Oh je, das sieht nach dem totalen Chaos aus! Wie wollen die Alliierten so unorganisiert eine Siegchance haben?
Ich denke, ich komme erst gegen Freitag oder Samstag zu meinem Zug.
Frohe Weihnachten Dir und Deiner Familie!
Liebe Grüße,
Martin
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - ANZAC
2 infantry moved from Egypt to Alexandria
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Manchuria
1 fighter moved from Caroline Islands to 35 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Manchuria
Battle in Alexandria
ANZAC attack with 2 infantry
Germans defend with 1 fighter and 1 tactical_bomber
Italians win, taking Manchuria from Japanese with 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 tactical_bomber
Casualties for ANZAC: 2 infantry
Battle in 35 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to Philippines
2 fighters moved from Caroline Islands to Korea
1 cruiser and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to Normandy Bordeaux
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 battleship, 1 cruiser and 1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
6 armour moved from Eastern Poland to Bryansk
Germans take Belarus from Russians
3 bombers moved from Eastern Poland to Russia
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 fighter, 1 infantry and 2 tactical_bombers moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 armour moved from Bryansk to Caucasus
Germans take Caucasus from Russians
Purchase Units - Germans
Germans buy 6 armour, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 6,4,8 and causes: 18 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total.
Battle in 113 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 113 Sea Zone, round 2 : 1/3 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Tambov
Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Tambov, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Tambov to Bryansk
3 bombers moved from Russia to Bryansk
2 infantry moved from Ukraine to Bryansk
6 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Archangel to Novgorod
2 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Alexandria to Ukraine
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Western Ukraine
3 mech_infantrys placed in Novgorod
1 fighter and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Russians
18 infantry moved from Central Mongolia to Buyant-Uhaa
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Archangel
Russians take Archangel from Germans
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 17 PUs;
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Buyant-Uhaa
Russians attack with 18 infantry
Japanese defend with 1 aaGun, 1 armour, 11 infantry and 1 mech_infantry
Russians win, taking Buyant-Uhaa from Japanese with 9 infantry remaining. Battle score for attacker is 21
Casualties for Russians: 9 infantry
Casualties for Japanese: 1 aaGun, 1 armour, 11 infantry and 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Dzavhan
2 infantry moved from Samara to Russia
Place Units - Russians
2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Japanese
1 fighter moved from Japan to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
1 mech_infantry moved from Shantung to Manchuria
2 artilleries and 2 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
1 marine moved from Sumatra to 41 Sea Zone
1 cruiser and 1 marine moved from 41 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
2 fighters moved from 42 Sea Zone to 56 Sea Zone
2 fighters moved from 42 Sea Zone to 55 Sea Zone
2 battleships and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
3 bombers moved from French Indo China to Philippines
3 carriers and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
Purchase Units - Japanese
Japanese buy 6 artilleries, 1 destroyer, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat - Japanese
Battle in Celebes
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery and 1 harbour; ANZAC defend with 1 fighter
Japanese roll dice for 2 battleships in Philippines, round 2 : 2/2 hits
Americans roll dice for 1 artillery and 1 fighter in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 fighter owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Americans: 1 artillery
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 56 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 55 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Manchuria
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 2/3 hits
Chinese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Non Combat Move - Japanese
1 aaGun moved from Buryatia to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from Manchuria to Shantung
1 fighter moved from 19 Sea Zone to Japan
3 bombers moved from Philippines to French Indo China
2 fighters moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
2 fighters moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 56 Sea Zone to 35 Sea Zone
2 submarines moved from 42 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 artillery moved from Chahar to Anhwe
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Yunnan
1 artillery and 1 mech_infantry moved from Hunan to Yunnan
2 tactical_bombers moved from French Indo China to Yunnan
Place Units - Japanese
3 artilleries placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 destroyer placed in 6 Sea Zone
2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,3,1,3,5,4,3,3,3,1,6,6,3,1,4,5,4,6,6,5
Japanese collect 54 PUs (8 lost to blockades); end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 cruiser and 1 marine moved from 110 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Denmark
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
2 fighters moved from 112 Sea Zone to 113 Sea Zone
1 bomber moved from 112 Sea Zone to 113 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 fighter moved from 6 Sea Zone to Manchuria
1 infantry moved from Korea to Manchuria
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 6 Sea Zone to Manchuria
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 5 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat - Americans
Americans creates battle in territory 6 Sea Zone
scrambles off of West Germany?
FYI - I’ll be moving my Sea units from SZ 6 to off of Hawaii as well.
scrambles off of West Germany?
Yes.
Max D.
That attack is unexpected, I thought I had enough.
FYI - I’ll be moving my Sea units from SZ 6 to off of Hawaii as well.
That would be a combat movement. You’ll have to use edit mode to exclude those units from the battle. Don’t forget to do so before you click the battle.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 cruiser and 1 marine moved from 110 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Denmark
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
2 fighters moved from 112 Sea Zone to 113 Sea Zone
1 bomber moved from 112 Sea Zone to 113 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 fighter moved from 6 Sea Zone to Manchuria
1 infantry moved from Korea to Manchuria
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 6 Sea Zone to Manchuria
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 5 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 transport; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans win with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 113 Sea Zone
Americans attack with 1 bomber and 2 fighters
Germans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Germans win with 1 battleship and 1 fighter remaining. Battle score for attacker is -12
Casualties for Germans: 1 cruiser and 1 destroyer
Casualties for Americans: 1 bomber and 2 fighters
Battle in Norway
Battle in Denmark
Battle in Morocco
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans win, taking Norway from Germans, taking Denmark from Germans, taking Morocco from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Manchuria
Americans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans win, taking Manchuria from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Soviet Far East
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 battleship, 2 cruisers and 2 destroyers
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 battleship, 2 cruisers and 2 destroyers
EDIT: Removing units owned by Americans from 6 Sea Zone: 4 carriers and 1 transport
EDIT: Adding units owned by Americans to 26 Sea Zone: 4 carriers and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 fighters moved from 6 Sea Zone to Korea
3 fighters and 1 tactical_bomber moved from Manchuria to Korea
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Normandy Bordeaux
1 destroyer and 2 submarines placed in 10 Sea Zone
5 fighters placed in Western United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
Americans collect 66 PUs; end with 66 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Combat Move - Chinese
1 artillery and 3 infantry moved from Suiyuyan to Chahar
3 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Hopei
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Place Units - Chinese
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Germany
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
3 fighters moved from United Kingdom to 113 Sea Zone
1 fighter moved from Normandy Bordeaux to 113 Sea Zone
5 armour and 2 mech_infantrys moved from Egypt to Tobruk
British take Alexandria from Italians
2 fighters moved from Egypt to Tobruk
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 bomber moved from Gibraltar to 113 Sea Zone
Purchase Units - British
British buy 1 artillery, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Tobruk
British attack with 5 armour, 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys
Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British win, taking Tobruk from Italians with 3 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Battle in 113 Sea Zone
British attack with 1 bomber, 1 destroyer, 4 fighters and 1 transport
Germans defend with 1 battleship
British win with 1 bomber, 4 fighters and 1 transport remaining. Battle score for attacker is 12
Casualties for Germans: 1 battleship
Casualties for British: 1 destroyer
Battle in Germany
British captures 76PUs while taking Germans capital
British converts factory_major into different units
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans
Non Combat Move - British
2 fighters moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from 113 Sea Zone to Norway
1 bomber moved from 113 Sea Zone to Norway
2 fighters moved from Tobruk to Egypt
1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Syria to Iraq
Place Units - British
1 transport placed in 109 Sea Zone
1 transport placed in 106 Sea Zone
1 transport placed in 81 Sea Zone
3 infantry placed in Persia
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 115 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 118 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 121 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,3,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
I assumed no scramble due to overwhelming odds. Let me know if not correct.
I assumed no scramble due to overwhelming odds. Let me know if not correct.
If you attack with your sea units in SZ6 I would have had a Kamikaze.
I assumed no scramble due to overwhelming odds. Let me know if not correct.
If you attack with your sea units in SZ6 I would have had a Kamikaze.
Yes - had accidentally left my units in the SZ when I had wanted to move them out. I wasn’t able to edit them before the battle happened, so I edited back your DD in SZ 6.
To be honest, the Combat First mode always surprises me as I’m used to pausing and evaluating the battles before I post the combat move rather than going direct into battle.
I sorry about that. Must have been looking at the history before you made those edits.
You can still attack the DD with planes if you like, BTW.
I still think the ideal method is an all in one phase for repair/purchase/politics/combat move. I don’t really understand why people think differently.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Italians
1 armour moved from Rostov to Samara
Italians take Tambov from Russians
Italians take Samara from Russians
1 armour moved from Ukraine to Smolensk
Italians take Smolensk from Russians
1 fighter moved from Southern Italy to 113 Sea Zone
2 fighters moved from Southern Italy to Germany
1 mech_infantry moved from Yugoslavia to Germany
1 mech_infantry moved from Northern Italy to Germany
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in 113 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 113 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Germany
Italians attack with 2 fighters and 2 mech_infantrys
British defend with 1 factory_minor and 2 infantry
Italians roll dice for 2 fighters and 2 mech_infantrys in Germany, round 2 : 0/4 hits
British roll dice for 2 infantry in Germany, round 2 : 0/2 hits
Italians roll dice for 2 fighters and 2 mech_infantrys in Germany, round 3 : 3/4 hits
British roll dice for 2 infantry in Germany, round 3 : 0/2 hits
2 infantry owned by the British lost in Germany
Italians win, taking Germany from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
2 fighters moved from Germany to Western Germany
1 fighter moved from 113 Sea Zone to Western Germany
1 infantry moved from Ukraine to Rostov
1 artillery moved from Bessarabia to Ukraine
1 artillery moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Romania to Bessarabia
2 fighters moved from Bryansk to Novgorod
1 artillery and 1 infantry moved from Northern Italy to France
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 artillery, 2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
True - the DD would have to be part of the battle, let me roll your defence here:
“
Rolls: 1@2; Total Hits: 01@2: (6)”
I just saw that you got into Berlin. Ouch!
I feel like I’m otherwise doing really well so let’s see how it looks after the next round.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 5 carriers
EDIT: Adding units owned by Americans to 25 Sea Zone: 5 carriers
EDIT: Removing units owned by Americans from 26 Sea Zone: 2 cruisers and 2 destroyers
EDIT: Adding units owned by Americans to 25 Sea Zone: 2 cruisers and 2 destroyers
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 battleship and 1 fighter
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 battleship and 1 fighter
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 mech_infantry and 3 transports
EDIT: Adding units owned by Americans to 25 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to Midway: 1 mech_infantry
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery and 2 infantry
EDIT: Adding units owned by Americans to Midway: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Normandy Bordeaux to Norway
Turn Complete - French
Got carried away and forgot about Denmark and Holland.
Denmark
Rolls: 1@1 2@2; Total Hits: 11@1: (4)2@2: (1, 4)
def
Rolls: 1@2; Total Hits: 01@2: (4)
Holld
Rolls: 2@2; Total Hits: 12@2: (4, 1)
def
Rolls: 1@2; Total Hits: 01@2: (4)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Vologda to Russia
1 armour moved from Nenetsia to Russia
1 infantry moved from Novgorod to 127 Sea Zone
1 infantry moved from Karelia to 127 Sea Zone
1 mech_infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
2 mech_infantrys moved from Novgorod to Archangel
1 armour moved from Eastern Poland to Archangel
3 armour moved from Western Ukraine to Russia
3 armour and 1 fighter moved from Ukraine to Russia
1 mech_infantry moved from Volgograd to Russia
1 armour moved from Caucasus to Novosibirsk
Germans take Kazakhstan from Russians
Germans take Novosibirsk from Russians
2 infantry and 1 transport moved from 127 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Norway
1 bomber moved from Bryansk to Norway
1 bomber moved from Eastern Poland to Norway
1 fighter moved from Western Germany to Norway
15 armour, 3 artilleries, 1 fighter, 16 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
2 bombers moved from Bryansk to Norway
Combat - Germans
Battle in Norway
Germans attack with 4 bombers, 1 fighter and 2 infantry
French defend with 1 fighter; British defend with 1 bomber and 2 fighters; Americans defend with 1 armour
Germans roll dice for 4 bombers, 1 fighter and 2 infantry in Norway, round 2 : 5/7 hits
Americans roll dice for 1 armour, 1 bomber and 3 fighters in Norway, round 2 : 4/5 hits
1 bomber owned by the Germans, 1 bomber owned by the British, 1 fighter owned by the Germans, 1 armour owned by the Americans, 1 fighter owned by the French, 2 fighters owned by the British and 2 infantry owned by the Germans lost in Norway
Germans win with 3 bombers remaining. Battle score for attacker is 20
Casualties for French: 1 fighter
Casualties for Germans: 1 bomber, 1 fighter and 2 infantry
Casualties for British: 1 bomber and 2 fighters
Casualties for Americans: 1 armour
Battle in Archangel
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 2/3 hits
Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits
1 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Russia
Germans attack with 22 armour, 3 artilleries, 2 fighters, 17 infantry, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 1 armour, 10 artilleries, 1 factory_major, 27 infantry and 3 mech_infantrys
AA fire in Russia : 0/4 hits
Germans roll dice for 22 armour, 3 artilleries, 2 fighters, 17 infantry, 3 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 17/49 hits
Russians roll dice for 2 aaGuns, 1 armour, 10 artilleries, 27 infantry and 3 mech_infantrys in Russia, round 2 : 13/41 hits
2 aaGuns owned by the Russians, 13 infantry owned by the Germans and 15 infantry owned by the Russians lost in Russia
Germans roll dice for 22 armour, 3 artilleries, 2 fighters, 4 infantry, 3 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 14/36 hits
Russians roll dice for 1 armour, 10 artilleries, 12 infantry and 3 mech_infantrys in Russia, round 3 : 13/26 hits
3 mech_infantrys owned by the Germans, 2 mech_infantrys owned by the Russians, 4 infantry owned by the Germans, 3 armour owned by the Germans, 3 artilleries owned by the Germans and 12 infantry owned by the Russians lost in Russia
Germans roll dice for 19 armour, 2 fighters and 2 tactical_bombers in Russia, round 4 : 11/23 hits
Russians roll dice for 1 armour, 10 artilleries and 1 mech_infantry in Russia, round 4 : 5/12 hits
1 mech_infantry owned by the Russians, 10 artilleries owned by the Russians and 5 armour owned by the Germans lost in Russia
Germans roll dice for 14 armour, 2 fighters and 2 tactical_bombers in Russia, round 5 : 8/18 hits
Russians roll dice for 1 armour in Russia, round 5 : 0/1 hits
1 armour owned by the Russians lost in Russia
Germans captures 25PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 14 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Germans: 8 armour, 3 artilleries, 17 infantry and 3 mech_infantrys
Casualties for Russians: 2 aaGuns, 1 armour, 10 artilleries, 27 infantry and 3 mech_infantrys
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Holland Belgium: 1 infantry
EDIT: Removing units owned by Americans from Denmark: 1 marine
EDIT: Changing ownership of Denmark from Americans to Germans
EDIT: Changing ownership of Holland Belgium from Americans to Germans
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from Russia to Volgograd
2 bombers moved from Norway to Finland
1 armour and 3 mech_infantrys moved from Eastern Poland to Germany
1 artillery and 2 infantry moved from Western Germany to Denmark
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Norway to Finland
1 artillery and 1 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Western Germany to Denmark
3 aaGuns moved from Bryansk to Rostov
Turn Complete - Germans
Germans collect 55 PUs; end with 80 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Amur
Russians take Amur from Japanese
Combat - Russians
Non Combat Move - Russians
4 infantry moved from Buyant-Uhaa to Jehol
2 infantry moved from Buyant-Uhaa to Jehol
1 infantry moved from Buyant-Uhaa to Manchuria
2 aaGuns moved from Central Mongolia to Buyant-Uhaa
1 infantry moved from Dzavhan to Tsagaan Olom
Turn Complete - Russians