Keep the cruiser alive. I agree, I should have pointed out the fighter edit especially since it was moved after china dice. I did not do it for the reason you mention and it is easy to see in the summary text. Nevertheless, i apologise and will be more carefull in the future
L17 G40 BM3 Me1945 (Axis) vs. Adam514 (Allies)
-
Edit made on my map.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber and 7 fighters; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to WarCombat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Southeast Mexico to 50 Sea Zone
1 submarine moved from 30 Sea Zone to 50 Sea Zone
1 submarine moved from 53 Sea Zone to 54 Sea Zone
1 fighter moved from 30 Sea Zone to 50 Sea Zone
1 fighter moved from 30 Sea Zone to 50 Sea Zone
2 fighters moved from 30 Sea Zone to 50 Sea Zone
1 tactical_bomber moved from New South Wales to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
2 submarines moved from 34 Sea Zone to 22 Sea Zone
EDIT: 1 artillery and 3 infantry moved from Kenya to Tanganyika Territory
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 bomber and 6 fighters moved from New South Wales to Victoria
1 fighter moved from New South Wales to Queensland
6 fighters moved from New South Wales to 54 Sea Zone
2 fighters moved from New South Wales to Queensland
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from France to Southern France
1 fighter moved from 110 Sea Zone to Southern France
1 infantry moved from France to Holland Belgium
Americans take Holland Belgium from GermansCombat - Americans
Battle in Victoria
Americans attack with 1 bomber and 6 fighters
Japanese defend with 1 infantry
Americans win with 1 bomber and 6 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Paulau Island
Battle in 54 Sea Zone
Americans attack with 1 destroyer, 6 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 1 destroyer, 1 submarine and 1 transport
Americans win, taking Paulau Island from Japanese, taking 54 Sea Zone from Japanese with 1 destroyer, 6 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
Battle in 22 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans win, taking 22 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 50 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans win with 5 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in Southern France
Americans attack with 1 fighter and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Queensland
Americans attack with 1 artillery, 3 fighters and 3 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Queensland from Japanese with 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
3 fighters moved from Queensland to New South Wales
1 bomber and 6 fighters moved from Victoria to New South Wales
1 artillery and 5 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 30 Sea Zone to 34 Sea Zone
1 artillery and 4 infantry moved from 34 Sea Zone to Paulau Island
1 battleship, 1 cruiser and 2 marines moved from 30 Sea Zone to 34 Sea Zone
6 fighters and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
4 fighters moved from 50 Sea Zone to New South Wales
1 fighter moved from 50 Sea Zone to Fiji
1 fighter moved from Southern France to Gibraltar
1 fighter moved from Gibraltar to Southeast Mexico
1 submarine moved from 30 Sea Zone to 53 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 30 Sea Zone to 55 Sea Zone
1 submarine moved from 55 Sea Zone to 37 Sea Zone
10 carriers, 10 destroyers and 8 submarines moved from 30 Sea Zone to 34 Sea Zone
1 bomber and 1 fighter moved from Persia to Kazakhstan
2 fighters moved from Bessarabia to Kazakhstan
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
8 fighters moved from Western United States to Johnston IslandPlace Units - Americans
1 airfield placed in Johnston Island
1 bomber and 7 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber and 7 fighters; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to WarCombat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Southeast Mexico to 50 Sea Zone
1 submarine moved from 30 Sea Zone to 50 Sea Zone
1 submarine moved from 53 Sea Zone to 54 Sea Zone
1 fighter moved from 30 Sea Zone to 50 Sea Zone
1 fighter moved from 30 Sea Zone to 50 Sea Zone
2 fighters moved from 30 Sea Zone to 50 Sea Zone
1 tactical_bomber moved from New South Wales to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
2 submarines moved from 34 Sea Zone to 22 Sea Zone
EDIT: 1 artillery and 3 infantry moved from Kenya to Tanganyika Territory
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 bomber and 6 fighters moved from New South Wales to Victoria
1 fighter moved from New South Wales to Queensland
6 fighters moved from New South Wales to 54 Sea Zone
2 fighters moved from New South Wales to Queensland
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from France to Southern France
1 fighter moved from 110 Sea Zone to Southern France
1 infantry moved from France to Holland Belgium
Americans take Holland Belgium from GermansCombat - Americans
Battle in Victoria
Americans attack with 1 bomber and 6 fighters
Japanese defend with 1 infantry
Americans win with 1 bomber and 6 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Paulau Island
Battle in 54 Sea Zone
Americans attack with 1 destroyer, 6 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 1 destroyer, 1 submarine and 1 transport
Americans win, taking Paulau Island from Japanese, taking 54 Sea Zone from Japanese with 1 destroyer, 6 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
Battle in 22 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans win, taking 22 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 50 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans win with 5 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in Southern France
Americans attack with 1 fighter and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Queensland
Americans attack with 1 artillery, 3 fighters and 3 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Queensland from Japanese with 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
3 fighters moved from Queensland to New South Wales
1 bomber and 6 fighters moved from Victoria to New South Wales
1 artillery and 5 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 30 Sea Zone to 34 Sea Zone
1 artillery and 4 infantry moved from 34 Sea Zone to Paulau Island
1 battleship, 1 cruiser and 2 marines moved from 30 Sea Zone to 34 Sea Zone
6 fighters and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
4 fighters moved from 50 Sea Zone to New South Wales
1 fighter moved from 50 Sea Zone to Fiji
1 fighter moved from Southern France to Gibraltar
1 fighter moved from Gibraltar to Southeast Mexico
1 submarine moved from 30 Sea Zone to 53 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 30 Sea Zone to 55 Sea Zone
1 submarine moved from 55 Sea Zone to 37 Sea Zone
10 carriers, 10 destroyers and 8 submarines moved from 30 Sea Zone to 34 Sea Zone
1 bomber and 1 fighter moved from Persia to Kazakhstan
2 fighters moved from Bessarabia to Kazakhstan
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
8 fighters moved from Western United States to Johnston IslandPlace Units - Americans
1 airfield placed in Johnston Island
1 bomber and 7 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in SuiyuyanCombat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Sikang
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Japanese win, taking Shensi from Japanese, taking Suiyuyan from Japanese, taking Sikang from Japanese with no units remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighterNon Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 infantry moved from Tsinghai to ShensiPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalPurchase Units - British
British buy 2 bombers; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Japanese
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
British take Belgian Congo from Japanese
1 fighter and 2 infantry moved from France to Northern ItalyCombat - British
Battle in Northern Italy
British attack with 1 fighter and 2 infantry
Germans defend with 1 artillery; Italians defend with 1 factory_minor
British win, taking Northern Italy from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - British
1 fighter moved from Northern Italy to France
4 infantry moved from Normandy Bordeaux to France
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from Bessarabia to Kazakhstan
1 fighter moved from Persia to Kazakhstan
1 fighter moved from Egypt to Eastern Persia
3 armour moved from Iraq to Eastern Persia
1 artillery and 22 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Syria to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 aaGun and 1 infantry moved from Alexandria to Egypt
1 artillery and 4 infantry moved from Anglo Egyptian Sudan to Belgian CongoPlace Units - British
2 bombers placed in EgyptTurn Complete - British
British collect 27 PUs; end with 28 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
1 mech_infantry moved from Slovakia Hungary to Bulgaria
1 fighter moved from Southern Italy to Bulgaria
1 artillery and 2 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland BelgiumCombat - Italians
Battle in Northern Italy
Italians attack with 1 artillery and 2 infantry
British defend with 1 factory_minor and 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 0/3 hits
British roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 3 : 1/3 hits
British roll dice for 2 infantry in Northern Italy, round 3 : 0/2 hits
1 infantry owned by the British lost in Northern Italy
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 4 : 0/3 hits
British roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 5 : 1/3 hits
British roll dice for 1 infantry in Northern Italy, round 5 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Battle in Holland Belgium
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 airfield, 1 factory_minor and 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Bulgaria
Italians attack with 1 fighter and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Bulgaria, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Bulgaria
Italians win, taking Bulgaria from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Bulgaria to Slovakia Hungary
1 fighter moved from Holland Belgium to Western GermanyPlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Italians collect 5 PUs (3 lost to blockades); end with 5 PUs totalTerritory Summary for Italians :
62 Sea Zone : 1 infantry
British Somaliland : 1 flag
Cyprus : 1 flag
Malta : 1 flag
Slovakia Hungary : 1 fighter
Western Germany : 3 aaGuns, 1 artillery and 1 fighter
Holland Belgium : 1 infantry
Northern Italy : 1 artillery, 1 factory_minor and 1 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Bulgaria : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 27 / 36
Russians : 47 / 69
Japanese : 72 / 85
Americans : 55 / 100
Chinese : 5 / 5
British : 23 / 31
UK_Pacific : 0 / 0
Italians : 8 / 5
ANZAC : 14 / 21
French : 14 / 15
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
1 mech_infantry moved from Slovakia Hungary to Bulgaria
1 fighter moved from Southern Italy to Bulgaria
1 artillery and 2 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland BelgiumCombat - Italians
Battle in Northern Italy
Italians attack with 1 artillery and 2 infantry
British defend with 1 factory_minor and 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 0/3 hits
British roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 3 : 1/3 hits
British roll dice for 2 infantry in Northern Italy, round 3 : 0/2 hits
1 infantry owned by the British lost in Northern Italy
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 4 : 0/3 hits
British roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 5 : 1/3 hits
British roll dice for 1 infantry in Northern Italy, round 5 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Battle in Holland Belgium
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 airfield, 1 factory_minor and 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Bulgaria
Italians attack with 1 fighter and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Bulgaria, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Bulgaria
Italians win, taking Bulgaria from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Bulgaria to Slovakia Hungary
1 fighter moved from Holland Belgium to Western GermanyPlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Italians collect 5 PUs (3 lost to blockades); end with 5 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Slovakia Hungary: 1 fighter
EDIT: Adding units owned by Italians to Germany: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for Italians :
62 Sea Zone : 1 infantry
British Somaliland : 1 flag
Cyprus : 1 flag
Malta : 1 flag
Western Germany : 3 aaGuns, 1 artillery and 1 fighter
Germany : 1 fighter
Holland Belgium : 1 infantry
Northern Italy : 1 artillery, 1 factory_minor and 1 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Bulgaria : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 27 / 36
Russians : 47 / 69
Japanese : 72 / 85
Americans : 55 / 100
Chinese : 5 / 5
British : 23 / 31
UK_Pacific : 0 / 0
Italians : 8 / 5
ANZAC : 14 / 21
French : 14 / 15
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Here we go.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 aaGun, 1 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 marine moved from Johnston Island to 30 Sea Zone
1 cruiser and 1 marine moved from 30 Sea Zone to 55 Sea Zone
1 marine moved from 55 Sea Zone to Northern Territory
3 fighters moved from New South Wales to Northern Territory
1 armour moved from New South Wales to Victoria
ANZAC take Victoria from Japanese
1 armour moved from Victoria to New South Wales
1 infantry moved from French Equatorial Africa to Nigeria
British take Nigeria from JapaneseCombat - ANZAC
Battle in Northern Territory
ANZAC attack with 3 fighters and 1 marine
Japanese defend with 1 mech_infantry
ANZAC win, taking Northern Territory from Japanese with 3 fighters and 1 marine remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
3 fighters moved from Northern Territory to New South Wales
1 submarine moved from 30 Sea Zone to 34 Sea ZonePlace Units - ANZAC
1 aaGun, 1 armour and 1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3,4,3,1,2,4,4,5,6,4,1,1,3,1,1,2,5,1,5,1,5,1,5,3,5,5,6,2,6,6,5
ANZAC collect 13 PUs (3 lost to blockades); end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsPurchase Units - French
French repair damage of 3x factory_minor; Remaining resources: 12 PUs;
French buy 4 infantry; Remaining resources: 0 PUs;Combat Move - French
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from France to Holland BelgiumCombat - French
Battle in Holland Belgium
French attack with 1 fighter and 2 infantry
Germans defend with 1 airfield and 1 factory_minor; Italians defend with 1 infantry
French win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - French
1 fighter moved from Holland Belgium to FrancePlace Units - French
2 infantry placed in France
2 infantry placed in Southern FranceTurn Complete - French
French collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x airfield; Remaining resources: 34 PUs;
Germans buy 1 armour and 7 artilleries; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
2 infantry moved from Slovakia Hungary to Poland
2 artilleries moved from Slovakia Hungary to Poland
1 mech_infantry moved from Slovakia Hungary to Albania
1 fighter moved from Slovakia Hungary to Albania
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 mech_infantry moved from Slovakia Hungary to AlbaniaCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
French defend with 1 airfield, 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Albania
Germans attack with 1 fighter and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Albania, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Albania, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Albania
Germans win, taking Albania from Americans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Poland
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Poland, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Poland, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Poland
Germans roll dice for 2 artilleries and 2 infantry in Poland, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Poland, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 artilleries moved from Romania to Slovakia Hungary
2 mech_infantrys moved from Germany to Slovakia Hungary
1 mech_infantry moved from Germany to Slovakia Hungary
2 artilleries moved from Germany to Western Germany
3 armour and 2 mech_infantrys moved from Western Germany to Slovakia Hungary
2 artilleries moved from Slovakia Hungary to Greater Southern Germany
1 fighter moved from Albania to Slovakia Hungary
9 infantry moved from Western Germany to Greater Southern GermanyPlace Units - Germans
1 armour and 7 artilleries placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Germans collect 29 PUs; end with 29 PUs totalTerritory Summary for Germans :
Greater Southern Germany : 2 artilleries and 9 infantry
Slovakia Hungary : 3 aaGuns, 13 armour, 9 artilleries, 1 fighter, 29 infantry and 15 mech_infantrys
Western Germany : 1 airfield, 1 armour, 31 artilleries, 1 factory_major, 1 harbour, 17 infantry and 1 marine
Poland : 2 artilleries and 1 infantry
Germany : 1 aaGun and 1 factory_major
Holland Belgium : 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Albania : 2 mech_infantrys
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 29 / 29
Russians : 45 / 69
Japanese : 69 / 85
Americans : 54 / 100
Chinese : 5 / 5
British : 24 / 31
UK_Pacific : 0 / 0
Italians : 9 / 5
ANZAC : 16 / 19
French : 14 / 17
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x airfield; Remaining resources: 34 PUs;
Germans buy 1 armour and 7 artilleries; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
2 infantry moved from Slovakia Hungary to Poland
2 artilleries moved from Slovakia Hungary to Poland
1 mech_infantry moved from Slovakia Hungary to Albania
1 fighter moved from Slovakia Hungary to Albania
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 mech_infantry moved from Slovakia Hungary to AlbaniaCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
French defend with 1 airfield, 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Albania
Germans attack with 1 fighter and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Albania, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Albania, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Albania
Germans win, taking Albania from Americans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Poland
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Poland, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Poland, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Poland
Germans roll dice for 2 artilleries and 2 infantry in Poland, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Poland, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 artilleries moved from Romania to Slovakia Hungary
2 mech_infantrys moved from Germany to Slovakia Hungary
1 mech_infantry moved from Germany to Slovakia Hungary
2 artilleries moved from Germany to Western Germany
3 armour and 2 mech_infantrys moved from Western Germany to Slovakia Hungary
2 artilleries moved from Slovakia Hungary to Greater Southern Germany
1 fighter moved from Albania to Slovakia Hungary
9 infantry moved from Western Germany to Greater Southern GermanyPlace Units - Germans
1 armour and 7 artilleries placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Germans collect 29 PUs; end with 29 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Changing ownership of Switzerland from Neutral_True to Germans
EDIT: Adding units owned by Germans to Switzerland: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Greater Southern Germany : 2 artilleries and 9 infantry
Slovakia Hungary : 3 aaGuns, 13 armour, 9 artilleries, 1 fighter, 29 infantry and 15 mech_infantrys
Western Germany : 1 airfield, 1 armour, 31 artilleries, 1 factory_major, 1 harbour, 16 infantry and 1 marine
Poland : 2 artilleries and 1 infantry
Germany : 1 aaGun and 1 factory_major
Holland Belgium : 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Albania : 2 mech_infantrys
Switzerland : 1 flag, 1 infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 29 / 29
Russians : 45 / 69
Japanese : 69 / 85
Americans : 54 / 100
Chinese : 5 / 5
British : 24 / 31
UK_Pacific : 0 / 0
Italians : 9 / 5
ANZAC : 16 / 19
French : 14 / 17
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Forgot Switz. Hope you will allow.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x airfield; Remaining resources: 34 PUs;
Germans buy 1 armour and 7 artilleries; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
2 infantry moved from Slovakia Hungary to Poland
2 artilleries moved from Slovakia Hungary to Poland
1 mech_infantry moved from Slovakia Hungary to Albania
1 fighter moved from Slovakia Hungary to Albania
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 mech_infantry moved from Slovakia Hungary to AlbaniaCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
French defend with 1 airfield, 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Albania
Germans attack with 1 fighter and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Albania, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Albania, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Albania
Germans win, taking Albania from Americans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Poland
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Poland, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Poland, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Poland
Germans roll dice for 2 artilleries and 2 infantry in Poland, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Poland, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 artilleries moved from Romania to Slovakia Hungary
2 mech_infantrys moved from Germany to Slovakia Hungary
1 mech_infantry moved from Germany to Slovakia Hungary
2 artilleries moved from Germany to Western Germany
3 armour and 2 mech_infantrys moved from Western Germany to Slovakia Hungary
2 artilleries moved from Slovakia Hungary to Greater Southern Germany
1 fighter moved from Albania to Slovakia Hungary
9 infantry moved from Western Germany to Greater Southern GermanyPlace Units - Germans
1 armour and 7 artilleries placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Germans collect 29 PUs; end with 29 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Changing ownership of Switzerland from Neutral_True to Germans
EDIT: Adding units owned by Germans to Switzerland: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry
EDIT: Adding units owned by Germans to Switzerland: 2 infantry
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Greater Southern Germany : 2 artilleries and 9 infantry
Slovakia Hungary : 3 aaGuns, 13 armour, 9 artilleries, 1 fighter, 29 infantry and 15 mech_infantrys
Western Germany : 1 airfield, 1 armour, 31 artilleries, 1 factory_major, 1 harbour, 16 infantry and 1 marine
Poland : 2 artilleries and 1 infantry
Germany : 1 aaGun and 1 factory_major
Holland Belgium : 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Albania : 2 mech_infantrys
Switzerland : 1 flag, 3 infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 29 / 29
Russians : 45 / 69
Japanese : 69 / 85
Americans : 54 / 100
Chinese : 5 / 5
British : 24 / 31
UK_Pacific : 0 / 0
Italians : 9 / 5
ANZAC : 16 / 19
French : 14 / 17
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
That is finally right.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Russians
Russians buy 5 bombers and 1 transport; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
2 infantry moved from Baltic States to Poland
1 infantry moved from Eastern Poland to Poland
1 armour moved from Eastern Poland to Romania
Russians take Romania from Germans
1 armour moved from Romania to Eastern Poland
1 infantry moved from Afghanistan to West India
Russians take West India from Japanese
1 mech_infantry moved from Amur to Central Mongolia
Russians take Central Mongolia from JapaneseCombat - Russians
Battle in Poland
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 1 infantry
Russians win, taking Poland from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 1 infantryNon Combat Move - Russians
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Bessarabia to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
1 fighter moved from Eastern Poland to Kazakhstan
2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
1 infantry moved from Novgorod to Baltic States
2 infantry moved from Karelia to Novgorod
1 infantry moved from Norway to Finland
3 bombers moved from Russia to Kazakhstan
1 armour, 2 artilleries and 4 mech_infantrys moved from Afghanistan to West India
3 armour and 3 mech_infantrys moved from Eastern Persia to West India
1 artillery moved from Persia to Eastern Persia
1 mech_infantry moved from Kazakhstan to West India
3 infantry moved from Kazakhstan to Afghanistan
2 aaGuns and 12 infantry moved from Amur to Buyant-Uhaa
1 armour moved from Siberia to Buyant-Uhaa
1 infantry moved from Timguska to Kansu
3 infantry moved from Samara to KazakhstanPlace Units - Russians
5 bombers placed in Russia
1 transport placed in 80 Sea ZoneTurn Complete - Russians
Russians collect 55 PUs; end with 57 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 59 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 61 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 63 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 65 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 67 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 69 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 81 PUs -
You got it. Strong play. Thank you for the game.
-
And treasure your patience.
-
Will there be third match? :-o
-
I am open for another rematch, but still concerned about the timing. If Adan can accept a weekend game as the worse posting frame from my side, let me know.
-
Good game!
That double kill on the German bombers helped a lot.
I can do a rematch, but at least 1 move a week. You can choose sides.
-
at least 1 move a week
Cool, that is what I suggested.
I take Axis. If there are any BM3 rule updates since we started the prior game? I know you are that stuff developer and better ask you before reading the multiple pages.
-
at least 1 move a week
Cool, that is what I suggested.
I take Axis. If there are any BM3 rule updates since we started the prior game? I know you are that stuff developer and better ask you before reading the multiple pages.
No we’ve been playing the latest version which came out early 2017.
Sounds good, let me know when it’s set up.





