@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 airfield, 2 carriers, 1 fighter and 1 harbour; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 bomber moved from Egypt to India
4 infantry moved from Brazil to 86 Sea Zone
1 cruiser, 4 infantry and 2 transports moved from 86 Sea Zone to 89 Sea Zone
4 infantry moved from 89 Sea Zone to Southeast Mexico
3 infantry moved from Central United States to Southeast Mexico
1 artillery moved from Central United States to Southeast Mexico
2 mech_infantrys moved from Central United States to Southeast Mexico
3 transports moved from 101 Sea Zone to 89 Sea Zone
1 carrier moved from 101 Sea Zone to 89 Sea Zone
2 fighters moved from Eastern United States to Southeast Mexico
1 destroyer moved from 10 Sea Zone to 89 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 fighter, 3 marines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 mech_infantry moved from Central United States to Southeast Mexico
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Hawaiian Islands to Queensland
3 fighters moved from Western United States to Southeast Mexico
1 fighter moved from 64 Sea Zone to Southeast Mexico
1 tactical_bomber moved from 64 Sea Zone to Southeast Mexico
Place Units - Americans
1 airfield and 1 harbour placed in Southeast Mexico
2 carriers placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 13 infantry moved from Shensi to Hopei
Place Units - Chinese
4 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - British
British buy 1 carrier, 1 harbour and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Tunisia to Tobruk
British take Libya from Italians
1 armour and 1 mech_infantry moved from Egypt to Tobruk
British take Alexandria from Italians
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
2 fighters moved from 98 Sea Zone to Tobruk
3 fighters moved from Egypt to Tobruk
1 tactical_bomber moved from Egypt to Tobruk
Combat - British
Battle in Tobruk
British attack with 2 armour, 5 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
British win, taking Tobruk from Italians with 2 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Non Combat Move - British
1 infantry moved from Belgian Congo to Kenya
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 aaGun moved from Tunisia to Libya
1 bomber moved from Egypt to India
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Tobruk to Egypt
3 fighters moved from Tobruk to 98 Sea Zone
1 tactical_bomber moved from Tobruk to 98 Sea Zone
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 cruiser moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 2 transports moved from 106 Sea Zone to 89 Sea Zone
1 artillery moved from 89 Sea Zone to Southeast Mexico
1 infantry moved from 89 Sea Zone to Southeast Mexico
Place Units - British
1 carrier placed in 98 Sea Zone
2 infantry placed in Egypt
1 harbour placed in Persia
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Southeast Mexico: 2 fighters
EDIT: Adding units owned by Americans to 89 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 1 PUs;
Combat Move - Italians
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Malta
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Romania to Baltic States
1 armour moved from Eastern Poland to Baltic States
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns moved from Northern Territory to South Australia
2 fighters moved from Northern Territory to Queensland
4 infantry moved from Northern Territory to South Australia
1 artillery moved from Northern Territory to South Australia
1 mech_infantry moved from Northern Territory to Queensland
1 mech_infantry moved from New South Wales to Queensland
2 armour moved from New South Wales to Queensland
Place Units - ANZAC
2 armour and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by British from India: 3 aaGuns, 1 artillery, 1 bomber, 2 fighters, 17 infantry and 1 tactical_bomber
EDIT: Removing units owned by Americans from India: 1 bomber
EDIT: Adding units owned by British to West India: 3 aaGuns, 1 bomber, 2 fighters, 17 infantry and 1 tactical_bomber
EDIT: Adding units owned by Americans to West India: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by British from India: 3 aaGuns, 1 artillery, 1 bomber, 2 fighters, 17 infantry and 1 tactical_bomber
EDIT: Removing units owned by Americans from India: 1 bomber
EDIT: Adding units owned by British to West India: 3 aaGuns, 1 bomber, 2 fighters, 17 infantry and 1 tactical_bomber
EDIT: Adding units owned by Americans to West India: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by British to West India: 1 artillery
EDIT: Turning off Edit Mode
I calculated wrong the french blocakge in Pacific, I did the UK bridge purchase wrong and all my turn in the area.
I mantained the stupid bridge purchase and edited NCM to a position not affecting your move in Europe with Italy (from India to west India). Hope it is ok with you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
7 infantry moved from Finland to Karelia
1 infantry moved from Baltic States to Novgorod
1 armour moved from Eastern Poland to Novgorod
2 armour, 11 artilleries and 24 infantry moved from Baltic States to Belarus
6 armour and 5 infantry moved from Eastern Poland to Belarus
6 artilleries and 4 infantry moved from Poland to Eastern Poland
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Southern Italy to Gibraltar
Combat - Germans
Battle in Karelia
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans roll dice for 7 infantry in Karelia, round 2 : 1/7 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 armour and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour and 2 infantry in Novgorod, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 8 armour, 11 artilleries and 29 infantry
Russians defend with 1 infantry
Germans roll dice for 8 armour, 11 artilleries and 29 infantry in Belarus, round 2 : 10/48 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 8 armour, 11 artilleries and 28 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Baltic States to Belarus
2 aaGuns moved from Eastern Poland to Belarus
1 aaGun moved from Poland to Eastern Poland
4 bombers, 1 fighter and 4 tactical_bombers moved from Western Germany to Gibraltar
1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Northern Italy to Southern France
Place Units - Germans
1 bomber placed in Western Germany
10 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
I calculated wrong the french blocakge in Pacific, I did the UK bridge purchase wrong and all my turn in the area.
I mantained the stupid bridge purchase and edited NCM to a position not affecting your move in Europe with Italy (from India to west India). Hope it is ok with you.
I had noticed that and wondered what your play was there. That change is fine. No worries.
Yeah, thx, I like playing fast but sometimes means mistakes like this. When I realized it I was like: WTF!! jaja
Let´s see if I can offset the mistake effect. Hard but will try like I always do.
I feel the same way. I go fast, and as a result, I make mistakes sometimes.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Russians
Russians buy 8 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Smolensk to Novgorod
1 artillery moved from Archangel to Novgorod
2 fighters moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Novgorod
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Russians win, taking Novgorod from Germans with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Novgorod to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
1 aaGun, 2 armour, 10 infantry and 3 mech_infantrys moved from Smolensk to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Rostov
2 armour moved from Bryansk to Russia
3 mech_infantrys moved from Bryansk to Russia
10 infantry moved from Russia to Bryansk
8 infantry moved from Timguska to Novosibirsk
1 infantry moved from Olgiy to Timguska
1 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Ulaanbaatar to Amur
12 infantry moved from Buryatia to Amur
2 aaGuns moved from Buryatia to Amur
Place Units - Russians
8 artilleries and 2 infantry placed in Russia
1 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 6 artilleries, 1 carrier, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Buyant-Uhaa to Manchuria
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Shan State to India
Japanese take Burma from UK_Pacific
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to India
1 infantry moved from Chahar to Suiyuyan
2 bombers moved from Kwangsi to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
2 tactical_bombers moved from Kwangsi to India
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to India
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
4 transports moved from 36 Sea Zone to 6 Sea Zone
1 battleship and 1 carrier moved from 36 Sea Zone to 39 Sea Zone
2 carriers moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from Kwangsi to Hunan
2 fighters and 3 tactical_bombers moved from Kwangsi to 6 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to Japan
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
2 transports moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to Hunan
1 artillery moved from Kwangsi to Hunan
2 artilleries moved from Kwangsi to Hunan
2 artilleries and 2 infantry moved from Shan State to Burma
Combat - Japanese
Battle in Ceylon
Battle in India
Japanese attack with 1 armour, 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits
Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in India, round 2 : 2/9 hits
UK_Pacific roll dice for 3 infantry in India, round 2 : 0/3 hits
3 infantry owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 1 armour, 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Suiyuyan
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Suiyuyan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
2 bombers moved from Suiyuyan to Manchuria
3 fighters moved from India to 39 Sea Zone
3 tactical_bombers moved from India to 39 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
3 artilleries placed in Manchuria
2 armour and 1 mech_infantry placed in French Indo China
3 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 tactical_bomber moved from Southeast Mexico to Gibraltar
2 fighters moved from 89 Sea Zone to Gibraltar
4 fighters moved from Southeast Mexico to Gibraltar
1 fighter moved from Egypt to 96 Sea Zone
1 cruiser and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 battleship, 2 cruisers and 3 marines moved from 64 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
2 carriers moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Intercept in Gib?
Scramble in 91?
Oh that’s a strat bombing in Gib? Now I get it.
Intercept with all 7, then. No scramble.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from West India: 1 bomber
EDIT: Adding units owned by Americans to Ceylon: 1 bomber
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Southeast Mexico to Gibraltar
2 fighters moved from 89 Sea Zone to Gibraltar
4 fighters moved from Southeast Mexico to Gibraltar
1 fighter moved from Egypt to 96 Sea Zone
1 cruiser and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 battleship, 2 cruisers and 3 marines moved from 64 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
2 carriers moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
@Shin:
Oh that’s a strat bombing in Gib? Now I get it.
Intercept with all 7, then. No scramble.
Ok, let´s see.
Added the Bomber to Ceylon too. Not linked to that so I proceed.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from West India: 1 bomber
EDIT: Adding units owned by Americans to Ceylon: 1 bomber
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Southeast Mexico to Gibraltar
2 fighters moved from 89 Sea Zone to Gibraltar
4 fighters moved from Southeast Mexico to Gibraltar
1 fighter moved from Egypt to 96 Sea Zone
1 cruiser and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 battleship, 2 cruisers and 3 marines moved from 64 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
2 carriers moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Americans creates battle in territory Ceylon
Air Battle in Gibraltar
Americans attacks with 7 units heading to Gibraltar
Italians launches 7 interceptors out of Gibraltar
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Gibraltar causes 3 damage total.
Battle in Morocco
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
Americans win, taking Morocco from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Ceylon
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from Ceylon to West India
3 marines moved from 91 Sea Zone to Morocco
6 fighters moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 carrier moved from 64 Sea Zone to 91 Sea Zone
1 carrier moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from 96 Sea Zone to Egypt
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Western United States to Central United States
1 transport moved from 26 Sea Zone to 64 Sea Zone
1 destroyer moved from 26 Sea Zone to 64 Sea Zone
2 infantry and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from 91 Sea Zone to Morocco
1 transport moved from 89 Sea Zone to 64 Sea Zone
Place Units - Americans
1 mech_infantry placed in Central United States
6 fighters and 2 mech_infantrys placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs