Moving. Should be able to go by Wednesday.
L17 G40 BM3 Me1945 (Axis) vs. Adam514 (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x airfield; Remaining resources: 34 PUs;
Germans buy 1 armour and 7 artilleries; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
2 infantry moved from Slovakia Hungary to Poland
2 artilleries moved from Slovakia Hungary to Poland
1 mech_infantry moved from Slovakia Hungary to Albania
1 fighter moved from Slovakia Hungary to Albania
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 mech_infantry moved from Slovakia Hungary to AlbaniaCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
French defend with 1 airfield, 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Albania
Germans attack with 1 fighter and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Albania, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Albania, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Albania
Germans win, taking Albania from Americans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Poland
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Poland, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Poland, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Poland
Germans roll dice for 2 artilleries and 2 infantry in Poland, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Poland, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 artilleries moved from Romania to Slovakia Hungary
2 mech_infantrys moved from Germany to Slovakia Hungary
1 mech_infantry moved from Germany to Slovakia Hungary
2 artilleries moved from Germany to Western Germany
3 armour and 2 mech_infantrys moved from Western Germany to Slovakia Hungary
2 artilleries moved from Slovakia Hungary to Greater Southern Germany
1 fighter moved from Albania to Slovakia Hungary
9 infantry moved from Western Germany to Greater Southern GermanyPlace Units - Germans
1 armour and 7 artilleries placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Germans collect 29 PUs; end with 29 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Changing ownership of Switzerland from Neutral_True to Germans
EDIT: Adding units owned by Germans to Switzerland: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry
EDIT: Adding units owned by Germans to Switzerland: 2 infantry
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Greater Southern Germany : 2 artilleries and 9 infantry
Slovakia Hungary : 3 aaGuns, 13 armour, 9 artilleries, 1 fighter, 29 infantry and 15 mech_infantrys
Western Germany : 1 airfield, 1 armour, 31 artilleries, 1 factory_major, 1 harbour, 16 infantry and 1 marine
Poland : 2 artilleries and 1 infantry
Germany : 1 aaGun and 1 factory_major
Holland Belgium : 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Albania : 2 mech_infantrys
Switzerland : 1 flag, 3 infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 29 / 29
Russians : 45 / 69
Japanese : 69 / 85
Americans : 54 / 100
Chinese : 5 / 5
British : 24 / 31
UK_Pacific : 0 / 0
Italians : 9 / 5
ANZAC : 16 / 19
French : 14 / 17
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
That is finally right.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Russians
Russians buy 5 bombers and 1 transport; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
2 infantry moved from Baltic States to Poland
1 infantry moved from Eastern Poland to Poland
1 armour moved from Eastern Poland to Romania
Russians take Romania from Germans
1 armour moved from Romania to Eastern Poland
1 infantry moved from Afghanistan to West India
Russians take West India from Japanese
1 mech_infantry moved from Amur to Central Mongolia
Russians take Central Mongolia from JapaneseCombat - Russians
Battle in Poland
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 1 infantry
Russians win, taking Poland from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 1 infantryNon Combat Move - Russians
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Bessarabia to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
1 fighter moved from Eastern Poland to Kazakhstan
2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
1 infantry moved from Novgorod to Baltic States
2 infantry moved from Karelia to Novgorod
1 infantry moved from Norway to Finland
3 bombers moved from Russia to Kazakhstan
1 armour, 2 artilleries and 4 mech_infantrys moved from Afghanistan to West India
3 armour and 3 mech_infantrys moved from Eastern Persia to West India
1 artillery moved from Persia to Eastern Persia
1 mech_infantry moved from Kazakhstan to West India
3 infantry moved from Kazakhstan to Afghanistan
2 aaGuns and 12 infantry moved from Amur to Buyant-Uhaa
1 armour moved from Siberia to Buyant-Uhaa
1 infantry moved from Timguska to Kansu
3 infantry moved from Samara to KazakhstanPlace Units - Russians
5 bombers placed in Russia
1 transport placed in 80 Sea ZoneTurn Complete - Russians
Russians collect 55 PUs; end with 57 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 59 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 61 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 63 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 65 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 67 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 69 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 81 PUs -
You got it. Strong play. Thank you for the game.
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And treasure your patience.
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Will there be third match? :-o
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I am open for another rematch, but still concerned about the timing. If Adan can accept a weekend game as the worse posting frame from my side, let me know.
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Good game!
That double kill on the German bombers helped a lot.
I can do a rematch, but at least 1 move a week. You can choose sides.
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at least 1 move a week
Cool, that is what I suggested.
I take Axis. If there are any BM3 rule updates since we started the prior game? I know you are that stuff developer and better ask you before reading the multiple pages.
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at least 1 move a week
Cool, that is what I suggested.
I take Axis. If there are any BM3 rule updates since we started the prior game? I know you are that stuff developer and better ask you before reading the multiple pages.
No we’ve been playing the latest version which came out early 2017.
Sounds good, let me know when it’s set up.
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Should be ready before Monday. Will send you a link to the thread. Thanks.





