complete
17L BM3.2 Giallo(L) vs AetV (X) Game II
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - British
British buy 2 cruisers, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 30 PUs;
UK_Pacific buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Yunnan to Shan State
3 armour and 1 mech_infantry moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from Yunnan to Sikang
1 infantry moved from Caucasus to Kazakhstan
1 bomber moved from Caucasus to Kazakhstan
8 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 42 Sea Zone to 44 Sea ZoneCombat - British
Battle in Kazakhstan
British attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
British win, taking Kazakhstan from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Battle in Celebes
Battle in Sikang
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans, taking Celebes from Japanese, taking Sikang from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Sikang to Yunnan
1 armour moved from Yunnan to Hopei
1 bomber moved from Kazakhstan to Caucasus
2 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from Southern France to 110 Sea Zone
1 fighter moved from Southern France to Southern ItalyPlace Units - British
2 cruisers and 1 transport placed in 110 Sea Zone
3 mech_infantrys placed in Persia
1 mech_infantry placed in IraqTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUsPlace Units - UK_Pacific
1 armour and 6 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 34 PUs
Some Units in India change ownership: 1 armour and 6 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 2 PUs;Combat Move - ANZAC
2 battleships and 1 carrier moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 battleship placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
French collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 5 armour, 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Western Germany to Northern Italy
1 armour and 1 mech_infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Greater Southern Germany
1 mech_infantry moved from Germany to Greater Southern Germany
3 mech_infantrys moved from Romania to Bulgaria
2 bombers moved from Western Germany to Bulgaria
3 fighters moved from Western Germany to Greater Southern Germany
3 bombers moved from Western Germany to Northern Italy
1 infantry moved from Volgograd to Kazakhstan
3 fighters and 2 tactical_bombers moved from Volgograd to Kazakhstan
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
2 fighters moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Northern Italy
Germans attack with 1 armour, 3 bombers, 4 infantry and 1 mech_infantry
British defend with 1 infantry; Americans defend with 1 factory_minor and 6 infantry
Germans win, taking Northern Italy from Americans with 1 armour, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for British: 1 infantry
Casualties for Americans: 6 infantry
Battle in Greater Southern Germany
Germans attack with 3 fighters, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Germans win, taking Greater Southern Germany from Americans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Bulgaria
Germans attack with 2 bombers and 3 mech_infantrys
Americans defend with 2 armour, 1 infantry and 1 mech_infantry
Germans win with 1 bomber remaining. Battle score for attacker is -5
Casualties for Germans: 1 bomber and 3 mech_infantrys
Casualties for Americans: 2 armour, 1 infantry and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 2 mech_infantrys
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Kazakhstan
Germans attack with 3 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
3 fighters and 2 tactical_bombers moved from Kazakhstan to Volgograd
2 mech_infantrys moved from Ukraine to Romania
3 fighters moved from Greater Southern Germany to Western Germany
2 fighters moved from Holland Belgium to Germany
3 bombers moved from Northern Italy to Western Germany
1 bomber moved from Bulgaria to Western Germany
2 mech_infantrys moved from Novgorod to FinlandPlace Units - Germans
1 aaGun and 4 infantry placed in Germany
4 infantry placed in Western Germany
1 armour and 2 infantry placed in Volgograd
2 armour placed in Western Germany
2 armour placed in Ukraine
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Rostov: 1 aaGun
EDIT: Removing units owned by Italians from Bryansk: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Combat Move - Russians
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Hopei to Chahar
1 fighter and 1 tactical_bomber moved from Yunnan to Chahar
1 armour moved from Yunnan to Hopei
1 fighter moved from Yunnan to CaucasusCombat - Russians
Battle in Chahar
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Chahar to HopeiTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from French Indo China to Hopei
1 infantry moved from Suiyuyan to Hopei
2 infantry moved from Kiangsu to Kiangsi
1 fighter and 3 infantry moved from Kiangsu to Anhwe
1 fighter moved from Kansu to Hopei
1 infantry moved from Volgograd to Kazakhstan
Japanese take Kazakhstan from British
1 infantry moved from French Indo China to Shan StateCombat - Japanese
Battle in Hopei
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 armour; Russians defend with 1 armour, 1 fighter and 1 tactical_bomber
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for British: 1 armour
Casualties for Russians: 1 armour, 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 infantry
British defend with 1 infantry
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Anhwe from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Anhwe to Kiangsu
1 fighter moved from Hopei to Kiangsu
2 fighters moved from Hopei to Kiangsu
1 tactical_bomber moved from Hopei to Kiangsu
3 mech_infantrys moved from Russia to Novosibirsk
1 infantry moved from Kansu to SuiyuyanPlace Units - Japanese
2 fighters and 1 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 carrier placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 3 destroyers, 7 infantry and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 armour and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium
2 armour moved from Southern Italy to Northern Italy
4 fighters moved from Southern Italy to Northern Italy
1 bomber moved from Caucasus to UkraineCombat - Americans
Battle in Northern Italy
Americans attack with 2 armour and 4 fighters
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Americans win, taking Northern Italy from Germans with 2 armour and 4 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter and 1 tactical_bomber
Germans defend with 1 mech_infantry
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.Non Combat Move - Americans
1 bomber moved from Ukraine to Caucasus
4 fighters moved from Northern Italy to France
1 armour moved from Southern Italy to France
1 fighter and 1 tactical_bomber moved from Holland Belgium to France
2 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 armour and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 2 infantry moved from Greece to Bulgaria
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
6 fighters moved from Western United States to 26 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Greece
3 infantry placed in Southern Italy
2 artilleries and 2 infantry placed in Central United States
1 carrier, 3 destroyers and 5 submarines placed in 10 Sea Zone
Americans undo move 4.
3 destroyers and 5 submarines placed in 10 Sea Zone
1 carrier placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 artillery and 1 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to SuiyuyanCombat - Chinese
Chinese creates battle in territory Kansu
Chinese creates battle in territory Chahar
Battle in Suiyuyan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese, taking Chahar from Japanese, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
6 artilleries, 1 fighter and 9 infantry moved from Yunnan to HunanPlace Units - Chinese
1 artillery and 3 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - British
British buy 3 armour, 6 infantry and 1 transport; Remaining resources: 6 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 33 PUs;
UK_Pacific buy 4 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
1 armour and 6 mech_infantrys moved from India to Yunnan
1 bomber moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Sikang to Shensi
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 mech_infantrys moved from Persia to Caucasus
6 infantry moved from Northwest Persia to Caucasus
1 armour and 3 mech_infantrys moved from Iraq to Caucasus
3 infantry moved from Iraq to Northwest PersiaCombat - British
Battle in Kazakhstan
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Battle in Kiangsi
British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Philippines from Japanese, taking Kiangsi from Japanese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
1 bomber moved from Kazakhstan to Caucasus
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from Southern Italy to France
1 fighter moved from 110 Sea Zone to FrancePlace Units - British
1 transport placed in 110 Sea Zone
3 infantry placed in Iraq
3 infantry placed in Persia
3 armour placed in EgyptTurn Complete - British
British collect 33 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUsPlace Units - UK_Pacific
4 armour and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 34 PUs
Some Units in India change ownership: 4 armour and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 3 infantry
EDIT: Adding units owned by British to Kwangtung: 3 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - French
French buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;Combat Move - French
2 infantry moved from Normandy Bordeaux to FranceNon Combat Move - French
Place Units - French
3 infantry placed in France
French undo move 1.
3 infantry placed in France
1 aaGun and 1 infantry placed in Normandy BordeauxTurn Complete - French
French collect 17 PUs; end with 17 PUs total -
Let’s do this epic battle!
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 65 PUs;
Germans buy 19 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Rostov to Caucasus
2 armour moved from Ukraine to Caucasus
26 armour, 10 artilleries, 3 fighters, 13 infantry, 34 mech_infantrys and 2 tactical_bombers moved from Volgograd to Caucasus
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Northern Italy
2 fighters moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
1 fighter moved from Germany to Northern Italy
1 mech_infantry moved from Greater Southern Germany to Albania
Germans take Albania from Americans
4 bombers moved from Western Germany to CaucasusCombat - Germans
Battle in Northern Italy
Germans attack with 3 fighters and 2 infantry
Americans defend with 2 armour and 1 factory_minor
Germans win, taking Northern Italy from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 armour
Battle in Holland Belgium
Germans attack with 3 fighters and 1 infantry
Americans defend with 1 artillery
Germans win, taking Holland Belgium from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Caucasus
Germans attack with 28 armour, 10 artilleries, 4 bombers, 3 fighters, 16 infantry, 34 mech_infantrys and 2 tactical_bombers
Russians defend with 4 aaGuns, 2 armour, 3 artilleries, 1 fighter and 64 infantry; British defend with 3 armour, 7 artilleries, 1 bomber, 24 infantry and 6 mech_infantrys; Americans defend with 1 armour and 1 bomber -
I rolled below average with 36 hits.
Do you want to keep AA-Guns and/or Bmbrs for another round? -
I think you mean you rolled above average big time! so max defense
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I think you mean you rolled above average big time! so max defense
36 out of 92 units?
Good that i asked before choosing casualties :-D -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 65 PUs;
Germans buy 19 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Rostov to Caucasus
2 armour moved from Ukraine to Caucasus
26 armour, 10 artilleries, 3 fighters, 13 infantry, 34 mech_infantrys and 2 tactical_bombers moved from Volgograd to Caucasus
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Northern Italy
2 fighters moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
1 fighter moved from Germany to Northern Italy
1 mech_infantry moved from Greater Southern Germany to Albania
Germans take Albania from Americans
4 bombers moved from Western Germany to CaucasusCombat - Germans
Battle in Northern Italy
Germans attack with 3 fighters and 2 infantry
Americans defend with 2 armour and 1 factory_minor
Germans win, taking Northern Italy from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 armour
Battle in Holland Belgium
Germans attack with 3 fighters and 1 infantry
Americans defend with 1 artillery
Germans win, taking Holland Belgium from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Caucasus
Germans attack with 28 armour, 10 artilleries, 4 bombers, 3 fighters, 16 infantry, 34 mech_infantrys and 2 tactical_bombers
Russians defend with 4 aaGuns, 2 armour, 3 artilleries, 1 fighter and 64 infantry; British defend with 3 armour, 7 artilleries, 1 bomber, 24 infantry and 6 mech_infantrys; Americans defend with 1 armour and 1 bomber
25 armour owned by the Germans retreated to Volgograd
Russians win with 6 armour, 10 artilleries, 1 fighter, 36 infantry and 6 mech_infantrys remaining. Battle score for attacker is -64
Casualties for Germans: 3 armour, 10 artilleries, 16 infantry, 34 mech_infantrys and 2 tactical_bombers
Casualties for British: 1 bomber
Casualties for Russians: 4 aaGuns and 52 infantry
Casualties for Americans: 1 bomberNon Combat Move - Germans
3 fighters moved from Caucasus to Volgograd
4 bombers moved from Caucasus to Volgograd
3 fighters moved from Northern Italy to Western Germany
2 fighters moved from Holland Belgium to Germany
1 fighter moved from Holland Belgium to Western GermanyPlace Units - Germans
1 infantry and 2 mech_infantrys placed in Ukraine
3 infantry placed in Volgograd
10 infantry placed in Western Germany
5 infantry placed in Germany
Germans undo move 1.
Germans undo move 3.
2 mech_infantrys placed in Germany
3 infantry placed in Ukraine
3 infantry placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Combat Move - Russians
2 armour, 3 artilleries and 12 infantry moved from Caucasus to RostovCombat - Russians
Battle in Rostov
Russians attack with 2 armour, 3 artilleries and 12 infantry
Italians defend with 1 aaGun
Russians win, taking Rostov from Germans with 2 armour, 3 artilleries and 12 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGunNon Combat Move - Russians
1 fighter moved from Caucasus to Northwest PersiaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 fighters, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour, 2 artilleries, 2 fighters, 4 infantry and 4 mech_infantrys moved from Volgograd to Rostov
2 infantry moved from Anhwe to Kiangsi
1 mech_infantry moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Kiangsu to Hopei
Japanese take Hopei from Chinese
2 fighters moved from Kiangsu to Kiangsi
2 fighters moved from French Indo China to Philippines
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Novosibirsk to Tsinghai
Japanese take Tsinghai from Chinese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
2 fighters and 1 tactical_bomber moved from Kiangsu to KiangsiCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine and 1 transport
British defend with 1 transport
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Philippines
Japanese attack with 2 fighters and 2 infantry
British defend with 1 artillery and 1 infantry; Americans defend with 1 airfield and 1 harbour
Japanese win, taking Philippines from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Alaska
Battle in Kiangsi
Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry
Japanese win, taking Alaska from Americans, taking Kiangsi from Chinese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Japanese attack with 2 armour, 2 artilleries, 2 fighters, 4 infantry and 4 mech_infantrys
Russians defend with 2 armour, 3 artilleries and 12 infantry
Japanese win, taking Rostov from Russians with 2 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 28
Casualties for Russians: 2 armour, 3 artilleries and 12 infantry
Casualties for Japanese: 1 artillery, 4 infantry and 4 mech_infantrysNon Combat Move - Japanese
2 fighters moved from Rostov to Volgograd
1 mech_infantry moved from Novosibirsk to Volgograd
1 mech_infantry moved from Novosibirsk to Kazakhstan
2 fighters moved from Philippines to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Kiangsi to 6 Sea Zone
1 fighter moved from Kiangsi to French Indo China
1 tactical_bomber moved from Kiangsi to French Indo China
2 fighters moved from Kiangsi to KiangsuPlace Units - Japanese
2 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 submarine placed in 36 Sea Zone
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 armour, 4 cruisers, 1 destroyer, 3 infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Southern Italy to Northern Italy
5 fighters and 1 tactical_bomber moved from France to Northern Italy
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 2 infantry moved from Greece to Albania
1 infantry moved from Bulgaria to Yugoslavia
Americans take Yugoslavia from Germans
1 artillery and 1 infantry moved from Bulgaria to Romania
1 fighter moved from Northern Italy to Romania
1 tactical_bomber moved from Northern Italy to Romania
4 marines moved from Hawaiian Islands to 26 Sea Zone
2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 cruiser and 1 marine moved from 26 Sea Zone to 1 Sea Zone
1 marine moved from 1 Sea Zone to Alaska
1 aaGun, 1 artillery, 3 battleships, 12 carriers, 1 cruiser, 15 destroyers, 18 fighters, 2 infantry, 3 marines, 12 submarines, 4 tactical_bombers and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 3 marines moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Northern Italy
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 factory_minor and 2 infantry
Americans win, taking Northern Italy from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Romania
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Americans win, taking Romania from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Holland Belgium
Americans attack with 2 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 3 marines
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 3 marines remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Albania
Americans attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Americans win, taking Albania from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 1 Sea Zone
Americans attack with 1 cruiser and 1 transport
Japanese defend with 1 transport
Americans win, taking 1 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 1 artillery, 1 infantry and 1 marine
Japanese defend with 2 infantry
Americans win, taking Alaska from Japanese with 1 marine remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Americans
2 fighters moved from Hawaiian Islands to 33 Sea Zone
3 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
3 destroyers moved from 26 Sea Zone to 30 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from Northern Italy to France
1 fighter and 1 tactical_bomber moved from Romania to Greece
2 armour moved from Normandy Bordeaux to FrancePlace Units - Americans
3 infantry placed in Southern Italy
3 armour placed in Greece
4 cruisers, 1 destroyer and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 72 PUs; end with 73 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 artillery and 1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Tsinghai
1 fighter moved from Hunan to Tsinghai
1 artillery and 1 infantry moved from Hunan to Kiangsi
1 artillery and 1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Kweichow
5 artilleries and 9 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to ShensiPlace Units - Chinese
1 artillery and 1 infantry placed in Yunnan
2 artilleries placed in AnhweTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs





