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sz93: keep dd or cruiser?
Ha nice naval base.
Bump.
I don’t take it with the provisions we started this rematch.
Well there’s a difference between “slow” and multiple weeks between moves, right?
Whatever you think, Adam. When I agree with Gamerman about a slow game I was waiting for a multiple months. You almost made it, but have no reason for blaming about the speed.
I guess we have different definitions for slow. Very slow is forgetting what my plan was and being confused by my previous moves, and that has happened this game.
Ignore the bump then.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 6 fighters, 1 harbour and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 armour moved from Nigeria to Gold Coast
Japanese take Gold Coast from British
1 infantry moved from Western Australia to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Victoria
1 cruiser moved from 54 Sea Zone to 50 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
4 fighters and 4 tactical_bombers moved from 54 Sea Zone to Queensland
6 carriers moved from 54 Sea Zone to 62 Sea Zone
Japanese take 62 Sea Zone from ANZAC
1 artillery moved from Western Australia to 56 Sea Zone
1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
1 submarine moved from 56 Sea Zone to 54 Sea Zone
1 destroyer moved from 36 Sea Zone to 56 Sea Zone
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
2 marines moved from Western Australia to 56 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 56 Sea Zone to 62 Sea Zone
4 carriers moved from 56 Sea Zone to 62 Sea Zone
1 submarine moved from 56 Sea Zone to 62 Sea Zone
1 mech_infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 tactical_bomber moved from 56 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
2 bombers moved from Kwangsi to 56 Sea Zone
Combat - Japanese
Japanese creates battle in territory 22 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 54 Sea Zone
Japanese win, taking 22 Sea Zone from Americans, taking 54 Sea Zone from Neutral with 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 56 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 destroyer, 4 fighters, 1 submarine, 2 tactical_bombers and 2 transports
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 56 Sea Zone
Japanese win with 1 battleship, 2 bombers, 1 destroyer, 4 fighters, 1 submarine, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Victoria
Battle in Queensland
Japanese attack with 1 artillery, 5 fighters and 4 tactical_bombers
ANZAC defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 5 fighters and 4 tactical_bombers in Queensland, round 2 : 4/10 hits
ANZAC roll dice for 1 armour and 2 infantry in Queensland, round 2 : 1/3 hits
1 fighter owned by the Japanese, 1 armour owned by the ANZAC and 2 infantry owned by the ANZAC lost in Queensland
Japanese win, taking Victoria from ANZAC, taking Queensland from ANZAC with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 armour and 2 infantry
Casualties for Japanese: 1 fighter
Non Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Western Australia
1 fighter and 2 tactical_bombers moved from India to Western Australia
2 bombers moved from 56 Sea Zone to Western Australia
2 carriers moved from 36 Sea Zone to 56 Sea Zone
2 tactical_bombers moved from 56 Sea Zone to Western Australia
4 fighters moved from 56 Sea Zone to Western Australia
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 62 Sea Zone
3 fighters and 4 tactical_bombers moved from Queensland to 62 Sea Zone
1 fighter moved from Queensland to 62 Sea Zone
2 fighters moved from Western Australia to 62 Sea Zone
1 fighter moved from Kwangsi to 56 Sea Zone
2 fighters moved from Kwangsi to Western Australia
1 fighter moved from 56 Sea Zone to Western Australia
1 infantry moved from Burma to India
1 mech_infantry moved from Burma to India
1 armour moved from Yunnan to India
1 mech_infantry moved from Yunnan to India
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Burma
1 armour moved from Szechwan to Burma
1 infantry moved from Sikang to Szechwan
1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Hopei to Yunnan
1 armour moved from Kweichow to Burma
1 mech_infantry moved from Chahar to Kweichow
1 infantry moved from Suiyuyan to Chahar
1 artillery moved from Shensi to Hopei
1 aaGun moved from Shensi to Kweichow
1 mech_infantry moved from Anhwe to Yunnan
1 fighter moved from Japan to Anhwe
Place Units - Japanese
1 harbour placed in West India
1 armour, 1 fighter and 1 infantry placed in Manchuria
2 fighters and 1 infantry placed in India
3 fighters placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
Japanese collect 76 PUs (3 lost to blockades); end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kenya: 1 artillery and 3 infantry
EDIT: Adding units owned by Japanese to Tanganyika Territory: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
Territory Summary for Japanese :
Paulau Island : 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield and 1 harbour
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 8 infantry
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag, 1 armour, 5 artilleries, 1 factory_minor, 1 fighter and 5 infantry
Shensi : 1 flag
Yunnan : 1 flag, 3 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 aaGun and 1 mech_infantry
Hunan : 1 flag, 1 mech_infantry
Hopei : 1 flag, 1 artillery
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag
Anhwe : 1 flag, 1 fighter
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag, 2 armour, 1 infantry and 1 mech_infantry
India : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Queensland : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Victoria : 1 flag, 1 infantry
Northern Territory : 1 flag, 1 mech_infantry
South Australia : 1 flag, 1 infantry
Western Australia : 1 flag, 1 artillery, 2 bombers, 9 fighters, 1 infantry, 1 marine and 5 tactical_bombers
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Soviet Far East : 1 flag
French Indo China : 1 flag, 1 factory_minor and 3 fighters
Celebes : 1 flag
44 Sea Zone : 1 flag
50 Sea Zone : 1 cruiser
22 Sea Zone : 1 destroyer
Central Mongolia : 1 flag
56 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 1 submarine and 2 transports
54 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
62 Sea Zone : 1 flag, 1 artillery, 1 battleship, 10 carriers, 1 cruiser, 8 fighters, 1 infantry, 2 marines, 1 submarine, 6 tactical_bombers and 2 transports
West India : 1 flag, 1 harbour
Belgian Congo : 1 flag
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Gold Coast : 1 flag, 1 armour
South West Africa : 1 flag
Nigeria : 1 flag
Kenya : 1 flag
Rhodesia : 1 flag
Tanganyika Territory : 1 flag, 1 artillery and 3 infantry
French Central Africa : 1 flag
French Madagascar : 1 flag
French West Africa : 1 flag
Production/PUs Summary :
Germans : 28 / 36
Russians : 47 / 69
Japanese : 79 / 85
Americans : 54 / 98
Chinese : 2 / 3
British : 21 / 25
UK_Pacific : 0 / 0
Italians : 11 / 13
ANZAC : 12 / 21
French : 11 / 15
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Take this map while you are debating pls.
Edit made on my map.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber and 7 fighters; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Southeast Mexico to 50 Sea Zone
1 submarine moved from 30 Sea Zone to 50 Sea Zone
1 submarine moved from 53 Sea Zone to 54 Sea Zone
1 fighter moved from 30 Sea Zone to 50 Sea Zone
1 fighter moved from 30 Sea Zone to 50 Sea Zone
2 fighters moved from 30 Sea Zone to 50 Sea Zone
1 tactical_bomber moved from New South Wales to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
2 submarines moved from 34 Sea Zone to 22 Sea Zone
EDIT: 1 artillery and 3 infantry moved from Kenya to Tanganyika Territory
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 bomber and 6 fighters moved from New South Wales to Victoria
1 fighter moved from New South Wales to Queensland
6 fighters moved from New South Wales to 54 Sea Zone
2 fighters moved from New South Wales to Queensland
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from France to Southern France
1 fighter moved from 110 Sea Zone to Southern France
1 infantry moved from France to Holland Belgium
Americans take Holland Belgium from Germans
Combat - Americans
Battle in Victoria
Americans attack with 1 bomber and 6 fighters
Japanese defend with 1 infantry
Americans win with 1 bomber and 6 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Paulau Island
Battle in 54 Sea Zone
Americans attack with 1 destroyer, 6 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 1 destroyer, 1 submarine and 1 transport
Americans win, taking Paulau Island from Japanese, taking 54 Sea Zone from Japanese with 1 destroyer, 6 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
Battle in 22 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans win, taking 22 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 50 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans win with 5 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in Southern France
Americans attack with 1 fighter and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Queensland
Americans attack with 1 artillery, 3 fighters and 3 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Queensland from Japanese with 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
3 fighters moved from Queensland to New South Wales
1 bomber and 6 fighters moved from Victoria to New South Wales
1 artillery and 5 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 30 Sea Zone to 34 Sea Zone
1 artillery and 4 infantry moved from 34 Sea Zone to Paulau Island
1 battleship, 1 cruiser and 2 marines moved from 30 Sea Zone to 34 Sea Zone
6 fighters and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
4 fighters moved from 50 Sea Zone to New South Wales
1 fighter moved from 50 Sea Zone to Fiji
1 fighter moved from Southern France to Gibraltar
1 fighter moved from Gibraltar to Southeast Mexico
1 submarine moved from 30 Sea Zone to 53 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 30 Sea Zone to 55 Sea Zone
1 submarine moved from 55 Sea Zone to 37 Sea Zone
10 carriers, 10 destroyers and 8 submarines moved from 30 Sea Zone to 34 Sea Zone
1 bomber and 1 fighter moved from Persia to Kazakhstan
2 fighters moved from Bessarabia to Kazakhstan
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
8 fighters moved from Western United States to Johnston Island
Place Units - Americans
1 airfield placed in Johnston Island
1 bomber and 7 fighters placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber and 7 fighters; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Southeast Mexico to 50 Sea Zone
1 submarine moved from 30 Sea Zone to 50 Sea Zone
1 submarine moved from 53 Sea Zone to 54 Sea Zone
1 fighter moved from 30 Sea Zone to 50 Sea Zone
1 fighter moved from 30 Sea Zone to 50 Sea Zone
2 fighters moved from 30 Sea Zone to 50 Sea Zone
1 tactical_bomber moved from New South Wales to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
2 submarines moved from 34 Sea Zone to 22 Sea Zone
EDIT: 1 artillery and 3 infantry moved from Kenya to Tanganyika Territory
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 bomber and 6 fighters moved from New South Wales to Victoria
1 fighter moved from New South Wales to Queensland
6 fighters moved from New South Wales to 54 Sea Zone
2 fighters moved from New South Wales to Queensland
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from France to Southern France
1 fighter moved from 110 Sea Zone to Southern France
1 infantry moved from France to Holland Belgium
Americans take Holland Belgium from Germans
Combat - Americans
Battle in Victoria
Americans attack with 1 bomber and 6 fighters
Japanese defend with 1 infantry
Americans win with 1 bomber and 6 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Paulau Island
Battle in 54 Sea Zone
Americans attack with 1 destroyer, 6 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 1 destroyer, 1 submarine and 1 transport
Americans win, taking Paulau Island from Japanese, taking 54 Sea Zone from Japanese with 1 destroyer, 6 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
Battle in 22 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans win, taking 22 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 50 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans win with 5 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in Southern France
Americans attack with 1 fighter and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Queensland
Americans attack with 1 artillery, 3 fighters and 3 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Queensland from Japanese with 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
3 fighters moved from Queensland to New South Wales
1 bomber and 6 fighters moved from Victoria to New South Wales
1 artillery and 5 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 30 Sea Zone to 34 Sea Zone
1 artillery and 4 infantry moved from 34 Sea Zone to Paulau Island
1 battleship, 1 cruiser and 2 marines moved from 30 Sea Zone to 34 Sea Zone
6 fighters and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
4 fighters moved from 50 Sea Zone to New South Wales
1 fighter moved from 50 Sea Zone to Fiji
1 fighter moved from Southern France to Gibraltar
1 fighter moved from Gibraltar to Southeast Mexico
1 submarine moved from 30 Sea Zone to 53 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 30 Sea Zone to 55 Sea Zone
1 submarine moved from 55 Sea Zone to 37 Sea Zone
10 carriers, 10 destroyers and 8 submarines moved from 30 Sea Zone to 34 Sea Zone
1 bomber and 1 fighter moved from Persia to Kazakhstan
2 fighters moved from Bessarabia to Kazakhstan
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
8 fighters moved from Western United States to Johnston Island
Place Units - Americans
1 airfield placed in Johnston Island
1 bomber and 7 fighters placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Sikang
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Japanese win, taking Shensi from Japanese, taking Suiyuyan from Japanese, taking Sikang from Japanese with no units remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter
Non Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Purchase Units - British
British buy 2 bombers; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Japanese
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
British take Belgian Congo from Japanese
1 fighter and 2 infantry moved from France to Northern Italy
Combat - British
Battle in Northern Italy
British attack with 1 fighter and 2 infantry
Germans defend with 1 artillery; Italians defend with 1 factory_minor
British win, taking Northern Italy from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - British
1 fighter moved from Northern Italy to France
4 infantry moved from Normandy Bordeaux to France
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from Bessarabia to Kazakhstan
1 fighter moved from Persia to Kazakhstan
1 fighter moved from Egypt to Eastern Persia
3 armour moved from Iraq to Eastern Persia
1 artillery and 22 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Syria to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 aaGun and 1 infantry moved from Alexandria to Egypt
1 artillery and 4 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Place Units - British
2 bombers placed in Egypt
Turn Complete - British
British collect 27 PUs; end with 28 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 mech_infantry moved from Slovakia Hungary to Bulgaria
1 fighter moved from Southern Italy to Bulgaria
1 artillery and 2 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery and 2 infantry
British defend with 1 factory_minor and 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 0/3 hits
British roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 3 : 1/3 hits
British roll dice for 2 infantry in Northern Italy, round 3 : 0/2 hits
1 infantry owned by the British lost in Northern Italy
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 4 : 0/3 hits
British roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 5 : 1/3 hits
British roll dice for 1 infantry in Northern Italy, round 5 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Battle in Holland Belgium
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 airfield, 1 factory_minor and 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Bulgaria
Italians attack with 1 fighter and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Bulgaria, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Bulgaria
Italians win, taking Bulgaria from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Bulgaria to Slovakia Hungary
1 fighter moved from Holland Belgium to Western Germany
Place Units - Italians
1 armour, 1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Italians collect 5 PUs (3 lost to blockades); end with 5 PUs total
Territory Summary for Italians :
62 Sea Zone : 1 infantry
British Somaliland : 1 flag
Cyprus : 1 flag
Malta : 1 flag
Slovakia Hungary : 1 fighter
Western Germany : 3 aaGuns, 1 artillery and 1 fighter
Holland Belgium : 1 infantry
Northern Italy : 1 artillery, 1 factory_minor and 1 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Bulgaria : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 27 / 36
Russians : 47 / 69
Japanese : 72 / 85
Americans : 55 / 100
Chinese : 5 / 5
British : 23 / 31
UK_Pacific : 0 / 0
Italians : 8 / 5
ANZAC : 14 / 21
French : 14 / 15
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 mech_infantry moved from Slovakia Hungary to Bulgaria
1 fighter moved from Southern Italy to Bulgaria
1 artillery and 2 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery and 2 infantry
British defend with 1 factory_minor and 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 0/3 hits
British roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 3 : 1/3 hits
British roll dice for 2 infantry in Northern Italy, round 3 : 0/2 hits
1 infantry owned by the British lost in Northern Italy
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 4 : 0/3 hits
British roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 5 : 1/3 hits
British roll dice for 1 infantry in Northern Italy, round 5 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Battle in Holland Belgium
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 airfield, 1 factory_minor and 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Bulgaria
Italians attack with 1 fighter and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Bulgaria, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Bulgaria
Italians win, taking Bulgaria from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Bulgaria to Slovakia Hungary
1 fighter moved from Holland Belgium to Western Germany
Place Units - Italians
1 armour, 1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Italians collect 5 PUs (3 lost to blockades); end with 5 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Slovakia Hungary: 1 fighter
EDIT: Adding units owned by Italians to Germany: 1 fighter
EDIT: Turning off Edit Mode
Territory Summary for Italians :
62 Sea Zone : 1 infantry
British Somaliland : 1 flag
Cyprus : 1 flag
Malta : 1 flag
Western Germany : 3 aaGuns, 1 artillery and 1 fighter
Germany : 1 fighter
Holland Belgium : 1 infantry
Northern Italy : 1 artillery, 1 factory_minor and 1 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Bulgaria : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 27 / 36
Russians : 47 / 69
Japanese : 72 / 85
Americans : 55 / 100
Chinese : 5 / 5
British : 23 / 31
UK_Pacific : 0 / 0
Italians : 8 / 5
ANZAC : 14 / 21
French : 14 / 15
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Here we go.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 aaGun, 1 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from Johnston Island to 30 Sea Zone
1 cruiser and 1 marine moved from 30 Sea Zone to 55 Sea Zone
1 marine moved from 55 Sea Zone to Northern Territory
3 fighters moved from New South Wales to Northern Territory
1 armour moved from New South Wales to Victoria
ANZAC take Victoria from Japanese
1 armour moved from Victoria to New South Wales
1 infantry moved from French Equatorial Africa to Nigeria
British take Nigeria from Japanese
Combat - ANZAC
Battle in Northern Territory
ANZAC attack with 3 fighters and 1 marine
Japanese defend with 1 mech_infantry
ANZAC win, taking Northern Territory from Japanese with 3 fighters and 1 marine remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - ANZAC
3 fighters moved from Northern Territory to New South Wales
1 submarine moved from 30 Sea Zone to 34 Sea Zone
Place Units - ANZAC
1 aaGun, 1 armour and 1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3,4,3,1,2,4,4,5,6,4,1,1,3,1,1,2,5,1,5,1,5,1,5,3,5,5,6,2,6,6,5
ANZAC collect 13 PUs (3 lost to blockades); end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Purchase Units - French
French repair damage of 3x factory_minor; Remaining resources: 12 PUs;
French buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - French
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from France to Holland Belgium
Combat - French
Battle in Holland Belgium
French attack with 1 fighter and 2 infantry
Germans defend with 1 airfield and 1 factory_minor; Italians defend with 1 infantry
French win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - French
1 fighter moved from Holland Belgium to France
Place Units - French
2 infantry placed in France
2 infantry placed in Southern France
Turn Complete - French
French collect 17 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x airfield; Remaining resources: 34 PUs;
Germans buy 1 armour and 7 artilleries; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
2 infantry moved from Slovakia Hungary to Poland
2 artilleries moved from Slovakia Hungary to Poland
1 mech_infantry moved from Slovakia Hungary to Albania
1 fighter moved from Slovakia Hungary to Albania
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 mech_infantry moved from Slovakia Hungary to Albania
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
French defend with 1 airfield, 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Albania
Germans attack with 1 fighter and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Albania, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Albania, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Albania
Germans win, taking Albania from Americans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Poland
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Poland, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Poland, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Poland
Germans roll dice for 2 artilleries and 2 infantry in Poland, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Poland, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 artilleries moved from Romania to Slovakia Hungary
2 mech_infantrys moved from Germany to Slovakia Hungary
1 mech_infantry moved from Germany to Slovakia Hungary
2 artilleries moved from Germany to Western Germany
3 armour and 2 mech_infantrys moved from Western Germany to Slovakia Hungary
2 artilleries moved from Slovakia Hungary to Greater Southern Germany
1 fighter moved from Albania to Slovakia Hungary
9 infantry moved from Western Germany to Greater Southern Germany
Place Units - Germans
1 armour and 7 artilleries placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Germans collect 29 PUs; end with 29 PUs total
Territory Summary for Germans :
Greater Southern Germany : 2 artilleries and 9 infantry
Slovakia Hungary : 3 aaGuns, 13 armour, 9 artilleries, 1 fighter, 29 infantry and 15 mech_infantrys
Western Germany : 1 airfield, 1 armour, 31 artilleries, 1 factory_major, 1 harbour, 17 infantry and 1 marine
Poland : 2 artilleries and 1 infantry
Germany : 1 aaGun and 1 factory_major
Holland Belgium : 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Albania : 2 mech_infantrys
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 29 / 29
Russians : 45 / 69
Japanese : 69 / 85
Americans : 54 / 100
Chinese : 5 / 5
British : 24 / 31
UK_Pacific : 0 / 0
Italians : 9 / 5
ANZAC : 16 / 19
French : 14 / 17
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x airfield; Remaining resources: 34 PUs;
Germans buy 1 armour and 7 artilleries; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
2 infantry moved from Slovakia Hungary to Poland
2 artilleries moved from Slovakia Hungary to Poland
1 mech_infantry moved from Slovakia Hungary to Albania
1 fighter moved from Slovakia Hungary to Albania
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 mech_infantry moved from Slovakia Hungary to Albania
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
French defend with 1 airfield, 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Albania
Germans attack with 1 fighter and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Albania, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Albania, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Albania
Germans win, taking Albania from Americans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Poland
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Poland, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Poland, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Poland
Germans roll dice for 2 artilleries and 2 infantry in Poland, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Poland, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 artilleries moved from Romania to Slovakia Hungary
2 mech_infantrys moved from Germany to Slovakia Hungary
1 mech_infantry moved from Germany to Slovakia Hungary
2 artilleries moved from Germany to Western Germany
3 armour and 2 mech_infantrys moved from Western Germany to Slovakia Hungary
2 artilleries moved from Slovakia Hungary to Greater Southern Germany
1 fighter moved from Albania to Slovakia Hungary
9 infantry moved from Western Germany to Greater Southern Germany
Place Units - Germans
1 armour and 7 artilleries placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Germans collect 29 PUs; end with 29 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Changing ownership of Switzerland from Neutral_True to Germans
EDIT: Adding units owned by Germans to Switzerland: 1 infantry
EDIT: Turning off Edit Mode
Territory Summary for Germans :
Greater Southern Germany : 2 artilleries and 9 infantry
Slovakia Hungary : 3 aaGuns, 13 armour, 9 artilleries, 1 fighter, 29 infantry and 15 mech_infantrys
Western Germany : 1 airfield, 1 armour, 31 artilleries, 1 factory_major, 1 harbour, 16 infantry and 1 marine
Poland : 2 artilleries and 1 infantry
Germany : 1 aaGun and 1 factory_major
Holland Belgium : 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Albania : 2 mech_infantrys
Switzerland : 1 flag, 1 infantry
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 29 / 29
Russians : 45 / 69
Japanese : 69 / 85
Americans : 54 / 100
Chinese : 5 / 5
British : 24 / 31
UK_Pacific : 0 / 0
Italians : 9 / 5
ANZAC : 16 / 19
French : 14 / 17
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Forgot Switz. Hope you will allow.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x airfield; Remaining resources: 34 PUs;
Germans buy 1 armour and 7 artilleries; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
2 infantry moved from Slovakia Hungary to Poland
2 artilleries moved from Slovakia Hungary to Poland
1 mech_infantry moved from Slovakia Hungary to Albania
1 fighter moved from Slovakia Hungary to Albania
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 mech_infantry moved from Slovakia Hungary to Albania
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
French defend with 1 airfield, 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Albania
Germans attack with 1 fighter and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Albania, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Albania, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Albania
Germans win, taking Albania from Americans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Poland
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Poland, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Poland, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Poland
Germans roll dice for 2 artilleries and 2 infantry in Poland, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Poland, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 artilleries moved from Romania to Slovakia Hungary
2 mech_infantrys moved from Germany to Slovakia Hungary
1 mech_infantry moved from Germany to Slovakia Hungary
2 artilleries moved from Germany to Western Germany
3 armour and 2 mech_infantrys moved from Western Germany to Slovakia Hungary
2 artilleries moved from Slovakia Hungary to Greater Southern Germany
1 fighter moved from Albania to Slovakia Hungary
9 infantry moved from Western Germany to Greater Southern Germany
Place Units - Germans
1 armour and 7 artilleries placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Germans collect 29 PUs; end with 29 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Changing ownership of Switzerland from Neutral_True to Germans
EDIT: Adding units owned by Germans to Switzerland: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry
EDIT: Adding units owned by Germans to Switzerland: 2 infantry
EDIT: Turning off Edit Mode
Territory Summary for Germans :
Greater Southern Germany : 2 artilleries and 9 infantry
Slovakia Hungary : 3 aaGuns, 13 armour, 9 artilleries, 1 fighter, 29 infantry and 15 mech_infantrys
Western Germany : 1 airfield, 1 armour, 31 artilleries, 1 factory_major, 1 harbour, 16 infantry and 1 marine
Poland : 2 artilleries and 1 infantry
Germany : 1 aaGun and 1 factory_major
Holland Belgium : 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Albania : 2 mech_infantrys
Switzerland : 1 flag, 3 infantry
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 29 / 29
Russians : 45 / 69
Japanese : 69 / 85
Americans : 54 / 100
Chinese : 5 / 5
British : 24 / 31
UK_Pacific : 0 / 0
Italians : 9 / 5
ANZAC : 16 / 19
French : 14 / 17
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
That is finally right.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Russians
Russians buy 5 bombers and 1 transport; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
2 infantry moved from Baltic States to Poland
1 infantry moved from Eastern Poland to Poland
1 armour moved from Eastern Poland to Romania
Russians take Romania from Germans
1 armour moved from Romania to Eastern Poland
1 infantry moved from Afghanistan to West India
Russians take West India from Japanese
1 mech_infantry moved from Amur to Central Mongolia
Russians take Central Mongolia from Japanese
Combat - Russians
Battle in Poland
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 1 infantry
Russians win, taking Poland from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 1 infantry
Non Combat Move - Russians
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Bessarabia to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
1 fighter moved from Eastern Poland to Kazakhstan
2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
1 infantry moved from Novgorod to Baltic States
2 infantry moved from Karelia to Novgorod
1 infantry moved from Norway to Finland
3 bombers moved from Russia to Kazakhstan
1 armour, 2 artilleries and 4 mech_infantrys moved from Afghanistan to West India
3 armour and 3 mech_infantrys moved from Eastern Persia to West India
1 artillery moved from Persia to Eastern Persia
1 mech_infantry moved from Kazakhstan to West India
3 infantry moved from Kazakhstan to Afghanistan
2 aaGuns and 12 infantry moved from Amur to Buyant-Uhaa
1 armour moved from Siberia to Buyant-Uhaa
1 infantry moved from Timguska to Kansu
3 infantry moved from Samara to Kazakhstan
Place Units - Russians
5 bombers placed in Russia
1 transport placed in 80 Sea Zone
Turn Complete - Russians
Russians collect 55 PUs; end with 57 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 59 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 61 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 63 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 65 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 67 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 69 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 81 PUs
You got it. Strong play. Thank you for the game.
And treasure your patience.