I was victorious. The UK’s navy was destroyed very early in the game, and my Japanese counterpart did very well. Moscow was taken!!!
German Naval Build Round 1
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I am always happy when my opponent buys naval units as Germany when I am Allies. In my view, Germany is a land power and should stick to what it does best.
SS
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@JWW:
As an allies player nothign makes me happier than a G bid placement into LIB and a subsequent G naval purchase.
than you should play me more often :wink:
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And As Jen knows I like to sneak the German ships in the Indian Ocean to possibly claim Ind/Mad/Aus and Nz for the Germans.
you seem ambicious :wink:
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@saburo:
I am always happy when my opponent buys naval units as Germany when I am Allies. In my view, Germany is a land power and should stick to what it does best.
SS
when i am finish one of my five games we can play
i ll bid 6 or 7 IPC so i get the axis
if you want
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Germany with Australia and India is a royal pain. japan can prevent the allies from getting either of those back, meaning Germany’s almost guaranteed 30+ IPC regardless of Africa or Eastern Europe territories.
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Yep.
And Mad and NZ have no troops so that is 7 IPC that Germany doesn’t need to defend, which make up for Wrus, Nor, Alg and Lib.
@Amon:
And As Jen knows I like to sneak the German ships in the Indian Ocean to possibly claim Ind/Mad/Aus and Nz for the Germans.
you seem ambicious :wink:
The way I see it, Germany can’t keep its Med ships alive for that long. So by rd 3 (if I still have them), I’m looking to get to somewhere safe and India or Mad make a good first target on G3 before the Allies can sink your BB and trn.
Sometimes India isn’t an option, but you can still pick up some nice IPC for Germany while keeping you BB and trn alive and not taking anything else out of Europe. Plus there is always the hope to reland in Afr a little later, this time with Japan naval and ground support.
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well Darth thanks
you ve expanded my views upon German naval strategy
have to try something like this soon
but not in the tourn. Jen, i promise :)
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Gee, you have 3 aircraft carriers with Germany, why not? :P
Course, you did get all the way to Turn 6 without losing the Baltic fleet. =) Forced England and America into buying a lot of ships they never really needed too! SZ 5, IMHO is a waste for the allies unless the battle is so bloody one sided you’d be a moron not to attack it.
I prefer SZ 13 and SZ 4 and SZ 12. That way I can shuttle troops all over North Africa, South Europe, Northern Asia and Scandinavia at will.
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I prefer SZ 13 and SZ 4 and SZ 12. That way I can shuttle troops all over North Africa, South Europe, Northern Asia and Scandinavia at will.
not if i go heavily with Kriegsmarine :wink:
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if belo and wrussia were attacked then. land all fighters in reach of uk and buy 5 trns. anyone every try this?
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if belo and wrussia were attacked then. land all fighters in reach of uk and buy 5 trns. anyone every try this?
an interestin move thats for sure
but hadnt try it though
i bought AC and 3 tra
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Spending all the IPC on naval units leave me with some doubts. It make me not feeling safe for the ebb and flow battles on the Eastern front
It means that Eastern front will get no significative reinforcement for two turns.
I know that initially German have not to advance there but also defending and trading territories requires infantry, and infantry is slow to arrive where it is needed.When I spend on naval units in G1 I usually buy an AC in sz5 and 8 infantry.
The problem is that such a fleet may be a threat only up round 3, after allied have the air-naval power necessary to sink it, if they need to do.Buying 1 AC and 3 TRN, the combination that I like more among the proposed possibilities, is interesting however, because sz5 navy may at least play the “fleet in being” role. UK may not leave Englad without an adequate defense and USA, probaby, would shuttle troops there.
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The ebb is the “flowing back of the tide”.
So “ebb and flow” is a way to indicate the trading of the territories, amd the front line that go forward and go back each round.
It is not my invention, however, I read it somewhere, but I do not remeber where, right now.
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The ebb is the “flowing back of the tide”.
So “ebb and flow” is a way to indicate the trading of the territories, amd the front line that go forward and go back each round.
It is not my invention, however, I read it somewhere, but I do not remeber where, right now.
i see
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Yep.
And Mad and NZ have no troops so that is 7 IPC that Germany doesn’t need to defend, which make up for Wrus, Nor, Alg and Lib.
@Amon:
And As Jen knows I like to sneak the German ships in the Indian Ocean to possibly claim Ind/Mad/Aus and Nz for the Germans.
you seem ambicious :wink:
The way I see it, Germany can’t keep its Med ships alive for that long. So by rd 3 (if I still have them), I’m looking to get to somewhere safe and India or Mad make a good first target on G3 before the Allies can sink your BB and trn.
Sometimes India isn’t an option, but you can still pick up some nice IPC for Germany while keeping you BB and trn alive and not taking anything else out of Europe. Plus there is always the hope to reland in Afr a little later, this time with Japan naval and ground support.
This was a relatively common move in classic/3rd edition (CD-Rom)….
mainly because UK would land ftrs in caucasus UK1 and the German Med fleet had no where to hide, do they’d run.UK Ftrs can not make such a strike UK2 in Revised. A big / little change in Revised, IMHO.
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If the SZ8 SUB survives to G2, it changes the dynamic of the Med Fleet significantly…
I also typed a post the other night that I apparently never hit send on…
I have spent from $0 to $24 on navy as Germany on G1. I have placed that amount in SZ5 and 14, or in various combinations. I can;t bring myself to spend more than $24 for German Navy…)
In the past 6-9 months, my win record is BETTER as the Axis without a G1 naval build than it is with ANY version of a G1 naval build…
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Switch your post sounds like a “de prufundis” (funerary oration) for the German naval strategies!
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There are land powers, and there are naval powers.
Look at the game board before the start of R1 and you tell me whether Germany is a naval power or a land power…
Germany’s might is on LAND and in the AIR. Against the US and UK, Germany’s NAVY bites. They can potentially keep ONE of their fleets into the mid-game, but it takes pretty serious investment (starting with a carrier) of IPC’s AND a diversion of land units (land based FIGs).
Use the navy while it lasts to do max damage and/or gain max revenue, but never lose sight of the fact that the game is won or lost on land in Europe and Asia.