@SuperbattleshipYamato Did you quit or something you have not taken your turn.
BaxVsCal
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans
4 fighters moved from Caucasus to Volgograd
3 fighters moved from Caucasus to Kazakhstan
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian IslandsCombat - Americans
Battle in Kazakhstan
Americans attack with 3 fighters
Japanese defend with 1 infantry
Americans win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Volgograd
Americans attack with 4 fighters
Germans defend with 1 armour and 1 factory_minor
Americans win with 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Americans
4 fighters moved from Volgograd to Caucasus
3 fighters moved from Kazakhstan to Caucasus
4 fighters moved from Egypt to Caucasus
4 fighters moved from Gibraltar to Egypt
4 fighters moved from Eastern United States to 90 Sea Zone
3 fighters moved from 90 Sea Zone to Gibraltar
1 fighter moved from 90 Sea Zone to 92 Sea ZonePlace Units - Americans
4 fighters placed in Eastern United States
1 destroyer and 4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 destroyer, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 3 PUs;Combat Move - British
1 armour, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to Kwangtung
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Caucasus to Volgograd
British take Volgograd from Germans
1 infantry moved from Caucasus to Kazakhstan
British take Kazakhstan from Japanese
1 submarine moved from 98 Sea Zone to 97 Sea Zone
British take 99 Sea Zone from Italians
British take 98 Sea Zone from Italians
3 mech_infantrys moved from Persia to Caucasus
3 infantry moved from Northwest Persia to Caucasus
1 armour and 6 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Trans-Jordan to Northwest Persia
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - British
Battle in Kwangtung
British attack with 1 armour, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 1 harbour and 2 mech_infantrys
British win, taking Kwangtung from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 armour and 2 mech_infantrysNon Combat Move - British
1 tactical_bomber moved from Kwangtung to Yunnan
2 fighters moved from Yunnan to Caucasus
2 mech_infantrys moved from India to Yunnan
2 aaGuns and 1 artillery moved from Shan State to Yunnan
4 infantry moved from Shan State to Burma
2 infantry moved from India to BurmaPlace Units - British
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Persia
1 infantry placed in United Kingdom
1 destroyer placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,3
British collect 31 PUs (3 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,2
UK_Pacific collect 8 PUs (6 lost to blockades); end with 11 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 aaGun, 4 artilleries, 6 infantry and 2 mech_infantrys moved from Northern Italy to Southern ItalyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,1,1,3
Italians collect 0 PUs (8 lost to blockades); end with 0 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 6 PUs;Combat Move - ANZAC
2 fighters moved from Queensland to 26 Sea ZoneNon Combat Move - ANZAC
1 aaGun moved from South Australia to Queensland
1 artillery and 3 infantry moved from South Australia to New South Wales
3 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to New South WalesPlace Units - ANZAC
3 infantry placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 bombers, 1 fighter, 1 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 bomber and 1 tactical_bomber moved from Russia to Kazakhstan
1 bomber moved from Western Germany to Volgograd
1 artillery and 1 infantry moved from Rostov to Volgograd
2 mech_infantrys moved from Russia to KazakhstanCombat - Germans
Battle in Kazakhstan
Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Kazakhstan from British with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Volgograd
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 bomber and 1 tactical_bomber moved from Kazakhstan to Rostov
1 bomber moved from Volgograd to Rostov
3 aaGuns, 5 armour, 3 artilleries and 2 mech_infantrys moved from Ukraine to Rostov
2 fighters moved from Southern Italy to Western Germany
3 fighters moved from Southern Italy to Rostov
2 tactical_bombers moved from Southern Italy to Rostov
2 armour moved from Southern Italy to France
3 artilleries moved from Western Germany to France
2 infantry moved from Germany to 114 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 armour, 17 mech_infantrys and 2 tactical_bombers moved from Southern Italy to Northern Italy
2 tactical_bombers moved from Northern Italy to Western Germany
2 infantry moved from Western Germany to Northern Italy
1 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Russia to Rostov
6 mech_infantrys moved from Western Germany to Northern ItalyPlace Units - Germans
3 artilleries placed in France
3 mech_infantrys placed in Russia
1 submarine placed in 112 Sea Zone
1 armour, 2 bombers, 1 fighter, 1 infantry and 4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,6,4,6
Germans collect 67 PUs (4 lost to blockades); end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Yenisey to Timguska
Russians take Timguska from JapaneseCombat - Russians
Non Combat Move - Russians
2 aaGuns and 20 infantry moved from Yenisey to TimguskaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter, 1 harbour, 1 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Chahar to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from Anhwe to Hunan
1 bomber moved from Shantung to Hunan
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 armour and 2 mech_infantrys moved from Kiangsi to Kwangtung
1 bomber moved from Shantung to Kwangsi
1 tactical_bomber moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kiangsi to Hunan
1 tactical_bomber moved from 20 Sea Zone to Kwangsi
2 artilleries and 1 infantry moved from Shantung to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
2 artilleries and 4 infantry moved from Korea to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 33 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 1 bomber, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in French Indo China
Battle in Kwangtung
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 armour and 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Kwangtung, round 2 : 5/6 hits
UK_Pacific roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 1/2 hits
1 mech_infantry owned by the British, 1 armour owned by the British and 1 mech_infantry owned by the Japanese lost in Kwangtung
Japanese win, taking French Indo China from French, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Yakut S.S.R. from Russians to Japanese
EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 infantry
EDIT: Removing units owned by Japanese from Ulaanbaatar: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Caroline Islands to Japan
3 mech_infantrys moved from Manchuria to Anhwe
1 aaGun and 5 infantry moved from Manchuria to Korea
1 bomber moved from Kwangsi to Kiangsi
1 fighter moved from Kwangtung to 20 Sea Zone
1 tactical_bomber moved from Kwangtung to Kiangsi
1 tactical_bomber moved from Kwangtung to Kiangsi
1 tactical_bomber moved from Kwangsi to Kiangsi
1 bomber and 1 tactical_bomber moved from Hunan to Kiangsi
2 carriers and 1 cruiser moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 battleship and 1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 battleship moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Caroline Islands to 36 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kiangsi to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Caroline Islands to 20 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in Shantung
1 harbour placed in Hainan
2 transports placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
Japanese undo move 5.
1 fighter and 1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
8 fighters moved from Caucasus to Kazakhstan
1 submarine moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 submarine moved from 24 Sea Zone to 16 Sea Zone
3 fighters moved from 25 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Kazakhstan
Americans attack with 8 fighters
Germans defend with 2 mech_infantrys
Americans win with 8 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in 16 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
3 fighters moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
4 fighters moved from Egypt to Caucasus
8 fighters moved from Kazakhstan to Caucasus
1 fighter moved from Caucasus to India
3 fighters moved from Gibraltar to Egypt
1 fighter moved from 92 Sea Zone to Egypt
4 fighters moved from Eastern United States to GibraltarPlace Units - Americans
4 fighters placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 battleship and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter and 3 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 3 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
1 armour moved from Kazakhstan to Caucasus
6 fighters and 3 infantry moved from Caucasus to Volgograd
1 artillery moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - British
British creates battle in territory 109 Sea Zone
Battle in Volgograd
British attack with 6 fighters and 3 infantry
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
British win, taking 109 Sea Zone from Germans, taking Volgograd from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 2 infantryNon Combat Move - British
6 fighters moved from Volgograd to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
3 mech_infantrys moved from Persia to Caucasus
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 aaGun and 18 infantry moved from Burma to India
2 infantry moved from Shan State to Burma
2 aaGuns and 2 mech_infantrys moved from Yunnan to Burma
2 mech_infantrys moved from Burma to India
1 tactical_bomber moved from Yunnan to Caucasus
1 infantry moved from Malaya to Shan StatePlace Units - British
3 armour placed in Persia
3 mech_infantrys placed in Egypt
2 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,4
British collect 32 PUs (2 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 4 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Italians
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Bulgaria to Eastern PolandTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,1,3,4,6
Italians collect 0 PUs (8 lost to blockades); end with 0 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 infantry moved from Burma to IndiaNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 fighters, 6 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Russia to Kazakhstan
Germans take Kazakhstan from British
2 bombers moved from Rostov to Volgograd
3 fighters moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to KazakhstanCombat - Germans
Battle in Volgograd
Germans attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 mech_infantry
British defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from British with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
2 bombers moved from Volgograd to Russia
3 fighters moved from Volgograd to Ukraine
3 tactical_bombers moved from Rostov to Ukraine
3 fighters and 2 tactical_bombers moved from Western Germany to Ukraine
3 aaGuns and 5 artilleries moved from Rostov to Ukraine
15 armour moved from Rostov to Russia
3 infantry moved from Bulgaria to Romania
2 armour moved from Northern Italy to Romania
1 armour and 2 mech_infantrys moved from Western Germany to Slovakia Hungary
4 infantry moved from Northern Italy to Southern Italy
4 armour and 2 mech_infantrys moved from France to Western Germany
1 infantry moved from Western Germany to France
4 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to France
5 mech_infantrys moved from Northern Italy to Romania
5 mech_infantrys moved from Northern Italy to Western Germany
3 mech_infantrys moved from Northern Italy to Western Germany
4 mech_infantrys moved from Northern Italy to Romania
2 mech_infantrys moved from Western Germany to Southern Italy
1 battleship, 3 submarines and 1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Norway to Finland
3 bombers moved from Western Germany to Eastern Poland
5 bombers moved from Western Germany to Eastern Poland
6 mech_infantrys moved from Northern Italy to Slovakia Hungary
3 mech_infantrys moved from Finland to NovgorodPlace Units - Germans
3 artilleries placed in Russia
3 fighters placed in Western Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
3 transports placed in 113 Sea Zone
Germans undo move 5.
3 transports placed in 114 Sea Zone
Germans undo move 3.
Germans undo move 2.
3 fighters placed in Ukraine
3 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 battleship and 1 transport
EDIT: Adding units owned by Germans to 114 Sea Zone: 1 battleship and 1 transport
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,2,2,5
Germans collect 67 PUs (4 lost to blockades); end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Evenkiyskiy to Urals
Russians take Urals from Japanese
1 infantry moved from Timguska to Novosibirsk
Russians take Novosibirsk from GermansCombat - Russians
Non Combat Move - Russians
2 aaGuns and 20 infantry moved from Timguska to NovosibirskTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 factory_minor, 2 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hopei to Kweichow
2 mech_infantrys moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Hunan
1 armour moved from Kiangsi to Hunan
2 mech_infantrys moved from Anhwe to Hunan
1 armour and 1 mech_infantry moved from Kwangtung to Kwangsi
5 armour and 2 mech_infantrys moved from Kiangsi to Kwangsi
1 artillery moved from French Indo China to Kwangsi
2 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 20 Sea Zone to Kweichow
1 tactical_bomber moved from Kiangsi to Kweichow
1 tactical_bomber moved from Kiangsi to Hunan
1 fighter moved from 20 Sea Zone to Hunan
1 infantry moved from Japan to 6 Sea Zone
5 infantry moved from Korea to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
6 infantry moved from 36 Sea Zone to Kwangsi
1 bomber moved from Kiangsi to Kweichow
1 bomber moved from Kiangsi to Hunan
1 fighter and 3 tactical_bombers moved from 36 Sea Zone to Shan State
1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New GuineaCombat - Japanese
Battle in Hunan
Japanese attack with 1 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win, taking Hunan from Chinese with 1 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Malaya
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kwangsi
Japanese attack with 6 armour, 1 artillery, 6 infantry and 3 mech_infantrys
British defend with 1 artillery
Japanese win, taking Kwangsi from Chinese with 6 armour, 1 artillery, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in New Guinea
Japanese attack with 2 infantry
ANZAC defend with 1 aaGun
Japanese win, taking New Guinea from ANZAC with 2 infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 aaGunNon Combat Move - Japanese
1 tactical_bomber moved from Kiangsi to Kwangtung
5 artilleries and 2 infantry moved from French Indo China to Kwangsi
1 fighter and 2 tactical_bombers moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Kwangtung to 37 Sea Zone
3 carriers moved from 36 Sea Zone to 37 Sea Zone
3 transports moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 aaGun moved from Korea to Manchuria
1 bomber moved from Kweichow to Kwangtung
1 bomber moved from Hunan to Kwangtung
1 battleship, 1 carrier and 1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Kweichow to Anhwe
1 tactical_bomber moved from Kweichow to Anhwe
1 fighter moved from Hunan to 36 Sea Zone
1 tactical_bomber moved from Hunan to 36 Sea Zone
3 mech_infantrys moved from Manchuria to Anhwe
1 mech_infantry moved from Anhwe to Kwangtung
1 tactical_bomber moved from Japan to KwangtungPlace Units - Japanese
1 factory_minor placed in French Indo China
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Shantung
3 mech_infantrys placed in Manchuria
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea Zone
8 fighters moved from Caucasus to Volgograd
6 fighters moved from Caucasus to KazakhstanCombat - Americans
Battle in Kazakhstan
Americans attack with 6 fighters
Germans defend with 3 mech_infantrys
Americans win with 4 fighters remaining. Battle score for attacker is -8
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 2 fighters
Battle in Volgograd
Americans attack with 8 fighters
Germans defend with 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Americans win with 6 fighters remaining. Battle score for attacker is -9
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Americans: 2 fighters
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
4 fighters moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Hawaiian Islands to 26 Sea Zone
6 fighters moved from Volgograd to Caucasus
4 fighters moved from Kazakhstan to Caucasus
4 fighters moved from Egypt to Caucasus
4 fighters moved from Gibraltar to Egypt
4 fighters moved from Eastern United States to GibraltarPlace Units - Americans
4 fighters placed in Eastern United States
1 destroyer and 4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 fighter and 4 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
2 artilleries and 2 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 armour and 2 mech_infantrys
Chinese win, taking Hunan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 11
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour and 2 mech_infantrys
Battle in Kweichow
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 1 infantry and 2 mech_infantrys
Chinese win, taking Kweichow from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Hunan to Sikang
2 infantry moved from Yunnan to SzechwanPlace Units - Chinese
1 infantry placed in Sikang
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs