BM 3.0 Shin Ji (Axis) vs JuanSpain (Allies)

  • '15

    Go ahead and scramble all three off Italy.

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - British
                British repair damage of 8x factory_major, 3x airfield; Remaining resources: 29 PUs;
                British buy 1 carrier and 2 submarines; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from India to Sikang
                2 mech_infantrys moved from Turkmenistan to Sikang
                1 mech_infantry moved from Kazakhstan to Kansu
                1 fighter moved from Russia to Kansu
                1 armour and 1 mech_infantry moved from Russia to Urals
                3 mech_infantrys moved from Russia to Samara
                3 mech_infantrys moved from Samara to Volgograd
                1 fighter moved from Russia to Volgograd
                2 mech_infantrys moved from Iraq to Caucasus
                1 tactical_bomber moved from Eastern Persia to Caucasus
                1 fighter moved from Eastern Persia to Volgograd
                2 submarines moved from 98 Sea Zone to 95 Sea Zone
                1 submarine moved from 99 Sea Zone to 95 Sea Zone
                3 fighters moved from Egypt to 95 Sea Zone

    Combat - British
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
                Battle in Kansu
                    British attack with 1 fighter and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                    British win, taking Kansu from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Sikang
                    British attack with 1 fighter and 2 mech_infantrys
                    Japanese defend with 1 infantry
                    British win, taking Sikang from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Caucasus
                    British attack with 2 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 armour
                    British win, taking Caucasus from Italians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Volgograd
                    British attack with 2 fighters and 3 mech_infantrys
                    Germans defend with 1 factory_minor and 2 mech_infantrys
                    British win, taking Volgograd from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 1 mech_infantry
                Battle in 95 Sea Zone
                    British attack with 3 fighters and 3 submarines
                    Italians defend with 1 destroyer and 3 fighters
                    1 submarine owned by the British retreated to 97 Sea Zone
                    Italians win with 3 fighters remaining. Battle score for attacker is -4
                    Casualties for British: 2 submarines
                    Casualties for Italians: 1 destroyer
                Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - British
                3 fighters moved from 95 Sea Zone to Tobruk
                6 mech_infantrys moved from Eastern Persia to Kazakhstan
                1 fighter moved from Sikang to Kazakhstan
                1 fighter moved from Kansu to Urals
                1 fighter moved from Volgograd to Russia
                1 fighter moved from Volgograd to Kazakhstan
                1 tactical_bomber moved from Caucasus to Kazakhstan
                2 mech_infantrys moved from Iraq to Eastern Persia
                3 mech_infantrys moved from Egypt to Iraq
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from India to Shan State
                3 aaGuns, 2 artilleries and 22 infantry moved from India to Burma
                2 fighters moved from United Kingdom to 110 Sea Zone

    Place Units - British
                1 carrier placed in 110 Sea Zone
                2 submarines placed in 98 Sea Zone

    Turn Complete - British
                British collect 37 PUs; end with 38 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
                Some Units in India change ownership: 1 armour and 1 mech_infantry

    triplea_39980_UK_12.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Northern Italy to Normandy Bordeaux
                1 mech_infantry moved from Northern Italy to Holland Belgium
                2 fighters moved from Southern Italy to Normandy Bordeaux
                1 fighter moved from Southern Italy to Holland Belgium
                2 armour moved from Bryansk to Caucasus

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 2 armour
                    British defend with 2 mech_infantrys
                        Italians roll dice for 2 armour in Caucasus, round 2 :  1/2 hits
                        Russians roll dice for 2 mech_infantrys in Caucasus, round 2 :  1/2 hits
                        1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
                        Italians roll dice for 1 armour in Caucasus, round 3 :  1/1 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 3 :  0/1 hits
                        1 mech_infantry owned by the British lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 armour
                    Casualties for British: 2 mech_infantrys
                Battle in Normandy Bordeaux
                    Italians attack with 2 fighters and 1 mech_infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                        Italians roll dice for 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 2 :  1/3 hits
                        Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Holland Belgium
                    Italians attack with 1 fighter and 1 mech_infantry
                    Americans defend with 1 mech_infantry
                        Italians roll dice for 1 fighter and 1 mech_infantry in Holland Belgium, round 2 :  1/2 hits
                        Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Holland Belgium
                    Italians win, taking Holland Belgium from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from Holland Belgium to Western Germany
                2 fighters moved from Normandy Bordeaux to Western Germany

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
                Italians collect 17 PUs (3 lost to blockades); end with 18 PUs total

    triplea_39980_Ita12.tsvg

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 8 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 35 Sea Zone

    Combat - ANZAC
                Battle in 35 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                2 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
                1 fighter moved from Queensland to 26 Sea Zone
                1 artillery moved from New South Wales to South Australia
                4 armour moved from Queensland to New South Wales
                4 mech_infantrys moved from Queensland to New South Wales

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 23 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs

    triplea_39980_ANZ12.tsvg

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Combat Move - French

    Turn Complete - French

    triplea_39980_Fre12.tsvg

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 bombers; Remaining resources: 2 PUs;

    Combat Move - Germans
                4 fighters moved from 112 Sea Zone to United Kingdom
                2 bombers moved from Western Germany to United Kingdom
                1 bomber moved from Western Germany to United Kingdom
                2 artilleries and 1 infantry moved from Ukraine to Bryansk
                1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                2 bombers moved from Novgorod to Western Germany

    triplea_39980_Ger13.tsvg

  • '15

    Intercept?

  • '19 '18 '17 '16 '15

    yeah, the us are the ones killed in case you hit

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 bombers; Remaining resources: 2 PUs;

    Combat Move - Germans
                4 fighters moved from 112 Sea Zone to United Kingdom
                2 bombers moved from Western Germany to United Kingdom
                1 bomber moved from Western Germany to United Kingdom
                2 artilleries and 1 infantry moved from Ukraine to Bryansk
                1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                2 bombers moved from Novgorod to Western Germany

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 7 units heading to United Kingdom
                    British launches 5 interceptors out of United Kingdom
                        Attackers Fire,  :  3/7 hits
                        Defenders Fire,  :  3/5 hits
                        3 fighters owned by the Germans lost in United Kingdom
                        3 fighters owned by the Americans lost in United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  0/2 hits
                        AA fire in United Kingdom :  0/1 hits
                    Bombing raid in United Kingdom rolls: 8,5 and causes: 11 damage to unit: factory_major
                    Bombing raid in United Kingdom rolls: 7 and causes: 6 damage to unit: airfield
                    Bombing raid in United Kingdom causes 17 damage total.  Damaged units is as follows: factory_major = 11, airfield = 6
                Cleaning up after air battles

    Non Combat Move - Germans
                1 fighter moved from United Kingdom to 112 Sea Zone
                3 tactical_bombers moved from 112 Sea Zone to Western Germany
                3 fighters moved from Western Germany to 112 Sea Zone
                3 bombers moved from United Kingdom to Western Germany

    Place Units - Germans
                6 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs

    triplea_39980_Ger13.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 bombers; Remaining resources: 2 PUs;

    Combat Move - Germans
                4 fighters moved from 112 Sea Zone to United Kingdom
                2 bombers moved from Western Germany to United Kingdom
                1 bomber moved from Western Germany to United Kingdom
                2 artilleries and 1 infantry moved from Ukraine to Bryansk
                1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                2 bombers moved from Novgorod to Western Germany

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 7 units heading to United Kingdom
                    British launches 5 interceptors out of United Kingdom
                        Attackers Fire,  :  3/7 hits
                        Defenders Fire,  :  3/5 hits
                        3 fighters owned by the Germans lost in United Kingdom
                        3 fighters owned by the Americans lost in United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  0/2 hits
                        AA fire in United Kingdom :  0/1 hits
                    Bombing raid in United Kingdom rolls: 8,5 and causes: 11 damage to unit: factory_major
                    Bombing raid in United Kingdom rolls: 7 and causes: 6 damage to unit: airfield
                    Bombing raid in United Kingdom causes 17 damage total.  Damaged units is as follows: factory_major = 11, airfield = 6
                Cleaning up after air battles

    Non Combat Move - Germans
                1 fighter moved from United Kingdom to 112 Sea Zone
                3 tactical_bombers moved from 112 Sea Zone to Western Germany
                3 fighters moved from Western Germany to 112 Sea Zone
                3 bombers moved from United Kingdom to Western Germany

    Place Units - Germans
                6 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 3 tactical_bombers
                EDIT: Adding units owned by Germans to 112 Sea Zone: 3 tactical_bombers
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 aaGun and 12 mech_infantrys
                EDIT: Adding units owned by Germans to Holland Belgium: 1 aaGun and 12 mech_infantrys
                EDIT: Turning off Edit Mode

    triplea_39980_Ger13.tsvg

  • '19 '18 '17 '16 '15

    No problem for the edit.

    I see you want me out of 110… Ok, you may win that battle, I will potentially leave it on my next USA/Uk turn…

    My move for Russia should come around 19:30 Madrid time.

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Timguska to Yenisey
                      Russians take Yenisey from Japanese
                1 mech_infantry moved from Russia to Archangel
                      Russians take Archangel from Germans

    Combat - Russians

    Non Combat Move - Russians
                1 fighter moved from Urals to Russia
                1 submarine moved from 110 Sea Zone to 125 Sea Zone

    Place Units - Russians
                1 artillery and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 13 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 15 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs

    triplea_39980_Rus13.tsvg

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Timguska to Yenisey
                      Russians take Yenisey from Japanese
                1 mech_infantry moved from Russia to Archangel
                      Russians take Archangel from Germans

    Combat - Russians

    Non Combat Move - Russians
                1 fighter moved from Urals to Russia
                1 submarine moved from 110 Sea Zone to 125 Sea Zone

    Place Units - Russians
                1 artillery and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 13 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 15 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 destroyer
                EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    triplea_39980_Rus13.tsvg

  • '19 '18 '17 '16 '15

    Anzac NCM edit. Not linked to your german turn, hope it is ok.

  • '15

    I’m not 100% sure my mind is right - I may need to take a day or so to get myself together.  It’s just personal stuff.  Who knows, maybe I’ll shake this off in a few hours.  Sorry.

  • '19 '18 '17 '16 '15

    No problem Sir, take all the time you need.

    Juan

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 factory_minors, 5 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery moved from 41 Sea Zone to Sumatra
                1 bomber moved from Kwangsi to Sumatra
                1 fighter moved from Kwangsi to 37 Sea Zone
                3 fighters moved from Jehol to Manchuria
                1 mech_infantry moved from Anhwe to Manchuria
                1 mech_infantry moved from Kweichow to Anhwe
                1 artillery moved from Hunan to Kweichow
                1 mech_infantry moved from French Indo China to Kwangsi
                1 mech_infantry moved from Kwangsi to Hunan
                1 mech_infantry moved from French Indo China to Shan State
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                1 fighter moved from Kwangsi to 45 Sea Zone
                1 fighter moved from Kwangsi to 35 Sea Zone
                2 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
                1 submarine moved from 33 Sea Zone to 62 Sea Zone
                      Japanese take 62 Sea Zone from ANZAC

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    ANZAC defend with 1 submarine
                    Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport; ANZAC defend with 1 destroyer and 1 submarine
                    1 submarine owned by the ANZAC Submerged

    triplea_39980_Jap13.tsvg

  • '15

    Made a slight mistake here - forgot you had stuff that could defend in SZ 37.

    If it’s OK, I’d like to pull one of the Tacs from the Shan State fight into this one.  I missed your surface ship.

    Rolling it here for round 1

    DiceRolls: 1@4; Total Hits: 11@4: (3)

  • '15

    Oh good, got the hit in round one.  Since you already missed the first defense, I’ll just edit in the difference.

    And I won’t count the last dice rolled at 3 in shan state in the unlikely event of it mattering.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 factory_minors, 5 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery moved from 41 Sea Zone to Sumatra
                1 bomber moved from Kwangsi to Sumatra
                1 fighter moved from Kwangsi to 37 Sea Zone
                3 fighters moved from Jehol to Manchuria
                1 mech_infantry moved from Anhwe to Manchuria
                1 mech_infantry moved from Kweichow to Anhwe
                1 artillery moved from Hunan to Kweichow
                1 mech_infantry moved from French Indo China to Kwangsi
                1 mech_infantry moved from Kwangsi to Hunan
                1 mech_infantry moved from French Indo China to Shan State
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                1 fighter moved from Kwangsi to 45 Sea Zone
                1 fighter moved from Kwangsi to 35 Sea Zone
                2 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
                1 submarine moved from 33 Sea Zone to 62 Sea Zone
                      Japanese take 62 Sea Zone from ANZAC

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport; ANZAC defend with 1 destroyer and 1 submarine
                    1 submarine owned by the ANZAC Submerged
                        Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter in 37 Sea Zone, round 3 :  1/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 37 Sea Zone
                        1 transport owned by the Americans lost in 37 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Americans: 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Sumatra
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Americans defend with 3 fighters
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 :  1/3 hits
                        ANZAC roll dice for 3 fighters in Sumatra, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Sumatra
                        Japanese roll dice for 1 artillery and 1 bomber in Sumatra, round 3 :  2/2 hits
                        ANZAC roll dice for 2 fighters in Sumatra, round 3 :  0/2 hits
                        2 fighters owned by the Americans lost in Sumatra
                    Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 27
                    Casualties for Americans: 3 fighters
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    Japanese attack with 2 fighters, 1 mech_infantry and 3 tactical_bombers
                    British defend with 1 mech_infantry
                        Japanese roll dice for 2 fighters, 1 mech_infantry and 3 tactical_bombers in Shan State, round 2 :  0/6 hits
                        UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters, 1 mech_infantry and 3 tactical_bombers in Shan State, round 3 :  4/6 hits
                        UK_Pacific roll dice for 1 mech_infantry in Shan State, round 3 :  0/1 hits
                        1 mech_infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Manchuria
                    Japanese attack with 3 fighters and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 fighters and 1 mech_infantry in Manchuria, round 2 :  0/4 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        Japanese roll dice for 3 fighters and 1 mech_infantry in Manchuria, round 3 :  1/4 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                3 fighters moved from Manchuria to Japan
                2 fighters and 3 tactical_bombers moved from Shan State to Kwangsi
                1 fighter moved from 37 Sea Zone to Kwangsi
                1 bomber moved from Sumatra to Java
                1 battleship, 14 carriers, 4 destroyers, 17 fighters, 16 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 17 Sea Zone
                1 artillery moved from Iwo Jima to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 battleship, 14 carriers, 4 destroyers, 17 fighters, 1 infantry, 16 submarines, 1 tactical_bomber and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Japan
                1 artillery moved from 6 Sea Zone to Japan
                6 fighters moved from Japan to 6 Sea Zone
                1 fighter moved from 45 Sea Zone to Philippines
                1 fighter moved from 35 Sea Zone to 6 Sea Zone
                1 aaGun moved from Olgiy to Tsagaan Olom
                1 armour moved from French Indo China to Kwangsi
                1 armour moved from Kwangsi to Hunan

    Place Units - Japanese
                1 factory_minor placed in Kiangsu
                1 factory_minor placed in Shantung
                3 transports placed in 6 Sea Zone
                3 infantry placed in Japan
                1 armour and 2 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1
                Japanese collect 63 PUs (1 lost to blockades); end with 63 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs

    triplea_39980_Jap13.tsvg

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