Odonis (Axis) vs Simon33 (Allies) BM 3.0 G40L Rematch 2

  • '19 '17 '16

    Lose the CV.

  • '19 '17 '16

    Max D.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 cruiser, 1 destroyer and 2 submarines moved from 97 Sea Zone to 93 Sea Zone
                1 bomber moved from Southern Italy to 93 Sea Zone
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 artillery moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Trans-Jordan

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 1 artillery and 1 fighter
                    British defend with 1 artillery
                    Italians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 artillery
                    Casualties for British: 1 artillery
                Battle in 93 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 2 submarines
                    Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
                    Units damaged: 1 carrier owned by the Americans
                    Americans win with 2 fighters and 2 transports remaining. Battle score for attacker is -18
                    Casualties for Italians: 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 2 submarines
                    Casualties for Americans: 1 carrier, 1 cruiser and 1 destroyer
                    2 fighters owned by the Americans forced to land in Southern France

    Non Combat Move - Italians
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                1 fighter moved from Trans-Jordan to Egypt
                2 infantry moved from Southern Italy to Northern Italy
                2 aaGuns moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 infantry and 2 mech_infantrys placed in Northern Italy
                3 infantry placed in Egypt

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs

    triplea_39861_Ita6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 infantry moved from Kwangsi to French Indo China
                      ANZAC take French Indo China from Japanese
                1 fighter moved from Java to 36 Sea Zone

    Combat - ANZAC
                Battle in 36 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 36 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from Kwangsi to Kansu
                1 fighter moved from 36 Sea Zone to Kwangsi
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
                1 bomber moved from New South Wales to Shan State
                1 fighter moved from Java to India
                2 submarines moved from 63 Sea Zone to 26 Sea Zone
                1 fighter moved from New Zealand to Hawaiian Islands

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 19 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs

    triplea_39861_ANZ6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Combat Move - French
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_39861_Fre6.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 7x factory_major; Remaining resources: 70 PUs;
                Germans buy 1 armour, 2 fighters, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 armour moved from Rostov to Caucasus
                      Germans take Caucasus from Russians
                1 armour moved from Caucasus to Northwest Persia
                      Germans take Northwest Persia from Russians
                1 infantry moved from Smolensk to Vologda
                      Germans take Vologda from Russians
                1 armour and 2 mech_infantrys moved from Novgorod to Archangel
                1 artillery moved from Novgorod to Archangel
                1 armour and 1 mech_infantry moved from Belarus to Archangel
                1 artillery moved from France to Southern France
                3 mech_infantrys moved from Western Germany to Southern France
                2 bombers and 1 fighter moved from Western Germany to Southern France
                1 fighter moved from Southern Italy to Southern France
                1 destroyer moved from 94 Sea Zone to 93 Sea Zone
                1 fighter moved from Southern Italy to Southern France
                1 infantry moved from Egypt to Trans-Jordan
                      Germans take Trans-Jordan from British

    Combat - Germans
                Battle in 93 Sea Zone
                    Germans attack with 1 destroyer
                    Americans defend with 2 transports
                    Germans win, taking 93 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Archangel
                    Germans attack with 2 armour, 1 artillery and 3 mech_infantrys
                    Russians defend with 1 armour and 1 mech_infantry
                    Germans win, taking Archangel from Russians with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in Southern France
                    Germans attack with 1 artillery, 2 bombers, 3 fighters and 3 mech_infantrys
                    Americans defend with 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
                    Germans win, taking Southern France from Americans with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 fighter and 3 mech_infantrys
                    Casualties for Americans: 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry

    Non Combat Move - Germans
                1 fighter moved from Southern France to Germany
                1 fighter moved from Southern France to Western Germany
                2 bombers moved from Southern France to Western Germany
                1 artillery and 2 infantry moved from Greece to Albania
                1 infantry moved from Belarus to Smolensk
                6 armour, 1 artillery and 1 mech_infantry moved from Rostov to Ukraine
                3 armour and 3 mech_infantrys moved from Belarus to Western Ukraine

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Novgorod
                3 infantry placed in Western Germany
                Germans undo move 3.
                3 infantry placed in France
                2 fighters, 1 infantry and 3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 67 PUs; end with 67 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs

    triplea_39861_Ger7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Timguska to Yenisey
                      Russians take Yenisey from Japanese
                1 infantry moved from Tambov to Rostov
                      Russians take Rostov from Germans
                2 artilleries and 4 infantry moved from Tambov to Volgograd
                1 infantry moved from Tambov to Bryansk
                1 tactical_bomber moved from Russia to Bryansk
                1 fighter and 1 infantry moved from Russia to Smolensk
                24 infantry moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 24 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 24 infantry in Vologda, round 2 :  3/24 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
                    Russians win, taking Vologda from Germans with 23 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Volgograd
                    Russians attack with 2 artilleries and 4 infantry
                    Germans defend with 1 artillery and 1 factory_minor
                        Russians roll dice for 2 artilleries and 4 infantry in Volgograd, round 2 :  1/6 hits
                        Germans roll dice for 1 artillery in Volgograd, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Smolensk to Russia
                1 tactical_bomber moved from Bryansk to Russia
                3 fighters moved from Shensi to Russia
                1 infantry moved from Kansu to Novosibirsk
                1 armour and 1 mech_infantry moved from Russia to Novosibirsk
                1 infantry moved from Kansu to Novosibirsk
                5 infantry moved from Russia to Tambov

    Place Units - Russians
                2 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs

    triplea_39861_Rus7.tsvg

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to 25 Sea Zone
                1 mech_infantry moved from Amur to Soviet Far East
                      Japanese take Soviet Far East from Russians

    Combat - Japanese

    triplea_39861_Jap7.tsvg

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to 25 Sea Zone
                1 mech_infantry moved from Amur to Soviet Far East
                      Japanese take Soviet Far East from Russians

    Combat - Japanese

    triplea_39861_Jap7.tsvg

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to 25 Sea Zone
                1 mech_infantry moved from Amur to Soviet Far East
                      Japanese take Soviet Far East from Russians

    Combat - Japanese

    triplea_39861_Jap7.tsvg

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to 25 Sea Zone
                1 mech_infantry moved from Amur to Soviet Far East
                      Japanese take Soviet Far East from Russians

    Combat - Japanese

    triplea_39861_Jap7.tsvg

  • '20 '19 '18 '15 '13

    scramble?

  • '19 '17 '16

    Full scramble.

    Thought you’d throw in a marine landing on Midway. Very happy you didn’t!

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to 25 Sea Zone
                1 mech_infantry moved from Amur to Soviet Far East
                      Japanese take Soviet Far East from Russians

    Combat - Japanese
                Americans scrambles 3 units out of Midway to defend against the attack in 25 Sea Zone
                Battle in 25 Sea Zone
                    Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 8 fighters and 2 tactical_bombers
                    Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 7 fighters and 2 submarines
                    Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese win with 2 battleships, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 41
                    Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 7 fighters and 2 submarines
                    Casualties for Japanese: 5 carriers, 5 fighters and 1 tactical_bomber

    Non Combat Move - Japanese
                3 fighters and 1 tactical_bomber could not land in 25 Sea Zone and were removed
                1 mech_infantry moved from Korea to Manchuria
                1 marine moved from Korea to Manchuria
                1 armour moved from Amur to Buryatia

    Place Units - Japanese
                2 fighters placed in Japan
                3 infantry placed in Manchuria
                1 destroyer and 2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 36 PUs total
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs

    triplea_39861_Jap7.tsvg

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Iraq to Egypt
                1 bomber moved from Iraq to 98 Sea Zone
                2 bombers moved from Hawaiian Islands to 6 Sea Zone
                2 destroyers and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
                3 fighters moved from Western United States to 25 Sea Zone
                1 armour moved from Libya to Tobruk
                      Americans take Tobruk from Italians
                1 armour moved from Tobruk to Alexandria
                      British take Alexandria from Italians
                1 bomber moved from United Kingdom to Normandy Bordeaux
                1 bomber moved from United Kingdom to France

    Combat - Americans

    triplea_39861_Ame7.tsvg

  • '19 '17 '16

    Intercept in Egypt?
    Scramble SZ6?

  • '20 '19 '18 '15 '13

    yes to both

  • '19 '17 '16

    One hit first round in SZ6. I assumed you’d take it on the DD.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Iraq to Egypt
                1 bomber moved from Iraq to 98 Sea Zone
                2 bombers moved from Hawaiian Islands to 6 Sea Zone
                2 destroyers and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
                3 fighters moved from Western United States to 25 Sea Zone
                1 armour moved from Libya to Tobruk
                      Americans take Tobruk from Italians
                1 armour moved from Tobruk to Alexandria
                      British take Alexandria from Italians
                1 bomber moved from United Kingdom to Normandy Bordeaux
                1 bomber moved from United Kingdom to France

    Combat - Americans
                Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
                Air Battle in Egypt
                    Americans attacks with 1 units heading to Egypt
                    Italians launches 1 interceptors out of Egypt
                        Attackers Fire,  :  0/1 hits
                        Defenders Fire,  :  0/1 hits
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Egypt
                        AA fire in Egypt :  0/1 hits
                    Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Egypt causes 6 damage total.
                Strategic bombing raid in Normandy Bordeaux
                        AA fire in Normandy Bordeaux :  0/1 hits
                    Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 4 damage total.
                Strategic bombing raid in France
                        AA fire in France :  0/1 hits
                    Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in France causes 6 damage total.
                Battle in 98 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 98 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in 25 Sea Zone
                    Americans attack with 2 destroyers, 3 fighters and 3 submarines
                    Japanese defend with 2 battleships, 1 cruiser and 1 destroyer
                        Americans roll dice for 3 submarines in 25 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 2 destroyers and 3 fighters in 25 Sea Zone, round 2 :  2/5 hits
                        Japanese roll dice for 2 battleships, 1 cruiser and 1 destroyer in 25 Sea Zone, round 2 :  3/4 hits
                        1 destroyer owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Japanese and 2 destroyers owned by the Americans lost in 25 Sea Zone
                        Americans roll dice for 2 submarines in 25 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 3 fighters in 25 Sea Zone, round 3 :  2/3 hits
                        Japanese roll dice for 2 battleships in 25 Sea Zone, round 3 :  1/2 hits
                        1 submarine owned by the Americans and 2 battleships owned by the Japanese lost in 25 Sea Zone
                    Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 32
                    Casualties for Americans: 2 destroyers and 2 submarines
                    Casualties for Japanese: 2 battleships, 1 cruiser and 1 destroyer
                Battle in 6 Sea Zone
                    Americans attack with 2 bombers
                    Japanese defend with 1 destroyer, 2 fighters and 2 transports
                        Americans roll dice for 2 bombers in 6 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 2 :  1/3 hits
                        1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
                    retreated to 6 Sea Zone
                    Japanese win with 2 fighters and 2 transports remaining. Battle score for attacker is -4
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 destroyer
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Cleaning up after air battles

    Non Combat Move - Americans
                3 fighters moved from 25 Sea Zone to Midway
                1 bomber moved from 6 Sea Zone to Midway
                1 bomber moved from Normandy Bordeaux to United Kingdom
                1 bomber moved from France to United Kingdom
                1 bomber moved from 98 Sea Zone to Iraq
                1 bomber moved from Egypt to Iraq
                1 destroyer moved from 119 Sea Zone to 109 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                4 submarines placed in 101 Sea Zone
                1 artillery, 2 fighters and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    triplea_39861_Ame7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                5 artilleries and 4 infantry moved from Anhwe to Jehol
                1 infantry moved from Hopei to Anhwe

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 5 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs

    triplea_39861_Chi7.tsvg

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