Sure, take your time with it. I’m out on vacation, so probably can’t make a move for another 10 days or so anyways.
17L G40 BM JDOW (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to CaucasusTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 50 PUs;
Germans buy 2 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour, 8 artilleries and 8 infantry moved from Ukraine to Rostov
5 infantry moved from Vyborg to Novgorod
2 infantry moved from Baltic States to Belarus
2 infantry moved from Baltic States to Novgorod
2 artilleries moved from Baltic States to Novgorod
1 fighter moved from Western Germany to Belarus
1 fighter moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Denmark to Western Germany
2 infantry moved from France to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Western Germany to 115 Sea Zone
2 submarines moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from Western Germany to 115 Sea Zone -
urss sub fight?
ool in rostov? -
Sub fights first round as long as the cruiser lives and submerges once the cruiser is dead.
Rostov:
1-3 hits: Take inf off (UK inf first) and leave AA on the board
4-6 Hits: Max defense
7 hits: Only the AA stays alive -
and the Russian sub takes a hit in case your sub hit in order to give the cruiser a chance to hit back.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 50 PUs;
Germans buy 2 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour, 8 artilleries and 8 infantry moved from Ukraine to Rostov
5 infantry moved from Vyborg to Novgorod
2 infantry moved from Baltic States to Belarus
2 infantry moved from Baltic States to Novgorod
2 artilleries moved from Baltic States to Novgorod
1 fighter moved from Western Germany to Belarus
1 fighter moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Denmark to Western Germany
2 infantry moved from France to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Western Germany to 115 Sea Zone
2 submarines moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from Western Germany to 115 Sea ZoneCombat - Germans
Battle in Novgorod
Germans attack with 2 artilleries and 7 infantry
Russians defend with 1 airfield, 1 factory_minor and 1 harbour; British defend with 1 infantry
Germans win, taking Novgorod from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 mech_infantry
Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 115 Sea Zone
Germans attack with 2 fighters and 2 submarines
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Germans retreated to 114 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Battle in Holland Belgium
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 2 armour, 8 artilleries and 8 infantry
Russians defend with 1 aaGun and 5 infantry; British defend with 1 infantry; Americans defend with 1 fighter
4 infantry owned by the Germans, 2 armour owned by the Germans and 8 artilleries owned by the Germans retreated to Ukraine
Russians win with 1 fighter and 4 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 4 infantry
Casualties for British: 1 infantry
Casualties for Russians: 1 aaGun and 1 infantryNon Combat Move - Germans
2 fighters moved from 115 Sea Zone to Baltic States
1 fighter moved from Belarus to Baltic States
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 fighters moved from Western Germany to Ukraine
2 mech_infantrys moved from Western Germany to Poland
2 armour moved from Western Germany to PolandPlace Units - Germans
3 infantry placed in Ukraine
1 infantry placed in France
2 armour, 6 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 46 PUs (1 lost to blockades); end with 46 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 115 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Japanese
1 infantry moved from Novosibirsk to Timguska
1 bomber moved from Russia to Timguska
1 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Western UkraineCombat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in Timguska
Russians attack with 1 bomber and 1 infantry
Japanese defend with 1 artillery
Russians win, taking Timguska from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Western Ukraine
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
1 bomber moved from Timguska to Russia
1 mech_infantry moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
5 infantry moved from Bryansk to Rostov
7 infantry moved from Russia to Bryansk
9 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Vologda
1 aaGun moved from Novosibirsk to Vologda
1 aaGun and 3 infantry moved from Novosibirsk to Samara
3 armour and 1 mech_infantry moved from Archangel to Samara
1 infantry moved from Bryansk to Rostov
1 submarine moved from 110 Sea Zone to 92 Sea ZonePlace Units - Russians
2 artilleries, 4 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Rostov: 1 infantry
EDIT: Adding units owned by Russians to Rostov: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 115 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Japanese
1 infantry moved from Novosibirsk to Timguska
1 bomber moved from Russia to Timguska
1 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Western UkraineCombat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in Timguska
Russians attack with 1 bomber and 1 infantry
Japanese defend with 1 artillery
Russians win, taking Timguska from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Western Ukraine
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
1 bomber moved from Timguska to Russia
1 mech_infantry moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
5 infantry moved from Bryansk to Rostov
7 infantry moved from Russia to Bryansk
9 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Vologda
1 aaGun moved from Novosibirsk to Vologda
1 aaGun and 3 infantry moved from Novosibirsk to Samara
3 armour and 1 mech_infantry moved from Archangel to Samara
1 infantry moved from Bryansk to Rostov
1 submarine moved from 110 Sea Zone to 92 Sea ZonePlace Units - Russians
2 artilleries, 4 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Rostov: 1 infantry
EDIT: Adding units owned by Russians to Rostov: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 4 armour and 4 mech_infantrys
EDIT: Adding units owned by Russians to Russia: 4 armour and 4 mech_infantrys
EDIT: Turning off Edit Mode -
Hey Sir,
please have a look at my notes:
1. As I complain about bad dice I’d like to acknowledge when they are good: Your dice meanwhile turned from good to shit!
2. You again did not follow my OOL.
@JDOW:Rostov:
1-3 hits: Take inf off (UK inf first) and leave AA on the board
[…]I edited this back.
Just to be sure: You are aware of the fact that you cannot retreat in case the AA is the last defending unit? I was surprised by your bold move. You took 38 attack at Rostov. In case you score 7 hits (which was imo the only result worst than 3 hits), the AA would have been the last unit and you would have had to take Rostov. You calculated this risk in?
3. Although tripleA asks you, you cannot retreat your sub in 115 as there was no fighting unit you could retreat from. Doesn’t make a big difference but I edited the sub to 114.
Best regards,
Tobias -
2. my english is no good, i’ve understand you wanna kill aa first, please next time write more easy that you can. “leave aa on the board” for me is kill first
About 7 hits, i don’t knew i’ve to remain in case only aa survive, but i was really lucky and make only 3 hits :wink:
3. i don’t knew this rules
by
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Ok, thanks for clarifying. I will express as easy as possible in the future.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 3 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Central Mongolia to Buyant-Uhaa
1 infantry moved from Evenkiyskiy to Urals
1 artillery moved from Evenkiyskiy to Urals
1 armour, 12 infantry and 1 mech_infantry moved from Evenkiyskiy to Timguska
1 infantry moved from Olgiy to Timguska
3 infantry moved from Dzavhan to Olgiy
1 artillery moved from Dzavhan to Olgiy
2 infantry moved from Tsagaan Olom to Olgiy
1 infantry moved from Malaya to Shan State
2 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
4 bombers moved from French Indo China to India
3 infantry moved from Philippines to 35 Sea Zone
2 marines moved from Philippines to 35 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 2 marines, 2 submarines and 2 transports moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 46 Sea Zone
2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 artillery, 3 infantry and 2 marines moved from 42 Sea Zone to Java
5 fighters moved from 42 Sea Zone to Java
2 tactical_bombers moved from 42 Sea Zone to Java
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 destroyers and 2 submarines moved from 6 Sea Zone to 36 Sea Zone -
scramble and ool for india
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Send all 3 fighters up please.
Take Anz Fig down first.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 3 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Central Mongolia to Buyant-Uhaa
1 infantry moved from Evenkiyskiy to Urals
1 artillery moved from Evenkiyskiy to Urals
1 armour, 12 infantry and 1 mech_infantry moved from Evenkiyskiy to Timguska
1 infantry moved from Olgiy to Timguska
3 infantry moved from Dzavhan to Olgiy
1 artillery moved from Dzavhan to Olgiy
2 infantry moved from Tsagaan Olom to Olgiy
1 infantry moved from Malaya to Shan State
2 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
4 bombers moved from French Indo China to India
3 infantry moved from Philippines to 35 Sea Zone
2 marines moved from Philippines to 35 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 2 marines, 2 submarines and 2 transports moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 46 Sea Zone
2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 artillery, 3 infantry and 2 marines moved from 42 Sea Zone to Java
5 fighters moved from 42 Sea Zone to Java
2 tactical_bombers moved from 42 Sea Zone to Java
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 destroyers and 2 submarines moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
Air Battle in India
Japanese attacks with 4 units heading to India
UK_Pacific launches 3 interceptors out of India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 7,7,8 and causes: 20 damage to unit: factory_major
Bombing raid in India causes 20 damage total.
Battle in 46 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Timguska
Japanese attack with 1 armour, 13 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Timguska from Russians with 1 armour, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Urals
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Urals from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 3 submarines and 2 transports
Americans defend with 1 transport
Japanese win with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 3 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 artillery, 5 fighters, 3 infantry, 2 marines and 2 tactical_bombers
Americans defend with 1 infantry
Japanese win, taking Java from Americans with 1 artillery, 5 fighters, 3 infantry, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
5 fighters moved from Java to 42 Sea Zone
2 tactical_bombers moved from Java to 42 Sea Zone
1 fighter moved from 46 Sea Zone to 42 Sea Zone
3 bombers moved from India to Shan State
2 tactical_bombers moved from French Indo China to Shan State
3 fighters moved from Philippines to Shan State
3 fighters moved from Japan to French Indo ChinaPlace Units - Japanese
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery and 2 infantry placed in French Indo China
1 artillery, 1 infantry and 1 marine placed in MalayaTurn Complete - Japanese
Japanese collect 48 PUs; end with 50 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Evenkiyskiy: 1 aaGun
EDIT: Adding units owned by Japanese to Timguska: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
2 mech_infantrys moved from Morocco to Tunisia
2 fighters moved from Gibraltar to Tunisia
1 bomber moved from Gibraltar to 99 Sea Zone
1 fighter moved from Rostov to 99 Sea Zone
1 bomber moved from Russia to 99 Sea Zone
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 artillery moved from Finland to Vyborg
Russians take Vyborg from GermansCombat - Americans
Battle in Marshall Islands
Battle in 99 Sea Zone
Americans attack with 2 bombers and 1 fighter
Italians defend with 1 cruiser, 1 destroyer and 1 transport
Americans win, taking Marshall Islands from Japanese with 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
Casualties for Americans: 2 bombers
Battle in Tunisia
Americans attack with 2 fighters and 2 mech_infantrys
Italians defend with 1 infantry
Americans win, taking Tunisia from Italians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
1 fighter moved from 99 Sea Zone to Rostov
1 aaGun, 3 infantry and 1 mech_infantry moved from Morocco to Algeria
1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 aaGun moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
2 fighters moved from Tunisia to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 110 Sea Zone to Gibraltar
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 bomber moved from Scotland to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
2 infantry moved from Central United States to Western United States
2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 4 infantry, 3 submarines and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
1 carrier moved from 54 Sea Zone to 32 Sea Zone
1 destroyer moved from 54 Sea Zone to 32 Sea Zone
1 fighter moved from Caroline Islands to 32 Sea Zone
3 submarines moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to Midway
1 fighter moved from Hawaiian Islands to Midway
1 bomber moved from Queensland to Midway
1 armour, 1 artillery, 3 infantry and 1 marine moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 6 destroyers, 5 fighters, 3 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 3 transports moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
3 fighters moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to 33 Sea ZonePlace Units - Americans
1 destroyer placed in 101 Sea Zone
1 carrier and 2 transports placed in 10 Sea Zone
1 armour, 1 bomber, 1 fighter, 1 infantry and 3 mech_infantrys placed in Western United States
Americans undo move 3.
1 infantry and 2 mech_infantrys placed in Norway
1 armour, 2 bombers, 1 fighter and 1 mech_infantry placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
7 infantry moved from Kweichow to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Kweichow to Yunnan
2 infantry moved from Kiangsi to Hunan
1 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Jehol to Anhwe
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to AnhwePlace Units - Chinese
2 artilleries and 6 infantry placed in KweichowTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,6,4,6,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6
Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 25 to 26
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 11 PUs;Combat Move - British
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
2 fighters moved from Finland to Belarus
1 fighter moved from Archangel to Belarus
1 mech_infantry moved from Egypt to Syria
1 fighter moved from Egypt to Syria
1 bomber moved from Russia to SyriaCombat - British
Battle in Belarus
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 2 infantry
British win, taking Belarus from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Syria
British attack with 1 bomber, 1 fighter and 1 mech_infantry
Italians defend with 2 infantry
retreated to Syria
Italians win with 2 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantryNon Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 marine moved from Eastern Persia to 80 Sea Zone
1 marine moved from 80 Sea Zone to Iraq
1 fighter moved from Syria to Iraq
1 bomber moved from Syria to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Belarus to Rostov
1 aaGun moved from Caucasus to Rostov
2 fighters moved from Belarus to Bryansk
1 fighter moved from United Kingdom to Finland
1 mech_infantry moved from Finland to 127 Sea Zone
1 mech_infantry moved from 127 Sea Zone to Nenetsia
1 aaGun moved from Scotland to United Kingdom
1 fighter moved from United Kingdom to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 8 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 1 fighter, 8 infantry, 1 submarine and 5 transports moved from 110 Sea Zone to 92 Sea Zone
1 aaGun, 1 artillery and 8 infantry moved from 92 Sea Zone to AlgeriaPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter and 5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
British collect 31 PUs (3 lost to blockades); end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
UK_Pacific collect 7 PUs (2 lost to blockades); end with 18 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 11 PUs;Combat Move - British
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
2 fighters moved from Finland to Belarus
1 fighter moved from Archangel to Belarus
1 mech_infantry moved from Egypt to Syria
1 fighter moved from Egypt to Syria
1 bomber moved from Russia to SyriaCombat - British
Battle in Belarus
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 2 infantry
British win, taking Belarus from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Syria
British attack with 1 bomber, 1 fighter and 1 mech_infantry
Italians defend with 2 infantry
retreated to Syria
Italians win with 2 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantryNon Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 marine moved from Eastern Persia to 80 Sea Zone
1 marine moved from 80 Sea Zone to Iraq
1 fighter moved from Syria to Iraq
1 bomber moved from Syria to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Belarus to Rostov
1 aaGun moved from Caucasus to Rostov
2 fighters moved from Belarus to Bryansk
1 fighter moved from United Kingdom to Finland
1 mech_infantry moved from Finland to 127 Sea Zone
1 mech_infantry moved from 127 Sea Zone to Nenetsia
1 aaGun moved from Scotland to United Kingdom
1 fighter moved from United Kingdom to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 8 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 1 fighter, 8 infantry, 1 submarine and 5 transports moved from 110 Sea Zone to 92 Sea Zone
1 aaGun, 1 artillery and 8 infantry moved from 92 Sea Zone to AlgeriaPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter and 5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
British collect 31 PUs (3 lost to blockades); end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
UK_Pacific collect 7 PUs (2 lost to blockades); end with 18 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
EDIT: Adding units owned by British to 81 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
EDIT: Removing units owned by British from Iraq: 1 marine
EDIT: Adding units owned by British to Persia: 1 marine
EDIT: Removing units owned by British from Iraq: 2 infantry
EDIT: Adding units owned by British to Egypt: 2 infantry
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
EDIT: Removing units owned by British from Iraq: 1 bomber and 1 fighter
EDIT: Adding units owned by British to Persia: 1 bomber and 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 11 PUs;Combat Move - British
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
2 fighters moved from Finland to Belarus
1 fighter moved from Archangel to Belarus
1 mech_infantry moved from Egypt to Syria
1 fighter moved from Egypt to Syria
1 bomber moved from Russia to SyriaCombat - British
Battle in Belarus
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 2 infantry
British win, taking Belarus from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Syria
British attack with 1 bomber, 1 fighter and 1 mech_infantry
Italians defend with 2 infantry
retreated to Syria
Italians win with 2 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantryNon Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 marine moved from Eastern Persia to 80 Sea Zone
1 marine moved from 80 Sea Zone to Iraq
1 fighter moved from Syria to Iraq
1 bomber moved from Syria to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Belarus to Rostov
1 aaGun moved from Caucasus to Rostov
2 fighters moved from Belarus to Bryansk
1 fighter moved from United Kingdom to Finland
1 mech_infantry moved from Finland to 127 Sea Zone
1 mech_infantry moved from 127 Sea Zone to Nenetsia
1 aaGun moved from Scotland to United Kingdom
1 fighter moved from United Kingdom to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 8 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 1 fighter, 8 infantry, 1 submarine and 5 transports moved from 110 Sea Zone to 92 Sea Zone
1 aaGun, 1 artillery and 8 infantry moved from 92 Sea Zone to AlgeriaPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter and 5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
British collect 31 PUs (3 lost to blockades); end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
UK_Pacific collect 7 PUs (2 lost to blockades); end with 18 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
EDIT: Adding units owned by British to 81 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
EDIT: Removing units owned by British from Iraq: 1 marine
EDIT: Adding units owned by British to Persia: 1 marine
EDIT: Removing units owned by British from Iraq: 2 infantry
EDIT: Adding units owned by British to Egypt: 2 infantry
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
EDIT: Removing units owned by British from Iraq: 1 bomber and 1 fighter
EDIT: Adding units owned by British to Persia: 1 bomber and 1 fighter
EDIT: Turning off Edit Mode