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    @WILD:

    YG, generally you put things like this out there because you are trying to develop some sort of strategy, so what gives……

    Had a 2 hour conversation on the phone last week with a “newish” player asking how one can possibly keep the German starting battleship for G2 while also killing the Royal navy G1. After the discussion had circled around many times, I became convinced that the Bismarck must be sacrificed to ensure favorable results heading into G2… although I’m not sure if I convinced him.

    … therefore, I wanted the forum’s opinion.

  • '21 '20 '18 '17

    Agree, it has to be lost in order to ensure the best, least risky outcome.  that’s often what we are debating;  what play represents the greatest risk (spreading thin, more battles, need to get lucky more times more consistently) and what play represents the most conservative moves that minimize the role luck will play.

    I usually preach that you cannot design an opener, gambit, stratagem etc. that takes exceptional risks early in the game, or requires a series of wins/strafes/blocks all to succeed one after the other.  This is partly because of regression to the mean;  if you are rolling a ton of dice then you are more likely to have an “average” result, which in this case is to say, you will not get lucky multiple times in a row, or cannot expect your opponent to be unlucky over and over again, but that rather your general luck will be unspectacular (or spectacularly bad at least once!) when you are trying to do 11 combats involving 38 pieces in one turn.

    One example of this is the “Rivera” bonus where Italy has to capture all the countries in north Africa.  If there is no Taranto (and have 3 TTs somehow), Italy could conceivably gain this bonus on the first turn, but they have to win so many battles in a row, and spread out so much, that $5 couldn’t be worth it, and even if you pull all that off at once, you lose the bonus by Turn 4.

    This game is not really won on general luck.  Single consistent Infantry retals turn after turn can matter, but they aren’t game changing in the same way as getting great luck in a monumental battle, which can basically win or lose the game.

    The game is won by ensuring that luck matters as little as possible to your outcomes.

    So, to apply this again to the situation at hand, you might really like that BB later in the game, but since you don’t need it (you can have a fleet in being with 1 cruiser 1 carrier and 1 airbase), it is smarter to use it to reduce the role of luck, make the opener a blowout, and keep them rolling fewer dice (3 vs 6) because they don’t even have the opportunity to scramble against you.

    If the first Germany turn ends up being this giant furball where the UK is reducing your airforce without risking a homeland invasion, that’s not favorable for Germany.    And if you blow even a single first round of germany rolling against the scrambled planes and ships, you get demolished.  If the UK has crap luck or great luck when it doesn’t scramble, its pretty much the same result either way (Germany loses or keeps a few subs, and all the planes survive…not really game changing…things usually go this way).

    Same Paris, same all your early moves really.  Certain things cannot be left up to luck and dice.  You just have to win.

    A good example of this is when the germans have, 2 infantry blockers,  that if Russia fails to kill and block that territory, that 10-12 german tanks can pour through that square on the next turn.  You might commit only 3 infantry, 1 artillery to attack 2 infantry under another circumstance where it doesn’t really matter whether you hold the target territory so much, but if you have to ensure victory with at least 1 survivor, then you might need 4 infantry, 1 artillery, and 1 tank or plane because you absolutely must take that square, you cannot allow luck to stymy the block since losing that small battle could cost you your capital.  So this principle also works in reverse;  if you force Russia to do several do or die blocking battles, they will have to sacrifice more men and spread mobile units out so thinly, they can’t do any other attacks.    There are plenty of times where Russia has just about run out of steam and cannot take or retake key income or blocking squares simply because they have had to make so many spoiling attacks over the course of the whole game.

    Dark skies also kind of relies on this principle.  If your opponent gets really lucky, he can knock down a few bombers but that doesn’t stop you.    Even if you are sort of unlucky with your damage rolls, you can bring so much to bear that eventually, you are doing a game changing amount of damage to Moscow.  So, no matter how the luck goes for you (unless it is abysmal and you are losing bombers every round to do 4 damage total), the strategy still works.


  • I think I lost something like 5 planes when I left the BB out and was never able to get to Moscow, hence I would likely never try it again but Japan was able to win on the Pacific side so it didn’t matter. Lucky me  :-D

  • '19 '17 '16

    @taamvan:

    And per our older discussion, the BB is what seals the deal;  if you risk it, then a scramble by UK is probably not efficient and can be warded off.   If you don’t add those 2 valuable hits to 111 or 110, then there is a fair chance that UK scrambles against the optimal commit, and then it goes to the dice.

    What are you hitting SZ110 + 111 with that a scramble in SZ111 wouldn’t be optimal?

    I normally hit 110 with 2subs, 3ftr 3tac 1SB, 111 with 1sub 1BB 1ftr 1tac 1SB. I expect a scramble in SZ111 only.

  • '23 '22 '21 '20 '19 '18 '17 '16

    @taamvan:

    I usually preach that you cannot design an opener, gambit, stratagem etc. that takes exceptional risks early in the game, or requires a series of wins/strafes/blocks all to succeed one after the other.   This is partly because of regression to the mean;  if you are rolling a ton of dice then you are more likely to have an “average” result, which in this case is to say, you will not get lucky multiple times in a row, or cannot expect your opponent to be unlucky over and over again, but that rather your general luck will be unspectacular (or spectacularly bad at least once!) when you are trying to do 11 combats involving 38 pieces in one turn.

    Or, rather, you can rely on luck, but if you do then you’re implicitly admitting that your opponent is a stronger player than you are, and if you rely too much on luck in the opening, then it’s probably poor sportsmanship. If you’re willing to accept a situation where you have a 30% chance to get a major advantage in the opening, a 40% chance to reach a balanced opening, and a 30% to lose the game in the opening, why not just play Yahtzee? That’s not meant as sarcasm…it’s an honest question. Why go through the motions of setting up hundreds of pieces if you are eager to let the game be settled by the luck of the dice?

    There are times when we wind up in a bad position, where conservative play is extremely likely to lead to certain but slow defeat, and so the only plausible alternative is to “bet it all” on a 10% or 30% or 50% chance. That’s fine; that’s part of the game. But if you start the game with those kinds of wild risks, then why bother with such an intricate strategic ruleset at all?

  • Sponsor

    @NotEvenJail:

    I think I lost something like 5 planes when I left the BB out and was never able to get to Moscow, hence I would likely never try it again but Japan was able to win on the Pacific side so it didn’t matter. Lucky me  :-D

    Big D, is that you?… sounds a lot like our game when I was Japan and you were Germany  :-D

  • '19 '17 '16

    Following from wild bill, a 75% battle plus an 80% one are 60% to win both. Too tight with the consequences.


  • @simon33:

    Following from wild bill, a 75% battle plus an 80% one are 60% to win both. Too tight with the consequences.

    Exactly, I wouldn’t do it either. Was just pointing out what I thought were the best odds w/o using the German BB G1 and hitting both sz’s. Like taamvan said it leaves too much to chance in the early rounds. Much more risk to the Luftwaffe then I would like for sure. With that said I don’t like to sacrifice the German BB either, that’s why often times I just strafe sz111 (not always though).

  • '19 '17 '16

    I strongly dislike the second sub into sz111. Isn’t it much better used in sz106?


  • Once I saw an airbase build in Holland Belgium on G1. It did it’s job in protecting the German battleship from UK1 attack, but rest of the game it was just sitting there. Staring awkardly.

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    @DrunkenCat:

    Once I saw an airbase build in Holland Belgium on G1. It did it’s job in protecting the German battleship from UK1 attack, but rest of the game it was just sitting there. Staring awkardly.

    If it’s only purpose for 15 IPCs is to try and save the Bismarck, I would just spend an extra 5 IPCs for a new battleship instead.

  • '21 '20 '18 '17

    There is more you can do with that AB; enforce a block on the channel with as little as 1 DD that makes you very hard to move past and since you have the Normandy factory, you can add directly to a fleet-in-being in that square, protected by the planes.  Probably can’t maintain it after turn 4-5.  Its not a great place for the planes to be during a Russia-push game.

    stretching it but;

    Sb can reach 123
    fighters and tb departing to attack SZ 91 don’t have to force-land in morocco.
    scramble against Normandy landing
    potentially leave the SZ hostile so UK transports cannot load or move during combat towards norway

    I don’t think its worth the commitment of all that money early in the game.


  • @ShadowHAwk:

    @simon33:

    I strongly dislike the second sub into sz111. Isn’t it much better used in sz106?

    Yes i normaly put it in SZ106 but i can go either way, so its a choice.
    But also luring the RAF into combat taking it out does help a lot with italy making taranto 705 battle iso a 90% battle for the UK.

    Exactly. People are saying holding the BB back is a reckless or even unsportsmanlike move. But I see players all the time doing the exact buys and strategies that they see in youtube videos. The only opening buy that I feel is standard is a J1 buy of a MIC and 2 TT. Everyone else is kind of free to do whatever (except China of course). So if in one game I decide to sack 4 subs and 5 planes (lucky rolls, sure) into the 110 and 111 battles (took one sub into 106 and lost), killing all the UK/French planes/boats, what do you think that does for Taranto? What does that imply for an Allied attempt at landing ground units in Europe? When we play so many games why not try something ballsy?

  • '19 '17 '16

    Way off topic but I don’t think I’ve ever done that buy J1. I don’t really understand why the SZ19 TT wouldn’t put a tank and inf on Kiangsu, so that the tank can reach Kwangtung or Kweichow J2.


  • @simon33:

    Way off topic but I don’t think I’ve ever done that buy J1. I don’t really understand why the SZ19 TT wouldn’t put a tank and inf on Kiangsu, so that the tank can reach Kwangtung or Kweichow J2.

    I’m very interested to hear more about your J1 buy because I feel like I’m in a minority that can take Calcutta early and threaten Sydney or Honolulu late (especially if the allies buy in the atlantic), with only 2 factories on the mainland in Asia…when I constantly see players with 3 and even 4 factories purchased for Japan throughout the game.

  • '23 '22 '21 '20 '19 '18 '17 '16

    I don’t mean to rain on anyone’s parade; if you thought of a cool new move or if you want to try something crazy once in a while, go for it! But “throw all my planes against all the British ships and see what happens” isn’t really original, and it’s extremely swingy. I wouldn’t enjoy playing against someone who did that every game. Would you want to play a game where instead of a $20 bid, you roll two twenty sided dice and take the total as your bid? You might get $35, or you might get $4. They’re both pretty unbalanced in a way that’s not fun for me, so I’d rather just take the safe $20. That’s just me, though – if you and your friends enjoy a swingier game, then rock out with your bad self.

  • '19 '17 '16

    @NotEvenJail:

    @simon33:

    Way off topic but I don’t think I’ve ever done that buy J1. I don’t really understand why the SZ19 TT wouldn’t put a tank and inf on Kiangsu, so that the tank can reach Kwangtung or Kweichow J2.

    I’m very interested to hear more about your J1 buy because I feel like I’m in a minority that can take Calcutta early and threaten Sydney or Honolulu late (especially if the allies buy in the atlantic), with only 2 factories on the mainland in Asia…when I constantly see players with 3 and even 4 factories purchased for Japan throughout the game.

    I’m still working on it to be honest. I’ve really only just discovered in Balanced Mod at least that you should bypass Chahar. I’m guessing you also do that.

    With only 2 factories, the evacuating force from Calcutta combined with forces from the UK Mid East factories can normally retake Calcutta and usually even hold it. That’s my experience anyway.

    If you have 3TTs in SZ6 for a J2 DOW, 2 go to the Philippines and one to Kwangtung, is that right? The advantage of moving the SZ19 TT to SZ36 is obviously that you can use it to step on one of the money islands. Is that more important than ferrying a few more units from Japan to the mainland? Perhaps it is.


  • Yea, way off topic (sorry YG)……

    A J1 3 tpt, or 2 tpt and ic are both pretty standard J1 buys IMO (even before bal mod). I have just recently discovered bal mod too, but it seems that you need a couple factories in Asia more so just to keep the flow of units going, otherwise you are forced to play wack-a-mole (setting the frame work J1 w/the first ic seems right to me). Doesn’t a J1 ic buy free up your tpts to take stuff, rather then ferrying units to Asia. I have been buying an inf, mech and tank for a couple Asian ic’s so i have a flow of inf going all the way to the Russian border for the occupation, so I have inf at the front w/faster units.

    I like the fact that you need to keep those inner Chinese territories occupied to keep the little green men from popping up. I think a partisans rule for occupied Europe/Russia could also be interesting, but a very daunting task for the Euro axis. Could give Italy a new role, instead of can-opener they could just follow the Germans being the occupation power (freeing up German inf for the front).


  • The German Battleship is like a freshly cut vase of flowers; wonderful to look at but bound to die.

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    @ABWorsham:

    The German Battleship is like a freshly cut vase of flowers; wonderful to look at but bound to die.

    Ya, and the argument for buying a new one on G2 has its fair share of critics.

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