@wizmark no scramble
BM 3.0 Shin Ji (Axis) vs JuanSpain (Allies)
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 carriers, 3 destroyers and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Sikang to Kazakhstan
1 armour moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kazakhstan
1 armour moved from Kansu to Olgiy
Japanese take Olgiy from Russians
1 armour moved from Olgiy to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Dzavhan to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
6 artilleries and 9 infantry moved from Dzavhan to Yenisey
1 armour moved from Suiyuyan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 armour moved from Tsagaan Olom to Kansu
5 fighters and 1 tactical_bomber moved from Chahar to 6 Sea Zone
9 fighters and 4 tactical_bombers moved from Japan to 6 Sea Zone
1 infantry moved from Shensi to Sikang
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Szechwan to Yunnan
1 mech_infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Central Mongolia to Yenisey
1 infantry moved from Manchuria to Amur
1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 41 Sea Zone to 36 Sea Zone
2 fighters moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 battleship, 7 carriers, 7 submarines and 3 transports moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 18 Sea Zone
2 bombers moved from Chahar to Kwangsi
1 tactical_bomber moved from 36 Sea Zone to KwangsiCombat - Japanese
Battle in Kazakhstan
Japanese attack with 1 armour and 1 infantry
British defend with 1 armour
Japanese roll dice for 1 armour and 1 infantry in Kazakhstan, round 2 : 1/2 hits
Russians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
1 armour owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
1 aaGun moved from Dzavhan to Yenisey
2 artilleries and 3 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
3 carriers, 3 destroyers and 1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 36 Sea Zone: 3 transports
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters and 3 infantry; Remaining resources: 4 PUs;Combat Move - Americans
1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 battleship, 3 cruisers and 3 marines moved from 17 Sea Zone to 33 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
3 marines moved from 33 Sea Zone to Caroline Islands
1 mech_infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 17 Sea Zone to 18 Sea Zone
13 fighters moved from 17 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 18 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from GermansCombat - Americans
Battle in 18 Sea Zone
Americans attack with 13 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 13 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 infantry, 3 marines and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 infantry, 3 marines and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 destroyer moved from 17 Sea Zone to 34 Sea Zone
7 carriers, 1 destroyer and 9 submarines moved from 17 Sea Zone to 33 Sea Zone
13 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone
2 carriers and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from Hawaiian Islands to 33 Sea Zone
1 carrier moved from 10 Sea Zone to 30 Sea Zone
4 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from Eastern United States to 110 Sea ZonePlace Units - Americans
3 infantry placed in Normandy Bordeaux
2 carriers placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 64 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - British
British buy 1 carrier and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
2 armour and 3 mech_infantrys moved from Eastern Persia to Kazakhstan
2 infantry moved from Iraq to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
1 tactical_bomber moved from Russia to Northwest PersiaCombat - British
Battle in Kazakhstan
British attack with 2 armour and 3 mech_infantrys
Japanese defend with 1 armour and 1 infantry
British win, taking Kazakhstan from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in Northwest Persia
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
British win, taking Northwest Persia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Yunnan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
British win with 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 fighter moved from Yunnan to India
1 infantry moved from India to Burma
1 armour moved from Iraq to Eastern Persia
5 mech_infantrys moved from Iraq to Eastern Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 aaGun moved from Trans-Jordan to Iraq
4 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Northwest Persia to Eastern Persia
1 tactical_bomber moved from Northwest Persia to PersiaPlace Units - British
1 carrier placed in 110 Sea Zone
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - British
British buy 1 carrier and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
2 armour and 3 mech_infantrys moved from Eastern Persia to Kazakhstan
2 infantry moved from Iraq to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
1 tactical_bomber moved from Russia to Northwest PersiaCombat - British
Battle in Kazakhstan
British attack with 2 armour and 3 mech_infantrys
Japanese defend with 1 armour and 1 infantry
British win, taking Kazakhstan from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in Northwest Persia
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
British win, taking Northwest Persia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Yunnan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
British win with 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 fighter moved from Yunnan to India
1 infantry moved from India to Burma
1 armour moved from Iraq to Eastern Persia
5 mech_infantrys moved from Iraq to Eastern Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 aaGun moved from Trans-Jordan to Iraq
4 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Northwest Persia to Eastern Persia
1 tactical_bomber moved from Northwest Persia to PersiaPlace Units - British
1 carrier placed in 110 Sea Zone
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 factory_minor
EDIT: Changing ownership of Manchuria from Japanese to Chinese
EDIT: Adding units owned by British to Manchuria: 1 artillery and 1 infantry
EDIT: Adding units owned by British to 19 Sea Zone: 1 transport
EDIT: Removing units owned by British from 17 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
3 fighters moved from Western Germany to Southern France
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 armour moved from Ukraine to Bryansk
3 armour moved from Caucasus to BryanskCombat - Italians
Battle in Southern France
Italians attack with 3 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 fighters and 1 infantry in Southern France, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
3 fighters moved from Southern France to Western GermanyPlace Units - Italians
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,1,3,2
Italians collect 10 PUs (9 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Normandy BordeauxTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 carriers, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
3 infantry moved from Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Bryansk to Vologda
1 bomber moved from Novgorod to VologdaCombat - Germans
Battle in Volgograd
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Vologda
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Vologda to Novgorod
4 fighters and 2 tactical_bombers moved from Germany to 112 Sea Zone
2 tactical_bombers moved from Germany to Western Germany
3 artilleries and 5 infantry moved from Western Germany to France
10 mech_infantrys moved from Germany to Western GermanyPlace Units - Germans
3 carriers and 1 submarine placed in 112 Sea Zone
3 artilleries placed in Ukraine
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 51 PUs (3 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
13 infantry moved from Timguska to Kansu
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 armour moved from Russia to Volgograd
Russians take Tambov from Italians
1 fighter moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to SamaraCombat - Russians
Battle in Kansu
Russians attack with 13 infantry
Japanese defend with 1 armour
Russians win, taking Kansu from Japanese with 13 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Volgograd
Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
2 fighters moved from Samara to Russia
2 aaGuns moved from Timguska to KansuPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 6 fighters and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Timguska
Japanese take Timguska from Russians
1 infantry moved from Amur to Manchuria
1 mech_infantry moved from Hunan to Anhwe
1 infantry moved from French Indo China to Yunnan
1 armour, 6 artilleries, 9 infantry and 1 mech_infantry moved from Yenisey to Timguska
1 mech_infantry moved from Anhwe to Hunan
2 bombers moved from Kwangsi to Manchuria
1 battleship, 10 carriers, 3 destroyers and 8 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
5 artilleries and 5 infantry moved from French Indo China to 36 Sea Zone
5 artilleries, 2 carriers, 1 destroyer, 5 infantry, 1 submarine and 6 transports moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to Manchuria
7 fighters and 5 tactical_bombers moved from 6 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 34 Sea Zone
1 fighter moved from 6 Sea Zone to 34 Sea Zone
1 fighter moved from 6 Sea Zone to Manchuria
3 fighters moved from 6 Sea Zone to ManchuriaCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 34 Sea Zone
Japanese attack with 10 fighters and 7 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 10 fighters and 7 tactical_bombers in 34 Sea Zone, round 2 : 8/17 hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 34 Sea Zone
Japanese win with 10 fighters and 6 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 tactical_bomber
Battle in Manchuria
Japanese attack with 2 bombers, 6 fighters and 1 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 2 bombers, 6 fighters and 1 infantry in Manchuria, round 2 : 4/9 hits
Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Manchuria
Japanese win with 2 bombers and 6 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
6 fighters moved from Manchuria to Kiangsu
1 fighter moved from 19 Sea Zone to 35 Sea Zone
10 fighters and 6 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
5 artilleries and 5 infantry moved from 35 Sea Zone to Philippines
3 fighters moved from 35 Sea Zone to Philippines
2 bombers moved from Manchuria to Japan
2 fighters moved from 6 Sea Zone to KiangsuPlace Units - Japanese
3 submarines placed in 36 Sea Zone
6 fighters placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 carriers, 1 destroyer and 2 fighters; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from 110 Sea Zone to Southern France
1 fighter moved from United Kingdom to Southern France
3 marines moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
1 battleship, 9 carriers, 3 cruisers, 1 destroyer, 17 fighters, 1 infantry, 3 marines, 2 mech_infantrys, 9 submarines and 2 transports moved from 33 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 infantry moved from 42 Sea Zone to Java
2 mech_infantrys moved from 42 Sea Zone to Java
3 marines moved from 42 Sea Zone to JavaCombat - Americans
Battle in Java
Battle in Southern France
Americans attack with 3 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Java from Japanese, taking Southern France from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
3 fighters moved from Southern France to 110 Sea Zone
1 artillery, 7 infantry and 4 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone
7 infantry moved from 110 Sea Zone to United Kingdom
4 mech_infantrys moved from 110 Sea Zone to United Kingdom
1 artillery moved from 110 Sea Zone to United Kingdom
1 submarine moved from 18 Sea Zone to 24 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
5 fighters moved from Hawaiian Islands to Queensland
1 carrier moved from 30 Sea Zone to 63 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to Hawaiian Islands
1 tactical_bomber moved from 33 Sea Zone to QueenslandPlace Units - Americans
1 carrier and 2 fighters placed in 110 Sea Zone
3 carriers and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 67 PUs; end with 69 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - British
British buy 2 destroyers and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from Normandy Bordeaux to France
3 fighters moved from Normandy Bordeaux to France
5 fighters moved from 110 Sea Zone to France
1 armour moved from Kazakhstan to Caucasus
Russians take Caucasus from Italians
1 armour moved from Caucasus to Rostov
Russians take Rostov from Germans
1 mech_infantry moved from Kazakhstan to Tambov
1 armour moved from Kazakhstan to Russia
1 mech_infantry moved from Kazakhstan to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Burma to Yunnan
1 fighter moved from India to YunnanCombat - British
Battle in Yunnan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in France
British attack with 8 fighters and 4 infantry
Germans defend with 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
3 infantry owned by the British retreated to Normandy Bordeaux
Germans win with 3 artilleries remaining. Battle score for attacker is 12
Casualties for Germans: 5 infantry
Casualties for British: 1 infantryNon Combat Move - British
3 fighters moved from France to United Kingdom
5 fighters moved from France to 110 Sea Zone
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from 110 Sea Zone to United Kingdom
3 infantry moved from 110 Sea Zone to United Kingdom
1 aaGun moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from Yunnan to India
3 aaGuns, 2 artilleries, 1 fighter and 18 infantry moved from India to Burma
1 armour and 5 mech_infantrys moved from Eastern Persia to Kazakhstan
1 fighter moved from Eastern Persia to Russia
1 tactical_bomber moved from Persia to Russia
1 mech_infantry moved from Persia to Turkmenistan
4 mech_infantrys moved from Iraq to Eastern Persia
1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Trans-Jordan to Iraq
6 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 destroyers placed in 110 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
2 armour and 2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
1 armour moved from Bryansk to Rostov
1 armour moved from Bryansk to RostovCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 armour, 3 fighters and 2 mech_infantrys
French defend with 1 fighter; British defend with 3 infantry; Americans defend with 1 factory_minor and 1 harbour
Italians roll dice for 2 armour, 3 fighters and 2 mech_infantrys in Normandy Bordeaux, round 2 : 4/7 hits
Americans roll dice for 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 3/4 hits
2 mech_infantrys owned by the Italians, 1 fighter owned by the French, 1 armour owned by the Italians and 3 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 armour and 3 fighters remaining. Battle score for attacker is 5
Casualties for French: 1 fighter
Casualties for Italians: 1 armour and 2 mech_infantrys
Casualties for British: 3 infantry
Battle in Rostov
Italians attack with 2 armour
British defend with 1 armour
Italians roll dice for 2 armour in Rostov, round 2 : 2/2 hits
Russians roll dice for 1 armour in Rostov, round 2 : 1/1 hits
1 armour owned by the Italians and 1 armour owned by the British lost in Rostov
Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for British: 1 armourNon Combat Move - Italians
3 fighters moved from Normandy Bordeaux to Southern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,6,2,1
Italians collect 11 PUs (6 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
2 fighters moved from Caroline Islands to JavaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Combat Move - French
Turn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 carrier, 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 bomber moved from Western Germany to Caucasus
1 bomber moved from Novgorod to Volgograd
1 bomber moved from Western Germany to Archangel
3 bombers moved from Western Germany to United Kingdom
4 fighters moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
2 tactical_bombers moved from Western Germany to Southern France
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 bomber moved from Western Germany to Tambov
1 infantry moved from Bryansk to Tambov
1 bomber moved from Western Germany to Archangel
1 artillery moved from France to Holland Belgium
1 artillery moved from France to Southern France
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Southern France
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Bryansk
3 artilleries moved from Ukraine to BryanskCombat - Germans
Air Battle in United Kingdom -
Intercept in London? 4 ftrs on your side vs 4 ftrs and 3 bmbs on mine.
-
No
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 carrier, 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 bomber moved from Western Germany to Caucasus
1 bomber moved from Novgorod to Volgograd
1 bomber moved from Western Germany to Archangel
3 bombers moved from Western Germany to United Kingdom
4 fighters moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
2 tactical_bombers moved from Western Germany to Southern France
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 bomber moved from Western Germany to Tambov
1 infantry moved from Bryansk to Tambov
1 bomber moved from Western Germany to Archangel
1 artillery moved from France to Holland Belgium
1 artillery moved from France to Southern France
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Southern France
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Bryansk
3 artilleries moved from Ukraine to BryanskCombat - Germans
Air Battle in United Kingdom
Germans attacks with 7 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/3 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 5,6 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total.
Battle in Holland Belgium
Germans attack with 1 artillery, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 1 mech_infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Germans attack with 1 artillery, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 mech_infantry and 2 tactical_bombers in Southern France, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Archangel, round 2 : 2/4 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Tambov
retreated to Tambov
Russians win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor; British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 3 : 0/3 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 4 : 1/3 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 4 : 0/1 hits
1 mech_infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Caucasus
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Volgograd to Romania
1 bomber moved from Caucasus to Romania
1 bomber moved from Tambov to Bryansk
1 bomber moved from Archangel to Novgorod
1 bomber moved from Archangel to Novgorod
2 bombers and 4 fighters moved from United Kingdom to 112 Sea Zone
2 bombers moved from 112 Sea Zone to Western Germany
2 tactical_bombers moved from Holland Belgium to 112 Sea Zone
2 tactical_bombers moved from Southern France to 112 Sea ZonePlace Units - Germans
1 carrier placed in 112 Sea Zone
3 fighters placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
2 artilleries and 1 infantry placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 53 PUs (3 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
13 infantry moved from Kansu to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Samara to Volgograd
1 tactical_bomber moved from Russia to Volgograd
3 fighters moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Volgograd to Russia
3 fighters moved from Volgograd to Russia
2 aaGuns moved from Kansu to NovosibirskPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 10 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Suiyuyan to Szechwan
1 mech_infantry moved from Chahar to Manchuria
1 infantry moved from Tsinghai to Novosibirsk
6 artilleries and 9 infantry moved from Timguska to Novosibirsk
1 armour moved from Timguska to Suiyuyan
Japanese take Kansu from Chinese
1 mech_infantry moved from Timguska to Kansu
1 mech_infantry moved from Shensi to Chahar
1 armour moved from Timguska to Shensi
2 bombers moved from Japan to ManchuriaCombat - Japanese
Battle in Manchuria
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Manchuria, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 2 bombers in Manchuria, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
Japanese roll dice for 2 bombers in Manchuria, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Manchuria, round 4 : 1/1 hits
1 infantry owned by the Chinese and 1 bomber owned by the Japanese lost in Manchuria
Japanese win with 1 bomber remaining. Battle score for attacker is -13
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 bomber and 1 mech_infantry
Battle in Iwo Jima
Battle in Novosibirsk
Japanese attack with 6 artilleries and 10 infantry
Russians defend with 2 aaGuns and 13 infantry
Japanese roll dice for 6 artilleries and 10 infantry in Novosibirsk, round 2 : 6/16 hits
Russians roll dice for 2 aaGuns and 13 infantry in Novosibirsk, round 2 : 6/13 hits
6 infantry owned by the Japanese, 2 aaGuns owned by the Russians and 4 infantry owned by the Russians lost in Novosibirsk
Japanese roll dice for 6 artilleries and 4 infantry in Novosibirsk, round 3 : 2/10 hits
Russians roll dice for 9 infantry in Novosibirsk, round 3 : 5/9 hits
4 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Russians lost in Novosibirsk
Japanese roll dice for 5 artilleries in Novosibirsk, round 4 : 2/5 hits
Russians roll dice for 7 infantry in Novosibirsk, round 4 : 1/7 hits
1 artillery owned by the Japanese and 2 infantry owned by the Russians lost in Novosibirsk
Japanese roll dice for 4 artilleries in Novosibirsk, round 5 : 2/4 hits
Russians roll dice for 5 infantry in Novosibirsk, round 5 : 1/5 hits
1 artillery owned by the Japanese and 2 infantry owned by the Russians lost in Novosibirsk
Japanese roll dice for 3 artilleries in Novosibirsk, round 6 : 0/3 hits
Russians roll dice for 3 infantry in Novosibirsk, round 6 : 1/3 hits
1 artillery owned by the Japanese lost in Novosibirsk
Japanese roll dice for 2 artilleries in Novosibirsk, round 7 : 0/2 hits
Russians roll dice for 3 infantry in Novosibirsk, round 7 : 1/3 hits
1 artillery owned by the Japanese lost in Novosibirsk
1 artillery owned by the Japanese retreated to Tsinghai
Russians win, taking Iwo Jima from Americans with 3 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 2 aaGuns and 10 infantry
Casualties for Japanese: 5 artilleries and 10 infantryNon Combat Move - Japanese
1 aaGun moved from Yenisey to Olgiy
1 bomber moved from Manchuria to Kwangsi
8 fighters moved from Kiangsu to Kwangsi
1 battleship, 12 carriers, 4 destroyers and 9 submarines moved from 35 Sea Zone to 36 Sea Zone
4 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
4 artilleries, 4 infantry and 5 transports moved from 35 Sea Zone to 36 Sea Zone
4 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi
8 fighters and 6 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
3 fighters moved from Philippines to 36 Sea Zone
6 fighters moved from Japan to Kwangsi
5 fighters and 6 tactical_bombers moved from 36 Sea Zone to KwangsiPlace Units - Japanese
2 carriers and 1 destroyer placed in 36 Sea Zone
5 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 72 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 6 fighters
EDIT: Adding units owned by Japanese to 36 Sea Zone: 6 fighters
EDIT: Turning off Edit Mode