@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
17L BM3.2 cyanight(axis) vs simon33(allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 2 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 1 fighter and 2 infantry moved from United Kingdom to Scotland
1 fighter moved from 91 Sea Zone to Algeria
1 bomber moved from French West Africa to Algeria
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
3 fighters, 2 infantry and 1 tactical_bomber moved from Egypt to Alexandria
1 mech_infantry moved from Anglo Egyptian Sudan to British Somaliland
British take British Somaliland from Italians
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from India to 41 Sea Zone
1 artillery, 1 infantry and 1 marine moved from India to 39 Sea Zone
1 battleship and 1 marine moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Malaya
1 marine moved from 37 Sea Zone to Malaya
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - British
Battle in Java
Battle in 41 Sea Zone
British attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win, taking Java from Japanese with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
British attack with 1 battleship and 1 destroyer
Japanese defend with 1 cruiser
British roll dice for 1 battleship and 1 destroyer in 37 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 37 Sea Zone
British win, taking 37 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Malaya
British attack with 1 fighter, 1 marine and 1 tactical_bomber
Japanese defend with 1 harbour and 1 marine
British roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Malaya, round 2 : 0/3 hits
Japanese roll dice for 1 marine in Malaya, round 2 : 0/1 hits
British roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Malaya, round 3 : 1/3 hits
Japanese roll dice for 1 marine in Malaya, round 3 : 0/1 hits
1 marine owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in Algeria
British attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry; Italians defend with 2 infantry
British roll dice for 1 bomber, 1 fighter and 2 infantry in Algeria, round 2 : 1/4 hits
Italians roll dice for 1 artillery and 3 infantry in Algeria, round 2 : 0/4 hits
1 infantry owned by the Italians lost in Algeria
British roll dice for 1 bomber, 1 fighter and 2 infantry in Algeria, round 3 : 1/4 hits
Italians roll dice for 1 artillery and 2 infantry in Algeria, round 3 : 0/3 hits
1 infantry owned by the Italians lost in Algeria
British roll dice for 1 bomber, 1 fighter and 2 infantry in Algeria, round 4 : 3/4 hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 4 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Algeria
British win, taking Algeria from Italians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Battle in Scotland
British attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 airfield and 2 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Scotland, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Sumatra
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Sumatra
British win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Alexandria
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/6 hits
Italians roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 marine moved from Ethiopia to 76 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery, 1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Rhodesia to Belgian Congo
1 armour, 1 artillery and 1 infantry moved from Persia to Iraq
1 aaGun and 3 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Malaya to Burma
1 fighter moved from 41 Sea Zone to India
1 bomber and 1 fighter moved from Algeria to Gibraltar
1 artillery moved from Trans-Jordan to Egypt
1 destroyer moved from 76 Sea Zone to 79 Sea Zone
1 cruiser and 1 marine moved from 76 Sea Zone to 79 Sea Zone
1 marine moved from 79 Sea Zone to West India
1 fighter moved from Scotland to United KingdomPlace Units - British
1 armour, 1 artillery and 1 infantry placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
2 fighters placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUsPlace Units - UK_Pacific
1 armour and 1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 1 armour and 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 marine moved from Southern Italy to 95 Sea Zone
1 cruiser and 1 marine moved from 95 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
2 infantry moved from Tobruk to Alexandria
1 artillery moved from Tobruk to Alexandria
1 artillery moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to 92 Sea Zone
1 armour moved from Eastern Poland to Archangel
Italians take Archangel from Russians
1 armour moved from Bessarabia to Bryansk
Italians take Bryansk from Russians
2 artilleries and 4 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from RussiansCombat - Italians
Battle in Crete
Battle in Cyprus
Battle in Alexandria
Italians attack with 2 artilleries and 2 infantry
British defend with 2 infantry
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Alexandria from British with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for British: 2 infantry
Battle in 92 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
2 fighters moved from Southern Italy to 99 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from Northern Italy to Southern Italy
3 mech_infantrys moved from Northern Italy to Romania
2 aaGuns moved from Bessarabia to Ukraine
1 infantry moved from Libya to TobrukPlace Units - Italians
2 fighters and 1 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 4
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 cruiser and 1 marine moved from 61 Sea Zone to 63 Sea Zone
1 marine moved from 63 Sea Zone to New Zealand
1 submarine moved from 61 Sea Zone to 42 Sea ZoneTurn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 4
Combat Move - French
1 destroyer moved from 39 Sea Zone to 37 Sea ZoneNon Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers and 3 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans
Combat - Germans
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
1 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
1 infantry moved from Western Germany to France
2 aaGuns, 5 artilleries and 23 infantry moved from Western Ukraine to Bryansk
9 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber moved from Eastern Poland to Western Germany
1 fighter moved from Baltic States to Western Germany
1 aaGun, 2 fighters and 3 tactical_bombers moved from Baltic States to Novgorod
1 aaGun moved from Eastern Poland to Baltic States
1 aaGun moved from Eastern Poland to Belarus
2 infantry moved from Romania to Eastern PolandPlace Units - Germans
3 tactical_bombers placed in Novgorod
2 bombers placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 7 armour
EDIT: Adding units owned by Germans to Bryansk: 7 armour
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 45 PUs; end with 46 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
18 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Tambov to Russia
6 infantry moved from Samara to Russia
3 infantry moved from Volgograd to Samara
1 aaGun, 3 artilleries and 5 infantry moved from Finland to Karelia
1 infantry moved from Norway to FinlandPlace Units - Russians
1 artillery, 2 fighters and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
18 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Tambov to Russia
6 infantry moved from Samara to Russia
3 infantry moved from Volgograd to Samara
1 aaGun, 3 artilleries and 5 infantry moved from Finland to Karelia
1 infantry moved from Norway to FinlandPlace Units - Russians
1 artillery, 2 fighters and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 111 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 3 bombers, 1 harbour, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 bomber moved from French Indo China to 42 Sea Zone
1 bomber moved from Siam to 41 Sea Zone
1 fighter moved from French Indo China to Malaya
1 fighter moved from Siam to Malaya
1 tactical_bomber moved from French Indo China to Malaya
1 mech_infantry moved from French Indo China to Malaya
1 mech_infantry moved from French Indo China to Malaya
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
1 armour moved from New South Wales to Western Australia
Japanese take Western Australia from ANZAC
1 infantry moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 fighter and 1 tactical_bomber moved from Queensland to 63 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
4 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
4 fighters moved from 26 Sea Zone to Hawaiian Islands
1 cruiser moved from 26 Sea Zone to 32 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport; ANZAC defend with 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 63 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser and 1 destroyer
ANZAC win with no units remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in Malaya
Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 marine; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 marine
Casualties for Japanese: 1 mech_infantry
Battle in Northern Territory
Battle in Hawaiian Islands
Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 harbour, 5 infantry, 1 marine and 2 mech_infantrys
Japanese win, taking Northern Territory from ANZAC, taking Hawaiian Islands from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -13
Casualties for Americans: 1 artillery, 5 infantry, 1 marine and 2 mech_infantrys
Casualties for Japanese: 2 fighters, 1 infantry and 2 tactical_bombersNon Combat Move - Japanese
2 fighters moved from Hawaiian Islands to 32 Sea Zone
2 tactical_bombers moved from Hawaiian Islands to 32 Sea Zone
5 carriers moved from 26 Sea Zone to 32 Sea Zone
1 aaGun moved from Caroline Islands to 33 Sea Zone
1 aaGun and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
3 transports moved from 19 Sea Zone to 6 Sea Zone
3 artilleries, 2 infantry and 1 marine moved from Japan to 6 Sea Zone
3 artilleries, 2 infantry, 1 marine and 3 transports moved from 6 Sea Zone to 17 Sea Zone
3 artilleries, 1 infantry and 1 marine moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from 42 Sea Zone to Philippines
1 bomber moved from 41 Sea Zone to Philippines
1 fighter moved from Malaya to French Indo China
1 fighter moved from Malaya to French Indo China
1 tactical_bomber moved from Malaya to French Indo China
1 mech_infantry moved from Hunan to French Indo China
1 aaGun moved from Chahar to Anhwe
2 transports moved from 33 Sea Zone to 62 Sea ZonePlace Units - Japanese
3 bombers placed in New South Wales
3 armour placed in French Indo China
Japanese undo move 1.
3 infantry placed in New South Wales
3 bombers placed in Japan
3 mech_infantrys placed in Shantung
1 harbour placed in Iwo JimaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,5
Japanese collect 58 PUs; end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs -
Good win. I don’t think I saw how much trouble Hawaii was in.
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Good Game. I had a similar loss to Juan. To move those ANZAC fighters you have to block Japan on turn 3. Same thing happened to me.
You made some great moves in the Atlantic. I completely failed with my German Navy. Its always fun to play because you respond quickly to your moves.
Good Luck in your future games :)
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Rematch swap sides? If I hadn’t have stood and fought in Qld, I would have had more troops, but still not enough. Needed a blocker to defend Hawaii which I mysteriously didn’t put down.





