17L Global BM 3.0 Adam (Allies) vs JuanSpain (Axis)
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Take last please, just changed bombers position.
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No problem.
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Aren’t you the one who is going to smash me? :wink:
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Strategically you are smashing me on a long term battle, your domain on rules and how you take advantage of them is impressive.
I am just trying a desperate short term strategy with a lot of chances to fail but with chances to win also. I only do this when I see my clear inferiority, otherwise I try to build for a secure long term win.
Well, at least I am making you think and providing a fun game I hope, being competitive versus the best BM player is good enough for me.
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Well considering I am spending over 1 hour on a turn, you can be sure I am thinking. You are now a part of the (small) list of players who have made me think the longest :wink:.
I learned a valuable lesson here, which is that even though lots of carriers aren’t too efficient in battle, they allow Japan to rapidly switch between land and naval operations, and it shouldn’t be underestimated. You used that expertly here.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 fighter and 6 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 4 infantry, 2 marines and 1 mech_infantry moved from Norway to Finland
1 submarine moved from 55 Sea Zone to 42 Sea Zone
9 fighters and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
2 submarines moved from 55 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in Finland
Americans attack with 1 armour, 4 infantry, 2 marines and 1 mech_infantry
Germans defend with 1 infantry
Americans win, taking Finland from Germans with 1 armour, 3 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 46 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 9 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
9 fighters and 1 tactical_bomber moved from 42 Sea Zone to India
1 marine moved from Northern Territory to 55 Sea Zone
1 submarine moved from 55 Sea Zone to 33 Sea Zone
1 submarine moved from 49 Sea Zone to 30 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 2 marines and 7 submarines moved from 55 Sea Zone to 63 Sea Zone
1 bomber moved from Egypt to West India
1 mech_infantry moved from Egypt to Syria
1 transport moved from 55 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from Northern Territory to Queensland
1 mech_infantry moved from Tunisia to Tobruk
1 transport moved from 64 Sea Zone to 10 Sea Zone
1 carrier and 3 destroyers moved from 10 Sea Zone to 11 Sea Zone
1 transport moved from 101 Sea Zone to 64 Sea Zone
1 infantry and 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 64 Sea Zone to 11 Sea Zone
1 destroyer moved from 9 Sea Zone to 11 Sea Zone
2 fighters moved from 10 Sea Zone to 11 Sea Zone
1 destroyer moved from 12 Sea Zone to 11 Sea Zone
1 destroyer moved from 27 Sea Zone to 10 Sea Zone
1 submarine moved from 28 Sea Zone to 10 Sea Zone
1 destroyer moved from 64 Sea Zone to 29 Sea Zone
1 destroyer and 1 submarine moved from 64 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 11 Sea ZonePlace Units - Americans
1 armour, 1 artillery, 1 fighter and 6 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Hopei to Kweichow
1 fighter moved from Kansu to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
11 infantry moved from Hopei to ShensiPlace Units - Chinese
2 infantry placed in Shensi
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs totalPurchase Units - British
British buy 3 bombers, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 mech_infantry moved from Egypt to Iraq
British take Iraq from Italians
1 destroyer moved from 71 Sea Zone to 79 Sea Zone
1 submarine moved from 80 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 79 Sea ZoneCombat - British
Battle in 79 Sea Zone
British attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
British win, taking 79 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - British
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to India
2 aaGuns, 2 artilleries and 13 infantry moved from West India to India
1 submarine moved from 80 Sea Zone to 39 Sea Zone
2 fighters moved from Egypt to Syria
2 armour moved from Egypt to Syria
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 aaGun and 1 infantry moved from Tobruk to Alexandria
1 armour moved from Tunisia to Tobruk
1 submarine moved from 92 Sea Zone to 97 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
1 marine moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 marine and 2 transports moved from 110 Sea Zone to 92 Sea Zone
3 infantry and 1 marine moved from 92 Sea Zone to Morocco
1 aaGun and 1 infantry moved from Norway to Finland
1 aaGun, 1 artillery and 13 infantry moved from Egypt to Trans-JordanPlace Units - British
3 bombers placed in Union of South Africa
1 fighter and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 36 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Iraq
1 mech_infantry moved from Caucasus to Iraq
3 fighters moved from Caucasus to Iraq
1 bomber moved from Caucasus to Iraq
4 armour moved from Eastern Persia to West India
1 mech_infantry moved from Eastern Persia to West IndiaCombat - Italians
Battle in West India
Italians attack with 4 armour and 1 mech_infantry
Americans defend with 1 bomber
Italians win, taking West India from UK_Pacific with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Iraq
Italians attack with 2 bombers, 3 fighters and 1 mech_infantry
British defend with 1 mech_infantry
Italians win, taking Iraq from British with 2 bombers, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
2 bombers moved from Iraq to Eastern Persia
3 fighters moved from Iraq to Eastern Persia
2 mech_infantrys moved from Eastern Persia to West India
2 artilleries moved from Rostov to Ukraine
1 aaGun moved from Rostov to Ukraine
1 aaGun moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
4 infantry moved from Normandy Bordeaux to FrancePlace Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,4,6,3,1,3,1,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Italians collect 13 PUs (10 lost to blockades); end with 13 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC win with 1 submarine remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
4 fighters moved from Northern Territory to India
2 submarines moved from 55 Sea Zone to 63 Sea Zone
1 destroyer moved from 61 Sea Zone to 63 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 marine moved from Northern Territory to 55 Sea Zone
1 cruiser, 1 marine and 1 transport moved from 55 Sea Zone to 63 Sea Zone
1 marine moved from 63 Sea Zone to New Zealand
1 infantry moved from Northern Territory to Queensland
1 aaGun, 1 artillery and 4 infantry moved from New South Wales to Queensland
1 infantry moved from Western Australia to South Australia
2 infantry moved from Trans-Jordan to SyriaPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers; Remaining resources: 1 PUs;Combat Move - Germans
9 armour and 33 mech_infantrys moved from Eastern Persia to India
5 bombers moved from Caucasus to India
3 bombers moved from French Indo China to IndiaCombat - Germans
Battle in India
Germans attack with 9 armour, 8 bombers and 33 mech_infantrys
British defend with 3 aaGuns, 1 armour, 3 artilleries, 1 fighter, 27 infantry, 1 mech_infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; Americans defend with 9 fighters and 1 tactical_bomber; ANZAC defend with 4 fighters
Germans captures 10PUs while taking UK_Pacific capital
Germans converts factory_major into different units
Germans win, taking India from UK_Pacific with 1 armour and 5 bombers remaining. Battle score for attacker is 64
Casualties for Germans: 8 armour, 3 bombers and 33 mech_infantrys
Casualties for British: 3 aaGuns, 1 armour, 3 artilleries, 1 fighter, 27 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 9 fighters and 1 tactical_bomber
Casualties for ANZAC: 4 fighters
triggerUKPacificDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Germans
5 bombers moved from India to French Indo China
2 mech_infantrys moved from Persia to Eastern Persia
2 mech_infantrys moved from Persia to Eastern Persia
5 bombers moved from Western Germany to Eastern Persia
4 infantry moved from Normandy Bordeaux to France
1 infantry moved from Holland Belgium to Western Germany
4 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 infantry moved from Western Ukraine to Eastern Poland
4 aaGuns, 11 artilleries and 25 infantry moved from Belarus to Baltic States
1 artillery moved from Novgorod to Baltic States
5 infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Karelia to Novgorod
2 mech_infantrys moved from Karelia to Baltic StatesPlace Units - Germans
3 bombers placed in Novgorod
Germans undo move 1.
5 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,1,4,1,4,2,3,3
Germans collect 41 PUs (8 lost to blockades); end with 52 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 2 infantry and 1 mech_infantry
EDIT: Adding units owned by Germans to Baltic States: 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode -
I was very lucky there, you should have kept around 20 pieces and then with the russian help, a very tight battle vs Japan + Italy.
I have not calculated in detail, but I would say I only had a 30/40% to win this battle combining my 3 armies on average.
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I was very lucky there, you should have kept around 20 pieces and then with the russian help, a very tight battle vs Japan + Italy.
I have not calculated in detail, but I would say I only had a 30/40% to win this battle combining my 3 armies on average.
I just did it quickly, it’s about 25% for you to get India. I thought you were going to go for it next round, but I still sacrificed the US bomber just in case.
This is really not my month for dice. You played very well though and I learned a few things. Good game.
Let me know if you’re up for a rematch. I’m quite busy for the next week so we would start 6-7 days from now ideally.
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Well considering I am spending over 1 hour on a turn, you can be sure I am thinking. You are now a part of the (small) list of players who have made me think the longest� :wink:.
I learned a valuable lesson here, which is that even though lots of carriers aren’t too efficient in battle, they allow Japan to rapidly switch between land and naval operations, and it shouldn’t be underestimated. You used that expertly here.
I agree carriers are not the most efficient item, but for Japan they are not so bad if you allready have the planes to carry, and you know how to use them. I have practised quite a lot with them on Vanilla.
If Pearl resists your attack, I will win the game, however you are better on BM than me very clearly. No way I can win you on a global long term battle.
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Well considering I am spending over 1 hour on a turn, you can be sure I am thinking. You are now a part of the (small) list of players who have made me think the longest� :wink:.
I learned a valuable lesson here, which is that even though lots of carriers aren’t too efficient in battle, they allow Japan to rapidly switch between land and naval operations, and it shouldn’t be underestimated. You used that expertly here.
I agree carriers are not the most efficient item, but for Japan they are not so bad if you allready have the planes to carry, and you know how to use them. I have practised quite a lot with them on Vanilla.
If Pearl resists your attack, I will win the game, however you are better on BM than me very clearly. No way I can win you on a global long term battle.
I have no chance of getting Pearl back now that Japan doesn’t have to worry about India.
Part of the game is the option to win by victory cities. You switched objectives and combined every Axis power to do it, it’s part of the Axis’ strengths.
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Ok, thank you very much then.
I knew from the 2 games we played outside the league, that you were better by far, and I have only played 4 games afterwards, in fact I preferred practising more before playing you in the league, but this year has so little action that I decided taking your challenge to learn from you, allthough a defeat was quite certain.
I knew my only chance was on a Pacific win using a large german army there, coordinating my moves accuratelly, and then pray for some Marti help at the end of all if needed (as it was the case).
Yes I thought about trying to capture it in the next round and the % was a bit higher I believe, but I was uncertain about defense in all Japan sea and coastal VCs at the same time, giving you one more round I saw potential moves from your side that I didn´t like.
Re the rematch, I should offer it for sure, your turn for Axis I propose. My allies are weaker + I have no “one side of the map win” option, so you should win very easy, then we can play the game for the best of 3 with me repeating Axis.
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Yeah it would have yielded around the same chances of an Axis win whichever round you went for it, with everything else going on.
Sounds good! I’ll send you a PM when I start the game 6-7 days from now.
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Wow, gratz Juan. Although it required luck in the end (and you can certainly NOT expect to invent a strategy that out of sudden does not require luck to bead Adam) you had a plan from the beginning and succeeded in the end.
And I agree with Adam. As far as I can judge BM so far, Axis need the VC threat. If global domination would be the only way to win, Axis would probably be worse.
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Oh, I just ran the German attack. So you managed to win a 0% (<0,5%) battle there, that was nice:D
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Thx Tobias, I feel very proud of it, ADAM is superb and my plan was designed ad-hoc since round 1. It is the first time I play like that, which was a real challenge having someone like ADAM in front, normally testing something is a disaster, but it worked.
The dice in Calc for Germany were huge with 50 vs 50 pieces but a lot less attack power vs defense, but I had 2 more armies coming (28 Japanese and 12 italians coordinated for the same round) that were not necessary, in the end I needed help from Marti, but not to win a 0% battle but a 30% aprox one.
I am far from finding something vs ADAM in which you can ellaborate for a win without a comparable forces battle in the end for decision of the winner before he starts dominating you completelly.
Well, I guess this was 50% (may be more) of my pass to next year league play-off title. Would be good being there after 1 year of absence due to my switch to BM. At least the padawan was there.
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Yep, I am aware that at top 0,5% wasn’t necessary at India. Still, this result was astonishing.
As Adam mentioned, recently he has not been lucky in decisive Axis attacks at low odds.Next to this game and ME1945 he was in the attackers seat in our XDAP game and he had poor dice when doing a decisive triple attack himself.
And as a fun fact ME1945 and I were victims of a successful decisive triple attack in the upcoming game:D