@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - British
British buy 1 airfield, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
2 infantry moved from Egypt to Anglo Egyptian Sudan
2 artilleries moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Gibraltar to Anglo Egyptian Sudan
1 armour moved from Morocco to Tunisia
British take Tunisia from Neutral_Axis
1 infantry moved from Burma to Shan State
1 tactical_bomber moved from Burma to Shan State
2 fighters moved from Burma to Shan State
Combat - British
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 2 artilleries, 1 bomber and 2 infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
1 tactical_bomber moved from Shan State to India
2 fighters moved from Shan State to India
3 aaGuns, 1 artillery and 7 infantry moved from Burma to India
2 infantry moved from Rhodesia to Belgian Congo
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 aaGun moved from Algeria to Tunisia
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
3 fighters and 1 tactical_bomber moved from Gibraltar to Egypt
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
Place Units - British
1 airfield and 1 factory_minor placed in Egypt
3 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 5 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 79 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by British to 76 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from India: 2 infantry
EDIT: Removing units owned by British from 39 Sea Zone: 1 transport
EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
EDIT: Adding units owned by British to Eastern Persia: 2 infantry
EDIT: Changing ownership of Eastern Persia from Neutral_Allies to British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 2 infantry
EDIT: Adding units owned by British to Egypt: 2 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 armour moved from Yugoslavia to Eastern Poland
1 armour moved from Greece to Romania
1 artillery moved from Yugoslavia to 97 Sea Zone
2 artilleries and 3 infantry moved from Greece to 97 Sea Zone
3 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Southern Italy to Algeria
Combat - Italians
Battle in Gibraltar
Battle in Algeria
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry; Americans defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 2/2 hits
French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits
1 infantry owned by the Americans and 1 infantry owned by the French lost in Algeria
Italians win, taking Gibraltar from British, taking Algeria from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for French: 1 infantry
Casualties for Americans: 1 infantry
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
1 infantry moved from Libya to Tobruk
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
Place Units - Italians
3 artilleries placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
1 infantry moved from Malaya to Shan State
UK_Pacific take Shan State from Japanese
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser and 3 fighters
Japanese defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Japanese
ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser and 2 fighters remaining. Battle score for attacker is 43
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Northern Territory
1 infantry moved from South Australia to Northern Territory
1 artillery moved from South Australia to Northern Territory
2 aaGuns moved from Queensland to Northern Territory
3 infantry moved from Queensland to Northern Territory
1 mech_infantry moved from New South Wales to Northern Territory
2 infantry moved from New South Wales to South Australia
Place Units - ANZAC
2 armour and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
woah
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
Turn Complete - French
@Shin:
woah
Yeah, first round was 2 vs 1 hit, with 12 vs 10 combat power, not so strange, but then 3 vs 0 on the second with 9 vs 9 combat power was very lucky indeed.
I did a serious mistake in Gib and after my weak defenses on 2´s + your strong ones this round, this helps me.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
2 armour, 5 artilleries and 23 infantry moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
6 artilleries and 2 infantry moved from Poland to Baltic States
6 artilleries and 4 infantry moved from Germany to Poland
5 infantry moved from Romania to Eastern Poland
6 armour moved from Yugoslavia to Eastern Poland
1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
3 fighters moved from Western Germany to Gibraltar
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
4 bombers moved from Western Germany to Eastern Poland
1 fighter and 4 tactical_bombers moved from Western Germany to Eastern Poland
Combat - Germans
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
1 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
1 aaGun moved from Poland to Baltic States
2 aaGuns moved from Poland to Eastern Poland
1 aaGun moved from Germany to Poland
1 aaGun moved from Western Germany to 112 Sea Zone
1 aaGun and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
1 artillery moved from France to Southern France
2 infantry moved from France to Northern Italy
1 aaGun moved from Western Germany to Germany
Place Units - Germans
2 armour and 8 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 fighter and 4 tactical_bombers
EDIT: Removing units owned by Germans from Eastern Poland: 4 bombers
EDIT: Adding units owned by Germans to Western Germany: 4 bombers, 1 fighter and 4 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Karelia
2 fighters moved from Novgorod to Karelia
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
Combat - Russians
Battle in Karelia
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun and 6 infantry moved from Archangel to Smolensk
1 aaGun moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 artillery and 6 infantry moved from Russia to Bryansk
1 artillery moved from Novgorod to Archangel
1 tactical_bomber moved from Karelia to Russia
2 fighters moved from Karelia to Russia
2 armour moved from Novgorod to Smolensk
5 mech_infantrys moved from Novgorod to Smolensk
6 infantry moved from Yenisey to Timguska
2 infantry moved from Olgiy to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Olgiy
Place Units - Russians
1 infantry placed in Novgorod
1 infantry placed in Ukraine
10 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Karelia
2 fighters moved from Novgorod to Karelia
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
Combat - Russians
Battle in Karelia
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun and 6 infantry moved from Archangel to Smolensk
1 aaGun moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 artillery and 6 infantry moved from Russia to Bryansk
1 artillery moved from Novgorod to Archangel
1 tactical_bomber moved from Karelia to Russia
2 fighters moved from Karelia to Russia
2 armour moved from Novgorod to Smolensk
5 mech_infantrys moved from Novgorod to Smolensk
6 infantry moved from Yenisey to Timguska
2 infantry moved from Olgiy to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Olgiy
Place Units - Russians
1 infantry placed in Novgorod
1 infantry placed in Ukraine
10 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 4 infantry
EDIT: Adding units owned by Russians to Smolensk: 4 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 harbour and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
3 fighters and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
3 infantry moved from Hunan to Yunnan
3 artilleries and 3 infantry moved from Hunan to Kwangsi
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hunan
4 infantry moved from Amur to Manchuria
2 fighters and 1 tactical_bomber moved from Japan to Kwangsi
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 battleship and 2 carriers moved from 41 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
3 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
2 bombers and 1 fighter moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Shan State
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 3/10 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Battle in 42 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Malaya from UK_Pacific, taking 42 Sea Zone from ANZAC with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Yunnan
Japanese attack with 2 bombers, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 3 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/10 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers, 3 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
3 fighters and 3 tactical_bombers moved from Shan State to Kwangsi
2 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 41 Sea Zone to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 fighter moved from 42 Sea Zone to Sumatra
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from Sumatra: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 armour and 1 artillery placed in Manchuria
1 destroyer placed in 19 Sea Zone
1 fighter placed in Japan
1 harbour placed in Hainan
3 transports placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 airfield, 2 carriers, 1 fighter and 1 harbour; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 bomber moved from Egypt to India
4 infantry moved from Brazil to 86 Sea Zone
1 cruiser, 4 infantry and 2 transports moved from 86 Sea Zone to 89 Sea Zone
4 infantry moved from 89 Sea Zone to Southeast Mexico
3 infantry moved from Central United States to Southeast Mexico
1 artillery moved from Central United States to Southeast Mexico
2 mech_infantrys moved from Central United States to Southeast Mexico
3 transports moved from 101 Sea Zone to 89 Sea Zone
1 carrier moved from 101 Sea Zone to 89 Sea Zone
2 fighters moved from Eastern United States to Southeast Mexico
1 destroyer moved from 10 Sea Zone to 89 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 fighter, 3 marines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 mech_infantry moved from Central United States to Southeast Mexico
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Hawaiian Islands to Queensland
3 fighters moved from Western United States to Southeast Mexico
1 fighter moved from 64 Sea Zone to Southeast Mexico
1 tactical_bomber moved from 64 Sea Zone to Southeast Mexico
Place Units - Americans
1 airfield and 1 harbour placed in Southeast Mexico
2 carriers placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 13 infantry moved from Shensi to Hopei
Place Units - Chinese
4 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - British
British buy 1 carrier, 1 harbour and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Tunisia to Tobruk
British take Libya from Italians
1 armour and 1 mech_infantry moved from Egypt to Tobruk
British take Alexandria from Italians
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
2 fighters moved from 98 Sea Zone to Tobruk
3 fighters moved from Egypt to Tobruk
1 tactical_bomber moved from Egypt to Tobruk
Combat - British
Battle in Tobruk
British attack with 2 armour, 5 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
British win, taking Tobruk from Italians with 2 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Non Combat Move - British
1 infantry moved from Belgian Congo to Kenya
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 aaGun moved from Tunisia to Libya
1 bomber moved from Egypt to India
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Tobruk to Egypt
3 fighters moved from Tobruk to 98 Sea Zone
1 tactical_bomber moved from Tobruk to 98 Sea Zone
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 cruiser moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 2 transports moved from 106 Sea Zone to 89 Sea Zone
1 artillery moved from 89 Sea Zone to Southeast Mexico
1 infantry moved from 89 Sea Zone to Southeast Mexico
Place Units - British
1 carrier placed in 98 Sea Zone
2 infantry placed in Egypt
1 harbour placed in Persia
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Southeast Mexico: 2 fighters
EDIT: Adding units owned by Americans to 89 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 1 PUs;
Combat Move - Italians
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Malta
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Romania to Baltic States
1 armour moved from Eastern Poland to Baltic States
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns moved from Northern Territory to South Australia
2 fighters moved from Northern Territory to Queensland
4 infantry moved from Northern Territory to South Australia
1 artillery moved from Northern Territory to South Australia
1 mech_infantry moved from Northern Territory to Queensland
1 mech_infantry moved from New South Wales to Queensland
2 armour moved from New South Wales to Queensland
Place Units - ANZAC
2 armour and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by British from India: 3 aaGuns, 1 artillery, 1 bomber, 2 fighters, 17 infantry and 1 tactical_bomber
EDIT: Removing units owned by Americans from India: 1 bomber
EDIT: Adding units owned by British to West India: 3 aaGuns, 1 bomber, 2 fighters, 17 infantry and 1 tactical_bomber
EDIT: Adding units owned by Americans to West India: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by British from India: 3 aaGuns, 1 artillery, 1 bomber, 2 fighters, 17 infantry and 1 tactical_bomber
EDIT: Removing units owned by Americans from India: 1 bomber
EDIT: Adding units owned by British to West India: 3 aaGuns, 1 bomber, 2 fighters, 17 infantry and 1 tactical_bomber
EDIT: Adding units owned by Americans to West India: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by British to West India: 1 artillery
EDIT: Turning off Edit Mode
I calculated wrong the french blocakge in Pacific, I did the UK bridge purchase wrong and all my turn in the area.
I mantained the stupid bridge purchase and edited NCM to a position not affecting your move in Europe with Italy (from India to west India). Hope it is ok with you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
7 infantry moved from Finland to Karelia
1 infantry moved from Baltic States to Novgorod
1 armour moved from Eastern Poland to Novgorod
2 armour, 11 artilleries and 24 infantry moved from Baltic States to Belarus
6 armour and 5 infantry moved from Eastern Poland to Belarus
6 artilleries and 4 infantry moved from Poland to Eastern Poland
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Southern Italy to Gibraltar
Combat - Germans
Battle in Karelia
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans roll dice for 7 infantry in Karelia, round 2 : 1/7 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 armour and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour and 2 infantry in Novgorod, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 8 armour, 11 artilleries and 29 infantry
Russians defend with 1 infantry
Germans roll dice for 8 armour, 11 artilleries and 29 infantry in Belarus, round 2 : 10/48 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 8 armour, 11 artilleries and 28 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Baltic States to Belarus
2 aaGuns moved from Eastern Poland to Belarus
1 aaGun moved from Poland to Eastern Poland
4 bombers, 1 fighter and 4 tactical_bombers moved from Western Germany to Gibraltar
1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Northern Italy to Southern France
Place Units - Germans
1 bomber placed in Western Germany
10 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
I calculated wrong the french blocakge in Pacific, I did the UK bridge purchase wrong and all my turn in the area.
I mantained the stupid bridge purchase and edited NCM to a position not affecting your move in Europe with Italy (from India to west India). Hope it is ok with you.
I had noticed that and wondered what your play was there. That change is fine. No worries.