat moves. Stay tuned!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 units repaired.
1 infantry moved from Kiangsu to Shantung
Japanese take Shantung from Chinese
1 artillery moved from Kiangsu to Kiangsi
1 battleship and 1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
2 transports moved from 37 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Dutch New Guinea
Battle in Kiangsi
Japanese attack with 1 artillery
British defend with 1 infantry
Chinese win, taking Dutch New Guinea from ANZAC with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artilleryNon Combat Move - Japanese
1 aaGun moved from Kiangsu to Shantung
1 fighter moved from Malaya to 37 Sea Zone
1 carrier and 1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 35 Sea Zone to 41 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from Japan to 6 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
3 artilleries and 3 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 carrier, 1 destroyer, 2 fighters and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 carrier and 1 fighter
EDIT: Adding units owned by Japanese to Philippines: 1 armour, 1 artillery and 4 infantry
EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 transports
EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 carrier, 1 fighter and 3 transports
EDIT: Removing units owned by Japanese from Sumatra: 1 armour, 1 artillery and 4 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Anhwe to Kiangsu
Chinese take Kiangsu from JapaneseCombat - Americans
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 transport moved from 98 Sea Zone to 92 Sea Zone
3 fighters moved from Volgograd to Russia
4 transports moved from 89 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 32 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to Korea
1 armour moved from Hopei to Kansu
1 armour moved from Albania to GreecePlace Units - Americans
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in KoreaTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,3,6,3,4,4,2,2,5
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 infantry moved from Anhwe to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 5 infantry
Japanese defend with 1 aaGun and 1 infantry
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 aaGun and 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Yunnan
2 infantry placed in Yunnan
1 artillery and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs -
Just letting you know there’s no UK file posted. Maybe you know that already.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
5 mech_infantrys moved from Caucasus to Rostov
2 fighters moved from Caucasus to Rostov
3 fighters moved from Russia to Rostov
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from JapaneseCombat - British
Battle in Rostov
British attack with 5 fighters and 5 mech_infantrys
Germans defend with 4 infantry
British win, taking Rostov from Germans with 5 fighters and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 4 infantry
Casualties for British: 2 mech_infantrysNon Combat Move - British
5 fighters moved from Rostov to Russia
1 fighter moved from Persia to Russia
2 mech_infantrys moved from Samara to Russia
1 armour moved from Caucasus to Novosibirsk
1 mech_infantry moved from Suiyuyan to Novosibirsk
1 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Hunan to Kwangsi
3 infantry moved from Yunnan to French Indo China
1 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from Kiangsi to Hunan
3 mech_infantrys moved from Anhwe to Hunan
1 armour moved from Kweichow to Hunan
2 mech_infantrys moved from Persia to Caucasus
5 mech_infantrys moved from Iraq to Caucasus
2 mech_infantrys moved from Egypt to Iraq
4 artilleries and 3 infantry moved from Albania to Greece
3 battleships, 1 carrier, 2 cruisers and 3 transports moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from Tunisia to LibyaPlace Units - British
1 infantry and 1 mech_infantry placed in Egypt
1 fighter and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
1 infantry placed in Egypt
1 infantry placed in GreeceTurn Complete - British
British collect 38 PUs; end with 38 PUs totalPlace Units - UK_Pacific
1 fighter and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 fighter and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
1 artillery and 2 infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 11 PUs total





