I meant my USA2 purchase. Too late to change that now.
Yes I do definitely want to change Buryatia though. If that affects Japan can you just make edits on Italy?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 1 destroyer, 2 fighters, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Siberia to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Sakha to Buryatia
2 infantry moved from Amur to Buryatia
1 infantry moved from Urals to Vologda
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
2 infantry moved from Hopei to Shensi
1 artillery moved from Hopei to Shensi
1 infantry moved from Shensi to Tsinghai
5 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Kweichow
3 infantry moved from Shantung to Anhwe
3 armour, 5 artilleries, 12 infantry, 1 marine and 8 mech_infantrys moved from Burma to India
2 armour and 1 mech_infantry moved from French Indo China to Burma
3 mech_infantrys moved from Kiangsu to Hopei
5 bombers moved from Sikang to Russia
2 fighters moved from Hunan to Shensi
2 tactical_bombers moved from Hunan to Shensi
10 fighters and 2 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
3 artilleries moved from Wake Island to 31 Sea Zone
3 infantry moved from Wake Island to 31 Sea Zone
3 artilleries, 2 battleships, 7 carriers, 2 cruisers, 5 destroyers, 3 infantry, 8 submarines and 3 transports moved from 31 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
6 submarines moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Combat - Japanese
Air Battle in Russia
Japanese attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,6,6,4,3 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Aleutian Islands
Battle in 26 Sea Zone
Japanese attack with 10 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 3 transports
Japanese win, taking Aleutian Islands from Americans, taking 26 Sea Zone from Neutral with 10 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in India
Japanese attack with 3 armour, 5 artilleries, 12 infantry, 1 marine and 8 mech_infantrys
British defend with 2 aaGuns; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 5 artilleries, 12 infantry, 1 marine and 8 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 2 aaGuns
Cleaning up after air battles
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
3 infantry moved from 33 Sea Zone to Caroline Islands
3 artilleries moved from 33 Sea Zone to Caroline Islands
10 fighters and 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
5 bombers moved from Russia to Ukraine
Place Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
3 infantry placed in Shantung
1 armour, 1 artillery and 2 fighters placed in Japan
1 destroyer and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1
Japanese collect 78 PUs (3 lost to blockades); end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
6 carriers, 1 cruiser, 6 destroyers, 4 fighters and 8 submarines moved from 10 Sea Zone to 26 Sea Zone
3 infantry and 1 marine moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
1 bomber moved from Western United States to 8 Sea Zone
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 26 Sea Zone
Americans attack with 6 carriers, 1 cruiser, 6 destroyers, 4 fighters and 8 submarines
Japanese defend with 1 submarine
Americans win, taking 26 Sea Zone from Japanese with 6 carriers, 1 cruiser, 6 destroyers, 4 fighters and 8 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Germans defend with 1 submarine
retreated to 110 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
3 infantry, 1 marine and 2 transports moved from 92 Sea Zone to 98 Sea Zone
3 infantry and 1 marine moved from 98 Sea Zone to Trans-Jordan
2 carriers, 2 destroyers, 3 fighters and 1 transport moved from 92 Sea Zone to 89 Sea Zone
1 bomber moved from 8 Sea Zone to Hawaiian Islands
8 fighters moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
Place Units - Americans
1 carrier, 3 destroyers, 3 submarines and 2 transports placed in 10 Sea Zone
1 mech_infantry placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Purchase Units - British
British buy 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Italians
Combat - British
Non Combat Move - British
2 artilleries and 1 infantry moved from Scotland to United Kingdom
1 transport moved from 92 Sea Zone to 83 Sea Zone
1 armour moved from Belgian Congo to Egypt
1 infantry and 6 mech_infantrys moved from Egypt to Trans-Jordan
1 infantry moved from Syria to Trans-Jordan
19 infantry moved from West India to Eastern Persia
Place Units - British
1 artillery and 2 mech_infantrys placed in Egypt
2 infantry and 1 mech_infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,2,2,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,5
British collect 24 PUs (8 lost to blockades); end with 24 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 artilleries, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 70 Sea Zone to 83 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
3 fighters moved from Southern Italy to Persia
1 artillery moved from Iraq to Persia
1 infantry moved from Iraq to Persia
1 artillery moved from Caucasus to Northwest Persia
7 infantry moved from Rostov to Caucasus
Combat - Italians
Battle in 83 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 98 Sea Zone
Italians attack with 1 submarine
Americans defend with 2 transports
Italians win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Non Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Ukraine to Rostov
Place Units - Italians
2 artilleries and 1 infantry placed in Persia
1 artillery placed in Southern Italy
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC win, taking 54 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 54 Sea Zone to New South Wales
1 aaGun, 1 armour, 1 artillery, 1 fighter, 2 infantry and 5 mech_infantrys moved from Queensland to New South Wales
Place Units - ANZAC
1 artillery and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 1 destroyer, 3 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
3 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 4 submarines and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 artillery and 6 infantry moved from France to Normandy Bordeaux
3 bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to United Kingdom
7 armour and 10 mech_infantrys moved from Iraq to Persia
3 armour moved from Rostov to Caucasus
4 mech_infantrys moved from Rostov to Caucasus
1 infantry moved from Volgograd to Caucasus
1 fighter moved from Volgograd to Rostov
1 tactical_bomber moved from Volgograd to Caucasus
1 fighter moved from Rostov to Caucasus
9 artilleries and 19 infantry moved from Volgograd to Rostov
3 infantry moved from Tambov to Rostov
1 artillery moved from Tambov to Rostov
1 infantry moved from Bryansk to Tambov
1 artillery moved from Ukraine to Rostov
1 armour moved from Ukraine to Caucasus
4 infantry moved from Ukraine to Rostov
1 armour and 4 mech_infantrys moved from Western Ukraine to Rostov
1 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
3 infantry moved from Novgorod to Belarus
1 fighter moved from Caucasus to Persia
1 tactical_bomber moved from Caucasus to Persia
1 bomber moved from Ukraine to Western Germany
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 submarine moved from 71 Sea Zone to 70 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
scramble from london?
none
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 1 destroyer, 3 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
3 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 4 submarines and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 artillery and 6 infantry moved from France to Normandy Bordeaux
3 bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to United Kingdom
7 armour and 10 mech_infantrys moved from Iraq to Persia
3 armour moved from Rostov to Caucasus
4 mech_infantrys moved from Rostov to Caucasus
1 infantry moved from Volgograd to Caucasus
1 fighter moved from Volgograd to Rostov
1 tactical_bomber moved from Volgograd to Caucasus
1 fighter moved from Rostov to Caucasus
9 artilleries and 19 infantry moved from Volgograd to Rostov
3 infantry moved from Tambov to Rostov
1 artillery moved from Tambov to Rostov
1 infantry moved from Bryansk to Tambov
1 artillery moved from Ukraine to Rostov
1 armour moved from Ukraine to Caucasus
4 infantry moved from Ukraine to Rostov
1 armour and 4 mech_infantrys moved from Western Ukraine to Rostov
1 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
3 infantry moved from Novgorod to Belarus
1 fighter moved from Caucasus to Persia
1 tactical_bomber moved from Caucasus to Persia
1 bomber moved from Ukraine to Western Germany
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 submarine moved from 71 Sea Zone to 70 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 5,7 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Battle in Morocco
Battle in Gibraltar
Cleaning up after air battles
Non Combat Move - Germans
2 fighters moved from United Kingdom to Normandy Bordeaux
2 bombers moved from United Kingdom to Normandy Bordeaux
Place Units - Germans
3 artilleries placed in Volgograd
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 bomber and 1 mech_infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Germany
1 destroyer and 2 submarines placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 0 PUs;
Russians buy nothing; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Samara
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Tambov
1 tactical_bomber moved from Samara to Tambov
1 fighter moved from Russia to Tambov
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Tambov
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Samara from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 2 submarines
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Russians: 1 submarine
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
5 armour and 3 mech_infantrys moved from Novosibirsk to Russia
Turn Complete - Russians
Russians collect 6 PUs; end with 6 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 2 fighters, 5 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Vologda to Samara
1 infantry moved from Kazakhstan to Samara
2 fighters moved from Shensi to Samara
2 tactical_bombers moved from Shensi to Samara
2 bombers moved from Ukraine to Samara
3 bombers moved from Ukraine to Russia
1 infantry moved from Sikang to Kazakhstan
2 infantry moved from Tsinghai to Kazakhstan
1 artillery and 2 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
3 mech_infantrys moved from Hopei to Tsinghai
5 infantry moved from Hopei to Shensi
2 infantry moved from Anhwe to Hopei
3 infantry moved from Shantung to Anhwe
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
3 armour, 5 artilleries, 12 infantry, 1 marine and 8 mech_infantrys moved from India to West India
2 armour and 1 mech_infantry moved from Burma to West India
2 armour and 1 mech_infantry moved from French Indo China to Burma
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
7 fighters moved from 33 Sea Zone to 54 Sea Zone
2 submarines moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from Japan to Caroline Islands
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
Combat - Japanese
Air Battle in Russia
scramble from moscow?
full scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 2 fighters, 5 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Vologda to Samara
1 infantry moved from Kazakhstan to Samara
2 fighters moved from Shensi to Samara
2 tactical_bombers moved from Shensi to Samara
2 bombers moved from Ukraine to Samara
3 bombers moved from Ukraine to Russia
1 infantry moved from Sikang to Kazakhstan
2 infantry moved from Tsinghai to Kazakhstan
1 artillery and 2 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
3 mech_infantrys moved from Hopei to Tsinghai
5 infantry moved from Hopei to Shensi
2 infantry moved from Anhwe to Hopei
3 infantry moved from Shantung to Anhwe
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
3 armour, 5 artilleries, 12 infantry, 1 marine and 8 mech_infantrys moved from India to West India
2 armour and 1 mech_infantry moved from Burma to West India
2 armour and 1 mech_infantry moved from French Indo China to Burma
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
7 fighters moved from 33 Sea Zone to 54 Sea Zone
2 submarines moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from Japan to Caroline Islands
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
Combat - Japanese
Air Battle in Russia
Japanese attacks with 3 units heading to Russia
Russians launches 2 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Battle in 54 Sea Zone
Japanese attack with 7 fighters and 2 submarines
ANZAC defend with 1 destroyer
Japanese win, taking 54 Sea Zone from ANZAC with 7 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in West India
Japanese attack with 5 armour, 5 artilleries, 12 infantry, 1 marine and 9 mech_infantrys
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 5 armour, 5 artilleries, 12 infantry, 1 marine and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Samara
Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry
Japanese win, taking Samara from Russians with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 8,6 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Cleaning up after air battles
Non Combat Move - Japanese
2 bombers moved from Russia to Shensi
7 fighters moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from Samara to Kazakhstan
2 bombers moved from Samara to Kazakhstan
2 tactical_bombers moved from Samara to Kazakhstan
Place Units - Japanese
1 destroyer and 2 submarines placed in 36 Sea Zone
1 destroyer and 2 submarines placed in 19 Sea Zone
1 submarine placed in 19 Sea Zone
2 fighters and 1 tactical_bomber placed in Japan
1 artillery placed in Japan
2 armour placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1
Japanese collect 83 PUs (1 lost to blockades); end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Purchase Units - British
British repair damage of 8x factory_major; Remaining resources: 16 PUs;
British buy 3 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 fighter moved from Trans-Jordan to Northwest Persia
Combat - British
Battle in Northwest Persia
British attack with 1 armour, 1 fighter and 1 mech_infantry
Italians defend with 1 artillery
British win, taking Northwest Persia from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
19 infantry moved from Eastern Persia to Turkmenistan
1 fighter moved from Northwest Persia to Turkmenistan
1 fighter moved from Trans-Jordan to Egypt
3 armour, 2 infantry and 8 mech_infantrys moved from Trans-Jordan to Egypt
Place Units - British
3 artilleries placed in Egypt
1 mech_infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by Americans from Trans-Jordan: 2 infantry and 1 marine
EDIT: Adding units owned by Americans to Egypt: 2 infantry and 1 marine
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
British collect 23 PUs (9 lost to blockades); end with 23 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Persia to Eastern Persia
7 infantry moved from Caucasus to Northwest Persia
8 artilleries and 9 infantry moved from Persia to Iraq
3 fighters moved from Persia to Eastern Persia
1 fighter moved from Persia to Northwest Persia
Combat - Italians
Battle in Eastern Persia
Italians attack with 3 fighters and 2 infantry
British defend with 1 infantry
Italians win, taking Eastern Persia from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Italians attack with 1 fighter and 7 infantry
British defend with 1 armour and 1 mech_infantry
Italians win, taking Northwest Persia from British with 1 fighter and 6 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Iraq
Italians attack with 8 artilleries and 9 infantry
Americans defend with 1 infantry
Italians win, taking Iraq from Americans with 8 artilleries and 8 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Northwest Persia to Persia
3 fighters moved from Eastern Persia to Persia
Place Units - Italians
3 infantry placed in Persia
2 fighters placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to Gibraltar: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 18 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 1 carrier, 1 destroyer, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Morocco to Algeria
Germans take Algeria from Americans
1 artillery moved from Morocco to Algeria
1 destroyer and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 bombers moved from Normandy Bordeaux to Novgorod
2 bombers moved from Western Germany to Novgorod
1 infantry moved from Urals to Novosibirsk
1 armour, 18 artilleries, 33 infantry and 4 mech_infantrys moved from Rostov to Tambov
3 artilleries moved from Volgograd to Tambov
2 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Rostov
1 infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Western Ukraine to Tambov
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Belarus to Smolensk
1 artillery and 4 infantry moved from Belarus to Bryansk
1 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 armour moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 109 Sea Zone
2 fighters moved from Normandy Bordeaux to Western Germany
7 armour, 1 fighter, 10 mech_infantrys and 1 tactical_bomber moved from Persia to Turkmenistan
4 armour and 4 mech_infantrys moved from Caucasus to Turkmenistan
Combat - Germans
Battle in Tambov
Germans attack with 1 armour, 22 artilleries, 35 infantry and 5 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Tambov from Russians with 1 armour, 22 artilleries, 35 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Turkmenistan
Germans attack with 11 armour, 1 fighter, 14 mech_infantrys and 1 tactical_bomber
British defend with 1 fighter and 19 infantry
Germans win, taking Turkmenistan from Russians with 11 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Germans: 11 mech_infantrys
Casualties for British: 1 fighter and 19 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Turkmenistan to Persia
1 fighter moved from Turkmenistan to Persia
4 aaGuns moved from Rostov to Bryansk
3 mech_infantrys moved from Novgorod to Eastern Poland
Place Units - Germans
3 artilleries placed in Volgograd
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Western Germany
1 carrier, 1 destroyer and 2 submarines placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 63 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
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