Just trying to set up a new forum for a private game.
Ironfish vs ShrimpBoatChef
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 11 PUs;Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo JimaCombat - ANZAC
Battle in Iwo JimaNon Combat Move - ANZAC
4 transports moved from 19 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from New South Wales to Queensland
1 cruiser and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 17 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
1 artillery and 2 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 33 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x airfield; Remaining resources: 86 PUs;
Germans buy 4 artilleries, 13 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
Rocket attack in Persia does 3 damage to factory_minor owned by British
Rockets in Russia roll: 3
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
3 bombers moved from Finland to 112 Sea Zone
1 tactical_bomber moved from Novgorod to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea ZoneCombat - Germans
Battle in 112 Sea Zone
Germans attack with 3 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 3 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyerNon Combat Move - Germans
3 bombers, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 fighter moved from Finland to Western Germany
1 bomber moved from Finland to Western Germany
1 armour moved from Norway to Finland
2 armour and 1 mech_infantry moved from Novgorod to Finland
1 artillery moved from Western Germany to 113 Sea Zone
1 mech_infantry moved from Western Germany to 113 Sea Zone
1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 mech_infantry moved from 115 Sea Zone to Finland
1 artillery and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Novgorod
1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
1 artillery moved from France to Western GermanyPlace Units - Germans
3 mech_infantrys placed in Ukraine
2 mech_infantrys placed in Western Germany
3 artilleries placed in Volgograd
1 artillery and 2 infantry placed in France
Germans undo move 4.
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in France
8 infantry placed in Western Germany
1 tactical_bomber placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from Japan to 35 Sea Zone
7 fighters moved from Korea to 17 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
4 fighters and 1 tactical_bomber moved from Japan to 17 Sea Zone
1 mech_infantry moved from Manchuria to Central Mongolia
Japanese take Central Mongolia from RussiansCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 11 fighters and 1 tactical_bomber
ANZAC defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Japanese win with 9 fighters remaining. Battle score for attacker is 41
Casualties for ANZAC: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 submarines and 1 transport
2 submarines owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 bombers
ANZAC defend with 1 cruiser, 1 destroyer and 4 transports
Japanese win with 2 bombers remaining. Battle score for attacker is 48
Casualties for ANZAC: 1 cruiser, 1 destroyer and 4 transportsNon Combat Move - Japanese
1 bomber moved from 35 Sea Zone to Marianas
1 bomber moved from 35 Sea Zone to Marianas
1 fighter moved from 19 Sea Zone to Korea
3 fighters moved from 17 Sea Zone to Japan
2 fighters moved from 17 Sea Zone to Japan
4 fighters moved from 17 Sea Zone to Korea
1 artillery moved from Sakha to Amur
1 artillery and 1 infantry moved from Korea to Amur
1 armour moved from Korea to Buyant-UhaaPlace Units - Japanese
2 mech_infantrys placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,5,3,5,3,6,3,5,4,6,2,4,5
Japanese collect 7 PUs (14 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 2 destroyers, 3 infantry, 3 submarines and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 unit repaired.
1 armour and 1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 bomber moved from United Kingdom to FranceCombat - Americans
Strategic bombing raid in France
1 bomber killed by AA
Bombing raid in France causes 0 damage total.Non Combat Move - Americans
2 carriers moved from 79 Sea Zone to 76 Sea Zone
2 battleships moved from 79 Sea Zone to 76 Sea Zone
2 cruisers moved from 79 Sea Zone to 76 Sea Zone
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
2 fighters and 2 tactical_bombers moved from Kazakhstan to Northwest Persia
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to United Kingdom: 3 artilleries and 2 infantry
EDIT: Removing units owned by Americans from Morocco: 3 artilleries and 2 infantry
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 3 transports
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 3 transports
EDIT: Adding units owned by Americans to 109 Sea Zone: 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 3 transports
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 3 transports
EDIT: Removing units owned by Americans from 107 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 106 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to New Brunswick Nova Scotia: 4 artilleries and 6 infantry
EDIT: Removing units owned by Americans from Eastern United States: 4 artilleries and 6 infantry
EDIT: Adding units owned by Americans to 106 Sea Zone: 1 carrier, 1 cruiser and 2 fighters
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier, 1 cruiser and 1 fighter
EDIT: Removing units owned by Americans from Eastern United States: 2 fighters
EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
EDIT: Adding units owned by Americans to Eastern United States: 1 artillery
EDIT: Adding units owned by Americans to New Brunswick Nova Scotia: 1 armour
EDIT: Removing units owned by Americans from Central United States: 1 armour and 1 artillery
EDIT: Turning off Edit Mode
1 battleship, 2 destroyers, 2 submarines and 2 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
5 artilleries and 17 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Chahar
2 infantry placed in Jehol
1 artillery placed in Jehol
3 infantry placed in Manchuria
Chinese undo move 4.
1 infantry placed in Suiyuyan
2 infantry placed in Manchuria
Chinese undo move 3.
1 artillery placed in Chahar
Chinese undo move 4.
1 infantry placed in Manchuria
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 39 PUs;
British buy 1 armour and 8 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
2 armour, 3 artilleries, 8 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
2 mech_infantrys moved from Egypt to Alexandria
1 armour moved from Egypt to Alexandria
1 bomber moved from Egypt to Alexandria
7 mech_infantrys moved from Kazakhstan to Caucasus
6 infantry moved from Kazakhstan to CaucasusCombat - British
Battle in Caucasus
British attack with 2 armour, 3 artilleries, 14 infantry and 10 mech_infantrys
Italians defend with 4 armour and 4 mech_infantrys
British win, taking Caucasus from Italians with 2 armour, 3 artilleries, 11 infantry and 10 mech_infantrys remaining. Battle score for attacker is 31
Casualties for British: 3 infantry
Casualties for Italians: 4 armour and 4 mech_infantrys
Battle in Alexandria
British attack with 1 armour, 1 bomber and 2 mech_infantrys
Italians defend with 1 artillery and 1 infantry
British win, taking Alexandria from Italians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 bomber moved from Alexandria to Egypt
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
3 mech_infantrys moved from Eastern Persia to Northwest Persia
2 armour moved from Eastern Persia to Northwest Persia
1 aaGun moved from Northwest Persia to Caucasus
1 aaGun moved from Kazakhstan to Caucasus
3 mech_infantrys moved from India to Eastern Persia
2 transports moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 106 Sea Zone to 109 Sea ZonePlace Units - British
1 armour and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 36 PUs; end with 37 PUs total
British collect 4 PUs from War Bonds; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
4 fighters moved from Volgograd to KazakhstanCombat - Italians
Battle in Kazakhstan
Italians attack with 4 fighters
British defend with 1 infantry
Italians win with 4 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
4 fighters moved from Kazakhstan to Volgograd
2 armour and 3 mech_infantrys moved from Ukraine to Volgograd
2 mech_infantrys moved from Romania to Ukraine
3 mech_infantrys moved from Northern Italy to Romania
1 fighter moved from Southern Italy to VolgogradPlace Units - Italians
1 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,1,3,4,1,2,3,3
Italians collect 8 PUs (12 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Shensi to Sikang
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Queensland to Shan StatePlace Units - ANZAC
1 carrier, 1 destroyer and 1 transport placed in 54 Sea Zone
ANZAC undo move 1.
1 carrier and 1 transport placed in 54 Sea Zone
1 fighter placed in 54 Sea Zone
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to CaucasusTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x airfield; Remaining resources: 86 PUs;
Germans buy 1 armour, 5 artilleries, 8 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Rocket attack in Persia does 6 damage to factory_minor owned by British
Rockets in Russia roll: 6
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
Germans take Kazakhstan from British
2 fighters and 1 tactical_bomber moved from Volgograd to Tsinghai
1 fighter and 1 tactical_bomber moved from Volgograd to Sikang
1 fighter moved from Volgograd to Sikang
1 tactical_bomber moved from Volgograd to Sikang
1 armour and 1 mech_infantry moved from Volgograd to Sikang
1 bomber moved from Western Germany to Egypt
1 infantry moved from Algeria to Morocco
Germans take Morocco from Americans
1 bomber moved from Western Germany to IraqCombat - Germans
Battle in Tsinghai
Germans attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Germans win, taking Tsinghai from Chinese with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 8,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 5,4 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Battle in Sikang
Germans attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Germans win, taking Sikang from Chinese with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Sikang to Volgograd
2 fighters and 1 tactical_bomber moved from Tsinghai to Volgograd
1 infantry moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Rostov
2 fighters and 1 tactical_bomber moved from Novgorod to Volgograd
2 fighters moved from Southern Italy to Volgograd
5 infantry moved from Western Germany to France
3 artilleries moved from Western Germany to France
1 artillery moved from Western Germany to France
1 artillery and 1 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
3 bombers moved from Western Germany to Volgograd
1 bomber moved from Iraq to Volgograd
1 bomber moved from Egypt to Greece
2 aaGuns, 2 artilleries, 3 fighters, 10 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Western Germany to Germany
2 artilleries and 2 infantry moved from Novgorod to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Finland
1 destroyer moved from 112 Sea Zone to 115 Sea ZonePlace Units - Germans
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in France
4 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 mech_infantry moved from Central Mongolia to Chahar
1 armour moved from Buyant-Uhaa to Chahar
2 fighters moved from Korea to Chahar
3 fighters moved from Korea to Jehol
1 bomber moved from Marianas to Chahar
1 bomber moved from Marianas to Siberia
1 artillery and 1 infantry moved from Amur to Siberia
1 fighter moved from Japan to Siberia
1 fighter moved from Japan to JeholCombat - Japanese
Battle in Jehol
Japanese attack with 4 fighters
Chinese defend with 2 infantry
Japanese win with 4 fighters remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry
Chinese defend with 1 artillery and 3 infantry
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 1 artillery and 3 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Siberia
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Americans defend with 1 armour and 1 infantry
Japanese win, taking Siberia from Americans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Siberia to Buyant-Uhaa
1 bomber moved from Siberia to Amur
1 artillery moved from Amur to Buyant-Uhaa
1 bomber and 2 fighters moved from Chahar to Buyant-Uhaa
2 mech_infantrys moved from Korea to Buyant-Uhaa
3 fighters moved from Jehol to Buyant-Uhaa
1 fighter moved from Jehol to Korea
1 fighter moved from Japan to Korea
1 fighter moved from Japan to KoreaPlace Units - Japanese
1 mech_infantry placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,6,3,5,4,4,3,3,4,1,3,2,5
Japanese collect 7 PUs (11 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 artilleries, 1 cruiser, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
9 artilleries and 9 infantry moved from United Kingdom to 109 Sea Zone
9 artilleries, 9 infantry and 9 transports moved from 109 Sea Zone to 110 Sea Zone
9 artilleries and 9 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 mech_infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Western Germany
2 cruisers moved from 109 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Northwest Persia to Rostov
1 fighter and 1 tactical_bomber moved from Northwest Persia to KazakhstanCombat - Americans
Battle in Normandy Bordeaux
Battle in Rostov
Americans attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 mech_infantry
Americans win, taking Normandy Bordeaux from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Morocco
Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans win, taking Morocco from Germans with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Americans attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 infantry
Americans win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Germans: 1 infantry
Casualties for Americans: 1 tactical_bomber
Battle in Western Germany
Americans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 carrier moved from 109 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 battleship moved from 109 Sea Zone to 110 Sea Zone
1 carrier moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from 109 Sea Zone to 110 Sea Zone
2 cruisers moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 carrier moved from 109 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
1 cruiser moved from 109 Sea Zone to 112 Sea Zone
1 battleship moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 battleships, 2 carriers, 2 cruisers and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
1 fighter moved from Kazakhstan to Caucasus
2 submarines moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 64 Sea Zone
1 transport moved from 51 Sea Zone to 89 Sea Zone
2 submarines moved from 26 Sea Zone to 64 Sea ZonePlace Units - Americans
3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber placed in Eastern United States
1 cruiser, 1 submarine and 5 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 8 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 artillery and 2 infantry
Germans defend with 1 armour and 1 mech_infantry
Germans win with 1 armour remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 artillery and 2 infantryNon Combat Move - Chinese
10 infantry moved from Manchuria to Jehol
5 artilleries moved from Manchuria to JeholPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
1 artillery and 6 infantry placed in Szechwan
Chinese undo move 3.
1 artillery and 6 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 21 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Italians
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Volgograd to Kazakhstan
2 fighters moved from Volgograd to Kazakhstan
1 mech_infantry moved from Ukraine to Rostov
2 fighters moved from Volgograd to Rostov
1 fighter moved from Volgograd to KazakhstanCombat - Italians
Battle in Kazakhstan
Italians attack with 3 fighters and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Kazakhstan from British with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Italians attack with 2 fighters and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Rostov from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
3 fighters moved from Kazakhstan to Volgograd
2 fighters moved from Rostov to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
3 mech_infantrys moved from Romania to Ukraine
1 armour and 2 mech_infantrys moved from Northern Italy to Romania
1 artillery moved from Southern Italy to Northern Italy
1 artillery moved from Algeria to TunisiaPlace Units - Italians
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,2,1,5,6,6,1,1,4,2
Italians collect 12 PUs (9 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 factory_minor and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour moved from West India to Persia
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 fighter moved from Shan State to Eastern Persia
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 1 fighter and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to IndiaPlace Units - ANZAC
1 factory_minor placed in French Indo China
1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 99 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 83 PUs;
Germans buy 7 artilleries, 1 fighter, 1 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Rocket attack in Normandy Bordeaux does 5 damage to factory_minor owned by Americans
Rockets in France roll: 5
Rocket attack in Persia does 2 damage to factory_minor owned by British
Rockets in Russia roll: 2
9 artilleries moved from France to Normandy Bordeaux
9 infantry moved from France to Normandy Bordeaux
3 fighters and 2 tactical_bombers moved from Germany to Normandy Bordeaux
2 infantry moved from Germany to Western Germany
2 bombers moved from Volgograd to Western Germany
1 armour moved from Tsinghai to Shensi
1 armour moved from Sikang to Szechwan
1 bomber moved from Volgograd to Iraq
1 bomber moved from Volgograd to Persia
1 fighter and 1 tactical_bomber moved from Volgograd to Shensi
1 fighter and 1 tactical_bomber moved from Volgograd to Szechwan
1 infantry moved from France to Normandy BordeauxCombat - Germans
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 5,4 and causes: 4 damage to unit: factory_minor
Bombing raid in Persia causes 4 damage total.
Battle in Szechwan
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 artillery and 6 infantry
Chinese win with 1 artillery and 4 infantry remaining. Battle score for attacker is -21
Casualties for Germans: 1 armour, 1 fighter and 1 tactical_bomber
Casualties for Chinese: 2 infantry
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 5,5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Battle in Western Germany
Germans attack with 2 bombers and 2 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win, taking Western Germany from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 9 artilleries, 3 fighters, 10 infantry and 2 tactical_bombers
British defend with 1 aaGun and 1 infantry; Americans defend with 9 artilleries, 1 factory_minor, 1 harbour and 9 infantry
Germans win, taking Normandy Bordeaux from Americans with 7 artilleries, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Germans: 2 artilleries and 10 infantry
Casualties for British: 1 aaGun and 1 infantry
Casualties for Americans: 9 artilleries and 9 infantry
Battle in Shensi
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Germans win, taking Shensi from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Shensi to Central Mongolia
2 armour and 3 mech_infantrys moved from Volgograd to Tsinghai
3 mech_infantrys moved from Ukraine to Volgograd
3 mech_infantrys moved from Russia to Volgograd
1 bomber moved from Iraq to Volgograd
1 bomber moved from Persia to Volgograd
1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to France
2 fighters moved from Normandy Bordeaux to France
2 bombers moved from Western Germany to Germany
1 mech_infantry moved from Novgorod to BryanskPlace Units - Germans
2 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
Germans undo move 4.
1 mech_infantry placed in Volgograd
2 mech_infantrys placed in Novgorod
5 artilleries, 1 fighter and 1 infantry placed in Germany
1 submarine placed in 114 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs





