@wizmark no scramble
BM 3.0 Shin Ji (Axis) vs JuanSpain (Allies)
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Not sure if you wanted the Anzac planes on the USA carriers or not. I landed them on Queensland, feel free to edit.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 4 bombers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Southern France to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to United Kingdom
4 fighters moved from 112 Sea Zone to United Kingdom
1 bomber moved from Western Germany to United Kingdom
2 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux
2 tactical_bombers moved from 112 Sea Zone to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Normandy Bordeaux
1 bomber moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 bomber moved from Romania to Holland Belgium
1 bomber moved from Romania to Normandy Bordeaux
2 bombers moved from Novgorod to UralsCombat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in United Kingdom causes 9 damage total. Damaged units is as follows: factory_major = 6, airfield = 3
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Urals
Germans attack with 2 bombers
British defend with 1 armour
Germans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 bomber
Casualties for British: 1 armour
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor; British defend with 1 mech_infantry
Germans win, taking Volgograd from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
4 fighters moved from United Kingdom to 112 Sea Zone
2 bombers moved from United Kingdom to Western Germany
2 tactical_bombers moved from Holland Belgium to 112 Sea Zone
2 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Urals to Novgorod
1 bomber moved from Volgograd to Novgorod
2 artilleries and 1 infantry moved from Ukraine to Bryansk
1 armour moved from Novgorod to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Archangel to BryanskPlace Units - Germans
2 artilleries and 1 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
4 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer, 1 fighter and 1 submarine
EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
EDIT: Adding units owned by ANZAC to India: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Novosibirsk to Tsinghai
1 tactical_bomber moved from Russia to Kansu
1 fighter moved from Russia to TsinghaiCombat - Russians
Battle in Tsinghai
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Russians win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kansu
Russians attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -14
Casualties for Russians: 1 infantry and 1 tactical_bomberNon Combat Move - Russians
1 fighter moved from Tsinghai to Urals
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Russians
3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 6 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Kwangsi to 36 Sea Zone
1 battleship, 14 carriers, 5 destroyers, 1 infantry, 12 submarines and 1 transport moved from 36 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
5 submarines moved from 6 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from Americans
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Kwangsi to 41 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to 35 Sea Zone
11 fighters moved from 36 Sea Zone to 33 Sea Zone
4 fighters moved from Kwangsi to 33 Sea Zone
1 mech_infantry moved from Anhwe to Manchuria
1 mech_infantry moved from Hunan to Anhwe
1 artillery moved from Kwangsi to Hunan
3 fighters moved from Kwangsi to Manchuria
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Shan StateCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits
Americans roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Caroline Islands
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Sumatra, round 4 : 1/1 hits
ANZAC roll dice for 1 infantry in Sumatra, round 4 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
ANZAC win, taking Caroline Islands from Americans with no units remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 2 fighters and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters and 3 tactical_bombers in Shan State, round 2 : 1/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for British: 1 infantry
Casualties for Japanese: 1 tactical_bomber
Battle in Yunnan
Japanese attack with 3 fighters and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 3 fighters and 2 tactical_bombers in Yunnan, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for British: 1 infantry
Casualties for Japanese: 1 tactical_bomber
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits
Americans roll dice for 1 mech_infantry in Philippines, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Manchuria
Japanese attack with 3 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters and 1 mech_infantry in Manchuria, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Manchuria
Japanese win with 3 fighters remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
3 fighters moved from Manchuria to Jehol
1 fighter moved from 35 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
3 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
1 bomber moved from 41 Sea Zone to KwangsiPlace Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
6 fighters placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 fighter moved from India to 41 Sea Zone
1 fighter moved from India to 42 Sea Zone
3 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in 41 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
Battle in Holland Belgium
Americans attack with 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 mech_infantry
Americans win, taking Malaya from Japanese, taking Holland Belgium from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking Normandy Bordeaux from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from 42 Sea Zone to Sumatra
1 fighter moved from 41 Sea Zone to Sumatra
1 fighter moved from India to Sumatra
2 transports moved from 102 Sea Zone to 106 Sea Zone
4 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 transports moved from 110 Sea Zone to 102 Sea Zone
3 fighters moved from Eastern United States to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
3 fighters moved from Holland Belgium to United Kingdom
1 battleship, 12 carriers, 3 cruisers, 1 destroyer, 19 fighters, 3 marines, 9 submarines and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 17 Sea Zone to 15 Sea Zone
5 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
3 fighters moved from Queensland to 26 Sea ZonePlace Units - Americans
2 carriers, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
4 fighters placed in Western United States
4 infantry placed in Eastern United States
Americans undo move 4.
4 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Combat Move - British
1 fighter moved from India to Sikang
2 mech_infantrys moved from Turkmenistan to Sikang
1 mech_infantry moved from Kazakhstan to Kansu
1 fighter moved from Russia to Kansu
1 armour and 1 mech_infantry moved from Russia to Urals
3 mech_infantrys moved from Russia to Samara
3 mech_infantrys moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
2 mech_infantrys moved from Iraq to Caucasus
1 tactical_bomber moved from Eastern Persia to Caucasus
1 fighter moved from Eastern Persia to Volgograd
2 submarines moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 99 Sea Zone to 95 Sea Zone
3 fighters moved from Egypt to 95 Sea Zone -
Go ahead and scramble all three off Italy.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - British
British repair damage of 8x factory_major, 3x airfield; Remaining resources: 29 PUs;
British buy 1 carrier and 2 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from India to Sikang
2 mech_infantrys moved from Turkmenistan to Sikang
1 mech_infantry moved from Kazakhstan to Kansu
1 fighter moved from Russia to Kansu
1 armour and 1 mech_infantry moved from Russia to Urals
3 mech_infantrys moved from Russia to Samara
3 mech_infantrys moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
2 mech_infantrys moved from Iraq to Caucasus
1 tactical_bomber moved from Eastern Persia to Caucasus
1 fighter moved from Eastern Persia to Volgograd
2 submarines moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 99 Sea Zone to 95 Sea Zone
3 fighters moved from Egypt to 95 Sea ZoneCombat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Kansu
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
British win, taking Kansu from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 infantry
British win, taking Sikang from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour
British win, taking Caucasus from Italians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Volgograd
British attack with 2 fighters and 3 mech_infantrys
Germans defend with 1 factory_minor and 2 mech_infantrys
British win, taking Volgograd from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 mech_infantry
Battle in 95 Sea Zone
British attack with 3 fighters and 3 submarines
Italians defend with 1 destroyer and 3 fighters
1 submarine owned by the British retreated to 97 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is -4
Casualties for British: 2 submarines
Casualties for Italians: 1 destroyer
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
3 fighters moved from 95 Sea Zone to Tobruk
6 mech_infantrys moved from Eastern Persia to Kazakhstan
1 fighter moved from Sikang to Kazakhstan
1 fighter moved from Kansu to Urals
1 fighter moved from Volgograd to Russia
1 fighter moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Caucasus to Kazakhstan
2 mech_infantrys moved from Iraq to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from India to Shan State
3 aaGuns, 2 artilleries and 22 infantry moved from India to Burma
2 fighters moved from United Kingdom to 110 Sea ZonePlace Units - British
1 carrier placed in 110 Sea Zone
2 submarines placed in 98 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 mech_infantry moved from Northern Italy to Holland Belgium
2 fighters moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Holland Belgium
2 armour moved from Bryansk to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 2 armour
British defend with 2 mech_infantrys
Italians roll dice for 2 armour in Caucasus, round 2 : 1/2 hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
Italians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is 2
Casualties for Italians: 1 armour
Casualties for British: 2 mech_infantrys
Battle in Normandy Bordeaux
Italians attack with 2 fighters and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits
Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Holland Belgium
Italians attack with 1 fighter and 1 mech_infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
2 fighters moved from Normandy Bordeaux to Western GermanyPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Italians collect 17 PUs (3 lost to blockades); end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 8 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 submarine moved from 54 Sea Zone to 37 Sea Zone
2 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 artillery moved from New South Wales to South Australia
4 armour moved from Queensland to New South Wales
4 mech_infantrys moved from Queensland to New South WalesPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 bombers; Remaining resources: 2 PUs;Combat Move - Germans
4 fighters moved from 112 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
2 artilleries and 1 infantry moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
2 bombers moved from Novgorod to Western Germany -
Intercept?
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yeah, the us are the ones killed in case you hit
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 bombers; Remaining resources: 2 PUs;Combat Move - Germans
4 fighters moved from 112 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
2 artilleries and 1 infantry moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
2 bombers moved from Novgorod to Western GermanyCombat - Germans
Air Battle in United Kingdom
Germans attacks with 7 units heading to United Kingdom
British launches 5 interceptors out of United Kingdom
Attackers Fire, : 3/7 hits
Defenders Fire, : 3/5 hits
3 fighters owned by the Germans lost in United Kingdom
3 fighters owned by the Americans lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 8,5 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 17 damage total. Damaged units is as follows: factory_major = 11, airfield = 6
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from United Kingdom to 112 Sea Zone
3 tactical_bombers moved from 112 Sea Zone to Western Germany
3 fighters moved from Western Germany to 112 Sea Zone
3 bombers moved from United Kingdom to Western GermanyPlace Units - Germans
6 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 bombers; Remaining resources: 2 PUs;Combat Move - Germans
4 fighters moved from 112 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
2 artilleries and 1 infantry moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
2 bombers moved from Novgorod to Western GermanyCombat - Germans
Air Battle in United Kingdom
Germans attacks with 7 units heading to United Kingdom
British launches 5 interceptors out of United Kingdom
Attackers Fire, : 3/7 hits
Defenders Fire, : 3/5 hits
3 fighters owned by the Germans lost in United Kingdom
3 fighters owned by the Americans lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 8,5 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 17 damage total. Damaged units is as follows: factory_major = 11, airfield = 6
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from United Kingdom to 112 Sea Zone
3 tactical_bombers moved from 112 Sea Zone to Western Germany
3 fighters moved from Western Germany to 112 Sea Zone
3 bombers moved from United Kingdom to Western GermanyPlace Units - Germans
6 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 tactical_bombers
EDIT: Adding units owned by Germans to 112 Sea Zone: 3 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun and 12 mech_infantrys
EDIT: Adding units owned by Germans to Holland Belgium: 1 aaGun and 12 mech_infantrys
EDIT: Turning off Edit Mode -
No problem for the edit.
I see you want me out of 110… Ok, you may win that battle, I will potentially leave it on my next USA/Uk turn…
My move for Russia should come around 19:30 Madrid time.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from GermansCombat - Russians
Non Combat Move - Russians
1 fighter moved from Urals to Russia
1 submarine moved from 110 Sea Zone to 125 Sea ZonePlace Units - Russians
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from GermansCombat - Russians
Non Combat Move - Russians
1 fighter moved from Urals to Russia
1 submarine moved from 110 Sea Zone to 125 Sea ZonePlace Units - Russians
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode