@AndrewAAGamer Ok, sounds good. I am turning in for the night as I work early hours. I should be able to view your turn in the AM should you post this evening.
17L BM2.0 Oysteilo (x) vs Gamerman01
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coming up soon (today)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 destroyers, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 bomber moved from Western United States to Soviet Far East
1 bomber moved from Sakha to Soviet Far East
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from United Kingdom to 123 Sea ZoneCombat - Americans
Battle in Soviet Far East
Americans attack with 1 artillery, 2 bombers and 1 infantry
Japanese defend with 1 armour, 1 infantry and 1 marine
Japanese win with 1 armour, 1 infantry and 1 marine remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
2 bombers owned by the Americans retreated
Battle in 33 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 123 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Americans
1 bomber moved from 123 Sea Zone to United Kingdom
2 bombers moved from Soviet Far East to Sakha
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
2 destroyers and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to Tunisia
1 armour moved from Morocco to Tunisia
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
2 mech_infantrys moved from British Columbia to AlaskaPlace Units - Americans
1 destroyer placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
1 bomber and 2 fighters placed in Eastern United States
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
1 fighter moved from Kansu to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 artillery and 7 infantry moved from Suiyuyan to Shensi
2 infantry moved from Kansu to Shensi
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
Sir
I messed up with the united states.
I forgot to buy a transport. It means I meant to buy a transport, an inf and an art, instead i bought 2 inf and 2 art. Can I change the inf and art to a transport?
If you don’t allow it I will put those men in central usa
I will do the British after you have had a saying
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In this situation it is perfectly fine - you can switch them out for a transport
Thanks for asking
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - British
British buy 1 carrier, 4 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 bomber
EDIT: Adding units owned by Americans to Scotland: 1 bomber
EDIT: Turning off Edit Mode
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 fighter and 1 tactical_bomber moved from Egypt to Cyprus
1 artillery and 2 infantry moved from India to Burma
1 bomber, 1 fighter and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Cyprus
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British win, taking Cyprus from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Burma
British attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Burma to India
1 fighter moved from Persia to Russia
1 armour moved from Morocco to Tunisia
1 fighter moved from Gibraltar to Tunisia
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 battleship and 1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 71 Sea Zone to 83 Sea Zone
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 artillery, 4 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Trans-Jordan to Iraq
1 armour moved from Ethiopia to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 aaGuns moved from United Kingdom to Scotland
6 infantry moved from United Kingdom to Scotland
1 fighter and 1 tactical_bomber moved from Cyprus to 98 Sea ZonePlace Units - British
3 infantry placed in Iraq
1 carrier placed in 98 Sea Zone
1 infantry placed in Egypt
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
In this situation it is perfectly fine - you can switch them out for a transport
Thanks for asking
thanks, yeah I would have allowed it myself too, mostly because the misstake is obvious. USA dont need men in eastern without boats
I also changed the location of the american bomber from London, to Scotland (went to Iceland sz and back)
Finally the airfield in London has 5 in damage so please bomb with Italy or Germany
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Yeah the Scotland/London change is probably fine too, I’ll see when I look at the map. If I don’t say anything, doing Italy’s turn, then it’s fine
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Oh, you did it before UK dice and there was irrelevant Chinese dice, so yes it’s fine
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But hey, roll a hit for me now and again, ya?
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Yes, I did the edit before I rolled British dice. Must be that way. About dice, look at soviet east with America. You get some love 😍 too
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Ah yes, ancient history. Now I remember my ancestors telling me about those hits in Siberia
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Had a molar tooth extracted Tuesday. Swelling peaks on day 3, still recovering so taking a little break, thank you for your patience
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Take your time, I am not worried about the 3 day rule
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OK, got the monster US/China/UK6 in the playoffs done, so turning attention back to here now :-)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 2 artilleries and 4 infantry moved from Libya to Tunisia
1 bomber moved from Southern Italy to Tunisia
1 artillery and 2 infantry moved from Ukraine to Rostov
1 bomber moved from Germany to 94 Sea ZoneCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Rostov
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 2 artilleries, 1 bomber and 4 infantry
French defend with 2 infantry; British defend with 1 armour and 1 fighter; Americans defend with 1 armour, 1 fighter and 2 infantry
retreated to Tunisia
French win with 1 fighter remaining. Battle score for attacker is 8
Casualties for French: 2 infantry
Casualties for Italians: 1 armour, 2 artilleries and 4 infantry
Casualties for British: 1 armour
Casualties for Americans: 1 armour, 1 fighter and 2 infantryNon Combat Move - Italians
1 bomber moved from 94 Sea Zone to Southern Italy
1 bomber moved from Tunisia to Southern Italy
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 aaGun moved from Bessarabia to Ukraine
1 aaGun, 1 artillery and 2 infantry moved from Baltic States to Novgorod
2 mech_infantrys moved from Northern Italy to Romania
2 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
2 infantry placed in Ukraine
1 mech_infantry placed in Ukraine
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Italians collect 9 PUs (6 lost to blockades); end with 9 PUs total -
Income decimated by a single sub
At least I got my hits in Tunisia - you sure did :-P -
Swap out the UK fighter for any other unit that was there if you wish - I just gave you maximum defense, so you can choose whatever survivor you want after seeing the entire Italian turn
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Eastern Persia to RussiaPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 fighter moved from Eastern Persia to Russia
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from 78 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 72 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode





