Actually, will stick with it as-is, sorry about the delay.
17L G40 BM Odonis (Allies) vs VonAlba (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Purchase Units - British
British repair damage of 8x factory_major; Remaining resources: 11 PUs;
British buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from French Central Africa to French West Africa
British take French West Africa from Germans
2 armour and 4 mech_infantrys moved from French Central Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 fighter moved from India to Shan StateCombat - British
Battle in Anglo Egyptian Sudan
British attack with 2 armour and 5 mech_infantrys
Italians defend with 1 artillery and 5 infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 3 mech_infantrys
Casualties for Italians: 1 artillery and 5 infantry
Battle in Shan State
British attack with 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 aaGun and 1 infantry
British win, taking Shan State from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 1 aaGun and 1 infantryNon Combat Move - British
2 fighters moved from Shan State to India
1 aaGun and 18 infantry moved from Burma to India
1 infantry moved from India to West India
3 fighters moved from Tunisia to Tobruk
1 destroyer moved from 118 Sea Zone to 103 Sea Zone
1 submarine moved from 118 Sea Zone to 103 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to RhodesiaPlace Units - British
2 mech_infantrys placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,6
British collect 22 PUs (6 lost to blockades); end with 22 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 34 PUs;
Italians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Eastern Persia to West India
1 bomber moved from Iraq to West India
1 infantry moved from Northwest Persia to Caucasus
1 artillery moved from Northwest Persia to Caucasus
1 infantry moved from Egypt to Alexandria
3 fighters moved from Southern Italy to Egypt
2 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
7 infantry moved from Romania to BessarabiaCombat - Italians
Battle in West India
Italians attack with 1 armour and 1 bomber
British defend with 1 infantry
Italians win, taking West India from UK_Pacific with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from West India to PersiaPlace Units - Italians
3 infantry placed in Egypt
1 artillery and 2 infantry placed in Persia
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 11 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
1 tactical_bomber moved from Poland to Archangel
1 fighter moved from Poland to Belarus
2 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
2 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Germany to Ukraine
1 bomber moved from Germany to Belarus
1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
4 artilleries and 6 infantry moved from Poland to Eastern Poland
2 infantry moved from Germany to Poland
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Germany to Northern Italy
1 armour moved from Northwest Persia to Trans-Jordan
1 fighter moved from Western Germany to Egypt
2 fighters moved from Western Germany to Southern Italy
3 submarines moved from 113 Sea Zone to 114 Sea ZoneCombat - Germans
Germans creates battle in territory 71 Sea Zone
Battle in 114 Sea Zone
Germans attack with 3 submarines
Russians defend with 1 cruiser
Germans win with 3 submarines remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Belarus
Germans attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Belarus from Russians with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 artillery and 1 factory_minor
Germans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery
Battle in Archangel
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 71 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Americans SubmergedNon Combat Move - Germans
1 bomber moved from Ukraine to Eastern Poland
1 bomber moved from Belarus to Novgorod
1 fighter moved from Belarus to Novgorod
1 tactical_bomber moved from Archangel to NovgorodPlace Units - Germans
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
3 infantry placed in Southern France
3 armour and 4 mech_infantrys placed in Western Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
BUMP1
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 12
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Rostov to Caucasus
1 armour moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Kazakhstan
2 mech_infantrys moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour and 1 mech_infantry moved from Bryansk to Archangel
3 fighters moved from Russia to ArchangelCombat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 artilleries
Russians win, taking Kazakhstan from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Battle in Caucasus
Russians attack with 1 armour and 2 infantry
Italians defend with 1 artillery
Russians win, taking Caucasus from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Archangel
Russians attack with 1 armour, 3 fighters and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Archangel from Germans with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantryNon Combat Move - Russians
3 fighters moved from Archangel to Russia
2 aaGuns, 3 armour, 10 artilleries, 24 infantry and 1 mech_infantry moved from Bryansk to Russia
1 infantry moved from Russia to Smolensk
1 artillery and 2 infantry moved from Russia to Vologda
1 aaGun moved from Russia to Vologda
2 artilleries and 2 infantry moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
1 armour moved from Russia to VologdaPlace Units - Russians
1 infantry placed in Ukraine
2 infantry placed in Volgograd
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 bombers, 1 destroyer, 8 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Korea to Amur
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery moved from Timguska to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 artillery moved from Sikang to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
3 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Yunnan to Shan State
4 artilleries, 10 infantry, 1 marine and 1 mech_infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Hunan to Yunnan
2 mech_infantrys moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Hunan
1 bomber moved from Shensi to Kazakhstan
1 bomber moved from Shensi to Shan State
1 bomber moved from Shensi to Kazakhstan
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
4 carriers, 1 destroyer, 8 fighters and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
2 battleships, 1 carrier, 2 cruisers, 1 submarine, 2 tactical_bombers and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to Soviet Far East
1 tactical_bomber moved from Japan to Soviet Far EastCombat - Japanese
Battle in Kazakhstan
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 2 mech_infantrys
Japanese win, taking Kazakhstan from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Novosibirsk
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Japanese win, taking Novosibirsk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Soviet Far East
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 fighter
Japanese win, taking Soviet Far East from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters moved from 25 Sea Zone to 6 Sea Zone
4 submarines moved from 6 Sea Zone to 33 Sea Zone
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from Shan State to Shensi
2 bombers moved from Kazakhstan to Shensi
1 fighter moved from Soviet Far East to Amur
1 tactical_bomber moved from Soviet Far East to AmurPlace Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
3 infantry placed in Kiangsu
2 artilleries, 2 bombers and 2 infantry placed in Japan
1 destroyer, 2 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 3 carriers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 marine moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 marine and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 marine moved from 96 Sea Zone to Malta
1 armour and 2 mech_infantrys moved from Tobruk to Alexandria
1 fighter and 1 tactical_bomber moved from French Equatorial Africa to Alexandria
2 bombers moved from French Equatorial Africa to Alexandria
3 fighters moved from Hawaiian Islands to 25 Sea Zone
1 armour moved from Siberia to Buryatia
Russians take Sakha from Japanese
Russians take Buryatia from Japanese
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 1 Sea Zone
2 infantry moved from British Columbia to 1 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 1 Sea Zone to 3 Sea Zone
1 artillery and 2 infantry moved from 3 Sea Zone to Soviet Far EastCombat - Americans
Americans creates battle in territory 71 Sea Zone
Battle in Alexandria
Americans attack with 1 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 infantry
Americans win, taking Alexandria from Germans with 1 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Soviet Far East
Americans attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
Americans win, taking Soviet Far East from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in MaltaNon Combat Move - Americans
2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 96 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk
3 infantry moved from Algeria to Tunisia
1 marine moved from Morocco to Algeria
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 101 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to Gibraltar
1 submarine moved from 71 Sea Zone to 80 Sea Zone
3 fighters moved from 25 Sea Zone to Hawaiian Islands
1 carrier, 1 fighter and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Alexandria to TobrukPlace Units - Americans
2 carriers placed in 10 Sea Zone
2 fighters and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 carrier placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 12
Purchase Units - British
British buy 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer and 1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from India to West India
1 fighter moved from India to West India
1 fighter moved from India to West IndiaCombat - British
Battle in West India
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 armour
British win, taking West India from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in 110 Sea Zone
British attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
British win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for British: 1 submarineNon Combat Move - British
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
3 fighters moved from Tobruk to Alexandria
2 fighters moved from West India to IndiaPlace Units - British
1 fighter placed in United Kingdom
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,2
British collect 26 PUs (2 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery, 3 fighters and 4 infantry moved from Egypt to Alexandria
1 bomber moved from Persia to Alexandria
2 infantry moved from Northwest Persia to Caucasus
1 artillery moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 artillery moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 infantry moved from Eastern Persia to West India
1 artillery moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to Persia
2 infantry moved from Northern Italy to Southern ItalyCombat - Italians
Battle in West India
Italians attack with 1 artillery and 1 infantry
British defend with 1 artillery
Italians win, taking West India from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Caucasus
Italians attack with 2 artilleries and 3 infantry
Russians defend with 1 armour and 2 infantry
Italians win, taking Caucasus from Russians with 1 artillery remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Russians: 1 armour and 2 infantry
Battle in Alexandria
Italians attack with 1 artillery, 1 bomber, 3 fighters and 4 infantry
British defend with 3 fighters; Americans defend with 1 armour and 2 mech_infantrys
Italians win with 3 fighters remaining. Battle score for attacker is 16
Casualties for Italians: 1 artillery, 1 bomber and 4 infantry
Casualties for British: 3 fighters
Casualties for Americans: 1 armour and 2 mech_infantrysNon Combat Move - Italians
3 fighters moved from Alexandria to Egypt
2 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Trans-Jordan to Egypt
2 aaGuns moved from Eastern Poland to BessarabiaPlace Units - Italians
1 artillery and 2 infantry placed in Persia
3 infantry placed in Egypt
1 fighter and 2 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
Italians collect 18 PUs (4 lost to blockades); end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to South Australia
1 fighter moved from Western Australia to South Australia
1 aaGun moved from Northern Territory to South Australia
1 armour and 1 mech_infantry moved from Queensland to South Australia
2 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 artillery and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4
ANZAC collect 9 PUs (1 lost to blockades); end with 9 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 12
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 4 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 artillery moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
1 artillery moved from Western Ukraine to Bryansk
6 armour, 9 artilleries, 23 infantry and 4 mech_infantrys moved from Western Ukraine to Ukraine
2 armour moved from Eastern Poland to Ukraine
8 mech_infantrys moved from Eastern Poland to Ukraine
4 artilleries and 6 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Archangel
1 bomber moved from Novgorod to Smolensk
1 bomber moved from Eastern Poland to Bryansk
2 infantry moved from Poland to Eastern Poland
3 submarines moved from 114 Sea Zone to 112 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Southern France to Northern Italy
1 infantry moved from Southern France to France
4 mech_infantrys moved from Western Germany to Poland
3 armour moved from Western Germany to Poland
1 armour moved from Egypt to Alexandria
Germans take Alexandria from British
1 armour moved from Alexandria to Egypt
1 armour moved from Trans-Jordan to EgyptCombat - Germans
Battle in Smolensk
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 8 armour, 9 artilleries, 23 infantry and 12 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 8 armour, 9 artilleries, 22 infantry and 12 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Archangel to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
2 fighters moved from Southern Italy to 112 Sea Zone
1 bomber moved from Smolensk to Western Germany
1 bomber moved from Bryansk to NovgorodPlace Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 112 Sea Zone
3 infantry placed in Novgorod
1 armour, 1 artillery, 1 infantry and 4 mech_infantrys placed in Western Germany
1 armour placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 13
Purchase Units - Russians
Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
1 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Bryansk
1 fighter moved from Russia to Bryansk
1 artillery and 2 infantry moved from Vologda to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 fighter moved from Russia to BryanskCombat - Russians
Battle in Novosibirsk
Russians attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery
Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Caucasus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery
retreated to Caucasus
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Caucasus to Russia
2 artilleries moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 aaGun moved from Tambov to Russia
1 aaGun and 1 armour moved from Vologda to Russia
1 fighter moved from Novosibirsk to Russia
3 armour moved from Volgograd to RussiaPlace Units - Russians
7 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 10 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 bomber moved from Japan to 3 Sea Zone
2 infantry moved from Amur to Buryatia
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 33 Sea Zone to 6 Sea Zone
4 carriers, 1 destroyer, 8 fighters and 1 transport moved from 46 Sea Zone to 33 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 fighter moved from Amur to Soviet Far East
1 tactical_bomber moved from Amur to Soviet Far East
1 tactical_bomber moved from Manchuria to Buryatia
1 fighter moved from Manchuria to Buryatia
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 artillery moved from Kazakhstan to Novosibirsk
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Tsinghai to Novosibirsk
1 infantry moved from Shensi to Tsinghai
1 artillery, 1 infantry and 1 mech_infantry moved from Shan State to Burma
1 armour and 1 mech_infantry moved from French Indo China to Burma
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Yunnan to Burma
1 armour moved from Hunan to Burma
2 mech_infantrys moved from Hunan to Burma
1 mech_infantry moved from Burma to Hunan
2 infantry moved from Shantung to Anhwe
1 artillery moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Anhwe
3 bombers moved from Shensi to NovosibirskCombat - Japanese
Japanese creates battle in territory 80 Sea Zone
Battle in 3 Sea Zone
Japanese attack with 1 bomber
Americans defend with 2 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 80 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 submarine
1 submarine owned by the Japanese Submerged
1 submarine owned by the Americans Submerged
Battle in Buryatia
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 armour
Japanese winAmericans win with no units remaining, taking Buryatia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 armour
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 artillery, 3 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Japanese win, taking Novosibirsk from Russians with 1 artillery, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Soviet Far East
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Soviet Far East from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Japan
2 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Soviet Far East to Amur
1 fighter moved from Soviet Far East to Amur
1 bomber moved from 3 Sea Zone to Amur
1 fighter moved from Buryatia to Korea
1 tactical_bomber moved from Buryatia to Korea
3 bombers moved from Novosibirsk to YunnanPlace Units - Japanese
1 artillery and 2 infantry placed in Shantung
3 infantry placed in Kiangsu
1 armour and 2 mech_infantrys placed in French Indo China
1 artillery and 5 infantry placed in Japan
1 destroyer, 2 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 destroyers, 4 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 mech_infantry moved from Tobruk to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 marine moved from Malta to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
2 artilleries, 2 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone
2 artilleries, 2 infantry, 1 marine and 1 mech_infantry moved from 98 Sea Zone to Egypt
2 bombers, 1 fighter and 1 tactical_bomber moved from Tobruk to Egypt
2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 96 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea ZoneCombat - Americans
Battle in Egypt
Americans attack with 2 artilleries, 2 bombers, 2 fighters, 2 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombers
Germans defend with 2 armour and 1 fighter; Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
Italians win with 4 fighters remaining. Battle score for attacker is -58
Casualties for Germans: 2 armour
Casualties for Italians: 1 artillery and 5 infantry
Casualties for Americans: 2 artilleries, 2 bombers, 2 fighters, 2 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombers
Battle in 25 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 25 Sea Zone to Hawaiian Islands
5 fighters moved from 26 Sea Zone to Hawaiian Islands
3 carriers, 1 cruiser and 4 submarines moved from 26 Sea Zone to 10 Sea Zone
2 fighters moved from 10 Sea Zone to Hawaiian Islands
3 infantry moved from Tunisia to Libya
2 fighters moved from Gibraltar to 98 Sea Zone
1 marine moved from Algeria to Tunisia
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 64 Sea Zone
2 artilleries and 2 infantry moved from 64 Sea Zone to Southeast Mexico
1 carrier moved from 101 Sea Zone to 64 Sea ZonePlace Units - Americans
4 fighters placed in Western United States
3 destroyers and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 13
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 22 PUs;
British buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Tobruk to Egypt
British take Alexandria from Germans
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
3 armour, 2 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from French Equatorial Africa to Egypt
2 mech_infantrys moved from Belgian Congo to EgyptCombat - British
Battle in Egypt
British attack with 4 armour, 2 infantry and 5 mech_infantrys
Germans defend with 1 fighter; Italians defend with 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
British win, taking Egypt from Italians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 30
Casualties for Germans: 1 fighter
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Italians: 3 fighters
Battle in Trans-JordanNon Combat Move - British
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 armour placed in Union of South Africa
1 destroyer and 1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,6
British collect 28 PUs (3 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
UK_Pacific collect 0 PUs (3 lost to blockades); end with 0 PUs total
Some Units in India change ownership: 1 infantry -
I assumed no scrambles for the Egypt battles, but let me know if that’s not the case.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
7 infantry moved from Bessarabia to Ukraine
2 infantry moved from Northern Italy to France
1 artillery moved from Caucasus to Rostov
Italians take Rostov from Russians
1 artillery moved from West India to Eastern Persia
3 artilleries and 2 infantry moved from Northwest Persia to PersiaCombat - Italians
Non Combat Move - Italians
2 aaGuns moved from Bessarabia to UkrainePlace Units - Italians
3 infantry placed in Persia
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,5,1,2,2,1,4,5,4,5
Italians collect 20 PUs (1 lost to blockades); end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 1 armour, 3 fighters, 2 infantry and 1 mech_infantry moved from South Australia to New South WalesPlace Units - ANZAC
3 mech_infantrys placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,6
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs