Did one additional fig/tac swap in Norway/W Ger. Feel free to reverse it out if you’re not OK with it.
17L G40 BM JDOW (Allies) vs VonAlba (Axis)
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Its incredible. Your ground units are just invincible.
You had bad dice in 111 and Morocco and my Anzac DD hit on the water.
I believe except that I have 0/20 @2 or so on the ground?
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my whiffs really add up.
I mean, you had 111 and Morocco but you got the gift to lose no plane in 91 where you were supposed to lose 2-3 on average and had an almost 20-30% chance of a total disaster.
On the ground I had (including Morocco) 36 shots @2 and scored 6 hits total and 0/3 AA.I am six!!! hits below average on the ground + 3 AA misses.
I also had the good French attack at Holland though, so I was not complaining. However with your continuously flawless Japan dice plus the rather poor Russian dice it is really getting annoying.
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There seems to be something wrong with the gamefile you created.
We are supposed to play BM3, right?You would get an NO for Iwo and Oki then for 3 IPC, right?
Also, there seems to be a bug with the US complexes, they did not get large, however this can be done manually.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 factory_minor
EDIT: Removing units owned by Americans from Central United States: 1 factory_minor
EDIT: Removing units owned by Americans from Eastern United States: 1 factory_minor
EDIT: Adding units owned by Americans to Western United States: 1 factory_major
EDIT: Adding units owned by Americans to Central United States: 1 factory_major
EDIT: Adding units owned by Americans to Eastern United States: 1 factory_major
EDIT: Turning off Edit Mode
Americans buy 4 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 cruiser and 1 marine moved from 26 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 marine moved from Central United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery, 2 infantry and 1 marine
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iwo Jima
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win, taking Iwo Jima from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in MoroccoNon Combat Move - Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry, 2 mech_infantrys, 3 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Southeast Mexico to Gibraltar
1 bomber moved from Western United States to Scotland
1 fighter moved from 42 Sea Zone to Western Australia
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
3 carriers, 2 destroyers, 4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
3 submarines moved from 26 Sea Zone to 33 Sea ZonePlace Units - Americans
1 infantry placed in Western United States
3 destroyers and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
2 fighters placed in Eastern United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
5 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
9 infantry moved from Szechwan to Kweichow
2 infantry moved from Shensi to Kweichow
1 fighter moved from Yunnan to KweichowPlace Units - Chinese
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - British
British buy 1 fighter and 4 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 tactical_bomber moved from India to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
1 mech_infantry moved from India to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 artillery moved from 99 Sea Zone to Crete
1 fighter moved from Syria to Crete
1 bomber moved from Trans-Jordan to Crete
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from Gibraltar to AlgeriaCombat - British
Battle in Crete
British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Italians defend with 2 infantry
British win, taking Crete from Italians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Algeria
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 artillery and 1 infantry
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in 39 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
British win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Japanese: 1 destroyerNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by British to India: 1 fighter
EDIT: Turning off Edit Mode
1 fighter moved from Algeria to Gibraltar
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
1 fighter moved from Scotland to United Kingdom
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from Iraq to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 aaGun, 4 artilleries and 13 infantry moved from India to Burma
1 infantry moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 bomber moved from Crete to Iraq
1 fighter moved from Crete to Syria
1 infantry moved from Trans-Jordan to Syria
1 aaGun moved from Trans-Jordan to Syria
2 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 marine moved from Iraq to 80 Sea Zone
1 battleship, 1 cruiser, 1 marine and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 marine moved from 81 Sea Zone to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 fighter moved from United Kingdom to GibraltarPlace Units - British
4 transports placed in 109 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - British
British buy 1 fighter and 4 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 tactical_bomber moved from India to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
1 mech_infantry moved from India to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 artillery moved from 99 Sea Zone to Crete
1 fighter moved from Syria to Crete
1 bomber moved from Trans-Jordan to Crete
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from Gibraltar to AlgeriaCombat - British
Battle in Crete
British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Italians defend with 2 infantry
British win, taking Crete from Italians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Algeria
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 artillery and 1 infantry
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in 39 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
British win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Japanese: 1 destroyerNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by British to India: 1 fighter
EDIT: Turning off Edit Mode
1 fighter moved from Algeria to Gibraltar
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
1 fighter moved from Scotland to United Kingdom
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from Iraq to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 aaGun, 4 artilleries and 13 infantry moved from India to Burma
1 infantry moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 bomber moved from Crete to Iraq
1 fighter moved from Crete to Syria
1 infantry moved from Trans-Jordan to Syria
1 aaGun moved from Trans-Jordan to Syria
2 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 marine moved from Iraq to 80 Sea Zone
1 battleship, 1 cruiser, 1 marine and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 marine moved from 81 Sea Zone to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 fighter moved from United Kingdom to GibraltarPlace Units - British
4 transports placed in 109 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 marine
EDIT: Adding units owned by British to Trans-Jordan: 1 marine
EDIT: Turning off Edit Mode -
Boy, what should I do against that Japan?
You are invincible when attacking. When attacking, you literally lost 2 ground in Hunnan J1 and THAT’S IT! Zero losses after round 1.
And now you kill 5 Chinese, with your 3 stupid guys, of course your DD hits and of course your sub scores 3 convoy damage.Boy, this is really getting out of balance man :-/
Time for a break please. Could you PLEASE return to 111 and Morocco-mode? I need to feel again how a defense hit looks like.
Please note: It seems that Japan can add another 3 IPC? We play BM3 including the Iwo/oki NO, right?
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Please note: It seems that Japan can add another 3 IPC? We play BM3 including the Iwo/oki NO, right?
why i don’t take my credit? you say i have to edit it?!
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Seems so to me? I am playing BM3 for the first time and as far as I know, Japan is getting an NO for Iwo and Oki and being at war with Japan. Correct?
I just like you to confirm. If you do, you can add 3 IPC to Japan. (and from now every time you fulfill the requirements for the NO) -
“Japan is getting an NO for Iwo and Oki and being at war with Japan”
at war with US of course:D
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Romania to Bessarabia
4 infantry moved from Romania to Bessarabia
2 armour moved from Eastern Poland to Bessarabia
2 infantry moved from Eastern Poland to Bessarabia
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Crete
1 infantry moved from 99 Sea Zone to Crete
2 fighters moved from Southern Italy to Crete
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 4 submarines moved from 95 Sea Zone to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 submarines and 1 transport
British defend with 1 transport
Italians win, taking 99 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Crete
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 artillery
Italians win, taking Crete from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
2 fighters moved from Crete to 99 Sea Zone
1 aaGun moved from Yugoslavia to Northern Italy
1 aaGun moved from Eastern Poland to BessarabiaPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Sikang to Rostov
2 fighters moved from Sikang to India
1 artillery and 1 marine moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 marine moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun and 3 infantry moved from Queensland to New South Wales
1 fighter moved from New South Wales to 33 Sea Zone
1 aaGun and 2 infantry moved from South Australia to New South WalesPlace Units - ANZAC
1 fighter, 1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Combat Move - French
1 destroyer moved from 77 Sea Zone to 39 Sea ZoneCombat - French
Battle in 39 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for French: 1 destroyerNon Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Scotland to United KingdomTurn Complete - French
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Seriously, the dice of this game now officially SUCK.
It feels just unfair what happened after G1.
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Since the Morocco battle I have 0/19@2 on the ground plus 0/3 AA.
That could make a notable negative streak in my track record.
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If you don’t forget about all the dice that have happened in this game so far, you may be in a death spiral. If you can forget about them and get back to a positive mindset, vonAlba will definitely have his hands full
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 6 artilleries, 1 destroyer, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Southern France to France
1 artillery and 4 infantry moved from Western Germany to France
1 artillery moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
2 infantry moved from Germany to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 tactical_bomber moved from Southern Italy to Western Germany
1 mech_infantry moved from Baltic States to Karelia
2 armour moved from Baltic States to Karelia
2 infantry moved from Karelia to Finland
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Baltic States to Belarus
1 artillery moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
4 armour, 10 artilleries, 23 infantry and 12 mech_infantrys moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Bessarabia to Ukraine
8 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Poland to Bessarabia
1 mech_infantry moved from Poland to Bessarabia
2 artilleries and 4 infantry moved from Germany to PolandCombat - Germans
Battle in Ukraine
Germans attack with 5 armour, 10 artilleries, 23 infantry and 21 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 5 armour, 10 artilleries, 22 infantry and 21 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 aaGuns moved from Western Ukraine to Ukraine
1 aaGun moved from Eastern Poland to BessarabiaPlace Units - Germans
1 destroyer placed in 110 Sea Zone
2 armour and 2 mech_infantrys placed in Western Germany
2 artilleries and 1 infantry placed in France
1 artillery and 2 infantry placed in Novgorod
Germans undo move 3.
3 artilleries placed in France
3 infantry placed in Southern France
Germans undo move 3.
2 artilleries and 1 infantry placed in Novgorod
1 artillery and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Germans collect 50 PUs (5 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
I scored a hit, hooray :-o :-D
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Belarus
1 bomber moved from Russia to Belarus
2 infantry moved from Vologda to Smolensk
1 infantry moved from Archangel to Smolensk
1 fighter moved from Vologda to Smolensk
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to Western UkraineCombat - Russians
Battle in Belarus
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns and 14 infantry moved from Yenisey to Timguska
1 infantry moved from Shensi to Kansu
5 infantry moved from Novosibirsk to Samara
2 mech_infantrys moved from Volgograd to Bryansk
2 artilleries moved from Russia to Bryansk
7 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Smolensk to Russia
1 bomber moved from Belarus to Russia
1 fighter moved from Western Ukraine to Russia
4 infantry moved from Bryansk to Rostov
1 aaGun moved from Bryansk to RostovPlace Units - Russians
3 artilleries placed in Volgograd
2 armour, 1 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs