Good game! You kept it scary until the end.
Till next time ;).
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 tactical_bombers moved from Novgorod to 125 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
12 bombers moved from Novgorod to Normandy Bordeaux
4 fighters moved from Novgorod to Tambov
1 infantry moved from Bryansk to Tambov
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
Germans take Rostov from Russians
4 bombers moved from Bryansk to Caucasus
1 armour moved from Bryansk to Volgograd
Germans take Volgograd from Russians
2 artilleries and 1 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
2 mech_infantrys moved from Novgorod to Bryansk
6 infantry moved from Karelia to Finland
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 4 tactical_bombers
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 4 tactical_bombers in 125 Sea Zone, round 2 : 3/5 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 125 Sea Zone
Germans win with 4 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Caucasus
Germans attack with 1 armour, 4 bombers and 1 mech_infantry
British defend with 3 mech_infantrys
Germans roll dice for 1 armour, 4 bombers and 1 mech_infantry in Caucasus, round 2 : 5/6 hits
Russians roll dice for 3 mech_infantrys in Caucasus, round 2 : 1/3 hits
1 mech_infantry owned by the Germans and 3 mech_infantrys owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 4 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 mech_infantrys
Battle in Tambov
Germans attack with 4 fighters and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 4 fighters and 1 infantry in Tambov, round 2 : 2/5 hits
Russians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Tambov
Germans win, taking Tambov from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 12 bombers and 3 mech_infantrys
British defend with 2 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 12 bombers and 3 mech_infantrys in Normandy Bordeaux, round 2 : 10/15 hits
Americans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the Americans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 12 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Germans
12 bombers moved from Normandy Bordeaux to France
1 aaGun moved from Western Germany to France
3 mech_infantrys moved from Western Germany to France
1 mech_infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to France
12 mech_infantrys moved from Germany to Western Germany
4 fighters moved from Tambov to Bryansk
4 carriers moved from 113 Sea Zone to 112 Sea Zone
4 tactical_bombers moved from 125 Sea Zone to 112 Sea Zone
7 mech_infantrys moved from Western Germany to Denmark
6 mech_infantrys moved from Poland to Western Germany
4 bombers moved from Caucasus to Novgorod
1 mech_infantry moved from Western Germany to France
Place Units - Germans
3 infantry placed in France
2 fighters placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Western Germany
3 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 mech_infantrys
EDIT: Adding units owned by Germans to Denmark: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Russians
Russians buy 6 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Volgograd
3 fighters moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 3 fighters and 1 mech_infantry
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
3 fighters moved from Volgograd to Russia
1 infantry moved from Yakut S.S.R. to Buryatia
Place Units - Russians
6 artilleries placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 artilleries, 5 infantry, 8 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
5 fighters moved from 36 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Chahar to Amur
1 armour moved from Shantung to Manchuria
1 mech_infantry moved from Shantung to Manchuria
1 mech_infantry moved from Shantung to Chahar
1 armour moved from Suiyuyan to Kansu
1 mech_infantry moved from Hopei to Kansu
1 mech_infantry moved from Anhwe to Suiyuyan
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Hunan
1 armour moved from Kiangsu to Kweichow
1 infantry moved from French Indo China to Siam
1 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
1 bomber moved from French Indo China to Kansu
2 fighters moved from Shantung to Kweichow
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
3 fighters moved from French Indo China to Burma
3 fighters moved from Kwangsi to Burma
2 fighters moved from Kiangsu to Kweichow
4 fighters moved from 36 Sea Zone to Hunan
1 fighter moved from 36 Sea Zone to Yunnan
1 fighter moved from 36 Sea Zone to Shan State
1 fighter moved from 36 Sea Zone to Siam
1 fighter moved from 36 Sea Zone to Siam
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 36 Sea Zone to Shan State
1 fighter moved from 36 Sea Zone to Yunnan
Combat - Japanese
Battle in Java
Japanese attack with 5 fighters
Americans defend with 1 artillery, 1 infantry and 3 marines
Japanese roll dice for 5 fighters in Java, round 2 : 2/5 hits
Americans roll dice for 1 artillery, 1 infantry and 3 marines in Java, round 2 : 1/5 hits
1 fighter owned by the Japanese, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Java
Japanese roll dice for 4 fighters in Java, round 3 : 2/4 hits
Americans roll dice for 3 marines in Java, round 3 : 1/3 hits
1 fighter owned by the Japanese and 2 marines owned by the Americans lost in Java
Japanese roll dice for 3 fighters in Java, round 4 : 3/3 hits
Americans roll dice for 1 marine in Java, round 4 : 0/1 hits
1 marine owned by the Americans lost in Java
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 artillery, 1 infantry and 3 marines
Casualties for Japanese: 2 fighters
Battle in 42 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 battleship, 15 carriers, 3 cruisers, 2 destroyers, 27 fighters, 9 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport
Americans roll dice for 9 submarines in 42 Sea Zone, round 2 : 2/9 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win with 1 battleship, 16 carriers, 3 cruisers, 4 destroyers, 29 fighters, 9 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 4 : 2/2 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 4 : 1/2 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 4 : 1/2 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Shan State, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters and 3 infantry
British defend with 1 artillery
Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 2 : 1/5 hits
Chinese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Burma
Japanese attack with 6 fighters
Americans defend with 1 infantry
Japanese roll dice for 6 fighters in Burma, round 2 : 4/6 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Burma
Japanese win with 5 fighters remaining. Battle score for attacker is -7
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Kansu
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kansu, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Siam
Japanese attack with 2 fighters and 1 infantry
British defend with 1 artillery
Japanese roll dice for 2 fighters and 1 infantry in Siam, round 2 : 1/3 hits
UK_Pacific roll dice for 1 artillery in Siam, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Siam
Japanese win with 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour and 4 fighters
British defend with 1 armour
Japanese roll dice for 1 armour and 4 fighters in Kweichow, round 2 : 3/5 hits
Chinese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits
1 armour owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 4 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Hunan
Japanese attack with 1 artillery and 4 fighters
Americans defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 4 fighters in Hunan, round 2 : 2/5 hits
Chinese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 4 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Japanese
3 fighters could not land in 42 Sea Zone and were removed
4 fighters moved from Kweichow to Kwangsi
1 fighter moved from Hunan to 36 Sea Zone
1 fighter moved from Hunan to 36 Sea Zone
1 fighter moved from Hunan to 36 Sea Zone
1 fighter moved from Hunan to 36 Sea Zone
2 fighters moved from Yunnan to 36 Sea Zone
2 fighters moved from Siam to 36 Sea Zone
2 fighters moved from Shan State to 36 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 41 Sea Zone to 36 Sea Zone
3 fighters moved from Java to 42 Sea Zone
3 fighters moved from Burma to 36 Sea Zone
2 fighters moved from Burma to Kwangsi
1 bomber moved from Kansu to Dzavhan
1 aaGun moved from Tsagaan Olom to Dzavhan
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
Place Units - Japanese
2 transports placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
1 infantry and 2 mech_infantrys placed in French Indo China
3 artilleries and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
One way or another, things are gonna HAPPEN now.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 102 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Holland Belgium
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
5 fighters moved from 42 Sea Zone to 37 Sea Zone
5 fighters moved from 42 Sea Zone to 43 Sea Zone
5 fighters moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from 42 Sea Zone to 41 Sea Zone
3 fighters moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer, 2 fighters and 4 transports
Japanese win with 1 destroyer, 2 fighters and 4 transports remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in 43 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 43 Sea Zone from Japanese with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 mech_infantry
Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in 37 Sea Zone
Americans attack with 8 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 8 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans win, taking Normandy Bordeaux from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in 44 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 6 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 battleship, 15 carriers, 3 cruisers, 2 destroyers, 5 submarines and 1 transport moved from 42 Sea Zone to 35 Sea Zone
2 carriers, 4 fighters, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
6 fighters and 1 tactical_bomber moved from 41 Sea Zone to 35 Sea Zone
8 fighters moved from 37 Sea Zone to 35 Sea Zone
7 fighters moved from 43 Sea Zone to 35 Sea Zone
6 fighters moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from Szechwan to Russia
1 carrier, 4 fighters, 6 infantry, 1 submarine and 3 transports moved from 91 Sea Zone to 110 Sea Zone
4 fighters moved from 110 Sea Zone to United Kingdom
4 fighters moved from Normandy Bordeaux to United Kingdom
2 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from Eastern United States to 91 Sea Zone
6 fighters moved from Eastern United States to 110 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
2 carriers and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - British
British buy 3 fighters and 3 mech_infantrys; Remaining resources: 9 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 armour moved from Novosibirsk to Kansu
1 mech_infantry moved from Shensi to Kansu
1 armour and 2 mech_infantrys moved from India to Shan State
2 mech_infantrys moved from Shensi to Yunnan
1 mech_infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 tactical_bomber moved from Szechwan to Yunnan
1 fighter moved from Russia to Tambov
1 mech_infantry moved from Russia to Tambov
1 mech_infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Kansu
2 mech_infantrys moved from Iraq to Caucasus
1 armour moved from Iraq to Caucasus
Combat - British
Battle in Vologda
British attack with 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
British win, taking Vologda from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kansu
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 armour
British win, taking Kansu from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour
Battle in Caucasus
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 armour
British win, taking Caucasus from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Battle in Tambov
British attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Yunnan
British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 3 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for British: 3 mech_infantrys
Casualties for Japanese: 3 infantry
Battle in Shan State
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -11
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Vologda to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Kansu to Tsinghai
1 fighter and 1 tactical_bomber moved from Yunnan to India
3 mech_infantrys moved from Eastern Persia to Kazakhstan
2 mech_infantrys moved from Iraq to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 carrier, 2 fighters, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from India to Burma
1 aaGun moved from India to Burma
Place Units - British
3 fighters placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 46 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Huh! Not what I was expecting, but I’ll take it!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Novgorod to Western Germany
1 fighter moved from Western Germany to Bryansk
3 fighters moved from Bryansk to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
2 mech_infantrys moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Northern Italy to Romania
Combat - Italians
Battle in Caucasus
Italians attack with 3 fighters and 2 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 3 fighters and 2 mech_infantrys in Caucasus, round 2 : 1/5 hits
Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Caucasus
Italians roll dice for 3 fighters and 1 mech_infantry in Caucasus, round 3 : 1/4 hits
Russians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits
1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Caucasus
Italians win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 2 mech_infantrys
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Italians
3 fighters moved from Caucasus to Bryansk
1 aaGun moved from Northern Italy to Southern Italy
3 artilleries and 4 infantry moved from Northern Italy to France
Place Units - Italians
3 mech_infantrys placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 4 aaGuns and 6 infantry
EDIT: Adding units owned by Italians to Northern Italy: 4 aaGuns and 6 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,2,6,1
Italians collect 9 PUs (4 lost to blockades); end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 42 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
ANZAC win, taking Philippines from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
2 artilleries moved from New South Wales to Queensland
2 transports moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 carrier and 2 destroyers moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Szechwan to Russia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from South Australia to Northern Territory
1 artillery moved from South Australia to Northern Territory
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 fighters and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Belarus to Bryansk
1 mech_infantry moved from Bryansk to Vologda
4 carriers, 1 destroyer and 1 submarine moved from 112 Sea Zone to 115 Sea Zone
2 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux
2 tactical_bombers moved from 112 Sea Zone to Holland Belgium
2 fighters moved from Western Germany to Bryansk
4 fighters moved from Bryansk to Russia
3 bombers moved from Novgorod to Russia
1 bomber moved from Novgorod to Vologda
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
6 bombers moved from France to Normandy Bordeaux
6 bombers moved from France to Holland Belgium
Combat - Germans
Air Battle in Russia
Disregard that, miscounted the planes there.
Change your move if you prefer.
Otherwise intercept of course.
Cheers
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 3 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 mech_infantry moved from Bryansk to Vologda
4 fighters moved from Bryansk to Volgograd
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux
2 tactical_bombers moved from 112 Sea Zone to Holland Belgium
6 bombers moved from France to Normandy Bordeaux
6 bombers moved from France to Holland Belgium
4 carriers, 1 destroyer and 1 submarine moved from 112 Sea Zone to 115 Sea Zone
2 bombers moved from Novgorod to Vologda
2 bombers moved from Novgorod to 115 Sea Zone
2 fighters moved from Western Germany to Bryansk
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 2 bombers, 4 carriers, 1 destroyer and 1 submarine
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans roll dice for 2 bombers, 4 carriers and 1 destroyer in 115 Sea Zone, round 2 : 2/3 hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 2 bombers, 4 carriers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Normandy Bordeaux
Germans attack with 6 bombers, 2 infantry and 2 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 6 bombers, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 3/10 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 6 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Germans attack with 6 bombers, 2 infantry and 2 tactical_bombers
Americans defend with 2 infantry
Germans roll dice for 6 bombers, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 6/10 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 6 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Volgograd
Germans attack with 4 fighters and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 4 fighters and 2 mech_infantrys in Volgograd, round 2 : 1/6 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Vologda
Germans attack with 2 bombers and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Vologda, round 2 : 2/3 hits
Russians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Vologda
Germans win, taking Vologda from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
2 bombers moved from Vologda to Novgorod
2 bombers moved from 115 Sea Zone to Western Germany
2 tactical_bombers moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Normandy Bordeaux to Western Germany
6 bombers moved from Holland Belgium to Western Germany
6 bombers moved from Normandy Bordeaux to Western Germany
1 aaGun moved from France to Western Germany
4 fighters moved from Volgograd to Bryansk
Place Units - Germans
3 fighters placed in Western Germany
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery and 6 infantry placed in Western Germany
2 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Denmark: 10 mech_infantrys
EDIT: Removing units owned by Germans from France: 6 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 16 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 3 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 mech_infantry moved from Bryansk to Vologda
4 fighters moved from Bryansk to Volgograd
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux
2 tactical_bombers moved from 112 Sea Zone to Holland Belgium
6 bombers moved from France to Normandy Bordeaux
6 bombers moved from France to Holland Belgium
4 carriers, 1 destroyer and 1 submarine moved from 112 Sea Zone to 115 Sea Zone
2 bombers moved from Novgorod to Vologda
2 bombers moved from Novgorod to 115 Sea Zone
2 fighters moved from Western Germany to Bryansk
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 2 bombers, 4 carriers, 1 destroyer and 1 submarine
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans roll dice for 2 bombers, 4 carriers and 1 destroyer in 115 Sea Zone, round 2 : 2/3 hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 2 bombers, 4 carriers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Normandy Bordeaux
Germans attack with 6 bombers, 2 infantry and 2 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 6 bombers, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 3/10 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 6 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Germans attack with 6 bombers, 2 infantry and 2 tactical_bombers
Americans defend with 2 infantry
Germans roll dice for 6 bombers, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 6/10 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 6 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Volgograd
Germans attack with 4 fighters and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 4 fighters and 2 mech_infantrys in Volgograd, round 2 : 1/6 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Vologda
Germans attack with 2 bombers and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Vologda, round 2 : 2/3 hits
Russians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Vologda
Germans win, taking Vologda from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
2 bombers moved from Vologda to Novgorod
2 bombers moved from 115 Sea Zone to Western Germany
2 tactical_bombers moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Normandy Bordeaux to Western Germany
6 bombers moved from Holland Belgium to Western Germany
6 bombers moved from Normandy Bordeaux to Western Germany
1 aaGun moved from France to Western Germany
4 fighters moved from Volgograd to Bryansk
Place Units - Germans
3 fighters placed in Western Germany
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery and 6 infantry placed in Western Germany
2 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Denmark: 10 mech_infantrys
EDIT: Removing units owned by Germans from France: 6 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 16 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 armour
EDIT: Adding units owned by Germans to Bryansk: 1 armour
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - Russians
Russians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
2 fighters moved from Russia to Vologda
1 fighter moved from Russia to Samara
Combat - Russians
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
2 fighters moved from Vologda to Russia
Place Units - Russians
2 artilleries and 1 fighter placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
3 artilleries and 5 infantry moved from Japan to 6 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 mech_infantry moved from French Indo China to Malaya
Japanese take Malaya from UK_Pacific
1 mech_infantry moved from French Indo China to Burma
1 artillery moved from Shan State to Burma
1 mech_infantry moved from Anhwe to Yunnan
1 artillery moved from Hunan to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Suiyuyan to Kansu
1 bomber moved from Dzavhan to Kansu
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Shantung to Anhwe
2 mech_infantrys moved from Shantung to Kweichow
1 armour and 1 mech_infantry moved from Manchuria to Buryatia
1 mech_infantry moved from Amur to Buryatia
3 fighters moved from Kwangsi to Kweichow
17 fighters and 1 tactical_bomber moved from 36 Sea Zone to Philippines
2 fighters moved from Japan to 36 Sea Zone
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 3 fighters and 2 mech_infantrys
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 3 fighters and 2 mech_infantrys in Kweichow, round 2 : 2/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Chinese, 1 artillery owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Burma
Japanese attack with 1 artillery and 1 mech_infantry
British defend with 1 aaGun and 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 0/2 hits
UK_Pacific roll dice for 1 aaGun and 1 infantry in Burma, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 3 : 1/2 hits
UK_Pacific roll dice for 1 aaGun and 1 infantry in Burma, round 3 : 1/1 hits
1 aaGun owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 artillery in Burma, round 4 : 0/1 hits
UK_Pacific roll dice for 1 infantry in Burma, round 4 : 1/1 hits
1 artillery owned by the Japanese lost in Burma
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 aaGun
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Kansu
Japanese attack with 1 bomber and 1 mech_infantry
British defend with 1 armour
Japanese roll dice for 1 bomber and 1 mech_infantry in Kansu, round 2 : 2/2 hits
Chinese roll dice for 1 armour in Kansu, round 2 : 0/1 hits
1 armour owned by the British lost in Kansu
Japanese win, taking Kansu from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Buryatia
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Buryatia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Buryatia, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Buryatia, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Buryatia
Japanese roll dice for 1 armour and 1 mech_infantry in Buryatia, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Buryatia, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Philippines
Japanese attack with 17 fighters and 1 tactical_bomber
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 17 fighters and 1 tactical_bomber in Philippines, round 2 : 8/18 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits
1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Philippines
Japanese win with 17 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
17 fighters moved from Philippines to 36 Sea Zone
1 tactical_bomber moved from Philippines to 36 Sea Zone
3 fighters moved from Kwangsi to 36 Sea Zone
3 fighters moved from Kweichow to 36 Sea Zone
1 aaGun moved from Dzavhan to Tsagaan Olom
3 artilleries and 5 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from Kansu to Anhwe
Place Units - Japanese
3 destroyers placed in 36 Sea Zone
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
Japanese collect 56 PUs (3 lost to blockades); end with 56 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - Americans
Americans buy 8 fighters and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 submarine moved from 35 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 21 Sea Zone
15 fighters moved from 35 Sea Zone to French Indo China
1 tactical_bomber moved from 35 Sea Zone to French Indo China
4 fighters moved from 35 Sea Zone to French Indo China
3 fighters moved from 35 Sea Zone to 21 Sea Zone
6 fighters moved from 35 Sea Zone to 20 Sea Zone
3 fighters moved from 35 Sea Zone to French Indo China
6 infantry and 3 transports moved from 110 Sea Zone to 125 Sea Zone
6 infantry moved from 125 Sea Zone to Norway
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 carrier
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 20 Sea Zone from Japanese with 6 fighters and 1 submarine remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Norway
Battle in 21 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Norway from Germans with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Soviet Far East
Battle in French Indo China
Americans attack with 22 fighters and 1 tactical_bomber
Japanese defend with 3 artilleries, 1 factory_minor and 5 infantry
Americans win, taking Soviet Far East from Japanese with 22 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Japanese: 3 artilleries and 5 infantry
Non Combat Move - Americans
22 fighters and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
3 fighters moved from 21 Sea Zone to 35 Sea Zone
6 fighters moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
3 carriers, 1 destroyer and 5 fighters moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 64 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 35 Sea Zone to 48 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
Place Units - Americans
2 infantry placed in Central United States
4 fighters placed in Eastern United States
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 65 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs