@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
JWW (Allies) vs simon33 (Axis) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Non Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
3 fighters moved from Java to India
1 infantry moved from Shan State to Burma
1 marine moved from New South Wales to 62 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 54 Sea Zone to 26 Sea ZonePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs totalCombat Move - French
1 destroyer moved from 58 Sea Zone to 77 Sea Zone
1 cruiser moved from 92 Sea Zone to 98 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Burma : 1 infantry
India : 3 fighters
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 marine
Sumatra : 1 flag, 2 infantry
41 Sea Zone : 1 transport
45 Sea Zone : 1 cruiser
26 Sea Zone : 1 destroyer
62 Sea Zone : 1 submarine
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantry
77 Sea Zone : 1 destroyer
98 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 41 / 48
Russians : 31 / 36
Japanese : 35 / 37
Americans : 52 / 52
Chinese : 9 / 10
British : 28 / 27
UK_Pacific : 17 / 17
Italians : 17 / 15
ANZAC : 18 / 18
French : 1 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 11 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Research Technology - Germans
Combat Move - Germans
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
2 artilleries and 2 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
7 infantry moved from Karelia to Novgorod
2 artilleries and 5 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 artilleries and 13 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
9 mech_infantrys moved from Germany to Baltic States
1 fighter and 3 tactical_bombers moved from Eastern Poland to Novgorod
2 fighters and 1 tactical_bomber moved from Romania to Novgorod
1 tactical_bomber moved from Novgorod to 127 Sea Zone
4 bombers moved from Western Germany to Novgorod
1 submarine moved from 118 Sea Zone to 110 Sea Zone
1 artillery moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Nenetsia to Urals
1 submarine moved from 112 Sea Zone to 127 Sea ZonePurchase Units - Germans
Germans buy 4 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
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Scramble from Leningrad? Otherwise I’ll bombard.
I’ll assume scramble to 110.
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there seems to be a problem w/the file….won’t open error messages…attached
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@JWW:
there seems to be a problem w/the file….won’t open error messages…attached
seems like I made a major blunder, must not have noticed that nearly all your AF can attack NOV….no scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Research Technology - Germans
Combat Move - Germans
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
2 artilleries and 2 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
7 infantry moved from Karelia to Novgorod
2 artilleries and 5 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 artilleries and 13 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
9 mech_infantrys moved from Germany to Baltic States
1 fighter and 3 tactical_bombers moved from Eastern Poland to Novgorod
2 fighters and 1 tactical_bomber moved from Romania to Novgorod
1 tactical_bomber moved from Novgorod to 127 Sea Zone
4 bombers moved from Western Germany to Novgorod
1 submarine moved from 118 Sea Zone to 110 Sea Zone
1 artillery moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Nenetsia to Urals
1 submarine moved from 112 Sea Zone to 127 Sea ZonePurchase Units - Germans
Germans buy 4 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Novgorod
Germans attack with 2 artilleries, 4 bombers, 3 fighters, 9 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 11 infantry and 1 tactical_bomber
AA fire in Novgorod : 0/6 hits
Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 1/2 hits
Germans roll dice for 2 artilleries, 4 bombers, 3 fighters, 9 infantry and 3 tactical_bombers in Novgorod, round 2 : 9/21 hits
Russians roll dice for 2 aaGuns, 1 artillery, 2 fighters, 11 infantry and 1 tactical_bomber in Novgorod, round 2 : 5/15 hits
2 aaGuns owned by the Russians, 5 infantry owned by the Germans and 8 infantry owned by the Russians lost in Novgorod
Germans roll dice for 2 artilleries, 4 bombers, 3 fighters, 4 infantry and 3 tactical_bombers in Novgorod, round 3 : 9/16 hits
Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Novgorod, round 3 : 3/7 hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 3 infantry owned by the Germans, 1 artillery owned by the Russians and 3 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 artilleries, 4 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 54
Casualties for Germans: 8 infantry
Casualties for Russians: 2 aaGuns, 1 artillery, 2 fighters, 11 infantry and 1 tactical_bomber
Battle in Baltic States
Germans attack with 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 mech_infantrys in Baltic States, round 2 : 3/9 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 8 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 submarine
French defend with 1 fighter; British defend with 1 destroyer and 2 fighters
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans
1 fighter moved from Alexandria to Tobruk
6 armour and 4 mech_infantrys moved from Yugoslavia to Bessarabia
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from 127 Sea Zone to Karelia
3 aaGuns moved from Eastern Poland to Western Ukraine
4 bombers, 1 fighter and 2 tactical_bombers moved from Novgorod to Eastern Poland
2 fighters and 1 tactical_bomber moved from Novgorod to Karelia
1 fighter moved from Western Germany to Southern ItalyPlace Units - Germans
4 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
that was a costly blunder, I seem to have a major blunder and subsequent consequences when playing against you.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Combat Move - Russians
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
2 infantry moved from Vologda to Urals
1 armour and 2 mech_infantrys moved from Russia to Urals
1 submarine moved from 127 Sea Zone to 125 Sea ZonePurchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Urals
Russians attack with 1 armour, 2 infantry and 2 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians win, taking Urals from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 infantry moved from Vologda to Archangel
2 aaGuns, 1 artillery and 7 infantry moved from Bryansk to Tambov
2 infantry moved from Ukraine to Rostov
1 infantry moved from Caucasus to Rostov
2 infantry moved from Kansu to Novosibirsk
2 aaGuns and 22 infantry moved from Ulaanbaatar to DzavhanPlace Units - Russians
10 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUsTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag, 2 aaGuns and 22 infantry
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Rostov : 3 infantry
Nenetsia : 1 infantry
Urals : 1 armour and 2 mech_infantrys
Archangel : 1 infantry
Russia : 1 airfield, 1 armour, 1 factory_major, 17 infantry and 4 mech_infantrys
Tambov : 2 aaGuns, 1 artillery and 7 infantry
Ukraine : 1 factory_minor and 2 infantry
Novosibirsk : 2 infantry
Volgograd : 1 factory_minor and 2 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 59
Russians : 26 / 37
Japanese : 35 / 37
Americans : 52 / 52
Chinese : 9 / 10
British : 28 / 27
UK_Pacific : 17 / 17
Italians : 17 / 15
ANZAC : 18 / 18
French : 1 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 11 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Shantung to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
2 bombers moved from Kwangsi to India
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Caroline Islands to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Kiangsu to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 1 infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
2 fighters moved from Kwangsi to India
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 56 Sea Zone
2 submarines moved from 37 Sea Zone to 41 Sea Zone
1 bomber moved from Japan to Kwangtung
1 tactical_bomber moved from Kwangsi to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 43 Sea Zone to 45 Sea Zone
1 destroyer moved from 37 Sea Zone to 56 Sea Zone
1 cruiser moved from 20 Sea Zone to 35 Sea ZonePurchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Air Battle in India -
Intercept in India?
@JWW:
that was a costly blunder, I seem to have a major blunder and subsequent consequences when playing against you.
Yeah, it was although I don’t recall it happening before.
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Intercept in India?
@JWW:
that was a costly blunder, I seem to have a major blunder and subsequent consequences when playing against you.
Yeah, it was although I don’t recall it happening before.
last time we played I attacked russia as JPN and I was destroyed….really, really bad, set everything back for me for quite a while.
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sure full scramble…time for me to get some good dice…
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Shantung to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
2 bombers moved from Kwangsi to India
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Caroline Islands to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Kiangsu to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 1 infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
2 fighters moved from Kwangsi to India
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 56 Sea Zone
2 submarines moved from 37 Sea Zone to 41 Sea Zone
1 bomber moved from Japan to Kwangtung
1 tactical_bomber moved from Kwangsi to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 43 Sea Zone to 45 Sea Zone
1 destroyer moved from 37 Sea Zone to 56 Sea Zone
1 cruiser moved from 20 Sea Zone to 35 Sea ZonePurchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Air Battle in India
Japanese attacks with 4 units heading to India
UK_Pacific launches 4 interceptors out of India
Attackers Fire, : 2/4 hits
Defenders Fire, : 0/4 hits
2 fighters owned by the ANZAC lost in India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 8,7 and causes: 15 damage to unit: factory_major
Bombing raid in India causes 15 damage total.
Battle in Java
Battle in Borneo
Battle in 41 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/2 hits
Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking 41 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Philippines, round 2 : 1/1 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 3/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits
1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 tactical_bomber owned by the Japanese lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is -8
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Battle in Kwangtung
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/6 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 3 : 3/5 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 56 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/4 hits
ANZAC roll dice for 1 cruiser in 45 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Burma
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers
British defend with 3 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers in Burma, round 2 : 1/7 hits
UK_Pacific roll dice for 4 infantry in Burma, round 2 : 2/4 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
retreated to Burma
UK_Pacific win with 3 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
2 artilleries and 7 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 armour moved from Shantung to Hunan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Anhwe
1 bomber moved from Kwangtung to French Indo China
2 fighters and 3 tactical_bombers moved from Burma to French Indo China
2 bombers moved from India to French Indo China
2 fighters moved from India to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China
1 armour moved from Siberia to Buryatia
1 aaGun, 3 artilleries, 11 infantry and 1 mech_infantry moved from Amur to Buryatia
2 battleships moved from 37 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 37 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Paulau Island
1 infantry moved from French Indo China to Yunnan
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Korea to Amur
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from Amur to Japan
1 destroyer moved from 33 Sea Zone to 16 Sea ZonePlace Units - Japanese
1 factory_minor placed in French Indo China
3 infantry placed in Shantung
1 carrier placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs -
WTH….
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@JWW:
WTH….
on the bright side you didn’t hit with all of your attacking air and you only rolled 15 in damage not 16! I got lucky.
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@JWW:
sure full scramble…time for me to get some good dice…
Not this time.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour, 1 artillery and 2 infantry moved from Southeast Mexico to 89 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 marine moved from Eastern United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Eastern United States to 106 Sea Zone
1 fighter moved from Eastern United States to 106 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 3 infantry moved from 32 Sea Zone to Marshall IslandsPurchase Units - Americans
Americans buy 4 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat - Americans
Battle in Marshall Islands
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 2 infantry and 1 marine
Neutral_Axis defend with 1 infantry
Americans win, taking Marshall Islands from Japanese, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 106 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win, taking 106 Sea Zone from Germans with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 bomber moved from 106 Sea Zone to Gibraltar
1 fighter moved from 106 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from 89 Sea Zone to Gibraltar
1 carrier and 1 destroyer moved from 89 Sea Zone to 28 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 submarine moved from 26 Sea Zone to 32 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 32 Sea Zone
1 infantry moved from Central United States to Western United StatesPlace Units - Americans
4 destroyers placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Non Combat Move - Chinese
3 artilleries, 1 fighter and 15 infantry moved from Suiyuyan to ChaharPlace Units - Chinese
1 infantry placed in Kweichow
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs totalCombat Move - British
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 bomber moved from Egypt to Crete
3 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
2 mech_infantrys moved from Eastern Persia to Iraq
1 armour moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Tanganyika Territory
1 infantry moved from Belgian Congo to Tanganyika Territory
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 infantry moved from Belgian Congo to Tanganyika Territory
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 battleship and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from 98 Sea Zone to CretePurchase Units - British
British buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 7x factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;Combat - British
Battle in Crete
British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Italians defend with 2 infantry
British win, taking Crete from Italians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is -7
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 2 infantry
Battle in Algeria
British attack with 1 artillery and 1 infantry
Neutral_Axis defend with 1 infantry
British win, taking Algeria from Neutral_Axis with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in Iraq
British attack with 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in French Madagascar
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win, taking French Madagascar from Neutral_Axis with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tanganyika Territory
British attack with 1 armour and 2 infantry
Italians defend with 1 infantry
British win, taking Tanganyika Territory from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 battleship moved from 72 Sea Zone to 81 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Crete to 99 Sea Zone
1 bomber moved from Crete to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 fighter moved from Shan State to India
1 infantry moved from Burma to India
1 fighter moved from 99 Sea Zone to Cyprus
2 fighters moved from United Kingdom to Gibraltar
1 destroyer moved from 110 Sea Zone to 92 Sea ZonePlace Units - British
2 transports placed in 106 Sea Zone
1 armour, 1 artillery and 1 infantry placed in EgyptTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,1,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,5,3,2
UK_Pacific collect 3 PUs (6 lost to blockades); end with 3 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 1 fighterTerritory Summary for Americans, British, Chinese and UK_Pacific :
Marshall Islands : 1 flag, 1 artillery and 3 infantry
Kweichow : 1 infantry
Chahar : 3 artilleries, 1 fighter and 17 infantry
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 14 infantry
Malaya : 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 1 marine
Midway : 1 airfield
32 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports
26 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
28 Sea Zone : 1 carrier and 1 destroyer
10 Sea Zone : 4 destroyers
16 Sea Zone : 1 submarine
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Alexandria : 1 infantry
Gibraltar : 1 airfield, 1 bomber, 3 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Cyprus : 1 fighter
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Tanganyika Territory : 1 armour and 2 infantry
Morocco : 1 flag, 1 armour, 1 artillery, 2 infantry and 1 marine
French Madagascar : 1 flag, 1 infantry
Algeria : 1 flag, 1 artillery
Ethiopia : 1 flag, 1 mech_infantry
106 Sea Zone : 1 flag, 1 destroyer and 2 transports
86 Sea Zone : 1 transport
Crete : 1 flag, 1 artillery
99 Sea Zone : 1 transport
Iraq : 1 flag, 2 infantry and 2 mech_infantrys
92 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 1 transport
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
81 Sea Zone : 1 battleship
Brazil : 1 flag, 3 infantry and 1 mech_infantry
Persia : 1 flag
98 Sea Zone : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 46 / 59
Russians : 25 / 37
Japanese : 50 / 53
Americans : 53 / 78
Chinese : 9 / 10
British : 35 / 44
UK_Pacific : 9 / 6
Italians : 14 / 15
ANZAC : 14 / 18
French : 1 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 6 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone
1 fighter and 1 infantry moved from Tobruk to AlexandriaPurchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Alexandria
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Alexandria, round 2 : 0/2 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 1 infantry in Alexandria, round 3 : 1/2 hits
British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 fighter
French defend with 1 cruiser
Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 2/2 hits
French roll dice for 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Italians and 1 cruiser owned by the French lost in 98 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for French: 1 cruiser
Casualties for Italians: 1 fighterNon Combat Move - Italians
1 fighter moved from Alexandria to Tobruk
1 bomber moved from 98 Sea Zone to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Tunisia to Libya
1 aaGun, 1 armour, 1 artillery and 2 infantry moved from Romania to Bessarabia
1 armour moved from Western Germany to PolandPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 2 PUs;Non Combat Move - ANZAC
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
1 fighter moved from New South Wales to 62 Sea Zone
1 infantry moved from Burma to IndiaPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4,4,4
ANZAC collect 13 PUs (1 lost to blockades); end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
1 destroyer moved from 77 Sea Zone to 81 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
India : 1 fighter and 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Dutch New Guinea : 1 flag, 1 marine
Sumatra : 1 flag, 2 infantry
26 Sea Zone : 1 destroyer
62 Sea Zone : 1 carrier, 1 fighter and 1 submarine
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 59
Russians : 25 / 37
Japanese : 50 / 53
Americans : 53 / 78
Chinese : 9 / 10
British : 35 / 44
UK_Pacific : 9 / 6
Italians : 14 / 16
ANZAC : 14 / 24
French : 1 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 6 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Research Technology - Germans
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 artillery moved from Novgorod to Belarus
Germans take Belarus from Russians
1 artillery and 1 infantry moved from Novgorod to Archangel
2 artilleries and 13 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
6 armour and 4 mech_infantrys moved from Bessarabia to Bryansk
2 artilleries and 5 infantry moved from Bessarabia to Ukraine
4 bombers moved from Eastern Poland to Russia
1 fighter and 1 tactical_bomber moved from Karelia to 125 Sea Zone
1 destroyer moved from 127 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern Poland to Archangel
1 tactical_bomber moved from Eastern Poland to Archangel
1 fighter moved from Karelia to ArchangelPurchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/4 hits
Bombing raid in Russia rolls: 4,3,8,4 and causes: 19 damage to unit: factory_major
Bombing raid in Russia causes 19 damage total.
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 3/3 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Ukraine
Germans attack with 2 artilleries and 5 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 artilleries and 5 infantry in Ukraine, round 2 : 3/7 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Archangel, round 2 : 4/6 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Archangel to Novgorod
1 tactical_bomber moved from Karelia to Western Germany
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
1 battleship, 1 cruiser, 1 submarine and 2 transports moved from 127 Sea Zone to 112 Sea Zone
1 infantry moved from Vyborg to Novgorod
8 mech_infantrys moved from Baltic States to Bryansk
3 aaGuns moved from Western Ukraine to Bryansk
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Tobruk to Western Germany
1 fighter moved from Southern Italy to Western Germany
4 bombers moved from Russia to NovgorodPlace Units - Germans
1 carrier and 2 destroyers placed in 112 Sea Zone
3 mech_infantrys placed in Novgorod
2 artilleries and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs





