Sure, take your time with it. I’m out on vacation, so probably can’t make a move for another 10 days or so anyways.
17L G40 BM JDOW (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 11 PUs;Combat Move - British
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
2 fighters moved from Finland to Belarus
1 fighter moved from Archangel to Belarus
1 mech_infantry moved from Egypt to Syria
1 fighter moved from Egypt to Syria
1 bomber moved from Russia to SyriaCombat - British
Battle in Belarus
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 2 infantry
British win, taking Belarus from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Syria
British attack with 1 bomber, 1 fighter and 1 mech_infantry
Italians defend with 2 infantry
retreated to Syria
Italians win with 2 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantryNon Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 marine moved from Eastern Persia to 80 Sea Zone
1 marine moved from 80 Sea Zone to Iraq
1 fighter moved from Syria to Iraq
1 bomber moved from Syria to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Belarus to Rostov
1 aaGun moved from Caucasus to Rostov
2 fighters moved from Belarus to Bryansk
1 fighter moved from United Kingdom to Finland
1 mech_infantry moved from Finland to 127 Sea Zone
1 mech_infantry moved from 127 Sea Zone to Nenetsia
1 aaGun moved from Scotland to United Kingdom
1 fighter moved from United Kingdom to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 8 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 1 fighter, 8 infantry, 1 submarine and 5 transports moved from 110 Sea Zone to 92 Sea Zone
1 aaGun, 1 artillery and 8 infantry moved from 92 Sea Zone to AlgeriaPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter and 5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
British collect 31 PUs (3 lost to blockades); end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
UK_Pacific collect 7 PUs (2 lost to blockades); end with 18 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
EDIT: Adding units owned by British to 81 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
EDIT: Removing units owned by British from Iraq: 1 marine
EDIT: Adding units owned by British to Persia: 1 marine
EDIT: Removing units owned by British from Iraq: 2 infantry
EDIT: Adding units owned by British to Egypt: 2 infantry
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
EDIT: Removing units owned by British from Iraq: 1 bomber and 1 fighter
EDIT: Adding units owned by British to Persia: 1 bomber and 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 11 PUs;Combat Move - British
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
2 fighters moved from Finland to Belarus
1 fighter moved from Archangel to Belarus
1 mech_infantry moved from Egypt to Syria
1 fighter moved from Egypt to Syria
1 bomber moved from Russia to SyriaCombat - British
Battle in Belarus
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 2 infantry
British win, taking Belarus from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Syria
British attack with 1 bomber, 1 fighter and 1 mech_infantry
Italians defend with 2 infantry
retreated to Syria
Italians win with 2 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantryNon Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 marine moved from Eastern Persia to 80 Sea Zone
1 marine moved from 80 Sea Zone to Iraq
1 fighter moved from Syria to Iraq
1 bomber moved from Syria to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Belarus to Rostov
1 aaGun moved from Caucasus to Rostov
2 fighters moved from Belarus to Bryansk
1 fighter moved from United Kingdom to Finland
1 mech_infantry moved from Finland to 127 Sea Zone
1 mech_infantry moved from 127 Sea Zone to Nenetsia
1 aaGun moved from Scotland to United Kingdom
1 fighter moved from United Kingdom to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 8 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 1 fighter, 8 infantry, 1 submarine and 5 transports moved from 110 Sea Zone to 92 Sea Zone
1 aaGun, 1 artillery and 8 infantry moved from 92 Sea Zone to AlgeriaPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter and 5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
British collect 31 PUs (3 lost to blockades); end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
UK_Pacific collect 7 PUs (2 lost to blockades); end with 18 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
EDIT: Adding units owned by British to 81 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
EDIT: Removing units owned by British from Iraq: 1 marine
EDIT: Adding units owned by British to Persia: 1 marine
EDIT: Removing units owned by British from Iraq: 2 infantry
EDIT: Adding units owned by British to Egypt: 2 infantry
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
EDIT: Removing units owned by British from Iraq: 1 bomber and 1 fighter
EDIT: Adding units owned by British to Persia: 1 bomber and 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 11 PUs;Combat Move - British
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
2 fighters moved from Finland to Belarus
1 fighter moved from Archangel to Belarus
1 mech_infantry moved from Egypt to Syria
1 fighter moved from Egypt to Syria
1 bomber moved from Russia to SyriaCombat - British
Battle in Belarus
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 2 infantry
British win, taking Belarus from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Syria
British attack with 1 bomber, 1 fighter and 1 mech_infantry
Italians defend with 2 infantry
retreated to Syria
Italians win with 2 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantryNon Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 marine moved from Eastern Persia to 80 Sea Zone
1 marine moved from 80 Sea Zone to Iraq
1 fighter moved from Syria to Iraq
1 bomber moved from Syria to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Belarus to Rostov
1 aaGun moved from Caucasus to Rostov
2 fighters moved from Belarus to Bryansk
1 fighter moved from United Kingdom to Finland
1 mech_infantry moved from Finland to 127 Sea Zone
1 mech_infantry moved from 127 Sea Zone to Nenetsia
1 aaGun moved from Scotland to United Kingdom
1 fighter moved from United Kingdom to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 8 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 1 fighter, 8 infantry, 1 submarine and 5 transports moved from 110 Sea Zone to 92 Sea Zone
1 aaGun, 1 artillery and 8 infantry moved from 92 Sea Zone to AlgeriaPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter and 5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
British collect 31 PUs (3 lost to blockades); end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
UK_Pacific collect 7 PUs (2 lost to blockades); end with 18 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
EDIT: Adding units owned by British to 81 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
EDIT: Removing units owned by British from Iraq: 1 marine
EDIT: Adding units owned by British to Persia: 1 marine
EDIT: Removing units owned by British from Iraq: 2 infantry
EDIT: Adding units owned by British to Egypt: 2 infantry
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
EDIT: Removing units owned by British from Iraq: 1 bomber and 1 fighter
EDIT: Adding units owned by British to Persia: 1 bomber and 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 marine
EDIT: Adding units owned by British to Egypt: 1 marine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 11 PUs;Combat Move - British
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
2 fighters moved from Finland to Belarus
1 fighter moved from Archangel to Belarus
1 mech_infantry moved from Egypt to Syria
1 fighter moved from Egypt to Syria
1 bomber moved from Russia to SyriaCombat - British
Battle in Belarus
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 2 infantry
British win, taking Belarus from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Syria
British attack with 1 bomber, 1 fighter and 1 mech_infantry
Italians defend with 2 infantry
retreated to Syria
Italians win with 2 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantryNon Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 marine moved from Eastern Persia to 80 Sea Zone
1 marine moved from 80 Sea Zone to Iraq
1 fighter moved from Syria to Iraq
1 bomber moved from Syria to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Belarus to Rostov
1 aaGun moved from Caucasus to Rostov
2 fighters moved from Belarus to Bryansk
1 fighter moved from United Kingdom to Finland
1 mech_infantry moved from Finland to 127 Sea Zone
1 mech_infantry moved from 127 Sea Zone to Nenetsia
1 aaGun moved from Scotland to United Kingdom
1 fighter moved from United Kingdom to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 8 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 1 fighter, 8 infantry, 1 submarine and 5 transports moved from 110 Sea Zone to 92 Sea Zone
1 aaGun, 1 artillery and 8 infantry moved from 92 Sea Zone to AlgeriaPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter and 5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
British collect 31 PUs (3 lost to blockades); end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
UK_Pacific collect 7 PUs (2 lost to blockades); end with 18 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
EDIT: Adding units owned by British to 81 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
EDIT: Removing units owned by British from Iraq: 1 marine
EDIT: Adding units owned by British to Persia: 1 marine
EDIT: Removing units owned by British from Iraq: 2 infantry
EDIT: Adding units owned by British to Egypt: 2 infantry
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
EDIT: Removing units owned by British from Iraq: 1 bomber and 1 fighter
EDIT: Adding units owned by British to Persia: 1 bomber and 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 marine
EDIT: Adding units owned by British to Egypt: 1 marine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 marine
EDIT: Adding units owned by British to Persia: 1 marine
EDIT: Turning off Edit Mode -
Sorry, hold on a second
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 11 PUs;Combat Move - British
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
2 fighters moved from Finland to Belarus
1 fighter moved from Archangel to Belarus
1 mech_infantry moved from Egypt to Syria
1 fighter moved from Egypt to Syria
1 bomber moved from Russia to SyriaCombat - British
Battle in Belarus
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 2 infantry
British win, taking Belarus from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Syria
British attack with 1 bomber, 1 fighter and 1 mech_infantry
Italians defend with 2 infantry
retreated to Syria
Italians win with 2 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantryNon Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 marine moved from Eastern Persia to 80 Sea Zone
1 marine moved from 80 Sea Zone to Iraq
1 fighter moved from Syria to Iraq
1 bomber moved from Syria to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Belarus to Rostov
1 aaGun moved from Caucasus to Rostov
2 fighters moved from Belarus to Bryansk
1 fighter moved from United Kingdom to Finland
1 mech_infantry moved from Finland to 127 Sea Zone
1 mech_infantry moved from 127 Sea Zone to Nenetsia
1 aaGun moved from Scotland to United Kingdom
1 fighter moved from United Kingdom to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 8 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 1 fighter, 8 infantry, 1 submarine and 5 transports moved from 110 Sea Zone to 92 Sea Zone
1 aaGun, 1 artillery and 8 infantry moved from 92 Sea Zone to AlgeriaPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter and 5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
British collect 31 PUs (3 lost to blockades); end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
UK_Pacific collect 7 PUs (2 lost to blockades); end with 18 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
EDIT: Adding units owned by British to 81 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
EDIT: Removing units owned by British from Iraq: 1 marine
EDIT: Adding units owned by British to Persia: 1 marine
EDIT: Removing units owned by British from Iraq: 2 infantry
EDIT: Adding units owned by British to Egypt: 2 infantry
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
EDIT: Removing units owned by British from Iraq: 1 bomber and 1 fighter
EDIT: Adding units owned by British to Persia: 1 bomber and 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 marine
EDIT: Adding units owned by British to Egypt: 1 marine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 marine
EDIT: Adding units owned by British to Persia: 1 marine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Jehol: 1 mech_infantry
EDIT: Changing ownership of Amur from Japanese to Russians
EDIT: Adding units owned by British to Amur: 1 mech_infantry
EDIT: Turning off Edit Mode -
Sorry for that many edits.
I played too fast tonight.
I realized you downloaded the other map already but the amur edit will certainly not influence Italy.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 marine moved from Southern Italy to 95 Sea Zone
1 cruiser and 1 marine moved from 95 Sea Zone to 94 Sea Zone
1 marine moved from 94 Sea Zone to Tunisia
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Southern Italy to 93 Sea Zone
1 infantry moved from Syria to Iraq
Italians take Iraq from British
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to Tunisia
2 fighters moved from 95 Sea Zone to TunisiaCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Italians win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Tunisia
Italians attack with 3 fighters and 1 marine
Americans defend with 2 mech_infantrys
Italians win, taking Tunisia from Americans with 3 fighters and 1 marine remaining. Battle score for attacker is 8
Casualties for Americans: 2 mech_infantrysNon Combat Move - Italians
2 fighters moved from Tunisia to 95 Sea Zone
1 fighter moved from Tunisia to Libya
1 bomber moved from 93 Sea Zone to Southern Italy
2 infantry moved from France to Northern Italy
1 aaGun moved from Western Germany to Northern ItalyPlace Units - Italians
2 infantry and 1 mech_infantry placed in Southern Italy
1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery moved from 34 Sea Zone to Paulau Island
1 fighter moved from Caroline Islands to Paulau Island
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to MarianasCombat - ANZAC
Battle in Marianas
Battle in Paulau Island
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Marianas from Japanese, taking Paulau Island from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Paulau Island to 33 Sea Zone
1 mech_infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
1 artillery moved from Queensland to South Australia
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from India to CaucasusPlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
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Sir, you missed the edit I posted with the walk-in at Amur which I forgot.
There is no way this could have influenced Italy thus I edited it in again.
You have the right to revert the edit though.
Best,
Tobias -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 47 PUs;
Germans buy 2 armour, 1 artillery, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Vyborg
2 armour moved from Baltic States to Bessarabia
1 mech_infantry moved from Baltic States to Bessarabia
3 fighters moved from Baltic States to Belarus
2 infantry moved from Novgorod to Belarus
2 fighters moved from Southern Italy to Ukraine
2 armour moved from Poland to Bessarabia
2 mech_infantrys moved from Poland to Bessarabia
1 fighter moved from Western Germany to Ukraine
2 mech_infantrys moved from Western Germany to Poland
2 armour moved from Western Germany to Poland
11 infantry moved from Denmark to Western Germany
1 infantry moved from Holland Belgium to France
1 infantry moved from Normandy Bordeaux to France
2 artilleries moved from Western Germany to France
6 infantry moved from Western Germany to France
6 armour, 8 artilleries and 15 infantry moved from Ukraine to Rostov
1 tactical_bomber moved from Western Germany to 127 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 47 PUs;
Germans buy 2 armour, 1 artillery, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Vyborg
2 armour moved from Baltic States to Bessarabia
1 mech_infantry moved from Baltic States to Bessarabia
3 fighters moved from Baltic States to Belarus
2 infantry moved from Novgorod to Belarus
2 fighters moved from Southern Italy to Ukraine
2 armour moved from Poland to Bessarabia
2 mech_infantrys moved from Poland to Bessarabia
1 fighter moved from Western Germany to Ukraine
2 mech_infantrys moved from Western Germany to Poland
2 armour moved from Western Germany to Poland
11 infantry moved from Denmark to Western Germany
1 infantry moved from Holland Belgium to France
1 infantry moved from Normandy Bordeaux to France
2 artilleries moved from Western Germany to France
6 infantry moved from Western Germany to France
6 armour, 8 artilleries and 15 infantry moved from Ukraine to Rostov
1 tactical_bomber moved from Western Germany to 127 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea ZoneCombat - Germans
Battle in Rostov
Germans attack with 6 armour, 8 artilleries and 15 infantry
Russians defend with 1 aaGun and 9 infantry; British defend with 1 aaGun and 1 fighter; Americans defend with 1 fighter -
OOL FOR ROSTOV, 7 HITS
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UK AA and 6 inf
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 47 PUs;
Germans buy 2 armour, 1 artillery, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Vyborg
2 armour moved from Baltic States to Bessarabia
1 mech_infantry moved from Baltic States to Bessarabia
3 fighters moved from Baltic States to Belarus
2 infantry moved from Novgorod to Belarus
2 fighters moved from Southern Italy to Ukraine
2 armour moved from Poland to Bessarabia
2 mech_infantrys moved from Poland to Bessarabia
1 fighter moved from Western Germany to Ukraine
2 mech_infantrys moved from Western Germany to Poland
2 armour moved from Western Germany to Poland
11 infantry moved from Denmark to Western Germany
1 infantry moved from Holland Belgium to France
1 infantry moved from Normandy Bordeaux to France
2 artilleries moved from Western Germany to France
6 infantry moved from Western Germany to France
6 armour, 8 artilleries and 15 infantry moved from Ukraine to Rostov
1 tactical_bomber moved from Western Germany to 127 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea ZoneCombat - Germans
Battle in Rostov
Germans attack with 6 armour, 8 artilleries and 15 infantry
Russians defend with 1 aaGun and 9 infantry; British defend with 1 aaGun and 1 fighter; Americans defend with 1 fighter
12 infantry owned by the Germans, 6 armour owned by the Germans and 8 artilleries owned by the Germans retreated to Ukraine
Russians win with 1 aaGun, 2 fighters and 3 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 3 infantry
Casualties for British: 1 aaGun
Casualties for Russians: 6 infantry
Battle in Belarus
Germans attack with 3 fighters and 2 infantry
British defend with 1 artillery
Germans win, taking Belarus from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Karelia
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Germans win, taking Karelia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Vyborg
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Russians win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in 127 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
1 tactical_bomber moved from 127 Sea Zone to Novgorod
3 fighters moved from Belarus to UkrainePlace Units - Germans
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
2 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 47 PUs (1 lost to blockades); end with 47 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
Haha, sorry Sir. I made a test run and accidently ended in real dice. It was a good result for me but I will redo because this was not supposed to happen.
–> You will receive dice for Urals twice.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 bomber moved from Russia to Archangel
2 infantry moved from Vologda to Urals
2 fighters moved from Russia to Urals
1 tactical_bomber moved from Russia to Urals
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Western Ukraine to Bryansk
1 submarine moved from 92 Sea Zone to 93 Sea ZoneCombat - Russians
Battle in Urals
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Urals from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Archangel
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 93 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer
Russians win, taking 93 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 115 Sea Zone to 113 Sea Zone
3 infantry moved from Samara to Tambov
1 aaGun moved from Rostov to Tambov
3 infantry moved from Rostov to Bryansk
4 infantry moved from Russia to Bryansk
1 aaGun moved from Samara to Tambov
2 artilleries moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Samara to Russia
1 tactical_bomber moved from Urals to Russia
2 fighters moved from Urals to Russia
1 bomber moved from Archangel to Russia
1 aaGun moved from Vologda to RussiaPlace Units - Russians
1 infantry placed in Volgograd
4 armour placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Urals: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 armour, 1 fighter and 1 mech_infantry
EDIT: Adding units owned by Russians to Bryansk: 1 armour, 1 fighter and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to Bryansk: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 fighter
EDIT: Adding units owned by Russians to Bryansk: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 1 infantry
EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 bomber moved from Russia to Archangel
2 infantry moved from Vologda to Urals
2 fighters moved from Russia to Urals
1 tactical_bomber moved from Russia to Urals
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Western Ukraine to Bryansk
1 submarine moved from 92 Sea Zone to 93 Sea ZoneCombat - Russians
Battle in Urals
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Urals from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Archangel
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 93 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer
Russians win, taking 93 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 115 Sea Zone to 113 Sea Zone
3 infantry moved from Samara to Tambov
1 aaGun moved from Rostov to Tambov
3 infantry moved from Rostov to Bryansk
4 infantry moved from Russia to Bryansk
1 aaGun moved from Samara to Tambov
2 artilleries moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Samara to Russia
1 tactical_bomber moved from Urals to Russia
2 fighters moved from Urals to Russia
1 bomber moved from Archangel to Russia
1 aaGun moved from Vologda to RussiaPlace Units - Russians
1 infantry placed in Volgograd
4 armour placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Urals: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 armour, 1 fighter and 1 mech_infantry
EDIT: Adding units owned by Russians to Bryansk: 1 armour, 1 fighter and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to Bryansk: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 fighter
EDIT: Adding units owned by Russians to Bryansk: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 1 infantry
EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novosibirsk: 1 infantry
EDIT: Adding units owned by Russians to Vologda: 1 infantry
EDIT: Turning off Edit Mode -
Haha, sorry Sir. I made a test run and accidently ended in real dice. It was a good result for me but I will redo because this was not supposed to happen.
–> You will receive dice for Urals twice.
The second run was even better so I removed one unit to meet the first from the first run which I did accidently.