For anyone who did not receive the Nightingale Games bulletin:
Welcome!
This is the first WAR ROOM Bulletin. Before the Kickstarter launches this Fall I plan to send bulletins about twice a month, or when something significant happens. Please let me know at warroombulletin@gmail.com if you find errors in viewing this newsletter or browsing our website: http://www.nightingale-games.com
Help with the Hype Train!
We’ve been working on this game for around 4 years, and we are just this month going public. Please help spread news of the game as we slowly get up to speed on our hype train. There will be a boardgamegeek.com listing soon.
A word from the designer, Larry Harris:
“Board games are one of the most social forms of gaming out there. People actually can see and talk to each other. All through the development of WAR ROOM I envisioned thousands of basements and spare rooms all over the world being converted into imaginary World War II War Rooms. The room is transformed into a place where like-minded folks gather and become – for an afternoon-- Generals commanding vast, historically-based armies, fleets and air armadas against each other. If this theme is up your alley, than check out WAR ROOM. We had you in mind.”
And now for a teaser bullet list of game features:
• Multiple scenarios based on # of players (eastern Front, War in Europe, Pacific War, and Global War)
• 7 Nations (USSR, UK, USA, China, Germany, Italy, Japan)
• 42" diameter round world map with polar view
• 10 unit types (4 naval,3 air, 3 land) formed in “Command Stacks”
• Simultaneous, secret movement and production orders
• Alliance discussions (where team members secretly discuss plans)
• 3 resource types required for unit production (oil, iron, and OSR - “other strategic resources”)
• Bid oil for Turn Order Rank
• After all movement, players choose a “Hot-spot” in turn order to resolve conflicts
• 2-stage battles: Air Battle then Surface Battle (land/sea)
• Choose unit type “Battle Stances” (for example: dogfight vs. strafe for fighter planes)
• Simultaneous (effectively) combat dice system with custom d12s
• Coastal and Trans-Ocean Convoy raiding
• Rail usage (and disruption)
• Strategic Bombing (affecting new unit production and infrastructure)
• “Civilian Goods” available to counter stress
• Track Medals, Stress, and Civilian Goods on the Morale Board
• As wartime stress compounds each nation faces dire penalties on the “Homeland Status Track”
• Trade resources with Neutrals (or invade and face resistance)
• Territory cards serve as resource income reference and are exchanged when lost
• “Contested Status” for territories cause reduced resource income
• “Port Advantage” (free naval unit repair)
• “Air Supremacy” (extra wild black die)
• “Force Advantage” (to encourage diverse surface forces)
• Soviet-Japanese Non-Aggression Pact
• and more…
Forthcoming WAR ROOM bulletins:
• Details about our experience as game developers.
• More images and details about the game.
• Voting!
Until next time!
Tom,
Nightingale Games LLC
warroombulletin@gmail.com
WAR ROOM Bulletin #1
6-20-2017