You have a couple spectators! 🤓
Me and @mikawagunichi have played quite a bit with different J1 approaches. Eager to see how this plays out! 😎
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Shensi
11 infantry moved from Kansu to Shensi
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Casualty choice, pls. Best defense or save bombers? Two hits only.
max defense
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 4 destroyers and 2 submarines; Remaining resources: 5 PUs;
Combat Move - Americans
1 unit repaired.
1 submarine moved from 54 Sea Zone to 55 Sea Zone
6 bombers moved from Queensland to 55 Sea Zone
1 destroyer moved from 49 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 infantry and 1 mech_infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Battle in 55 Sea Zone
Americans attack with 6 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 bombers in 55 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 55 Sea Zone
Americans win, taking Caroline Islands from Japanese with 6 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/7 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
6 bombers moved from 55 Sea Zone to Western Australia
2 mech_infantrys moved from Queensland to Western Australia
1 fighter moved from Samoa to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun and 3 infantry moved from Iceland to 123 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
1 aaGun and 3 infantry moved from 125 Sea Zone to Norway
1 aaGun, 1 armour, 1 artillery and 4 infantry moved from Finland to Norway
1 bomber moved from United Kingdom to Norway
3 fighters moved from 46 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Western Australia
1 fighter moved from 46 Sea Zone to 54 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 112 Sea Zone
1 destroyer placed in 125 Sea Zone
1 airfield placed in Norway
2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Americans collect 58 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Shensi
11 infantry moved from Kansu to Shensi
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Purchase Units - British
British buy 1 destroyer, 2 marines and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 aaGuns; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from Finland to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Western Germany
1 fighter moved from 97 Sea Zone to Western Germany
Combat - British
Battle in Western Germany
British attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 2 bombers, 1 factory_major and 1 harbour; Italians defend with 4 infantry
British roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Western Germany, round 2 : 2/8 hits
Germans roll dice for 2 bombers and 4 infantry in Western Germany, round 2 : 4/6 hits
1 tactical_bomber owned by the British, 2 bombers owned by the Germans, 1 fighter owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Western Germany
Germans win with 4 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 2 bombers
Casualties for British: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
4 fighters owned by the British retreated
Non Combat Move - British
1 fighter moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to Norway
2 fighters moved from Western Germany to Norway
2 aaGuns, 1 armour and 3 infantry moved from Finland to Norway
2 carriers, 2 cruisers and 1 fighter moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 mech_infantry moved from Eastern Persia to India
1 mech_infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Iraq to Persia
1 mech_infantry moved from Persia to West India
6 armour and 4 mech_infantrys moved from Persia to Eastern Persia
3 armour moved from Egypt to Iraq
2 artilleries moved from Morocco to Algeria
Place Units - British
2 marines and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Persia
1 destroyer placed in 71 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,4
British collect 37 PUs; end with 37 PUs total
Place Units - UK_Pacific
2 aaGuns placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,2,1
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Some Units in India change ownership: 2 aaGuns
Germans roll dice for 2 bombers and 4 infantry in Western Germany, round 2 : 4/6 hits
Nice:D
Perceived the recent dice give the Axis many pieces back they lost to the dice early.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
3 armour and 1 mech_infantry moved from Bessarabia to Ukraine
2 mech_infantrys moved from Romania to Ukraine
6 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Yugoslavia to Romania
3 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Western Germany
1 infantry moved from Greater Southern Germany to Western Germany
4 infantry moved from Western Germany to Denmark
2 infantry moved from Yugoslavia to Romania
2 fighters moved from Southern Italy to Denmark
Place Units - Italians
1 infantry placed in Normandy Bordeaux
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs total
completely forgot to tell you that I wont easily be able to post for the next 10 days. I will try to find a working wlan tomorrow.
Germans roll dice for 2 bombers and 4 infantry in Western Germany, round 2 : 4/6 hits
Nice:D
Perceived the recent dice give the Axis many pieces back they lost to the dice early.
Yeah, very fortunate here. thought I placed the mech in West Ger instead of Ger. :oops:
This mistake could kill the game.
@alexgreat:
completely forgot to tell you that I wont easily be able to post for the next 10 days. I will try to find a working wlan tomorrow.
Don’t worry Sir,
In advance, I’m going to take holidays from august 6 till august 20, won’t be able to make any move in those days.
Cheers
so, I am back. WLAN was only available in the lobby, I didnt bother to take the notebook there all the time.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 airfield; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Northwest Persia to Iraq
Non Combat Move - ANZAC
1 mech_infantry moved from Queensland to Western Australia
4 mech_infantrys moved from New South Wales to Western Australia
3 armour moved from New South Wales to Western Australia
1 aaGun moved from New South Wales to South Australia
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 airfield placed in Western Australia
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Combat - French
Non Combat Move - French
1 fighter moved from United Kingdom to 112 Sea Zone
1 infantry moved from Finland to Norway
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 4 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 125 Sea Zone to 111 Sea Zone
1 submarine moved from 82 Sea Zone to 71 Sea Zone
3 mech_infantrys moved from Eastern Poland to Smolensk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
2 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Eastern Poland to Archangel
9 infantry and 3 mech_infantrys moved from Karelia to Finland
1 armour moved from Novgorod to Finland
3 infantry moved from Ukraine to Rostov
1 bomber moved from Bessarabia to Rostov
2 mech_infantrys moved from Caucasus to Volgograd
1 bomber moved from Bessarabia to Volgograd
1 armour moved from Ukraine to Bryansk
Germans take Bryansk from Russians
Combat - Germans
Battle in Rostov
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Rostov from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 3 infantry
Germans win, taking Smolensk from Russians with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Archangel
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 armour, 9 infantry and 3 mech_infantrys
French defend with 1 infantry
Germans win, taking Finland from Americans with 1 armour, 9 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 71 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer
Germans win, taking 71 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 submarine moved from 111 Sea Zone to 125 Sea Zone
2 mech_infantrys moved from Karelia to Vyborg
3 mech_infantrys moved from Novgorod to Vyborg
1 armour moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
3 mech_infantrys moved from Eastern Poland to Novgorod
2 infantry moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber moved from Rostov to Novgorod
1 bomber moved from Volgograd to Bessarabia
2 mech_infantrys moved from Ukraine to Caucasus
8 infantry moved from Poland to Eastern Poland
4 mech_infantrys moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Eastern Poland
1 aaGun and 9 infantry moved from Southern France to Normandy Bordeaux
Place Units - Germans
2 artilleries and 1 infantry placed in Ukraine
4 fighters placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Don’t worry Sir,
Remember, from tomorrow on two weeks, I couln’t make any move.
Cheers
@alexgreat:
completely forgot to tell you that I wont easily be able to post for the next 10 days. I will try to find a working wlan tomorrow.
Don’t worry Sir,
In advance, I’m going to take holidays from august 6 till august 20, won’t be able to make any move in those days.
Cheers
Hi Sir,
I’m back in business.
Cheers
Game on Alex, ME1945 is waiting:D
sorry…lost track with both our holidays. I was reminded to continue to play, and also see there is a finalist. Pls think absolutely nothing of it to claim victory if I dont move tomorrow Monday and then dont keep a one move in two days pace. I dont feel like playing, and I own it to the finalist to get his game going.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakhstan to Volgograd
1 artillery and 1 infantry moved from Tambov to Volgograd
1 fighter moved from Russia to Volgograd
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
2 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
3 mech_infantrys moved from Russia to Archangel
1 bomber moved from Russia to Archangel
Combat - Russians
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Volgograd, round 2 : 1/4 hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Volgograd, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 3 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/6 hits
Germans roll dice for 3 mech_infantrys in Smolensk, round 2 : 1/3 hits
3 mech_infantrys owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 bomber and 3 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 1 bomber and 3 mech_infantrys in Archangel, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
1 bomber moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Volgograd to Russia
4 infantry moved from Russia to Tambov
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 fighters, 3 infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
2 carriers, 1 destroyer and 1 fighter moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 bomber moved from Yunnan to West India
1 armour, 1 artillery, 9 infantry and 5 mech_infantrys moved from Burma to India
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 38 Sea Zone to Burma
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 bomber, 5 fighters and 4 tactical_bombers moved from Burma to India
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 cruiser and 1 marine moved from 42 Sea Zone to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
1 marine moved from 39 Sea Zone to India
Scramble SZ 39?
cant open right now, but unlikely it makes any sense, isnt it?