Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
Odonis (Allies) vs Simon33 (Axis) BM3
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I assumed no scramble due to overwhelming odds. Let me know if not correct.
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I assumed no scramble due to overwhelming odds. Let me know if not correct.
If you attack with your sea units in SZ6 I would have had a Kamikaze.
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I assumed no scramble due to overwhelming odds. Let me know if not correct.
If you attack with your sea units in SZ6 I would have had a Kamikaze.
Yes - had accidentally left my units in the SZ when I had wanted to move them out. I wasn’t able to edit them before the battle happened, so I edited back your DD in SZ 6.
To be honest, the Combat First mode always surprises me as I’m used to pausing and evaluating the battles before I post the combat move rather than going direct into battle.
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I sorry about that. Must have been looking at the history before you made those edits.
You can still attack the DD with planes if you like, BTW.
I still think the ideal method is an all in one phase for repair/purchase/politics/combat move. I don’t really understand why people think differently.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Italians
1 armour moved from Rostov to Samara
Italians take Tambov from Russians
Italians take Samara from Russians
1 armour moved from Ukraine to Smolensk
Italians take Smolensk from Russians
1 fighter moved from Southern Italy to 113 Sea Zone
2 fighters moved from Southern Italy to Germany
1 mech_infantry moved from Yugoslavia to Germany
1 mech_infantry moved from Northern Italy to GermanyPurchase Units - Italians
Italians buy 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in 113 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 113 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Germany
Italians attack with 2 fighters and 2 mech_infantrys
British defend with 1 factory_minor and 2 infantry
Italians roll dice for 2 fighters and 2 mech_infantrys in Germany, round 2 : 0/4 hits
British roll dice for 2 infantry in Germany, round 2 : 0/2 hits
Italians roll dice for 2 fighters and 2 mech_infantrys in Germany, round 3 : 3/4 hits
British roll dice for 2 infantry in Germany, round 3 : 0/2 hits
2 infantry owned by the British lost in Germany
Italians win, taking Germany from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
2 fighters moved from Germany to Western Germany
1 fighter moved from 113 Sea Zone to Western Germany
1 infantry moved from Ukraine to Rostov
1 artillery moved from Bessarabia to Ukraine
1 artillery moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Romania to Bessarabia
2 fighters moved from Bryansk to Novgorod
1 artillery and 1 infantry moved from Northern Italy to FrancePlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 artillery, 2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total -
True - the DD would have to be part of the battle, let me roll your defence here:
“
Rolls: 1@2; Total Hits: 01@2: (6)”
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I just saw that you got into Berlin. Ouch!
I feel like I’m otherwise doing really well so let’s see how it looks after the next round.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 5 carriers
EDIT: Adding units owned by Americans to 25 Sea Zone: 5 carriers
EDIT: Removing units owned by Americans from 26 Sea Zone: 2 cruisers and 2 destroyers
EDIT: Adding units owned by Americans to 25 Sea Zone: 2 cruisers and 2 destroyers
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 battleship and 1 fighter
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 battleship and 1 fighter
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 mech_infantry and 3 transports
EDIT: Adding units owned by Americans to 25 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to Midway: 1 mech_infantry
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery and 2 infantry
EDIT: Adding units owned by Americans to Midway: 1 artillery and 2 infantry
EDIT: Turning off Edit ModePurchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from Normandy Bordeaux to NorwayTurn Complete - French
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Got carried away and forgot about Denmark and Holland.
Denmark
Rolls: 1@1 2@2; Total Hits: 11@1: (4)2@2: (1, 4)
def
Rolls: 1@2; Total Hits: 01@2: (4)
Holld
Rolls: 2@2; Total Hits: 12@2: (4, 1)
def
Rolls: 1@2; Total Hits: 01@2: (4)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Vologda to Russia
1 armour moved from Nenetsia to Russia
1 infantry moved from Novgorod to 127 Sea Zone
1 infantry moved from Karelia to 127 Sea Zone
1 mech_infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
2 mech_infantrys moved from Novgorod to Archangel
1 armour moved from Eastern Poland to Archangel
3 armour moved from Western Ukraine to Russia
3 armour and 1 fighter moved from Ukraine to Russia
1 mech_infantry moved from Volgograd to Russia
1 armour moved from Caucasus to Novosibirsk
Germans take Kazakhstan from Russians
Germans take Novosibirsk from Russians
2 infantry and 1 transport moved from 127 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Norway
1 bomber moved from Bryansk to Norway
1 bomber moved from Eastern Poland to Norway
1 fighter moved from Western Germany to Norway
15 armour, 3 artilleries, 1 fighter, 16 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
2 bombers moved from Bryansk to NorwayCombat - Germans
Battle in Norway
Germans attack with 4 bombers, 1 fighter and 2 infantry
French defend with 1 fighter; British defend with 1 bomber and 2 fighters; Americans defend with 1 armour
Germans roll dice for 4 bombers, 1 fighter and 2 infantry in Norway, round 2 : 5/7 hits
Americans roll dice for 1 armour, 1 bomber and 3 fighters in Norway, round 2 : 4/5 hits
1 bomber owned by the Germans, 1 bomber owned by the British, 1 fighter owned by the Germans, 1 armour owned by the Americans, 1 fighter owned by the French, 2 fighters owned by the British and 2 infantry owned by the Germans lost in Norway
Germans win with 3 bombers remaining. Battle score for attacker is 20
Casualties for French: 1 fighter
Casualties for Germans: 1 bomber, 1 fighter and 2 infantry
Casualties for British: 1 bomber and 2 fighters
Casualties for Americans: 1 armour
Battle in Archangel
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 2/3 hits
Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits
1 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Russia
Germans attack with 22 armour, 3 artilleries, 2 fighters, 17 infantry, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 1 armour, 10 artilleries, 1 factory_major, 27 infantry and 3 mech_infantrys
AA fire in Russia : 0/4 hits
Germans roll dice for 22 armour, 3 artilleries, 2 fighters, 17 infantry, 3 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 17/49 hits
Russians roll dice for 2 aaGuns, 1 armour, 10 artilleries, 27 infantry and 3 mech_infantrys in Russia, round 2 : 13/41 hits
2 aaGuns owned by the Russians, 13 infantry owned by the Germans and 15 infantry owned by the Russians lost in Russia
Germans roll dice for 22 armour, 3 artilleries, 2 fighters, 4 infantry, 3 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 14/36 hits
Russians roll dice for 1 armour, 10 artilleries, 12 infantry and 3 mech_infantrys in Russia, round 3 : 13/26 hits
3 mech_infantrys owned by the Germans, 2 mech_infantrys owned by the Russians, 4 infantry owned by the Germans, 3 armour owned by the Germans, 3 artilleries owned by the Germans and 12 infantry owned by the Russians lost in Russia
Germans roll dice for 19 armour, 2 fighters and 2 tactical_bombers in Russia, round 4 : 11/23 hits
Russians roll dice for 1 armour, 10 artilleries and 1 mech_infantry in Russia, round 4 : 5/12 hits
1 mech_infantry owned by the Russians, 10 artilleries owned by the Russians and 5 armour owned by the Germans lost in Russia
Germans roll dice for 14 armour, 2 fighters and 2 tactical_bombers in Russia, round 5 : 8/18 hits
Russians roll dice for 1 armour in Russia, round 5 : 0/1 hits
1 armour owned by the Russians lost in Russia
Germans captures 25PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 14 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Germans: 8 armour, 3 artilleries, 17 infantry and 3 mech_infantrys
Casualties for Russians: 2 aaGuns, 1 armour, 10 artilleries, 27 infantry and 3 mech_infantrys
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Holland Belgium: 1 infantry
EDIT: Removing units owned by Americans from Denmark: 1 marine
EDIT: Changing ownership of Denmark from Americans to Germans
EDIT: Changing ownership of Holland Belgium from Americans to Germans
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from Russia to Volgograd
2 bombers moved from Norway to Finland
1 armour and 3 mech_infantrys moved from Eastern Poland to Germany
1 artillery and 2 infantry moved from Western Germany to Denmark
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Norway to Finland
1 artillery and 1 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Western Germany to Denmark
3 aaGuns moved from Bryansk to RostovTurn Complete - Germans
Germans collect 55 PUs; end with 80 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Amur
Russians take Amur from JapaneseCombat - Russians
Non Combat Move - Russians
4 infantry moved from Buyant-Uhaa to Jehol
2 infantry moved from Buyant-Uhaa to Jehol
1 infantry moved from Buyant-Uhaa to Manchuria
2 aaGuns moved from Central Mongolia to Buyant-Uhaa
1 infantry moved from Dzavhan to Tsagaan OlomTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Japan to Korea
2 battleships and 1 transport moved from 35 Sea Zone to 6 Sea Zone
Japanese take 6 Sea Zone from Americans
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Anhwe to Jehol
2 artilleries, 2 infantry and 1 mech_infantry moved from Shantung to Jehol
1 fighter moved from Shantung to Jehol
1 tactical_bomber moved from Shantung to Korea
2 artilleries and 2 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 marine moved from Celebes to 44 Sea Zone
1 cruiser and 1 marine moved from 44 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
3 bombers moved from French Indo China to India
2 fighters moved from Yunnan to IndiaPurchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 3 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Air Battle in India
Japanese attacks with 5 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/2 hits
AA fire in India : 0/1 hits
Bombing raid in India rolls: 3,4 and causes: 7 damage to unit: factory_major
Bombing raid in India rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in India causes 10 damage total. Damaged units is as follows: factory_major = 7, airfield = 3
Battle in Guam
Battle in Korea
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 fighters; Americans defend with 6 fighters and 1 tactical_bomber
Japanese roll dice for 2 battleships in Korea, round 2 : 2/2 hits
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Korea, round 2 : 4/7 hits
Americans roll dice for 8 fighters and 1 tactical_bomber in Korea, round 2 : 6/9 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 fighters owned by the Japanese, 1 tactical_bomber owned by the Japanese, 2 fighters owned by the ANZAC and 4 fighters owned by the Americans lost in Korea
Americans win, taking Guam from Americans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 fighters
Casualties for Americans: 4 fighters
Casualties for Japanese: 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
1 tactical_bomber owned by the Japanese retreated
Battle in Jehol
Japanese attack with 3 artilleries, 1 fighter, 2 infantry and 1 mech_infantry
Russians defend with 7 infantry
Japanese roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in Jehol, round 2 : 3/7 hits
Chinese roll dice for 7 infantry in Jehol, round 2 : 1/7 hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Jehol
Japanese roll dice for 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Jehol, round 3 : 2/6 hits
Chinese roll dice for 4 infantry in Jehol, round 3 : 1/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Jehol
Japanese roll dice for 3 artilleries, 1 fighter and 1 mech_infantry in Jehol, round 4 : 0/5 hits
Chinese roll dice for 2 infantry in Jehol, round 4 : 1/2 hits
1 artillery owned by the Japanese lost in Jehol
Japanese roll dice for 2 artilleries, 1 fighter and 1 mech_infantry in Jehol, round 5 : 1/4 hits
Chinese roll dice for 2 infantry in Jehol, round 5 : 0/2 hits
1 infantry owned by the Russians lost in Jehol
Japanese roll dice for 2 artilleries, 1 fighter and 1 mech_infantry in Jehol, round 6 : 2/4 hits
Chinese roll dice for 1 infantry in Jehol, round 6 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Russians: 7 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 fighter moved from Jehol to Japan
3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Korea to Japan
1 aaGun moved from Yakut S.S.R. to Yenisey
2 bombers and 2 fighters moved from India to Yunnan
1 bomber moved from India to Yunnan
1 infantry moved from Hunan to Anhwe
1 mech_infantry moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
3 artilleries moved from Malaya to Shan State
2 artilleries and 1 infantry moved from French Indo China to Shan State
2 artilleries, 1 infantry and 1 mech_infantry moved from Yunnan to Shan State
1 submarine moved from 39 Sea Zone to 80 Sea ZonePlace Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
1 artillery placed in Japan
1 infantry placed in Japan
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
1 artillery and 2 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs -
Sorry, my computer shut down while I was doing my UK move and I lost all the US / China moves prior to that. I’m going to try and reconstruct the moves best I can.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Politics - British
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Americans
1 destroyer moved from 112 Sea Zone to 126 Sea Zone
Americans take 125 Sea Zone from Germans
1 fighter moved from 112 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 transport moved from 88 Sea Zone to 86 Sea Zone
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 87 Sea Zone
3 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
2 fighters and 1 tactical_bomber moved from Korea to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
Americans take Siberia from JapanesePurchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 6 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery and 1 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Holland Belgium: 1 infantry
EDIT: Turning off Edit Mode
Battle in 126 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in French West Africa
Americans attack with 3 infantry and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Americans win, taking French West Africa from Neutral_Axis with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from French West Africa: 1 infantry
EDIT: Turning off Edit Mode
Battle in Jehol
Americans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 1 mech_infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -26
Casualties for Americans: 2 fighters, 1 infantry and 1 tactical_bomber
Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 1 artillery
EDIT: Changing ownership of Jehol from Japanese to Chinese
EDIT: Adding units owned by Americans to Jehol: 1 infantry
EDIT: Adding units owned by Americans to Chahar: 1 fighter
EDIT: Turning off Edit Mode
1 artillery, 2 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 3 transports moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 3 Sea Zone to 9 Sea Zone
5 fighters moved from Western United States to 26 Sea Zone
1 infantry moved from Brazil to British Guiana
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 carriers, 1 cruiser, 2 fighters and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 armour and 1 fighter placed in Normandy Bordeaux
1 fighter placed in 110 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 destroyer placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,6,3,2,5,6,5,6,5,5,2,4,1,3,2,4,2,3,4
Americans collect 63 PUs (3 lost to blockades); end with 63 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUsCombat Move - Chinese
4 infantry moved from Chahar to Anhwe
1 infantry moved from Shensi to Kweichow
2 infantry moved from Hopei to KweichowPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 artillery and 1 infantry moved from Chahar to HopeiPlace Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Sikang
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs totalCombat Move - British
1 armour moved from Tobruk to Tunisia
British take Libya from Italians
British take Tunisia from Italians
1 armour moved from Tobruk to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Algeria
1 battleship moved from 96 Sea Zone to 92 Sea Zone
1 artillery moved from Northwest Persia to Caucasus
British take Caucasus from Germans
2 fighters moved from 110 Sea Zone to Finland
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French MadagascarPurchase Units - British
British buy 1 airfield, 2 artilleries, 1 destroyer, 1 factory_minor, 6 fighters, 1 infantry and 2 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major, 3x airfield; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat - British
British creates battle in territory 106 Sea Zone
Battle in Finland
British attack with 2 fighters
Germans defend with 3 bombers
British win with 1 fighter remaining. Battle score for attacker is 26
Casualties for Germans: 3 bombers
Casualties for British: 1 fighter
Battle in French Madagascar
Battle in Algeria
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
British win, taking French Madagascar from Neutral_Axis, taking Algeria from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 armour moved from Tobruk to Egypt
1 cruiser and 2 destroyers moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from Egypt to Persia
1 artillery moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Persia to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Finland to NorwayPlace Units - British
2 artilleries and 1 infantry placed in United Kingdom
3 fighters placed in United Kingdom
1 destroyer and 1 transport placed in 110 Sea Zone
1 airfield and 3 fighters placed in Egypt
1 factory_minor placed in Iraq
1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
British collect 37 PUs (3 lost to blockades); end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
UK_Pacific collect 6 PUs; end with 6 PUs total -
There is an autosave.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Italians
2 fighters moved from Novgorod to Norway
2 mech_infantrys moved from Germany to Holland Belgium
3 fighters moved from Western Germany to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Rostov to Caucasus
1 armour moved from Smolensk to Urals
Italians take Urals from Russians
1 armour moved from Samara to CaucasusPurchase Units - Italians
Italians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Holland Belgium
Italians attack with 2 mech_infantrys
Americans defend with 1 artillery
Italians roll dice for 2 mech_infantrys in Holland Belgium, round 2 : 0/2 hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
Italians roll dice for 2 mech_infantrys in Holland Belgium, round 3 : 0/2 hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
Italians roll dice for 2 mech_infantrys in Holland Belgium, round 4 : 0/2 hits
Americans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits
Italians roll dice for 2 mech_infantrys in Holland Belgium, round 5 : 0/2 hits
Americans roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits
Italians roll dice for 2 mech_infantrys in Holland Belgium, round 6 : 1/2 hits
Americans roll dice for 1 artillery in Holland Belgium, round 6 : 0/1 hits
1 artillery owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Norway
Italians attack with 2 fighters
British defend with 1 fighter
Italians roll dice for 2 fighters in Norway, round 2 : 1/2 hits
Americans roll dice for 1 fighter in Norway, round 2 : 1/1 hits
1 fighter owned by the Italians and 1 fighter owned by the British lost in Norway
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 fighter
Casualties for British: 1 fighter
Battle in Caucasus
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 artillery
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Caucasus, round 2 : 1/3 hits
British roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits
1 artillery owned by the British lost in Caucasus
Italians win, taking Caucasus from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry; Americans defend with 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/7 hits
Americans roll dice for 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/10 hits
1 mech_infantry owned by the Italians, 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
1 artillery owned by the Italians retreated to France
Americans win with 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for Americans: 3 infantryNon Combat Move - Italians
1 fighter moved from Norway to Western Germany
1 artillery moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Bessarabia to Ukraine
3 fighters moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Normandy Bordeaux to Western Germany
1 artillery and 2 infantry moved from Northern Italy to France
2 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Northern Italy
2 artilleries and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to JavaPurchase Units - ANZAC
ANZAC buy 1 artillery and 1 factory_minor; Remaining resources: 0 PUs;Combat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 cruiser moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 armour moved from New South Wales to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Research Technology - Germans
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 mech_infantry moved from Vyborg to Norway
Germans take Norway from Americans
1 armour moved from Novosibirsk to Kansu
Germans take Timguska from Russians
Germans take Kansu from ChinesePurchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 98 PUs;
Germans buy 6 artilleries, 1 destroyer, 3 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Non Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to Denmark
1 aaGun, 1 artillery and 1 infantry moved from Germany to Western Germany
1 armour and 3 mech_infantrys moved from Germany to Western Germany
3 mech_infantrys moved from Western Germany to Denmark
2 fighters and 2 tactical_bombers moved from Volgograd to Caucasus
3 aaGuns moved from Rostov to Caucasus
14 armour moved from Russia to Kazakhstan
1 armour and 2 mech_infantrys moved from Archangel to KareliaPlace Units - Germans
3 artilleries placed in France
2 artilleries, 3 fighters, 2 infantry and 3 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in Germany
3 mech_infantrys placed in Volgograd
Germans undo move 3.
1 destroyer placed in 113 Sea Zone
Germans undo move 3.
1 mech_infantry placed in Ukraine
1 artillery and 2 mech_infantrys placed in Volgograd
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Tsagaan Olom to Kansu
1 infantry moved from Amur to Buryatia
Russians take Buryatia from JapaneseCombat - Russians
Battle in Kansu
Russians attack with 1 infantry
Germans defend with 1 armour
Russians win, taking Kansu from Germans with 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
2 aaGuns moved from Buyant-Uhaa to ChaharTurn Complete - Russians