@Avner Still need your email to put into the game to get dice rolls
Odonis (Axis) vs Simon33 (Allies) BM 3.0 G40L Rematch 2
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Lose the CV.
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Max D.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 cruiser, 1 destroyer and 2 submarines moved from 97 Sea Zone to 93 Sea Zone
1 bomber moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 artillery moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 fighter
British defend with 1 artillery
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery
Casualties for British: 1 artillery
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 2 submarines
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Units damaged: 1 carrier owned by the Americans
Americans win with 2 fighters and 2 transports remaining. Battle score for attacker is -18
Casualties for Italians: 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 2 submarines
Casualties for Americans: 1 carrier, 1 cruiser and 1 destroyer
2 fighters owned by the Americans forced to land in Southern FranceNon Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Trans-Jordan to Egypt
2 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry and 2 mech_infantrys placed in Northern Italy
3 infantry placed in EgyptTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from Kwangsi to French Indo China
ANZAC take French Indo China from Japanese
1 fighter moved from Java to 36 Sea ZoneCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from Kwangsi to Kansu
1 fighter moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
1 bomber moved from New South Wales to Shan State
1 fighter moved from Java to India
2 submarines moved from 63 Sea Zone to 26 Sea Zone
1 fighter moved from New Zealand to Hawaiian IslandsPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 7x factory_major; Remaining resources: 70 PUs;
Germans buy 1 armour, 2 fighters, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 armour and 2 mech_infantrys moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Belarus to Archangel
1 artillery moved from France to Southern France
3 mech_infantrys moved from Western Germany to Southern France
2 bombers and 1 fighter moved from Western Germany to Southern France
1 fighter moved from Southern Italy to Southern France
1 destroyer moved from 94 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to Southern France
1 infantry moved from Egypt to Trans-Jordan
Germans take Trans-Jordan from BritishCombat - Germans
Battle in 93 Sea Zone
Germans attack with 1 destroyer
Americans defend with 2 transports
Germans win, taking 93 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Archangel
Germans attack with 2 armour, 1 artillery and 3 mech_infantrys
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Archangel from Russians with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Southern France
Germans attack with 1 artillery, 2 bombers, 3 fighters and 3 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Germans win, taking Southern France from Americans with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 fighter and 3 mech_infantrys
Casualties for Americans: 1 artillery, 2 fighters, 2 infantry and 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Southern France to Germany
1 fighter moved from Southern France to Western Germany
2 bombers moved from Southern France to Western Germany
1 artillery and 2 infantry moved from Greece to Albania
1 infantry moved from Belarus to Smolensk
6 armour, 1 artillery and 1 mech_infantry moved from Rostov to Ukraine
3 armour and 3 mech_infantrys moved from Belarus to Western UkrainePlace Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in Western Germany
Germans undo move 3.
3 infantry placed in France
2 fighters, 1 infantry and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
2 artilleries and 4 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 fighter and 1 infantry moved from Russia to Smolensk
24 infantry moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 24 infantry
Germans defend with 1 infantry
Russians roll dice for 24 infantry in Vologda, round 2 : 3/24 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians win, taking Vologda from Germans with 23 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 artillery and 1 factory_minor
Russians roll dice for 2 artilleries and 4 infantry in Volgograd, round 2 : 1/6 hits
Germans roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Bryansk to Russia
3 fighters moved from Shensi to Russia
1 infantry moved from Kansu to Novosibirsk
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
5 infantry moved from Russia to TambovPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 mech_infantry moved from Amur to Soviet Far East
Japanese take Soviet Far East from RussiansCombat - Japanese
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 mech_infantry moved from Amur to Soviet Far East
Japanese take Soviet Far East from RussiansCombat - Japanese
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 mech_infantry moved from Amur to Soviet Far East
Japanese take Soviet Far East from RussiansCombat - Japanese
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 mech_infantry moved from Amur to Soviet Far East
Japanese take Soviet Far East from RussiansCombat - Japanese
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scramble?
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Full scramble.
Thought you’d throw in a marine landing on Midway. Very happy you didn’t!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 mech_infantry moved from Amur to Soviet Far East
Japanese take Soviet Far East from RussiansCombat - Japanese
Americans scrambles 3 units out of Midway to defend against the attack in 25 Sea Zone
Battle in 25 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 8 fighters and 2 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 7 fighters and 2 submarines
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese win with 2 battleships, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 41
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 7 fighters and 2 submarines
Casualties for Japanese: 5 carriers, 5 fighters and 1 tactical_bomberNon Combat Move - Japanese
3 fighters and 1 tactical_bomber could not land in 25 Sea Zone and were removed
1 mech_infantry moved from Korea to Manchuria
1 marine moved from Korea to Manchuria
1 armour moved from Amur to BuryatiaPlace Units - Japanese
2 fighters placed in Japan
3 infantry placed in Manchuria
1 destroyer and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Iraq to Egypt
1 bomber moved from Iraq to 98 Sea Zone
2 bombers moved from Hawaiian Islands to 6 Sea Zone
2 destroyers and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from Western United States to 25 Sea Zone
1 armour moved from Libya to Tobruk
Americans take Tobruk from Italians
1 armour moved from Tobruk to Alexandria
British take Alexandria from Italians
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to FranceCombat - Americans
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Intercept in Egypt?
Scramble SZ6? -
yes to both
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One hit first round in SZ6. I assumed you’d take it on the DD.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Iraq to Egypt
1 bomber moved from Iraq to 98 Sea Zone
2 bombers moved from Hawaiian Islands to 6 Sea Zone
2 destroyers and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from Western United States to 25 Sea Zone
1 armour moved from Libya to Tobruk
Americans take Tobruk from Italians
1 armour moved from Tobruk to Alexandria
British take Alexandria from Italians
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to FranceCombat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Air Battle in Egypt
Americans attacks with 1 units heading to Egypt
Italians launches 1 interceptors out of Egypt
Attackers Fire, : 0/1 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 4 damage total.
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 98 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 25 Sea Zone
Americans attack with 2 destroyers, 3 fighters and 3 submarines
Japanese defend with 2 battleships, 1 cruiser and 1 destroyer
Americans roll dice for 3 submarines in 25 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 2 destroyers and 3 fighters in 25 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 2 battleships, 1 cruiser and 1 destroyer in 25 Sea Zone, round 2 : 3/4 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Japanese and 2 destroyers owned by the Americans lost in 25 Sea Zone
Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 3 fighters in 25 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 2 battleships in 25 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Americans and 2 battleships owned by the Japanese lost in 25 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 32
Casualties for Americans: 2 destroyers and 2 submarines
Casualties for Japanese: 2 battleships, 1 cruiser and 1 destroyer
Battle in 6 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer, 2 fighters and 2 transports
Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
retreated to 6 Sea Zone
Japanese win with 2 fighters and 2 transports remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Cleaning up after air battlesNon Combat Move - Americans
3 fighters moved from 25 Sea Zone to Midway
1 bomber moved from 6 Sea Zone to Midway
1 bomber moved from Normandy Bordeaux to United Kingdom
1 bomber moved from France to United Kingdom
1 bomber moved from 98 Sea Zone to Iraq
1 bomber moved from Egypt to Iraq
1 destroyer moved from 119 Sea Zone to 109 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
4 submarines placed in 101 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
5 artilleries and 4 infantry moved from Anhwe to Jehol
1 infantry moved from Hopei to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs