@Booper said in Booper (L+15) vs Simon33 (X) BM4:
Yep, no problem
Would have been easier if you had used “Perform Move and Other Actions” button in the edit menu.
Would you like to use ur kamikaze attacks?
no thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 18 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from 33 Sea Zone to 18 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 3 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 21 Sea Zone
1 submarine moved from 45 Sea Zone to 21 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 transports moved from 110 Sea Zone to 107 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
4 fighters moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Eastern United States to Quebec
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Gibraltar to Holland Belgium
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to Holland Belgium
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 17 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 bomber, 7 fighters and 2 infantry
Germans defend with 1 artillery and 3 mech_infantrys
Americans win with 1 bomber and 7 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 3 mech_infantrys
Casualties for Americans: 2 infantry
Non Combat Move - Americans
1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
6 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Holland Belgium to United Kingdom
1 fighter moved from 16 Sea Zone to Midway
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 battleship moved from 26 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
Americans undo move 4.
1 artillery and 1 infantry placed in Western United States
1 fighter placed in Western United States
2 fighters and 2 infantry placed in Eastern United States
1 carrier placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 fighter and 3 infantry moved from Hunan to Anhwe
4 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 artillery
Chinese win, taking Anhwe from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hunan
Place Units - Chinese
3 artilleries and 3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Libya to Alexandria
British take Tobruk from Italians
1 infantry moved from Iraq to Northwest Persia
2 artilleries moved from Iraq to Northwest Persia
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Caucasus to Volgograd
1 fighter moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
1 tactical_bomber moved from Iraq to Rostov
2 mech_infantrys moved from Caucasus to Rostov
1 armour moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Kazakhstan
1 fighter moved from Caucasus to Kazakhstan
1 fighter moved from 98 Sea Zone to Rostov
1 fighter moved from Caucasus to Kazakhstan
1 fighter moved from Egypt to 98 Sea Zone
2 infantry moved from Alexandria to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 98 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Hunan to Shantung
Chinese take Shantung from Japanese
1 armour moved from Hunan to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 mech_infantry moved from Siam to Kwangsi
3 mech_infantrys moved from Yunnan to Kwangtung
1 bomber moved from Hunan to Kwangtung
1 fighter moved from Hunan to Kwangtung
1 tactical_bomber moved from India to Kwangtung
1 armour moved from Malaya to Yunnan
Combat - British
Battle in Rostov
British attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun; Italians defend with 1 artillery and 1 mech_infantry
British win, taking Rostov from Italians with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 aaGun
Casualties for Italians: 1 artillery and 1 mech_infantry
Battle in Kwangtung
British attack with 1 armour, 1 bomber, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 1 harbour and 1 infantry
British win, taking Kwangtung from Japanese with 1 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in Volgograd
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British win, taking Volgograd from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Battle in Kazakhstan
British attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Holland Belgium from Germans with 2 fighters remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Rostov to Caucasus
1 tactical_bomber moved from Rostov to Caucasus
1 fighter moved from Volgograd to Caucasus
2 fighters moved from Kazakhstan to Caucasus
2 infantry moved from 92 Sea Zone to Gibraltar
1 aaGun moved from Yunnan to Kwangsi
1 bomber moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
Place Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
1 armour and 1 mech_infantry placed in Egypt
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 45 PUs; end with 45 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs
Place Units - UK_Pacific
1 armour, 1 fighter and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour, 1 fighter and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Tambov to Samara
Italians take Samara from Russians
1 armour moved from Yakut S.S.R. to Sakha
Italians take Buryatia from Russians
Italians take Sakha from Russians
1 mech_infantry moved from France to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 armour moved from Samara to Novosibirsk
Combat - Italians
Battle in Holland Belgium
Italians attack with 3 fighters and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from Holland Belgium to Southern Italy
1 fighter moved from Holland Belgium to France
2 mech_infantrys moved from Southern Italy to France
1 artillery and 1 infantry moved from Albania to Yugoslavia
Place Units - Italians
1 armour, 1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 10 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
2 destroyers moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 44 Sea Zone to 41 Sea Zone
2 fighters moved from 41 Sea Zone to Sumatra
2 artilleries and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Eastern Persia to Caucasus
1 infantry moved from Caucasus to Kazakhstan
ANZAC take Kazakhstan from Japanese
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 2 artilleries, 2 fighters and 1 infantry
Japanese defend with 1 artillery, 1 fighter and 1 infantry
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 artillery, 1 fighter and 1 infantry
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Sumatra to 41 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 28 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 carriers, 3 destroyers, 1 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Russia to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
3 armour moved from Ukraine to Rostov
9 armour moved from Russia to Rostov
1 tactical_bomber moved from Bryansk to Volgograd
1 tactical_bomber moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 armour moved from Russia to Kazakhstan
Combat - Germans
Battle in Kazakhstan
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Germans win, taking Kazakhstan from ANZAC with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Volgograd
Germans attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from British with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 12 armour and 2 tactical_bombers
British defend with 1 armour and 2 mech_infantrys
Germans win, taking Rostov from British with 10 armour and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Germans: 2 armour and 1 tactical_bomber
Casualties for British: 1 armour and 2 mech_infantrys
Non Combat Move - Germans
3 armour moved from Russia to Rostov
1 tactical_bomber moved from Rostov to Russia
1 tactical_bomber moved from Volgograd to Russia
1 tactical_bomber moved from Kazakhstan to Novosibirsk
1 artillery and 3 infantry moved from Novgorod to 115 Sea Zone
1 artillery, 1 carrier, 3 infantry and 2 transports moved from 115 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Western Germany
2 fighters and 3 tactical_bombers moved from Novgorod to 112 Sea Zone
2 bombers moved from Novgorod to Western Germany
2 mech_infantrys moved from Novgorod to Finland
1 mech_infantry moved from Novgorod to Bryansk
1 fighter moved from Western Germany to 112 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 artillery moved from Vologda to Samara
1 aaGun moved from Russia to Samara
2 mech_infantrys moved from Western Germany to France
Place Units - Germans
2 carriers, 3 destroyers and 3 submarines placed in 112 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Russia
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Kiangsu to Shantung
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Shantung
2 fighters moved from 6 Sea Zone to 17 Sea Zone
Combat - Japanese
Battle in Shantung
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 17 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Shantung to 6 Sea Zone
2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 2 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Japan
Place Units - Japanese
1 destroyer and 2 fighters placed in 6 Sea Zone
Japanese undo move 1.
1 fighter placed in 6 Sea Zone
1 destroyer placed in 6 Sea Zone
1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
Japanese collect 23 PUs (1 lost to blockades); end with 23 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Gibraltar to United Kingdom
1 artillery and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 transports moved from 107 Sea Zone to 106 Sea Zone
2 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 transport moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
1 artillery moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from 110 Sea Zone to United Kingdom
2 infantry moved from 110 Sea Zone to United Kingdom
1 transport moved from 110 Sea Zone to 107 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 battleship moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 21 Sea Zone to 33 Sea Zone
1 submarine moved from 20 Sea Zone to 22 Sea Zone
1 submarine moved from 18 Sea Zone to 33 Sea Zone
1 submarine moved from 17 Sea Zone to 33 Sea Zone
1 submarine moved from 22 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Midway
1 fighter moved from Hawaiian Islands to 33 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
4 submarines placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery, 2 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
3 artilleries moved from Anhwe to Jehol
6 infantry moved from Anhwe to Jehol
2 infantry moved from Anhwe to Shantung
2 infantry moved from Anhwe to Kiangsu
1 fighter moved from Hunan to Anhwe
1 infantry moved from Tsinghai to Sikang
Combat - Chinese
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Kansu
2 artilleries and 2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 fighters; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Caucasus to Volgograd
2 mech_infantrys moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
1 fighter moved from Caucasus to Volgograd
2 fighters moved from Caucasus to Kazakhstan
1 bomber moved from Kwangsi to Kazakhstan
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Gibraltar to 92 Sea Zone
1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
Combat - British
Battle in Kazakhstan
British attack with 1 bomber, 2 fighters and 2 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
British win, taking Kazakhstan from Germans with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Volgograd
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour and 1 factory_minor
British win, taking Volgograd from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 armour
Casualties for British: 1 mech_infantry
Battle in Normandy Bordeaux
Non Combat Move - British
2 armour moved from Caucasus to Northwest Persia
2 fighters moved from Volgograd to Northwest Persia
1 tactical_bomber moved from Volgograd to Northwest Persia
2 fighters moved from Kazakhstan to Northwest Persia
1 bomber moved from Kazakhstan to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 artillery, 2 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
1 fighter moved from India to Northwest Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 armour moved from Alexandria to Trans-Jordan
1 armour moved from Yunnan to Sikang
1 mech_infantry moved from Kwangsi to Szechwan
1 armour and 3 mech_infantrys moved from Kwangtung to Yunnan
1 fighter moved from Kwangsi to India
1 tactical_bomber moved from Kwangsi to India
2 infantry moved from 110 Sea Zone to United Kingdom
Place Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
1 fighter and 2 mech_infantrys placed in Egypt
1 transport placed in 110 Sea Zone
1 artillery placed in United Kingdom
Turn Complete - British
British collect 43 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
Place Units - UK_Pacific
1 armour and 2 fighters placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 armour and 2 fighters
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Sakha to Soviet Far East
Italians take Siberia from Russians
Italians take Soviet Far East from Russians
1 armour moved from Novosibirsk to Kazakhstan
2 mech_infantrys moved from France to Normandy Bordeaux
1 fighter moved from France to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 2 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Kazakhstan
Italians attack with 1 armour
British defend with 1 mech_infantry
Italians win, taking Kazakhstan from British with 1 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 aaGun moved from Tambov to Rostov
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
6 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 armour moved from Southern Italy to France
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 fighter moved from Normandy Bordeaux to France
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 fighters; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 transport moved from 41 Sea Zone to 55 Sea Zone
1 fighter moved from 33 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 41 Sea Zone to 79 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
2 destroyers moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Caucasus to Northwest Persia
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 79 Sea Zone to West India
Place Units - ANZAC
1 bomber and 2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
2 infantry moved from Iraq to Northwest Persia
1 fighter moved from Caucasus to Northwest Persia
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 78 PUs;
Germans buy 1 armour, 1 artillery, 1 destroyer, 3 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Samara to Volgograd
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Volgograd
12 armour moved from Rostov to Volgograd
3 mech_infantrys moved from Russia to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 13 armour, 1 artillery and 3 mech_infantrys
British defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from British with 13 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 aaGun moved from Samara to Volgograd
1 mech_infantry moved from Bryansk to Caucasus
1 armour, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Rostov to Volgograd
2 tactical_bombers moved from Russia to Novgorod
1 tactical_bomber moved from Novosibirsk to Novgorod
3 fighters and 3 tactical_bombers moved from 112 Sea Zone to Western Germany
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 118 Sea Zone
1 submarine moved from 112 Sea Zone to 124 Sea Zone
3 carriers, 2 destroyers and 2 transports moved from 112 Sea Zone to 113 Sea Zone
5 infantry moved from Germany to Western Germany
2 artilleries moved from Western Germany to France
Place Units - Germans
2 fighters placed in Western Germany
1 fighter placed in Germany
1 armour and 2 mech_infantrys placed in Ukraine
1 mech_infantry placed in Russia
1 artillery and 2 infantry placed in France
1 destroyer placed in 113 Sea Zone
4 infantry placed in Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
Combat - Japanese
Battle in Philippines
Battle in Kwangtung
Non Combat Move - Japanese
Place Units - Japanese
1 artillery, 1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 25 PUs; end with 25 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 fighter moved from Midway to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 110 Sea Zone to 118 Sea Zone
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
2 fighters moved from United Kingdom to 119 Sea Zone
2 fighters moved from 110 Sea Zone to 118 Sea Zone
1 fighter moved from 110 Sea Zone to 118 Sea Zone
1 fighter moved from 110 Sea Zone to 119 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
4 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 transport moved from 107 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 2 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Americans attack with 2 fighters and 1 infantry
Italians defend with 1 mech_infantry
Americans win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in 119 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
Americans win, taking 119 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 118 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
4 infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
1 fighter moved from 119 Sea Zone to 110 Sea Zone
2 fighters moved from 119 Sea Zone to United Kingdom
3 fighters moved from 118 Sea Zone to 110 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 fighter placed in 101 Sea Zone
1 carrier and 1 submarine placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
3 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Shantung to Kiangsu
2 infantry moved from Jehol to Shantung
3 artilleries moved from Jehol to Anhwe
1 fighter moved from Anhwe to Kwangtung
Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 fighter
Japanese defend with 1 harbour and 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangtung to Anhwe
Place Units - Chinese
2 artilleries and 2 infantry placed in Shensi
1 artillery placed in Manchuria
2 artilleries placed in Anhwe
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs