Don’t really see the path forward from here. Some bad dice but I think the losing move was letting you grab Gibraltar I1. Could have been prevented but I’m a bit rusty.
Will think if I have forgotten anything a bit before posting.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
2 infantry moved from 91 Sea Zone to Gibraltar
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northwest Persia: 1 fighter
EDIT: Adding units owned by ANZAC to Rostov: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
2 infantry moved from 91 Sea Zone to Gibraltar
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northwest Persia: 1 fighter
EDIT: Adding units owned by ANZAC to Rostov: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Urals: 1 fighter
EDIT: Adding units owned by ANZAC to Timguska: 1 fighter
EDIT: Turning off Edit Mode
Sorry Sir, I know you downloaded already, but I assume the Anzac fig won’t change Germans turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 65 PUs;
Germans buy 5 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Bessarabia to Ukraine
1 armour moved from Bessarabia to Ukraine
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 artillery moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
2 armour moved from Karelia to Baltic States
1 mech_infantry moved from Karelia to Baltic States
5 infantry moved from Finland to Karelia
2 artilleries and 4 infantry moved from Poland to Baltic States
1 fighter moved from Western Germany to Southern Italy
2 fighters moved from Southern France to Western Germany
1 fighter moved from Western Germany to Southern Italy
2 infantry moved from Southern France to France
2 infantry moved from Normandy Bordeaux to France
2 infantry moved from Holland Belgium to Western Germany
2 infantry moved from Western Germany to Denmark
2 artilleries moved from Denmark to Western Germany
1 mech_infantry moved from Denmark to Western Germany
1 armour moved from Denmark to Western Germany
1 mech_infantry moved from Denmark to Western Germany
6 infantry moved from Western Germany to Denmark
1 infantry moved from France to Western Germany
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
Place Units - Germans
2 infantry placed in Western Germany
Germans undo move 1.
2 infantry placed in France
5 fighters placed in Western Germany
3 infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 49 PUs (1 lost to blockades); end with 49 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 65 PUs;
Germans buy 5 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Bessarabia to Ukraine
1 armour moved from Bessarabia to Ukraine
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 artillery moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
2 armour moved from Karelia to Baltic States
1 mech_infantry moved from Karelia to Baltic States
5 infantry moved from Finland to Karelia
2 artilleries and 4 infantry moved from Poland to Baltic States
1 fighter moved from Western Germany to Southern Italy
2 fighters moved from Southern France to Western Germany
1 fighter moved from Western Germany to Southern Italy
2 infantry moved from Southern France to France
2 infantry moved from Normandy Bordeaux to France
2 infantry moved from Holland Belgium to Western Germany
2 infantry moved from Western Germany to Denmark
2 artilleries moved from Denmark to Western Germany
1 mech_infantry moved from Denmark to Western Germany
1 armour moved from Denmark to Western Germany
1 mech_infantry moved from Denmark to Western Germany
6 infantry moved from Western Germany to Denmark
1 infantry moved from France to Western Germany
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
Place Units - Germans
2 infantry placed in Western Germany
Germans undo move 1.
2 infantry placed in France
5 fighters placed in Western Germany
3 infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 49 PUs (1 lost to blockades); end with 49 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia: 5 infantry
EDIT: Adding units owned by Germans to Vyborg: 5 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
12 artilleries moved from Rostov to Bryansk
20 infantry moved from Rostov to Bryansk
1 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Russia to Belarus
2 fighters moved from Russia to Belarus
1 tactical_bomber moved from Russia to Belarus
1 bomber moved from Russia to Belarus
3 armour moved from Russia to Archangel
3 mech_infantrys moved from Russia to Archangel
Combat - Russians
Battle in Belarus
Russians attack with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Belarus from Germans with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 12 artilleries and 20 infantry
Italians defend with 1 infantry
Russians win, taking Bryansk from Italians with 12 artilleries and 20 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Archangel
Russians attack with 3 armour and 3 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians win, taking Archangel from Germans with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Russians
1 aaGun and 15 infantry moved from Rostov to Bryansk
6 infantry moved from Russia to Bryansk
8 artilleries moved from Russia to Bryansk
2 fighters moved from Belarus to Russia
1 bomber moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
1 armour moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Archangel
Place Units - Russians
1 armour, 7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Oh, hold on please.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
12 artilleries moved from Rostov to Bryansk
20 infantry moved from Rostov to Bryansk
1 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Russia to Belarus
2 fighters moved from Russia to Belarus
1 tactical_bomber moved from Russia to Belarus
1 bomber moved from Russia to Belarus
3 armour moved from Russia to Archangel
3 mech_infantrys moved from Russia to Archangel
Combat - Russians
Battle in Belarus
Russians attack with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Belarus from Germans with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 12 artilleries and 20 infantry
Italians defend with 1 infantry
Russians win, taking Bryansk from Italians with 12 artilleries and 20 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Archangel
Russians attack with 3 armour and 3 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians win, taking Archangel from Germans with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Russians
1 aaGun and 15 infantry moved from Rostov to Bryansk
6 infantry moved from Russia to Bryansk
8 artilleries moved from Russia to Bryansk
2 fighters moved from Belarus to Russia
1 bomber moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
1 armour moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Archangel
Place Units - Russians
1 armour, 7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Timguska: 2 aaGuns and 15 infantry
EDIT: Adding units owned by Russians to Urals: 2 aaGuns and 15 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Urals: 2 aaGuns and 15 infantry
EDIT: Adding units owned by Russians to Novosibirsk: 2 aaGuns and 15 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to Samara: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Archangel: 1 mech_infantry
EDIT: Adding units owned by Russians to Samara: 1 mech_infantry
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 4 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
2 infantry moved from Evenkiyskiy to Timguska
1 artillery moved from Evenkiyskiy to Timguska
1 infantry moved from Tsagaan Olom to Olgiy
Japanese take Olgiy from Russians
1 infantry moved from Suiyuyan to Tsagaan Olom
1 infantry moved from Central Mongolia to Tsagaan Olom
1 artillery and 3 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Buyant-Uhaa to Central Mongolia
2 artilleries and 4 infantry moved from Malaya to Shan State
3 artilleries, 4 infantry and 2 marines moved from French Indo China to Shan State
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
2 bombers moved from French Indo China to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
2 marines moved from Java to 42 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 marines and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
3 fighters moved from French Indo China to Philippines
2 bombers moved from Japan to French Indo China
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
scramble from india?
nope
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 4 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
2 infantry moved from Evenkiyskiy to Timguska
1 artillery moved from Evenkiyskiy to Timguska
1 infantry moved from Tsagaan Olom to Olgiy
Japanese take Olgiy from Russians
1 infantry moved from Suiyuyan to Tsagaan Olom
1 infantry moved from Central Mongolia to Tsagaan Olom
1 artillery and 3 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Buyant-Uhaa to Central Mongolia
2 artilleries and 4 infantry moved from Malaya to Shan State
3 artilleries, 4 infantry and 2 marines moved from French Indo China to Shan State
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
2 bombers moved from French Indo China to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
2 marines moved from Java to 42 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 marines and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
3 fighters moved from French Indo China to Philippines
2 bombers moved from Japan to French Indo China
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Timguska
Japanese attack with 1 artillery and 2 infantry
ANZAC defend with 1 fighter
Japanese win, taking Timguska from Russians with 1 artillery remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 2 infantry
Battle in 39 Sea Zone
Japanese attack with 2 bombers, 2 fighters, 2 submarines and 1 tactical_bomber
British defend with 1 destroyer
Japanese win, taking 39 Sea Zone from UK_Pacific with 2 bombers, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 fighter and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer
Casualties for Japanese: 2 tactical_bombers
Battle in Shan State
Japanese attack with 5 artilleries, 8 infantry and 2 marines
British defend with 1 artillery and 2 infantry
Japanese win, taking Shan State from UK_Pacific with 5 artilleries, 7 infantry and 2 marines remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber could not land in 39 Sea Zone and was removed
2 fighters moved from 39 Sea Zone to 37 Sea Zone
2 bombers moved from 39 Sea Zone to French Indo China
2 marines moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 55 Sea Zone to 35 Sea Zone
3 fighters moved from French Indo China to 35 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 37 Sea Zone
1 destroyer and 3 submarines placed in 6 Sea Zone
1 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 carrier and 2 tactical_bombers
EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber
EDIT: Turning off Edit Mode
i’ve edit a cruiser because i make miss move in combat move.
i hope is not a problem
No Problem.
And lucky dice again for me!
You meant AC I guess?
Anyway, its ok. Maybe you want to reconsider to do all the NCm during combat move phase.
May I ask, why do you do that?
i’m warried to forgot to move in non combat move…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 fighters, 6 infantry and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 bomber moved from Russia to Ukraine
4 fighters moved from 54 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Queensland to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Norway to Finland
Americans take Finland from Germans
Combat - Americans
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in 42 Sea Zone
Americans attack with 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans win with 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Java
Non Combat Move - Americans
4 fighters moved from 42 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Norway to Finland
1 fighter moved from 125 Sea Zone to United Kingdom
1 carrier, 1 cruiser, 1 fighter and 1 transport moved from 125 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
4 transports moved from 91 Sea Zone to 89 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Tunisia to Morocco
1 aaGun moved from 91 Sea Zone to Morocco
2 fighters moved from Morocco to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to Scotland
1 fighter moved from Eastern United States to 110 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Western United States to Queensland
1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 submarines moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
4 transports moved from 89 Sea Zone to 101 Sea Zone
1 bomber moved from Ukraine to Russia
Place Units - Americans
5 submarines placed in 101 Sea Zone
2 artilleries and 6 infantry placed in Central United States
1 bomber and 1 fighter placed in Eastern United States
1 fighter placed in Western United States
Americans undo move 1.
5 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Non Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 infantry moved from Shantung to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Kiangsu to Kiangsi
8 infantry moved from Kweichow to Yunnan
1 artillery moved from Kweichow to Yunnan
2 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from Shensi to Kweichow
1 infantry moved from Anhwe to Jehol
Place Units - Chinese
1 artillery and 6 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 1 carrier and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Norway to 125 Sea Zone
1 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Novgorod
Battle in Holland Belgium
Battle in Normandy Bordeaux
Non Combat Move - British
1 destroyer, 1 submarine and 2 transports moved from 125 Sea Zone to 110 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 aaGun moved from United Kingdom to Scotland
2 artilleries, 2 fighters, 6 infantry and 1 mech_infantry moved from Norway to Finland
1 fighter moved from Rostov to Russia
2 infantry moved from Rostov to Bryansk
1 artillery moved from Rostov to Bryansk
1 mech_infantry moved from Kweichow to Jehol
1 aaGun moved from Kweichow to Yunnan
1 marine moved from Egypt to 81 Sea Zone
1 battleship and 1 marine moved from 81 Sea Zone to 80 Sea Zone
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 marine moved from 80 Sea Zone to Eastern Persia
1 aaGun moved from Northwest Persia to Caucasus
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
Place Units - British
1 carrier placed in 110 Sea Zone
5 infantry placed in United Kingdom
2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
British collect 36 PUs (3 lost to blockades); end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1,5,5
UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to Norway: 1 factory_minor
EDIT: Turning off Edit Mode
Sir, my apologies. I forgot to buy the obvious IC in Norway. I was wondering why I have so much money left for subs :-D
There were almost no dice involved in this turn so I assume you allow as no dice could have influenced anything.
Best,
Tobias