I have worked up two sets of random events charts for Axis & Allies Classic, and A & A Pacific. I have keyed the charts to a standard 52 card deck, and you will need to cross-reference the card drawn to the chart. I had not thought of Avery business cards, but I have the templates for those in Print Shop, so I could also make them up that way. I was planning to market them with the charts, expansion rules for A & A Pacific to six players, possibly some additional plastic units, and a deck of the WW2 aircraft recognition cards to use for determining events. There will be charts for both the Allied and the Axis player, and the charts will not be the same. The events will be based on what happened or could have happened in World War 2, and may not necessarily effect all players equally. The areas for events are weather, technology improvements, production improvements, and what I call “windfalls”, for one time bonuses of either units or IPCs. The way they would be used are that each player will draw a card from the deck, and reference it to the event chart. If a weather event, the effects last for the duration of the drawing players turn. If a technology or production event, the effects are immediate, and last the remainder of the game. If a windfall, the effects are immediate, but do not last past the end of the drawing player’s turn. Some of the events will effect all of the Allied or all of the Axis players, and some will only effect the drawing player or one of the Allies or one of the Axis players. If the German player draws a card that is specifically for the Japanese player, “Japanese Banzai Tactics” (for example), the card has no effect and goes into the discard pile. The same applies to the Allied player. The set will have game-specific event charts for all of the Axis and Allies games: Classic, Revised, Pacific, and Europe. I suspect that I am going to also need a technology and production improvement chart with markers to keep track off which player has what bonuses. The cards would be subject to reshuffling once all are used, and drawn again.
I will be checking this week if I can include additional plastic unit counters for some of the changes in the game, such as Me-262, P-80 Shooting Star, and Gloster Meteor for jet fighters, the Superfortress for the US, additional fighters for everyone, maybe some medium bombers to use to start the game, and then use the Halifax and Flying Fortress for the heavy bomber upgrade, cruisers for home rule expansions, units for an Italian player, tanks specific to the British (probably the Churchill), tank landing craft for armor transport (LST and the Japanese equivalent, carry one tank or infantry or artillery unit, cost 6 IPC), some APD fast transports for the US (based on the converted 4-pipers, can transport one infantry unit with attack and defense of 2, cost 6 IPC), and maybe some transport planes and seaplane units. The idea for the air units would be that they could also be used in the War at Sea miniature game as additional air units, bombers circa 1/600 scale, fighters and attack aircraft circa 1/360 scale. The plastic will depend on how much the molds cost and the amount of lead time for them. Also, whether or not I can produce them in one color of plastic, and figure that the players are responsible for telling them apart.
Would you be interested is seeing a sample chart posted? I can put it up in PDF format if desired.