@pacifiersboard 0ec24c54-385f-4cff-87f5-0bc0c04fdde2-image.png
L17 G40 BM 3 Odonis (L) vs AetV (X)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 43 Sea ZoneNon Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 mech_infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Persia
1 cruiser moved from 79 Sea Zone to 80 Sea ZonePlace Units - ANZAC
1 carrier and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to United KingdomTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 2 fighters, 5 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
4 armour and 3 mech_infantrys moved from Kazakhstan to Caucasus
1 armour moved from Turkmenistan to Caucasus
2 fighters and 2 tactical_bombers moved from Volgograd to CaucasusCombat - Germans
Battle in Caucasus
Germans attack with 5 armour, 2 artilleries, 2 fighters, 2 infantry, 7 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Germans win, taking Caucasus from British with 5 armour, 2 artilleries, 2 fighters, 1 infantry, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 aaGun moved from Ukraine to Rostov
2 infantry moved from Tambov to Rostov
1 mech_infantry moved from Yugoslavia to Western Germany
3 infantry moved from Western Germany to Germany
3 mech_infantrys moved from Russia to Belarus
2 fighters and 2 tactical_bombers moved from Caucasus to Rostov
1 aaGun moved from Western Germany to Germany
1 aaGun moved from France to Western Germany
3 fighters moved from Southern Italy to GreecePlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 submarine placed in 97 Sea Zone
1 infantry and 2 mech_infantrys placed in Novgorod
3 armour placed in Rostov
3 mech_infantrys placed in Ukraine
2 infantry and 1 mech_infantry placed in Volgograd
2 infantry placed in Germany
2 fighters and 2 mech_infantrys placed in Western Germany
Germans undo move 8.
1 fighter placed in Germany
1 fighter and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,1,4,5,5,2,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 69 PUs (5 lost to blockades); end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 fighters moved from Kiangsu to Manchuria
4 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 2 battleships, 3 carriers, 1 cruiser, 3 fighters, 1 infantry, 3 tactical_bombers and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Shan State
3 fighters and 3 tactical_bombers moved from 38 Sea Zone to Shan StateCombat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 3 fighters, 5 infantry and 3 tactical_bombers
British defend with 1 armour and 2 mech_infantrys
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Shan State to 38 Sea Zone
2 carriers, 1 destroyer and 2 fighters moved from 36 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from Manchuria to 6 Sea ZonePlace Units - Japanese
1 destroyer and 1 fighter placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Shan State: 1 aaGun and 1 infantry
EDIT: Removing units owned by Japanese from French Indo China: 1 aaGun
EDIT: Removing units owned by Japanese from Shan State: 1 infantry
EDIT: Turning off Edit Mode
Japanese undo move 1.
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2
Japanese collect 42 PUs (4 lost to blockades); end with 42 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters moved from United Kingdom to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
4 fighters moved from Midway to 6 Sea Zone
1 bomber moved from Eastern United States to 110 Sea Zone
3 carriers, 1 cruiser, 4 destroyers and 5 transports moved from 110 Sea Zone to 109 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese -
scramble / kk in SZ6?
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scramble / kk in SZ6?
I miscalculated the odds :-o.
Scramble sz6? Yes
Kk = 1xDD
2x CR
3xBBIf i kill your DD by Kami, Let it survive another round. Take a hit on a CV instead.
Max Def.
Planes last.
Good luck. -
@aequitas:
scramble / kk in SZ6?
I miscalculated the odds :-o.
Scramble sz6? Yes
Kk = 1xDD
2x CR
3xBBIf i kill your DD by Kami, Let it survive another round. Take a hit on a CV instead.
Max Def.
Planes last.
Good luck.I changed my mind on the scramble.
NO scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters moved from United Kingdom to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
4 fighters moved from Midway to 6 Sea Zone
1 bomber moved from Eastern United States to 110 Sea Zone
3 carriers, 1 cruiser, 4 destroyers and 5 transports moved from 110 Sea Zone to 109 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from JapaneseCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 1,6,1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1,4
Battle in 6 Sea Zone
Americans attack with 4 carriers, 10 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 4 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 submarine and 3 transports
Units damaged: 1 carrier owned by the Japanese
1 submarine owned by the Japanese Submerged
Americans win, taking 6 Sea Zone from Japanese with 2 carriers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 74
Casualties for Americans: 2 carriers, 5 fighters, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 4 carriers, 1 cruiser, 2 destroyers, 6 fighters and 3 transports
Battle in 16 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 destroyers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 1 bomber, 6 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 bomber and 6 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 artilleries, 6 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
2 artilleries, 3 carriers, 1 cruiser, 4 destroyers, 6 infantry, 1 mech_infantry and 5 transports moved from 109 Sea Zone to 91 Sea Zone
2 artilleries, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
6 fighters moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from 110 Sea Zone to United Kingdom
2 infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 6 Sea Zone to Jehol
2 armour, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 armour, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 marine moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Iraq to Northwest PersiaPlace Units - Americans
2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 infantry moved from Anhwe to Kiangsu
1 fighter moved from Hunan to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery, 1 factory_minor and 4 infantry
1 infantry owned by the Chinese retreated to Anhwe
Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -12
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsu to Anhwe
3 artilleries and 2 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to HunanPlace Units - Chinese
1 artillery and 1 infantry placed in Hunan
2 infantry placed in Shensi
1 artillery and 1 infantry placed in Anhwe
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Northwest Persia: 1 artillery, 1 infantry and 1 marine
EDIT: Adding units owned by Americans to Iraq: 1 artillery, 1 infantry and 1 marine
EDIT: Turning off Edit Mode
British buy 3 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Egypt to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
1 infantry moved from Eastern Persia to Turkmenistan
British take Turkmenistan from GermansCombat - British
Battle in Southern France
Battle in Normandy BordeauxNon Combat Move - British
2 fighters moved from United Kingdom to Gibraltar
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 98 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from 80 Sea Zone to Persia
1 fighter moved from Persia to 80 Sea Zone
1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
1 mech_infantry moved from Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Eastern Persia to West India
1 mech_infantry moved from Eastern Persia to West India
1 mech_infantry moved from Iraq to Eastern Persia
1 cruiser moved from 110 Sea Zone to 91 Sea ZonePlace Units - British
2 fighters and 1 mech_infantry placed in Egypt
3 artilleries placed in Iraq
2 infantry and 1 mech_infantry placed in PersiaTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport; Americans defend with 2 submarines
2 submarines owned by the Americans Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 98 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to Greece
1 fighter moved from 93 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Italians collect 10 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Combat Move - French
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I assumed no scramble in SZ6. Let me know if not the case.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 89 PUs;
Germans buy 6 armour, 1 carrier, 1 destroyer, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
1 infantry moved from Caucasus to Northwest Persia
2 fighters moved from Rostov to Northwest Persia
2 tactical_bombers moved from Rostov to Northwest Persia
2 fighters moved from Western Germany to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Southern France
1 bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Southern France
1 mech_infantry moved from Volgograd to Northwest Persia -
My Cpu crashed. I will post the map with Edits b/c you would just have additional dice results from Marti wich could be confusing.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 89 PUs;
Germans buy 6 armour, 1 carrier, 1 destroyer, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
1 infantry moved from Caucasus to Northwest Persia
2 fighters moved from Rostov to Northwest Persia
2 tactical_bombers moved from Rostov to Northwest Persia
2 fighters moved from Western Germany to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Southern France
1 bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Southern France
1 mech_infantry moved from Volgograd to Northwest PersiaCombat - Germans
Germans creates battle in territory 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 transport
EDIT: Removing units owned by British from Normandy Bordeaux: 1 infantry
EDIT: Removing units owned by British from Southern France: 1 armour
EDIT: Removing units owned by ANZAC from Northwest Persia: 1 infantry
EDIT: Turning off Edit Mode
Battle in Northwest Persia
Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Battle in 110 Sea Zone
Germans attack with 2 bombers and 2 fighters
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 2 fighters and 2 infantry
British defend with 1 factory_minor and 1 harbour
Battle in Southern France
Germans attack with 1 bomber, 2 fighters and 2 infantry
British defend with 1 factory_minor and 1 harbourNon Combat Move - Germans
2 fighters moved from Southern France to 97 Sea Zone
2 fighters moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Greece to Southern Italy
1 bomber moved from Normandy Bordeaux to France
1 bomber moved from Southern France to France
2 bombers moved from 110 Sea Zone to France
2 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from Germany to 127 Sea Zone
2 infantry moved from Western Germany to France
2 mech_infantrys moved from Western Germany to France
1 aaGun and 5 infantry moved from Germany to Western Germany
1 aaGun moved from Western Germany to France
3 mech_infantrys moved from Ukraine to Caucasus
3 armour and 2 infantry moved from Rostov to Caucasus
2 infantry moved from Volgograd to Caucasus
2 mech_infantrys moved from Novgorod to Finland
1 infantry moved from Novgorod to Karelia
3 mech_infantrys moved from Belarus to Karelia
2 fighters and 2 tactical_bombers moved from Northwest Persia to CaucasusPlace Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone
1 transport placed in 127 Sea Zone
3 armour placed in Rostov
3 armour placed in Volgograd
2 infantry placed in France
2 infantry placed in Ukraine
1 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Germans collect 72 PUs (2 lost to blockades); end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs -
go ahead and skip russia
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 4 infantry and 1 marine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
3 fighters and 3 tactical_bombers moved from 38 Sea Zone to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsu to Shantung
Japanese take Shantung from Chinese
1 artillery moved from Manchuria to Korea
1 fighter moved from Japan to Korea
1 infantry moved from Yenisey to Olgiy
Japanese take Olgiy from RussiansCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 carriers, 3 fighters and 1 tactical_bomber; ANZAC defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Americans win with 3 carriers, 4 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Korea
Japanese attack with 1 artillery and 1 fighter
ANZAC defend with 1 infantry and 1 mech_infantry
retreated to Korea
ANZAC win with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Kwangsi
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Kwangsi to 36 Sea Zone
2 battleships, 3 carriers, 1 cruiser and 1 transport moved from 38 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to Shan State
1 fighter moved from Korea to JapanPlace Units - Japanese
2 fighters, 4 infantry and 1 marine placed in Japan
1 destroyer placed in 36 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,1,2,6,4,3,2,6,4,5,2
Japanese collect 28 PUs (19 lost to blockades); end with 28 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 5 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
2 armour moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
2 fighters moved from Jehol to Japan
3 fighters moved from Western United States to 6 Sea Zone





