@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 17
Combat Move - Japanese
1 artillery and 1 mech_infantry moved from Shantung to Jehol
2 artilleries and 1 mech_infantry moved from Anhwe to Jehol
1 armour moved from Hunan to Jehol
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 0 SuicideAttackTokens; 38 PUs;
Japanese buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in Jehol
Japanese attack with 1 armour, 3 artilleries and 2 mech_infantrys
Americans defend with 1 artillery and 2 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 3 artilleries and 2 mech_infantrys in Jehol, round 2 : 4/6 hits
Chinese roll dice for 1 artillery and 3 infantry in Jehol, round 2 : 2/4 hits
1 artillery owned by the Japanese, 1 infantry owned by the Chinese, 1 artillery owned by the Americans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - Japanese
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Hunan
1 aaGun moved from Hunan to Anhwe
1 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Shan State to Burma
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,4,3,2
Japanese collect 35 PUs (11 lost to blockades); end with 35 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 17
Combat Move - Americans
2 units repaired.
1 artillery and 1 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
3 submarines moved from 92 Sea Zone to 99 Sea Zone
2 submarines moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from United Kingdom to Scotland
4 fighters moved from Eastern United States to 92 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
3 bombers moved from Eastern United States to United Kingdom
1 bomber moved from Western United States to Korea
1 infantry and 1 marine moved from Manchuria to Jehol
2 armour and 1 mech_infantry moved from Korea to Jehol
3 fighters moved from Korea to Jehol
3 armour and 3 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
3 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from India to West India
2 destroyers and 4 submarines moved from 101 Sea Zone to 106 Sea Zone
2 armour moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Japanese
2 armour moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Japanese
2 armour moved from Buryatia to Yenisey
2 armour moved from Buryatia to Yenisey
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 2 fighters, 4 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;
Combat - Americans
Germans scrambles 3 units out of Greece to defend against the attack in 99 Sea Zone
Battle in 99 Sea Zone
Americans attack with 3 submarines
Germans defend with 1 destroyer, 3 fighters and 1 transport
1 submarine owned by the Americans retreated to 96 Sea Zone
Germans win with 3 fighters and 1 transport remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for Americans: 2 submarines
Battle in Jehol
Americans attack with 2 armour, 3 fighters, 1 infantry, 1 marine and 1 mech_infantry
Japanese defend with 1 armour, 2 artilleries and 1 mech_infantry
Americans win, taking Jehol from Japanese with 2 armour, 3 fighters, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour, 2 artilleries and 1 mech_infantry
Battle in West India
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 armour
Americans win, taking West India from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in Scotland
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 airfield and 1 infantry
Americans win, taking Scotland from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Moving scrambled unit from 99 Sea Zone back to originating territory: Greece
Moving scrambled unit from 99 Sea Zone back to originating territory: Greece
Moving scrambled unit from 99 Sea Zone back to originating territory: Greece
Non Combat Move - Americans
4 fighters moved from Scotland to United Kingdom
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Jehol to 6 Sea Zone
1 fighter moved from Jehol to Manchuria
1 transport moved from 1 Sea Zone to 10 Sea Zone
Place Units - Americans
1 bomber, 2 fighters and 1 tactical_bomber placed in Eastern United States
3 transports placed in 6 Sea Zone
Americans undo move 2.
1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Korea
2 transports placed in 10 Sea Zone
3 infantry placed in Western United States
1 transport placed in 101 Sea Zone
3 artilleries placed in Eastern United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Place Units - Chinese
1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
Combat Move - British
2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 fighter moved from Egypt to 80 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
Purchase Units - British
British repair damage of 5x factory_major; Remaining resources: 18 PUs;
British buy 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in 80 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 transport
Germans defend with 1 submarine
British win, taking 80 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Persia
Non Combat Move - British
1 fighter moved from 80 Sea Zone to West India
Place Units - British
3 infantry placed in United Kingdom
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,4,2,3,2,4,4,3,4,3,6,6,2,2,3,3,5,2,4
British collect 24 PUs (8 lost to blockades); end with 24 PUs total
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Paulau Island : 1 flag
Marshall Islands : 1 flag
Formosa : 1 flag
Korea : 1 flag, 1 aaGun, 5 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
Jehol : 2 armour, 1 infantry, 1 marine and 1 mech_infantry
Marianas : 1 flag
Manchuria : 1 fighter
India : 1 aaGun, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 1 mech_infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Sakha : 1 flag
Yenisey : 1 flag, 6 armour
Soviet Far East : 1 flag, 1 artillery and 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
26 Sea Zone : 3 armour, 3 infantry and 3 transports
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
10 Sea Zone : 3 transports
19 Sea Zone : 1 flag
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 2 carriers, 4 fighters and 6 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
West India : 1 artillery and 1 fighter
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery
Gibraltar : 1 airfield, 1 artillery, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 3 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 13 infantry, 1 marine and 13 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield and 1 artillery
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 5 artilleries, 3 bombers, 1 factory_major, 6 fighters, 1 harbour, 8 infantry and 6 mech_infantrys
Morocco : 1 artillery and 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 flag, 1 destroyer and 1 transport
96 Sea Zone : 1 submarine
95 Sea Zone : 2 submarines
106 Sea Zone : 1 flag, 2 destroyers and 4 submarines
93 Sea Zone : 1 submarine
92 Sea Zone : 2 carriers, 4 fighters and 2 submarines
72 Sea Zone : 1 flag
101 Sea Zone : 1 transport
Brazil : 1 flag, 1 infantry
Persia : 1 flag, 1 artillery and 1 infantry
Production/PUs Summary :
Germans : 74 / 113
Russians : 0 / 0
Japanese : 43 / 35
Americans : 66 / 106
Chinese : 4 / 6
British : 32 / 24
UK_Pacific : 5 / 8
Italians : 13 / 13
ANZAC : 21 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 17
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
3 fighters moved from Southern Italy to 95 Sea Zone
Purchase Units - Italians
Italians buy 1 artillery and 1 destroyer; Remaining resources: 1 PUs;
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 2 submarines
Italians roll dice for 1 destroyer and 3 fighters in 95 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer and 3 fighters in 95 Sea Zone, round 3 : 2/4 hits
Americans roll dice for 2 submarines in 95 Sea Zone, round 3 : 0/2 hits
2 submarines owned by the Americans lost in 95 Sea Zone
Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Non Combat Move - Italians
3 fighters moved from 95 Sea Zone to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 17
Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 battleship and 1 marine moved from 54 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
1 armour moved from 37 Sea Zone to Malaya
1 bomber moved from Sumatra to Malaya
2 fighters moved from Sumatra to India
2 transports moved from 35 Sea Zone to 54 Sea Zone
3 submarines moved from 62 Sea Zone to 33 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Malaya
ANZAC attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 marine
Japanese defend with 1 factory_minor, 1 harbour and 5 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 armour, 1 artillery, 2 infantry and 1 marine
Casualties for Japanese: 3 infantry
1 bomber owned by the ANZAC retreated
Non Combat Move - ANZAC
1 bomber moved from Malaya to Sumatra
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter and 1 tactical_bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
India : 1 artillery, 2 fighters and 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 bomber and 1 infantry
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 submarine
33 Sea Zone : 3 submarines
37 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
36 Sea Zone : 3 submarines
54 Sea Zone : 3 transports
Production/PUs Summary :
Germans : 74 / 113
Russians : 0 / 0
Japanese : 43 / 35
Americans : 66 / 106
Chinese : 4 / 6
British : 32 / 24
UK_Pacific : 5 / 8
Italians : 13 / 17
ANZAC : 21 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Haha, proves my point once again! RNG hates me so much :mrgreen:
Just lost a 96% to win battle In malaya. :-(
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 18
Research Technology - Germans
Combat Move - Germans
1 fighter moved from Greece to Trans-Jordan
1 artillery and 1 infantry moved from Syria to Trans-Jordan
8 artilleries and 6 infantry moved from Eire to Scotland
6 fighters moved from 109 Sea Zone to United Kingdom
3 bombers moved from Western Germany to United Kingdom
7 artilleries and 3 infantry moved from Iraq to Persia
4 transports moved from 109 Sea Zone to 110 Sea Zone
2 armour and 2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
4 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 110 Sea Zone to 111 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 111 Sea Zone to Scotland
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 9 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits
Bombing raid in United Kingdom rolls: 3,7,5 and causes: 15 damage to unit: factory_major
Bombing raid in United Kingdom causes 15 damage total.
Battle in Scotland
Germans attack with 2 armour, 10 artilleries and 10 infantry
British defend with 1 airfield; Americans defend with 1 artillery
Germans roll dice for 2 armour, 10 artilleries and 10 infantry in Scotland, round 2 : 8/22 hits
British roll dice for 1 artillery in Scotland, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Scotland
Germans win, taking Scotland from British with 2 armour, 10 artilleries and 9 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Persia
Germans attack with 7 artilleries and 3 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 7 artilleries and 3 infantry in Persia, round 2 : 3/10 hits
British roll dice for 1 artillery and 1 infantry in Persia, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 7 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Trans-Jordan
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 artillery
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 2/3 hits
British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Cleaning up after air battles
Non Combat Move - Germans
1 fighter moved from Trans-Jordan to Iraq
1 artillery and 1 mech_infantry moved from Syria to Iraq
1 mech_infantry moved from Iraq to Persia
12 armour and 15 mech_infantrys moved from Iraq to Eastern Persia
1 transport moved from 99 Sea Zone to 97 Sea Zone
3 carriers and 3 destroyers moved from 109 Sea Zone to 111 Sea Zone
6 fighters moved from United Kingdom to 111 Sea Zone
3 bombers moved from United Kingdom to Western Germany
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
2 submarines moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
2 artilleries moved from Germany to Western Germany
Place Units - Germans
1 artillery, 1 fighter and 1 infantry placed in Greece
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
1 carrier and 1 destroyer placed in 113 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western Germany
1 artillery and 2 infantry placed in Normandy Bordeaux
3 artilleries and 1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Germans collect 76 PUs (3 lost to blockades); end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 18
Combat Move - Japanese
Purchase Units - Japanese
Japanese buy 2 artilleries and 9 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Place Units - Japanese
2 artilleries and 1 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 aaGun
EDIT: Adding units owned by Japanese to Hunan: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6,6,4,4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,5,3,2,2,5,6,3
Japanese collect 32 PUs (11 lost to blockades); end with 32 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 18
Combat Move - Americans
2 armour moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Germans
2 armour moved from Evenkiyskiy to Urals
Americans take Urals from Germans
2 armour moved from Yenisey to Timguska
Americans take Timguska from Germans
1 armour moved from Timguska to Novosibirsk
Americans take Novosibirsk from Germans
2 armour moved from Yenisey to Novosibirsk
1 armour moved from Timguska to Novosibirsk
1 armour moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 armour moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 1 infantry moved from Jehol to Anhwe
1 armour moved from Jehol to Anhwe
3 armour, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 marine and 1 mech_infantry moved from Jehol to 19 Sea Zone
1 marine, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Korea to Japan
5 artilleries and 5 infantry moved from Korea to 6 Sea Zone
3 armour, 5 artilleries, 8 infantry, 1 marine and 1 mech_infantry moved from 6 Sea Zone to Japan
4 fighters moved from 6 Sea Zone to Japan
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Manchuria to Japan
3 bombers moved from United Kingdom to Western Germany
1 submarine moved from 93 Sea Zone to 91 Sea Zone
2 submarines moved from 92 Sea Zone to 105 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
2 destroyers and 4 submarines moved from 106 Sea Zone to 123 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
4 fighters moved from 92 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Morocco to Algeria
2 bombers moved from Eastern United States to United Kingdom
3 fighters and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone
1 submarine moved from 96 Sea Zone to 93 Sea Zone
Purchase Units - Americans
Americans buy 3 armour, 4 bombers and 4 fighters; Remaining resources: 0 PUs;
Combat - Americans
scramble orders in western germany and tokyo good sir
Scramble and intercept.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 18
Combat Move - Americans
2 armour moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Germans
2 armour moved from Evenkiyskiy to Urals
Americans take Urals from Germans
2 armour moved from Yenisey to Timguska
Americans take Timguska from Germans
1 armour moved from Timguska to Novosibirsk
Americans take Novosibirsk from Germans
2 armour moved from Yenisey to Novosibirsk
1 armour moved from Timguska to Novosibirsk
1 armour moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 armour moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 1 infantry moved from Jehol to Anhwe
1 armour moved from Jehol to Anhwe
3 armour, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 marine and 1 mech_infantry moved from Jehol to 19 Sea Zone
1 marine, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Korea to Japan
5 artilleries and 5 infantry moved from Korea to 6 Sea Zone
3 armour, 5 artilleries, 8 infantry, 1 marine and 1 mech_infantry moved from 6 Sea Zone to Japan
4 fighters moved from 6 Sea Zone to Japan
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Manchuria to Japan
3 bombers moved from United Kingdom to Western Germany
1 submarine moved from 93 Sea Zone to 91 Sea Zone
2 submarines moved from 92 Sea Zone to 105 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
2 destroyers and 4 submarines moved from 106 Sea Zone to 123 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
4 fighters moved from 92 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Morocco to Algeria
2 bombers moved from Eastern United States to United Kingdom
3 fighters and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone
1 submarine moved from 96 Sea Zone to 93 Sea Zone
Purchase Units - Americans
Americans buy 3 armour, 4 bombers and 4 fighters; Remaining resources: 0 PUs;
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Japanese scrambles to create a battle in territory 6 Sea Zone
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Germans launches 1 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 8,7,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Western Germany causes 6 damage total.
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 carriers and 9 transports
Japanese defend with 3 fighters
Units damaged: 2 carriers owned by the Americans
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 2 carriers and 9 transports remaining. Battle score for attacker is 30
Casualties for Japanese: 3 fighters
Battle in Anhwe
Americans attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Anhwe from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Japan
Americans attack with 3 armour, 5 artilleries, 1 bomber, 5 fighters, 8 infantry, 1 marine and 1 mech_infantry
Japanese defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 12 infantry
Americans captures 32PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 3 armour, 5 artilleries, 1 bomber, 5 fighters, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 40
Casualties for Americans: 6 infantry
Casualties for Japanese: 2 aaGuns, 3 artilleries and 12 infantry
Cleaning up after air battles
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese
Non Combat Move - Americans
1 fighter could not land in Japan and was removed
4 fighters moved from Japan to Korea
1 bomber moved from Japan to Korea
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
3 bombers moved from Western Germany to United Kingdom
Place Units - Americans
3 armour placed in Korea
4 bombers and 4 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 78 PUs; end with 110 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 120 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 125 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 130 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 135 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 145 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 150 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Place Units - Chinese
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Combat Move - British
3 armour moved from Egypt to Trans-Jordan
1 transport moved from 80 Sea Zone to 39 Sea Zone
13 mech_infantrys moved from Egypt to Trans-Jordan
13 infantry moved from Egypt to Trans-Jordan
3 artilleries moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from West India to India
Purchase Units - British
British repair damage of 9x factory_major; Remaining resources: 15 PUs;
British buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat - British
Battle in Trans-Jordan
British attack with 3 armour, 3 artilleries, 13 infantry and 13 mech_infantrys
Germans defend with 1 artillery and 1 infantry
British win, taking Trans-Jordan from Germans with 3 armour, 3 artilleries, 12 infantry and 13 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
Place Units - British
1 armour and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 artilleries
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Paulau Island : 1 flag
Marshall Islands : 1 flag
Formosa : 1 flag
Korea : 1 flag, 1 aaGun, 3 armour, 1 bomber, 1 factory_minor, 4 fighters and 1 harbour
Kiangsu : 1 armour
Japan : 1 flag, 1 airfield, 3 armour, 5 artilleries, 1 factory_minor, 1 harbour, 2 infantry, 1 marine and 1 mech_infantry
Jehol : 1 infantry
Marianas : 1 flag
Anhwe : 1 armour, 1 artillery and 3 infantry
India : 1 aaGun, 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag, 1 artillery and 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
39 Sea Zone : 1 transport
26 Sea Zone : 3 artilleries, 3 infantry and 3 transports
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
19 Sea Zone : 1 flag
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 2 carriers and 9 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 4 bombers, 1 factory_major, 4 fighters and 1 harbour
West India : 1 artillery
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 3 armour, 3 artilleries, 12 infantry and 13 mech_infantrys
Gibraltar : 1 airfield, 1 artillery and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 1 marine and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
United Kingdom : 5 aaGuns, 1 airfield, 2 armour, 5 artilleries, 5 bombers, 1 factory_major, 12 fighters, 1 harbour, 11 infantry and 6 mech_infantrys
Algeria : 1 artillery and 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Urals : 1 flag, 2 armour
Novosibirsk : 1 flag, 4 armour
80 Sea Zone : 1 flag, 1 destroyer
123 Sea Zone : 2 destroyers and 4 submarines
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag, 1 artillery, 1 infantry and 1 transport
93 Sea Zone : 1 submarine
92 Sea Zone : 2 carriers, 3 fighters and 1 tactical_bomber
72 Sea Zone : 1 flag
Brazil : 1 flag, 1 infantry
91 Sea Zone : 1 submarine
105 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 74 / 109
Russians : 0 / 0
Japanese : 29 / 0
Americans : 78 / 150
Chinese : 10 / 10
British : 28 / 28
UK_Pacific : 5 / 8
Italians : 13 / 17
ANZAC : 21 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 18
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
3 fighters moved from Southern Italy to 93 Sea Zone
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 4/4 hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Italians
3 fighters moved from 93 Sea Zone to Southern Italy
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 18
Combat Move - ANZAC
1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 cruiser moved from 37 Sea Zone to 43 Sea Zone
1 battleship moved from 37 Sea Zone to 43 Sea Zone
1 bomber moved from Sumatra to Malaya
1 transport moved from 54 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to Sumatra
3 submarines moved from 33 Sea Zone to 36 Sea Zone
ANZAC take 35 Sea Zone from Japanese
3 submarines moved from 36 Sea Zone to 38 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 2 infantry; Remaining resources: 5 PUs;
Combat - ANZAC
Battle in Borneo
ANZAC attack with 2 infantry
Japanese defend with 1 marine
ANZAC win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 marine
Strategic bombing raid in Malaya
Bombing raid in Malaya rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Malaya causes 6 damage total.
Non Combat Move - ANZAC
1 bomber moved from Malaya to Sumatra
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery, 1 bomber and 1 infantry placed in Queensland
ANZAC undo move 1.
1 bomber placed in New South Wales
1 artillery and 2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 26 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Move - French
Combat - French
Turn Complete - French
Territory Summary for ANZAC and French :
India : 1 artillery, 2 fighters and 1 infantry
Borneo : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 bomber, 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
42 Sea Zone : 1 flag
44 Sea Zone : 1 transport
43 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 submarine and 1 transport
37 Sea Zone : 1 destroyer and 1 transport
36 Sea Zone : 3 submarines
35 Sea Zone : 1 flag
38 Sea Zone : 3 submarines
54 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 74 / 109
Russians : 0 / 0
Japanese : 25 / 0
Americans : 78 / 150
Chinese : 10 / 10
British : 28 / 28
UK_Pacific : 9 / 8
Italians : 13 / 16
ANZAC : 21 / 32
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 19
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 armour and 3 mech_infantrys moved from Volgograd to Novosibirsk
3 bombers moved from Western Germany to 92 Sea Zone
EDIT: 1 fighter moved from Greece to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 113 Sea Zone to 105 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
1 infantry and 1 transport moved from 111 Sea Zone to 123 Sea Zone
2 fighters moved from 111 Sea Zone to 123 Sea Zone
2 destroyers moved from 111 Sea Zone to 123 Sea Zone
1 fighter moved from 111 Sea Zone to 104 Sea Zone
2 fighters moved from 111 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
1 destroyer moved from 111 Sea Zone to 123 Sea Zone
EDIT: 1 fighter moved from Greece to 92 Sea Zone
1 fighter moved from Western Germany to 105 Sea Zone
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from 111 Sea Zone to 123 Sea Zone
9 armour and 9 mech_infantrys moved from Eastern Persia to West India
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 103 PUs;
Germans buy 3 armour, 4 artilleries, 1 factory_minor, 3 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in 92 Sea Zone
Germans attack with 3 bombers, 2 fighters, 2 submarines and 1 transport
Americans defend with 2 carriers, 3 fighters and 1 tactical_bomber
Germans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 3 bombers, 2 fighters and 1 transport in 92 Sea Zone, round 2 : 2/5 hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 2 carriers in 92 Sea Zone, round 2 : 2/2 hits
3 bombers owned by the Germans and 2 fighters owned by the Germans lost in 92 Sea Zone
Germans roll dice for 2 submarines in 92 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 2/4 hits
Americans roll dice for 2 carriers in 92 Sea Zone, round 3 : 0/2 hits
1 transport owned by the Germans lost in 92 Sea Zone
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Gibraltar
Germans roll dice for 2 submarines in 92 Sea Zone, round 4 : 2/2 hits
2 carriers owned by the Americans lost in 92 Sea Zone
2 submarines owned by the Germans Submerged
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -31
Casualties for Germans: 3 bombers, 2 fighters and 1 transport
Casualties for Americans: 2 carriers
Battle in 104 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Novosibirsk
Germans attack with 3 armour and 3 mech_infantrys
Americans defend with 4 armour
Germans roll dice for 3 armour and 3 mech_infantrys in Novosibirsk, round 2 : 0/6 hits
Americans roll dice for 4 armour in Novosibirsk, round 2 : 3/4 hits
3 mech_infantrys owned by the Germans lost in Novosibirsk
Germans roll dice for 3 armour in Novosibirsk, round 3 : 2/3 hits
Americans roll dice for 4 armour in Novosibirsk, round 3 : 1/4 hits
2 armour owned by the Americans and 1 armour owned by the Germans lost in Novosibirsk
Germans roll dice for 2 armour in Novosibirsk, round 4 : 0/2 hits
Americans roll dice for 2 armour in Novosibirsk, round 4 : 2/2 hits
2 armour owned by the Germans lost in Novosibirsk
Americans win with 2 armour remaining. Battle score for attacker is -18
Casualties for Germans: 3 armour and 3 mech_infantrys
Casualties for Americans: 2 armour
Battle in 123 Sea Zone
Germans attack with 3 destroyers, 5 fighters and 1 transport
Americans defend with 2 destroyers and 4 submarines
Germans roll dice for 3 destroyers, 5 fighters and 1 transport in 123 Sea Zone, round 2 : 3/8 hits
Americans roll dice for 4 submarines in 123 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 2 destroyers in 123 Sea Zone, round 2 : 1/2 hits
3 submarines owned by the Americans and 2 destroyers owned by the Germans lost in 123 Sea Zone
Germans roll dice for 1 destroyer, 5 fighters and 1 transport in 123 Sea Zone, round 3 : 2/6 hits
Americans roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 destroyers in 123 Sea Zone, round 3 : 2/2 hits
1 submarine owned by the Americans, 1 fighter owned by the Germans, 1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 123 Sea Zone
Germans roll dice for 4 fighters and 1 transport in 123 Sea Zone, round 4 : 2/4 hits
Americans roll dice for 1 destroyer in 123 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Germans and 1 destroyer owned by the Americans lost in 123 Sea Zone
Germans win with 3 fighters and 1 transport remaining. Battle score for attacker is -4
Casualties for Germans: 3 destroyers and 2 fighters
Casualties for Americans: 2 destroyers and 4 submarines
Battle in Iceland
Battle in 105 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 2 submarines
Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 105 Sea Zone
Germans roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 105 Sea Zone
Germans win, taking Iceland from British, taking 105 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in West India
Germans attack with 9 armour and 9 mech_infantrys
Americans defend with 1 artillery
Germans roll dice for 9 armour and 9 mech_infantrys in West India, round 2 : 6/18 hits
UK_Pacific roll dice for 1 artillery in West India, round 2 : 0/1 hits
1 artillery owned by the Americans lost in West India
Germans win, taking West India from UK_Pacific with 9 armour and 9 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans forced to land in Gibraltar
Non Combat Move - Germans
1 fighter moved from 104 Sea Zone to Scotland
1 fighter moved from 105 Sea Zone to France
6 artilleries and 2 infantry moved from France to Normandy Bordeaux
3 fighters moved from 123 Sea Zone to Scotland
3 carriers, 1 destroyer and 3 transports moved from 111 Sea Zone to 113 Sea Zone
7 artilleries, 3 infantry and 1 mech_infantry moved from Persia to Iraq
3 armour and 6 mech_infantrys moved from Eastern Persia to Iraq
3 mech_infantrys moved from Ukraine to Volgograd
1 fighter moved from Greece to Iraq
Place Units - Germans
1 factory_minor placed in Scotland
3 fighters placed in 113 Sea Zone
3 armour placed in Ukraine
3 infantry placed in Iraq
3 mech_infantrys placed in Volgograd
2 infantry placed in Western Germany
4 artilleries placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 4 artilleries
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Germans collect 76 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 19
Combat Move - Japanese
8 artilleries and 7 infantry moved from Burma to India
Combat - Japanese
Battle in India
Japanese attack with 8 artilleries and 7 infantry
British defend with 1 aaGun, 4 artilleries, 1 fighter and 7 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 3 armour, 3 infantry and 1 mech_infantry; ANZAC defend with 1 artillery, 2 fighters and 1 infantry
Japanese roll dice for 8 artilleries and 7 infantry in India, round 2 : 4/15 hits
UK_Pacific roll dice for 1 aaGun, 3 armour, 5 artilleries, 3 fighters, 11 infantry and 1 mech_infantry in India, round 2 : 11/23 hits
7 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 1 aaGun owned by the British, 1 infantry owned by the ANZAC, 1 infantry owned by the Americans and 1 infantry owned by the British lost in India
4 artilleries owned by the Japanese retreated to Burma
UK_Pacific win with 3 armour, 5 artilleries, 3 fighters, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is -23
Casualties for British: 1 aaGun and 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for Americans: 1 infantry
Casualties for Japanese: 4 artilleries and 7 infantry
Non Combat Move - Japanese
1 infantry moved from Yunnan to Burma
1 infantry moved from French Indo China to Yunnan
1 artillery and 6 infantry moved from French Indo China to Shan State
2 artilleries and 3 infantry moved from Malaya to Shan State
Turn Complete - Japanese
I needed to buy a CV as Germany to attack SZ92. That’s the edit.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 19
Combat Move - Americans
3 units repaired.
1 armour moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Kiangsi to Hunan
1 armour moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Anhwe to Kweichow
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
2 infantry and 1 marine moved from Japan to 6 Sea Zone
3 armour, 5 artilleries and 1 mech_infantry moved from Japan to 6 Sea Zone
3 armour moved from Korea to Jehol
1 bomber moved from Korea to Kweichow
4 fighters moved from Korea to 6 Sea Zone
3 armour, 5 artilleries, 1 battleship, 2 carriers, 4 fighters, 2 infantry, 1 marine, 1 mech_infantry and 9 transports moved from 6 Sea Zone to 36 Sea Zone
3 armour, 5 artilleries, 2 infantry, 1 marine and 1 mech_infantry moved from 36 Sea Zone to French Indo China
1 armour moved from Urals to Russia
Americans take Vologda from Germans
Russians take Russia from Germans
Russians take Sakha from Americans
Russians take Evenkiyskiy from Americans
Russians take Yenisey from Americans
Russians take Soviet Far East from Americans
Russians take Amur from Americans
Russians take Yakut S.S.R. from Americans
Russians take Timguska from Americans
Russians take Siberia from Americans
Russians take Buryatia from Americans
Russians take Urals from Americans
Russians take Novosibirsk from Americans
Russians take Vologda from Americans
2 armour moved from Novosibirsk to Russia
1 fighter moved from Gibraltar to Scotland
2 fighters and 1 tactical_bomber moved from Gibraltar to Scotland
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 fighters and 1 tactical_bomber moved from Scotland to United Kingdom
5 bombers moved from United Kingdom to Western Germany
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
4 bombers moved from Eastern United States to United Kingdom
4 fighters moved from Eastern United States to Gibraltar
1 armour moved from Urals to Russia
1 artillery and 1 infantry moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Soviet Far East to Siberia
Purchase Units - Americans
Americans buy 3 armour, 2 battleships, 2 carriers, 1 destroyer, 1 factory_major and 3 transports; Remaining resources: 1 PUs;
Combat - Americans
Battle in Hunan
Americans attack with 2 armour
Japanese defend with 1 aaGun and 1 artillery
Americans win, taking Hunan from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Americans: 1 armour
Casualties for Japanese: 1 aaGun and 1 artillery
Battle in Kweichow
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Kweichow from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany rolls: 7,5,6,3 and causes: 6 damage to unit: factory_minor
Bombing raid in Western Germany causes 6 damage total.
Battle in French Indo China
Non Combat Move - Americans
1 bomber moved from Kweichow to Anhwe
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
4 bombers moved from Western Germany to United Kingdom
Place Units - Americans
3 armour placed in Korea
3 transports placed in 6 Sea Zone
2 battleships, 2 carriers and 1 destroyer placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to Japan: 1 factory_upgrade and 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 69 PUs; end with 70 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Combat Move - Chinese
1 infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Anhwe
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs total
Combat Move - British
3 armour, 3 artilleries, 12 infantry and 13 mech_infantrys moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Syria
British take Syria from Germans
2 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
Purchase Units - British
British repair damage of 6x factory_major; Remaining resources: 22 PUs;
British buy 1 armour and 2 destroyers; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat - British
Battle in Iraq
British attack with 3 armour, 4 artilleries, 1 fighter, 13 infantry and 15 mech_infantrys
Germans defend with 3 armour, 8 artilleries, 1 factory_minor, 2 fighters, 6 infantry and 7 mech_infantrys
British win, taking Iraq from Germans with 3 armour, 4 artilleries, 1 fighter and 8 mech_infantrys remaining. Battle score for attacker is 49
Casualties for Germans: 3 armour, 8 artilleries, 2 fighters, 6 infantry and 7 mech_infantrys
Casualties for British: 13 infantry and 7 mech_infantrys
Non Combat Move - British
1 fighter moved from Iraq to Egypt
Place Units - British
1 armour placed in Egypt
2 destroyers placed in 98 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 artilleries
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Paulau Island : 1 flag
Marshall Islands : 1 flag
Formosa : 1 flag
Korea : 1 flag, 1 aaGun, 3 armour, 1 factory_minor and 1 harbour
Kiangsi : 3 infantry
Japan : 1 flag, 1 airfield, 1 factory_minor, 1 factory_upgrade, 1 fighter and 1 harbour
Jehol : 3 armour
Marianas : 1 flag
Kweichow : 1 artillery and 1 infantry
Hunan : 1 armour and 1 infantry
Anhwe : 1 bomber and 2 infantry
India : 1 airfield, 3 armour, 5 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Siberia : 1 artillery and 1 infantry
French Indo China : 1 flag, 3 armour, 5 artilleries, 1 factory_minor, 2 infantry, 1 marine and 1 mech_infantry
33 Sea Zone : 3 artilleries, 3 infantry and 3 transports
36 Sea Zone : 1 battleship, 2 carriers, 4 fighters and 9 transports
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
19 Sea Zone : 1 flag
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 3 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major and 1 harbour
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 artillery, 4 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 marine
Union of South Africa : 1 factory_minor and 1 harbour
United Kingdom : 5 aaGuns, 1 airfield, 2 armour, 6 artilleries, 8 bombers, 1 factory_major, 15 fighters, 1 harbour, 12 infantry, 6 mech_infantrys and 1 tactical_bomber
Syria : 1 flag, 1 mech_infantry
Tunisia : 1 artillery and 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 4 armour
80 Sea Zone : 1 flag, 1 destroyer and 1 transport
106 Sea Zone : 1 flag
109 Sea Zone : 1 transport
Iraq : 1 flag, 3 armour, 4 artilleries, 1 factory_minor and 8 mech_infantrys
92 Sea Zone : 1 submarine
72 Sea Zone : 1 flag
101 Sea Zone : 2 battleships, 2 carriers and 1 destroyer
Brazil : 1 flag, 1 infantry
98 Sea Zone : 2 destroyers
Production/PUs Summary :
Germans : 69 / 109
Russians : 15 / 0
Japanese : 20 / 0
Americans : 69 / 110
Chinese : 13 / 14
British : 31 / 31
UK_Pacific : 7 / 7
Italians : 13 / 16
ANZAC : 21 / 32
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
fyi, in japan i bought a full on complex and could not place a upgrade. So i switched it out for 20 IPC for a upgrade and just placed it, and 10 for a fighter= 30. Just letting ya know bro.
@ktylu:
fyi, in japan i bought a full on complex and could not place a upgrade. So i switched it out for 20 IPC for a upgrade and just placed it, and 10 for a fighter= 30. Just letting ya know bro.
USA can’t upgrade the complex on Japan. It has to be an original ownership territory and there aren’t any of them!
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 19
Combat Move - Italians
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
3 fighters moved from Southern Italy to 92 Sea Zone
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat - Italians