@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber and 1 fighter moved from India to Persia
Combat - ANZAC
Air Battle in Persia
ANZAC attacks with 2 units heading to Persia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Cleaning up after air battles
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
4 submarines moved from 33 Sea Zone to 19 Sea Zone
1 carrier and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from New South Wales to Caroline Islands
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 bomber and 1 fighter moved from Persia to Kazakhstan
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 artillery and 1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
I assumed no intercept in Persia.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 64 PUs;
Germans buy 1 armour, 3 fighters and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 armour, 2 fighters and 5 mech_infantrys moved from Finland to Norway
7 bombers and 2 fighters moved from Western Germany to Norway
1 mech_infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 armour moved from Kansu to Shensi
Germans take Shensi from Chinese
1 armour moved from Shensi to Kweichow
Germans take Kweichow from Chinese
5 mech_infantrys moved from Bryansk to Rostov
5 mech_infantrys moved from Rostov to Volgograd
2 fighters moved from Bryansk to Volgograd
Combat - Germans
Germans creates battle in territory 112 Sea Zone
Battle in 112 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Volgograd
Germans attack with 2 fighters and 5 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 2 fighters and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Norway
Germans attack with 5 armour, 7 bombers, 4 fighters and 5 mech_infantrys
British defend with 1 aaGun, 4 fighters and 1 infantry; Americans defend with 3 artilleries, 1 bomber, 1 factory_minor, 2 fighters and 3 infantry
Germans win, taking Norway from Americans with 1 armour and 5 bombers remaining. Battle score for attacker is -7
Casualties for Germans: 4 armour, 2 bombers, 4 fighters and 5 mech_infantrys
Casualties for British: 1 aaGun, 4 fighters and 1 infantry
Casualties for Americans: 3 artilleries, 1 bomber, 2 fighters and 3 infantry
Non Combat Move - Germans
5 bombers moved from Norway to Western Germany
3 mech_infantrys moved from Novgorod to Finland
1 artillery and 2 infantry moved from Archangel to Belarus
1 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
6 artilleries, 22 infantry and 6 mech_infantrys moved from Bryansk to Rostov
2 fighters moved from Bryansk to Persia
2 fighters moved from Volgograd to Caucasus
3 mech_infantrys moved from Poland to Novgorod
Place Units - Germans
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Novgorod
3 fighters placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
sigh, fuck these dice, my bombers went 1 for 7 in round 2 and probably like 35% overall, and my fighters only got 1 hit in the first round…you rolled closer to 90% with your planes…so many planes lost because of horribly unlucky rolls
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Timguska to Kansu
1 fighter moved from Russia to Kansu
3 artilleries and 18 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
Combat - Russians
Battle in Kansu
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
Russians attack with 3 artilleries and 18 infantry
Italians defend with 1 infantry
Russians roll dice for 3 artilleries and 18 infantry in Trans-Jordan, round 2 : 3/21 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
Russians win, taking Trans-Jordan from Italians with 3 artilleries and 18 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Iraq to Trans-Jordan
1 fighter moved from Kansu to Yenisey
1 infantry moved from Evenkiyskiy to Yenisey
10 artilleries and 43 infantry moved from Russia to Tambov
2 infantry moved from Russia to Tambov
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
sigh, ���� these dice, my bombers went 1 for 7 in round 2 and probably like 35% overall, and my fighters only got 1 hit in the first round…you rolled closer to 90% with your planes…so many planes lost because of horribly unlucky rolls
The bombers rolled 12/21. 2 hits below average.
My fighters rolled 12/16 - 1 1/3 above average.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry and 1 mech_infantry moved from Amur to Manchuria
1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria
2 bombers moved from French Indo China to Manchuria
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 mech_infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 armour moved from Shan State to Yunnan
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from French Indo China to Manchuria
1 tactical_bomber moved from 36 Sea Zone to Manchuria
1 fighter moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from 36 Sea Zone to Manchuria
2 tactical_bombers moved from 36 Sea Zone to Manchuria
1 fighter moved from French Indo China to Manchuria
1 infantry moved from Kwangsi to Hunan
3 armour moved from French Indo China to Yunnan
Combat - Japanese
Battle in Manchuria
Japanese attack with 2 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
Americans defend with 1 artillery and 1 infantry; Chinese defend with 4 infantry
Japanese win, taking Manchuria from Chinese with 2 bombers, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport; ANZAC defend with 4 submarines
1 submarine owned by the Americans and 4 submarines owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Japan
1 aaGun moved from Anhwe to Jehol
3 mech_infantrys moved from Kiangsu to Jehol
1 bomber moved from Manchuria to Japan
1 bomber moved from Manchuria to Japan
4 fighters and 4 tactical_bombers moved from Manchuria to Jehol
2 mech_infantrys moved from Hunan to Jehol
1 mech_infantry moved from Kwangtung to Anhwe
1 fighter moved from 44 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 fighter and 3 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 24
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,2,1,3,3,4,3,5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,6,6,6,5,6,1,5,6,3,1,2,5,2,5,2,2,3,1,2,3
Japanese collect 19 PUs (24 lost to blockades); end with 19 PUs total
sigh, ���� these dice, my bombers went 1 for 7 in round 2 and probably like 35% overall, and my fighters only got 1 hit in the first round…you rolled closer to 90% with your planes…so many planes lost because of horribly unlucky rolls
The bombers rolled 12/21. 2 hits below average.
My fighters rolled 12/16 - 1 1/3 above average.
I get that, but that’s too simple of a way to look at it…bad rolls in the first-round snowball much worse even if later rounds are at/above average because of how many extra shots the defender gets
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
2 artilleries and 1 infantry moved from Soviet Far East to 4 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
1 artillery and 1 transport moved from 4 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Amur
6 fighters moved from 6 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 carrier, 1 destroyer and 2 fighters moved from 4 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 transport moved from 125 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from Scotland to 111 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 111 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Battle in Paulau Island
Battle in Amur
Battle in Korea
Battle in Manchuria
Americans attack with 1 artillery, 6 fighters and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 artillery, 6 fighters and 1 infantry in Manchuria, round 2 : 6/8 hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Manchuria
Americans win, taking 20 Sea Zone from Japanese, taking Paulau Island from Japanese, taking Amur from Japanese, taking Korea from Japanese, taking Manchuria from Japanese with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Norway
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 armour and 1 factory_minor
Americans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits
Germans roll dice for 1 armour in Norway, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Non Combat Move - Americans
6 fighters moved from Manchuria to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to Midway
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 carrier moved from 124 Sea Zone to 117 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
Place Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 101 Sea Zone
2 artilleries, 1 bomber, 2 fighters and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 fighter moved from Sikang to Kweichow
1 infantry moved from Hopei to Kweichow
3 infantry moved from Sikang to Szechwan
Combat - Chinese
Chinese creates battle in territory Shensi
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Chinese retreated to Sikang
Japanese win, taking Shensi from Germans with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Germans defend with 1 armour
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits
Germans roll dice for 1 armour in Kweichow, round 2 : 0/1 hits
1 armour owned by the Germans lost in Kweichow
Chinese win, taking Kweichow from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
1 infantry moved from Sikang to Tsinghai
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total
Purchase Units - British
British buy 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 marine moved from Greece to Bulgaria
British take Bulgaria from Germans
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
Combat - British
Non Combat Move - British
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour, 1 artillery, 19 infantry and 2 mech_infantrys moved from India to Burma
1 aaGun and 3 infantry moved from Scotland to United Kingdom
Place Units - British
2 fighters placed in United Kingdom
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,6
British collect 32 PUs; end with 34 PUs total
Place Units - UK_Pacific
1 artillery, 1 fighter and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 1 artillery, 1 fighter and 2 infantry
I assumed no scramble from Japan. Wouldn’t have made any sense.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
7 armour, 2 fighters and 6 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Rostov to Samara
Italians take Samara from Russians
1 artillery and 1 infantry moved from Belarus to Bryansk
1 armour moved from Caucasus to Bryansk
1 artillery moved from Persia to Iraq
Italians take Iraq from Russians
1 fighter moved from Southern Italy to 81 Sea Zone
1 mech_infantry moved from Albania to Greece
Italians take Greece from British
1 mech_infantry moved from Northern Italy to Bulgaria
2 mech_infantrys moved from Albania to Bulgaria
Combat - Italians
Battle in Bryansk
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 7 armour, 2 fighters and 6 mech_infantrys
French defend with 1 infantry; British defend with 2 armour, 2 artilleries, 3 infantry and 4 mech_infantrys
Italians win, taking Anglo Egyptian Sudan from British with 4 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for French: 1 infantry
Casualties for Italians: 3 armour and 6 mech_infantrys
Casualties for British: 2 armour, 2 artilleries, 3 infantry and 4 mech_infantrys
Battle in 81 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bulgaria
Italians attack with 3 mech_infantrys
British defend with 1 marine
Italians win, taking Bulgaria from British with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Italians: 2 mech_infantrys
Casualties for British: 1 marine
Non Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Alexandria
1 fighter moved from 81 Sea Zone to Egypt
1 infantry moved from Northern Italy to Southern Italy
3 infantry moved from France to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
2 artilleries moved from Persia to Northwest Persia
1 armour moved from Caucasus to Volgograd
Place Units - Italians
1 armour, 1 artillery and 1 infantry placed in Egypt
1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 bomber moved from Caroline Islands to French Indo China
1 fighter moved from India to French Indo China
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Kazakhstan to Ukraine
Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
ANZAC creates battle in territory 19 Sea Zone
Air Battle in French Indo China
ANZAC attacks with 2 units heading to French Indo China
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Ukraine
AA fire in Ukraine : 1/1 hits
1 bomber killed by AA
Bombing raid in Ukraine causes 0 damage total.
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour and 1 mech_infantry
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Malaya
ANZAC win, taking 35 Sea Zone from Japanese, taking 19 Sea Zone from Japanese, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - ANZAC
1 bomber and 1 fighter moved from French Indo China to Burma
2 fighters moved from Caroline Islands to Korea
1 bomber moved from New South Wales to 33 Sea Zone
1 bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Kazakhstan to Trans-Jordan
1 artillery moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 fighter and 8 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 fighters moved from Caucasus to Russia
4 mech_infantrys moved from Volgograd to Russia
1 armour and 7 mech_infantrys moved from Rostov to Russia
1 armour and 4 mech_infantrys moved from Ukraine to Russia
3 mech_infantrys moved from Finland to Norway
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
4 bombers moved from Western Germany to Russia
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
Germans win, taking 125 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Norway
Germans attack with 3 mech_infantrys
Americans defend with 1 artillery and 1 factory_minor
Germans win, taking Norway from Americans with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artillery
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Russia
Germans attack with 2 armour, 4 bombers, 2 fighters and 15 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 1 factory_major, 3 fighters and 14 infantry
Germans captures 18PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour, 4 bombers, 2 fighters and 5 mech_infantrys remaining. Battle score for attacker is 37
Casualties for Germans: 10 mech_infantrys
Casualties for Russians: 1 aaGun, 3 fighters and 14 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
4 bombers and 2 fighters moved from Russia to Bryansk
1 artillery and 2 infantry moved from Belarus to Bryansk
1 bomber moved from 91 Sea Zone to Southern France
3 infantry moved from France to Southern France
1 artillery moved from France to Southern France
3 fighters moved from Western Germany to Bryansk
2 mech_infantrys moved from Germany to Eastern Poland
6 mech_infantrys moved from Novgorod to Bryansk
6 artilleries and 22 infantry moved from Rostov to Bryansk
3 fighters moved from Persia to Bryansk
6 armour and 17 mech_infantrys moved from Persia to Iraq
Place Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Persia
2 bombers placed in Western Germany
1 fighter and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Volgograd
Turn Complete - Germans
Germans collect 57 PUs; end with 76 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 88 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 110 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Combat Move - Russians
3 artilleries and 18 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Yenisey to Samara
1 infantry moved from Kazakhstan to Samara
10 artilleries and 45 infantry moved from Tambov to Russia
Combat - Russians
Battle in Egypt
Russians attack with 3 artilleries and 18 infantry
Germans defend with 1 artillery; Italians defend with 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Russians roll dice for 3 artilleries and 18 infantry in Egypt, round 2 : 6/21 hits
Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Egypt, round 2 : 2/5 hits
1 fighter owned by the Italians, 1 armour owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Italians lost in Egypt
Russians win, taking Egypt from Italians with 3 artilleries and 16 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 1 artillery
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour, 1 artillery, 1 fighter and 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits
Italians roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Samara
Russians win, taking Samara from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Russia
Russians attack with 10 artilleries and 45 infantry
Germans defend with 1 airfield, 2 armour, 1 factory_minor and 5 mech_infantrys
Russians roll dice for 10 artilleries and 45 infantry in Russia, round 2 : 15/55 hits
Germans roll dice for 2 armour and 5 mech_infantrys in Russia, round 2 : 2/7 hits
5 mech_infantrys owned by the Germans, 2 armour owned by the Germans and 2 infantry owned by the Russians lost in Russia
Russians win, taking Russia from Germans with 10 artilleries and 43 infantry remaining. Battle score for attacker is 26
Casualties for Germans: 2 armour and 5 mech_infantrys
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 fighter moved from Samara to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Yenisey to Timguska
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 fighter moved from Japan to 5 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
5 mech_infantrys moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from Jehol to Manchuria
3 fighters and 3 tactical_bombers moved from Jehol to Korea
4 fighters moved from Japan to Korea
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 2 tactical_bombers moved from French Indo China to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 34 Sea Zone
1 armour and 1 mech_infantry moved from French Indo China to Kweichow
5 armour moved from Yunnan to Kweichow
1 infantry moved from Hunan to Kweichow
2 bombers moved from Japan to Korea
Combat - Japanese
Battle in Kweichow
Japanese attack with 6 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Manchuria
Japanese attack with 1 fighter, 5 mech_infantrys and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Manchuria from Chinese with 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer; ANZAC defend with 1 transport
Japanese win, taking 37 Sea Zone from French with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport; ANZAC defend with 4 submarines
1 submarine owned by the Americans and 4 submarines owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Korea
Japanese attack with 2 bombers, 7 fighters and 3 tactical_bombers
Americans defend with 1 artillery and 1 infantry; ANZAC defend with 2 fighters
Japanese win with 2 bombers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 2 fighters
Non Combat Move - Japanese
2 bombers, 5 fighters and 3 tactical_bombers moved from Korea to Japan
1 fighter moved from 19 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Manchuria to Japan
1 aaGun moved from Jehol to Manchuria
1 mech_infantry moved from French Indo China to Shan State
1 fighter and 2 tactical_bombers moved from 37 Sea Zone to French Indo China
1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
2 mech_infantrys moved from Kiangsu to Jehol
1 fighter moved from 34 Sea Zone to 36 Sea Zone
1 fighter moved from 5 Sea Zone to Japan
Place Units - Japanese
1 fighter placed in Japan
2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,3,1,4,6,4,2,5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,2,3,3,3,6,4,1,4,2,3,1,2,4,4,4,4,1,4,6,3,2,2,3,1,3,3
Japanese collect 18 PUs (17 lost to blockades); end with 19 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 2 destroyers, 1 factory_minor, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
Combat - Americans
Non Combat Move - Americans
1 artillery moved from Amur to Korea
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Midway to Korea
2 fighters moved from Hawaiian Islands to Korea
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
6 fighters moved from 6 Sea Zone to Korea
2 fighters moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from French Equatorial Africa to Belgian Congo
1 transport moved from 82 Sea Zone to 71 Sea Zone
1 carrier moved from 117 Sea Zone to 109 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
2 fighters moved from Eastern United States to Iceland
Place Units - Americans
1 airfield and 1 factory_minor placed in Korea
1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 destroyer placed in 10 Sea Zone
1 artillery, 3 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 fighter moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Chahar to Suiyuyan
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from India to Shan State
2 infantry moved from Burma to Shan State
1 armour, 1 artillery, 18 infantry and 2 mech_infantrys moved from Burma to Yunnan
Combat - British
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
British attack with 1 armour, 1 artillery, 18 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 18 infantry and 2 mech_infantrys in Yunnan, round 2 : 6/22 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 1 artillery, 18 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 artillery and 2 infantry moved from India to West India
1 fighter moved from Shan State to Shensi
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
Place Units - British
1 destroyer and 1 transport placed in 109 Sea Zone
3 infantry placed in Egypt
1 artillery and 2 infantry placed in Union of South Africa
British undo move 3.
British undo move 2.
3 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,1
British collect 28 PUs (2 lost to blockades); end with 28 PUs
Place Units - UK_Pacific
1 fighter, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6
UK_Pacific collect 17 PUs (1 lost to blockades); end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 1 fighter, 1 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 1 factory_minor, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery moved from Iraq to Trans-Jordan
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Alexandria to Trans-Jordan
1 armour moved from Volgograd to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
1 infantry moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 armour moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 armour moved from Kenya to Belgian Congo
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from French Equatorial Africa to Belgian Congo
1 fighter moved from Alexandria to Belgian Congo
2 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 fighter moved from Southern Italy to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 1 aaGun; ANZAC defend with 1 fighter
Italians win, taking Trans-Jordan from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 infantry
Casualties for Russians: 1 aaGun
Casualties for ANZAC: 1 fighter
Battle in Belgian Congo
Italians attack with 4 armour and 1 fighter
British defend with 2 mech_infantrys; Americans defend with 1 artillery and 1 infantry
Italians win, taking Belgian Congo from British with 1 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 3 armour
Casualties for British: 2 mech_infantrys
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
2 fighters moved from Trans-Jordan to Iraq
1 mech_infantry moved from Bulgaria to Eastern Poland
1 mech_infantry moved from Greece to Romania
1 infantry moved from Southern Italy to Northern Italy
2 artilleries moved from Northwest Persia to Iraq
1 armour moved from Caucasus to Iraq
Place Units - Italians
1 factory_minor placed in Iraq
1 fighter placed in Southern Italy
1 transport placed in 97 Sea Zone
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 31 PUs; end with 33 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 bomber moved from Caroline Islands to French Indo China
1 bomber moved from Burma to Russia
Combat - ANZAC
Air Battle in French Indo China
ANZAC attacks with 1 units heading to French Indo China
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 8 and causes: 1 damage to unit: factory_minor
Bombing raid in French Indo China causes 1 damage total.
Cleaning up after air battles
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Japanese owned units to: factory_minor = 5
EDIT: Changing unit bombing damage for these Japanese owned units to: airfield = 6
EDIT: Turning off Edit Mode
1 bomber moved from French Indo China to Yunnan
1 fighter moved from Burma to Shensi
EDIT: ANZAC undo move 1.
1 bomber moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Malaya to Shan State
1 fighter moved from New South Wales to Queensland
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 bomber and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
If you want to intercept we can roll it in the forum. Misclick on the target.
yeah I would’ve intercepted vs just your one bomber, you can roll it when you go as Russia if you want…or I’ll just do it before I move with Japan and then make any edits accordingly